SPSTEAMPULSELIVE ANALYTICS
Outrageous Grounds: The Maze

Outrageous Grounds: The Maze Steam metadata

Virtual Dawn | Jan 27, 2017 | game

Released

0players observed · 5 October 2026 - 05:26:21 UTC

ActionAdventureEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)828
  • Revenue (VGI)$9,755
  • Review score65% positive

Outrageous Grounds: The Maze metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)828
  • Revenue (VGI)$9,755
  • Review score65% positive
  • Total reviews17
  • Release dateJan 27, 2017
  • DeveloperVirtual Dawn
  • PublisherVirtual Dawn

Genres: Action, Adventure, Early Access

Company pages: Developer: Virtual DawnPublisher: Virtual Dawn

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Outrageous Grounds: The Maze Steam metadata

Outrageous Grounds: The Maze metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/513050/metadata
Steam Communityhttps://steamcommunity.com/app/513050
PCGamingWiki search
IGDB searchSearch IGDB for Outrageous Grounds: The Maze

Reviews, pricing, and metadata

Review summary

Mixed

65% positive, 11 positive, 6 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, Family Sharing

Achievements

Not available

Platform releases
  • Steam 27 January 2017

Latest Steam announcements

  • Demo updated to version 0.63 - 21 March 2017

    We just updated our demo to the same version as the Early Access is at the moment. We also fixed few minor things in the Early Access. 0.63 Demo and fix - Demo updated to a newest version of the game. - Great improvements to the body movements of the player character(it no longer drags behind you). - Few fixes to Oculus Touch build(properties-> Betas)

  • Demo updated to version 0.63 - 21 March 2017

    We just updated our demo to the same version as the Early Access is at the moment. We also fixed few minor things in the Early Access. 0.63 Demo and fix - Demo updated to a newest version of the game. - Great improvements to the body movements of the player character(it no longer drags behind you). - Few fixes to Oculus Touch build(properties-> Betas)

  • OG: The Maze 0.63 - The Update of Pain is here! - 16 March 2017

    We've just released 0.63 version of Outrageous Grounds: The Maze! We’re almost three weeks late from our planned update schedule: we got hung up by nasty bugs which were difficult to fix quickly. Sorry for making you wait, but that’s Early Access – unexpected things happen. Thanks for understanding and support everyone! Please report here or discussions if(when) you encounter bugs. - Level 2 added, doubles the amount of content available. - Updated the underlying VRTK interaction system. - Shotgun now shoots multiple pellets. - All enemies updated and improved. - Two new enemies added. - Options-menu appears from the top button on Vive and B on Oculus. You can change locomotion now at any time from there. - Checkpoints added. This is in early stages: Your last checkpoint gets saved and you can continue from the continue button in Main Menu scene. We’re improving this in the future. - Lo…

  • OG: The Maze 0.63 - The Update of Pain is here! - 16 March 2017

    We've just released 0.63 version of Outrageous Grounds: The Maze! We’re almost three weeks late from our planned update schedule: we got hung up by nasty bugs which were difficult to fix quickly. Sorry for making you wait, but that’s Early Access – unexpected things happen. Thanks for understanding and support everyone! Please report here or discussions if(when) you encounter bugs. - Level 2 added, doubles the amount of content available. - Updated the underlying VRTK interaction system. - Shotgun now shoots multiple pellets. - All enemies updated and improved. - Two new enemies added. - Options-menu appears from the top button on Vive and B on Oculus. You can change locomotion now at any time from there. - Checkpoints added. This is in early stages: Your last checkpoint gets saved and you can continue from the continue button in Main Menu scene. We’re improving this in the future. - Lo…

  • 0.63 The Update of Pain - almost there - 23 February 2017

    You may have noticed that the update didn't happen on Sunday. Here's the reason: we basically broke the whole build as we updated the internal systems and for some days couldn't figure out what was wrong; everytime we fixed one thing, two others previously working ones broke. Now we finally found out the problem and can fix it. The update will happen in few days time. Again, apologies for the delays.

  • 0.63 The Update of Pain - almost there - 23 February 2017

    You may have noticed that the update didn't happen on Sunday. Here's the reason: we basically broke the whole build as we updated the internal systems and for some days couldn't figure out what was wrong; everytime we fixed one thing, two others previously working ones broke. Now we finally found out the problem and can fix it. The update will happen in few days time. Again, apologies for the delays.

  • News on the 0.63 update - 14 February 2017

    Hi everyone! We meant to release a major update today, but ran into some problems when updating VRTK, an asset we use for object interaction. We need a few more days to finish the patch 0.63. The patch will include first a version of level 2, fixes and additions to level 1, checkpoint-system, additional tutorials to make the beginning of the game more clear, major fixes to existing enemies and a new one, and possibly a dash-teleport option We are releasing 0.63 on this Friday, thanks for the patience and support!

  • News on the 0.63 update - 14 February 2017

    Hi everyone! We meant to release a major update today, but ran into some problems when updating VRTK, an asset we use for object interaction. We need a few more days to finish the patch 0.63. The patch will include first a version of level 2, fixes and additions to level 1, checkpoint-system, additional tutorials to make the beginning of the game more clear, major fixes to existing enemies and a new one, and possibly a dash-teleport option We are releasing 0.63 on this Friday, thanks for the patience and support!

  • Patch 0.62b is live for both Early Access and Demo - 30 January 2017

    0.62b -Fixed some enemy behaviour, taking damage from grenades, some sounds, etc -Changed armswing locomotion slightly to include the tiniest head bob. Tell us if you like it or not. We will most likely include this as an option. -Fixed bug where you fell through the glitch room teleport. Sorry about that. -Multiple sound fixes. -Pile of minor fixes Demo: -All relevant Early Access fixes are implemented. -Throwing yourself while climbing should work now. -Few narrator lines from early access added to the beginning.

  • Patch 0.62b is live for both Early Access and Demo - 30 January 2017

    0.62b -Fixed some enemy behaviour, taking damage from grenades, some sounds, etc -Changed armswing locomotion slightly to include the tiniest head bob. Tell us if you like it or not. We will most likely include this as an option. -Fixed bug where you fell through the glitch room teleport. Sorry about that. -Multiple sound fixes. -Pile of minor fixes Demo: -All relevant Early Access fixes are implemented. -Throwing yourself while climbing should work now. -Few narrator lines from early access added to the beginning.

  • Outrageous Grounds: The Maze Early Access is released! - 27 January 2017

    We are now officially in Early Access. We aim to release a patch bi-weekly and the first one, two-weeks from now the latest, will include the whole level 2, which doubles the gameplay length. We can't wait to hear your experiences with OG: The Maze! We hope you'll enjoy yourselves and afterwards write your thoughts in our steam community. Here's the patch notes for Early Access release, which is version 0.62. 0.62 Note: There are no saving or checkpoints yet, they are our #1 priority atm and will be added soon. -Pockets updated: Swapping items added. You can now switch an item in your hand to an item in a pocket by placing the hand in the pocket that holds an item and pressing grab. Pocketed items no longer glitch while climbing. -Updated tutorial panels. -Home scene introduced! -Mission objectives for level 1 and home added. -Narration for level 1 and home added. -Image effects added.…

  • Outrageous Grounds: The Maze Early Access is released! - 27 January 2017

    We are now officially in Early Access. We aim to release a patch bi-weekly and the first one, two-weeks from now the latest, will include the whole level 2, which doubles the gameplay length. We can't wait to hear your experiences with OG: The Maze! We hope you'll enjoy yourselves and afterwards write your thoughts in our steam community. Here's the patch notes for Early Access release, which is version 0.62. 0.62 Note: There are no saving or checkpoints yet, they are our #1 priority atm and will be added soon. -Pockets updated: Swapping items added. You can now switch an item in your hand to an item in a pocket by placing the hand in the pocket that holds an item and pressing grab. Pocketed items no longer glitch while climbing. -Updated tutorial panels. -Home scene introduced! -Mission objectives for level 1 and home added. -Narration for level 1 and home added. -Image effects added.…

  • Outrageous Grounds: The Maze Demo 0.61 - 30 December 2016

    We've uploaded demo 0.61 build. It fixes and adds numerous things, including touchpad locomotion. Tell us how you like it in the comments. Infinite slow-motion effect available from the top button. Just an experiment for now, it will be adapted to gameplay to January 26th Early Access release. Oculus Touch users should now select 'oculusdemo' build from properties->Betas. Patch Notes: 0.61 - Added Oculus build to beta builds. (oculus API, gun angle fix) - Added touchpad-movement option to starting room(pause-menu incoming). - Complete lighting overhaul. If you’re getting much worse performance, report here. - Ammo-pack remodeled to be clearly ammo, ammo text added to ammo counter on player wrist and ammo energy effect now correctly goes to player when breaking capsules. Larger ammo overhaul is in the works. - Included physical hands. Hold grab to activate physical hands(no melee dmg yet…

  • Outrageous Grounds: The Maze Demo 0.61 - 30 December 2016

    We've uploaded demo 0.61 build. It fixes and adds numerous things, including touchpad locomotion. Tell us how you like it in the comments. Infinite slow-motion effect available from the top button. Just an experiment for now, it will be adapted to gameplay to January 26th Early Access release. Oculus Touch users should now select 'oculusdemo' build from properties->Betas. Patch Notes: 0.61 - Added Oculus build to beta builds. (oculus API, gun angle fix) - Added touchpad-movement option to starting room(pause-menu incoming). - Complete lighting overhaul. If you’re getting much worse performance, report here. - Ammo-pack remodeled to be clearly ammo, ammo text added to ammo counter on player wrist and ammo energy effect now correctly goes to player when breaking capsules. Larger ammo overhaul is in the works. - Included physical hands. Hold grab to activate physical hands(no melee dmg yet…

  • Outrageous Grounds: The Maze Demo is now available! - 23 December 2016

    Hi everyone, We've been hard at work to get you some free to play content for Christmas. The demo for Outrageous Grounds: The Maze is now available to download. IMPORTANT FOR OCULUS TOUCH: This game needs 360 roomscale tracking. If you are playing with two sensors, you need to place them on the opposite sides of the room. Three sensors is recommended. There are few things off with Touch in the main build; An "oculus" -build will be available after Christmas from beta builds. It'll have some temporary fixes, like gun angle. Remember to check out our new gameplay trailer from our storepage: http://store.steampowered.com/app/513050 OG: The Maze Early Access will be released on January 26th of 2017. PS. We're working on an alternative touchpad locomotion method and will update it to this Demo build after Christmas.

  • Outrageous Grounds: The Maze Demo is now available! - 23 December 2016

    Hi everyone, We've been hard at work to get you some free to play content for Christmas. The demo for Outrageous Grounds: The Maze is now available to download. IMPORTANT FOR OCULUS TOUCH: This game needs 360 roomscale tracking. If you are playing with two sensors, you need to place them on the opposite sides of the room. Three sensors is recommended. There are few things off with Touch in the main build; An "oculus" -build will be available after Christmas from beta builds. It'll have some temporary fixes, like gun angle. Remember to check out our new gameplay trailer from our storepage: http://store.steampowered.com/app/513050 OG: The Maze Early Access will be released on January 26th of 2017. PS. We're working on an alternative touchpad locomotion method and will update it to this Demo build after Christmas.

Patch notes and updates

S.noRelease datePatch nameGID number
121 March 2017Demo updated to version 0.634249665521686666552
216 March 2017OG: The Maze 0.63 - The Update of Pain is here!4249665521686666659
330 January 2017Patch 0.62b is live for both Early Access and Demo4249665521686666995
427 January 2017Outrageous Grounds: The Maze Early Access is released!4249665521686667117
530 December 2016Outrageous Grounds: The Maze Demo 0.614249665521686667239

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID513050
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateJan 27, 2017
DeveloperVirtual Dawn
PublisherVirtual Dawn
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent65%
Positive reviews11
Negative reviews6
Total reviews17
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Outrageous Grounds: The Maze is an original virtual reality action adventure. You will explore the depths of The Maze, battle your way through enemies, unravel mysteries and solve puzzles. In the core of it all being our intuitive locomotion system.

About this game

Outrageous Grounds: The Maze is an original virtual reality action adventure. You will explore the depths of The Maze, battle your way through enemies, unravel mysteries and solve puzzles. In the core of it all being our intuitive locomotion system. Our aim is to give the explosively growing VR user base meaningful content with captivating visuals, gameplay and interactions. Outrageous Grounds: The Maze is developed for HTC Vive, and works with Oculus Touch through SteamVR, but we intend to add proper support for relevant devices in the future as they become available to us. OG:The Maze features Locomotion. With our locomotion the player is free to roam the play area and not be restricted to roomscale. Our arm-swing movement reduces chances of simulator sickness while increasing immersion and allowing for precise gameplay. Environment Interaction. The great majority of in-game objects are dynamic, simulating real world object behaviour. Tons of dynamic objects combined with our destruction system creates extremely satisfactory and fun gameplay. Story-based single-player experience. Attention to immersiveness in 3d and sound design. The graphical quality achieved through the usage of Unity3D and Valve's The Lab Renderer is something to behold.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
54VR Only
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Outrageous Grounds: The Maze's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Outrageous Grounds: The Maze's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Outrageous Grounds: The Maze at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$0.00$0.00No discountSteam Store

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Adventure

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