SPSTEAMPULSELIVE ANALYTICS
Lockdown: Stand Alone

Lockdown: Stand Alone Steam metadata

Viversion | Dec 21, 2017 | game

Released

0players observed · 22 September 2026 - 19:53:52 UTC

ActionHorrorFPSSurvival HorrorShooterSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)2,034
  • Revenue (VGI)$30,800
  • Review score57% positive

Lockdown: Stand Alone metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)2,034
  • Revenue (VGI)$30,800
  • Review score57% positive
  • Total reviews42
  • Release dateDec 21, 2017
  • DeveloperViversion
  • PublisherViversion

Genres: Action

Company pages: Developer: ViversionPublisher: Viversion

Top Steam chartsTop 100 gamesGame directorySteam Store page

Lockdown: Stand Alone Steam metadata

Lockdown: Stand Alone metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/513270/metadata
Steam Storehttps://store.steampowered.com/app/513270/
Steam Communityhttps://steamcommunity.com/app/513270
PCGamingWiki search
IGDB searchSearch IGDB for Lockdown: Stand Alone

Reviews, pricing, and metadata

Review summary

Mixed

57% positive, 24 positive, 18 negative

Price and discount

$10.99

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, Family Sharing

Achievements

Not available

Platform releases
  • Steam 21 December 2017

Latest Steam announcements

  • Happy Chinese New Year! Lunar New Year Sale Discount! - 8 February 2019

    Hey! How's it going? In celebration of The Year of The Pig, we're joining the Lunar New Year Sale and discounting Lockdown: Stand Alone with 90 %. It has never been a better time to hop inside a helicopter and blast away baddies with a .50 cal in a post-apocalyptic environment or rock your way through dark metro tunnels with a light machine gun. If you've got the wits, we'll see you at the top of high scores list of endless mode, too! Happiness and prosperity to everyone! - Folks at Viversion

  • Lockdown: Stand Alone is out of Early Access! - 21 December 2017

    It's been a while, but we're back with an update to Lockdown: Stand Alone - just in time for christmas! It's been a year since the original Early Access release date and now the game is ready for full release. The update introduces the eight - and final - level for the game. A lot of checkpoints and difficulty changes have been also made for a fluent gameplay experience. Enemies are smaller and swarm in slightly smaller numbers which should ease with the high diffculty ramp introduced in the third level. The disability support has been thoroughly tested, improved and should be top-notch! There are also a load of bugfixes and stability improvements. Have a merry christmas everyone!

  • Lockdown: Stand Alone is out of Early Access! - 21 December 2017

    It's been a while, but we're back with an update to Lockdown: Stand Alone - just in time for christmas! It's been a year since the original Early Access release date and now the game is ready for full release. The update introduces the eight - and final - level for the game. A lot of checkpoints and difficulty changes have been also made for a fluent gameplay experience. Enemies are smaller and swarm in slightly smaller numbers which should ease with the high diffculty ramp introduced in the third level. The disability support has been thoroughly tested, improved and should be top-notch! There are also a load of bugfixes and stability improvements. Have a merry christmas everyone!

  • Updated pricing - 29 March 2017

    Hey everyone! I've decided to lower the price of Lockdown: Stand Alone permanently to a very competitive level of 10.90 $ so more people can enjoy the game! We're soon introducing the next update that unlocks the final level of the game and fixes a great variety of bugs. After that update is live, we're very near in transitioning from early access to full release. Have a great day! - Anton Korhonen

  • Updated pricing - 29 March 2017

    Hey everyone! I've decided to lower the price of Lockdown: Stand Alone permanently to a very competitive level of 10.90 $ so more people can enjoy the game! We're soon introducing the next update that unlocks the final level of the game and fixes a great variety of bugs. After that update is live, we're very near in transitioning from early access to full release. Have a great day! - Anton Korhonen

  • Massive update: Checkpoints, Endless Mode and Oculus Rift support! - 20 February 2017

    Hey everyone! Lockdown: Stand Alone received a big update today. Alongside the much requested checkpoint system comes official Oculus Rift support and the hardcore endless mode. Endless mode (Single-player) This mode brings a more traditional wave shooting mechanism to the game while still maintaining the freedom of movement you've familiarized yourself with. Compete in online leaderboards on who can kill the most enemies. I can assure you that this gamemode isn't too easy. Ammunition is more scarce and you will receive more ammo via helicopter drops every other wave. Sidearms play a lot larger role in this gamemode than in single player. Endless Mode can be accessed from the main menu. Oculus Rift support Oculus Rift users can now jump in and enjoy Lockdown: Stand Alone. Room-scale is not required and the assisted rotation feature can be used with a 180-degree tracking setup. Checkpoin…

  • Massive update: Checkpoints, Endless Mode and Oculus Rift support! - 20 February 2017

    Hey everyone! Lockdown: Stand Alone received a big update today. Alongside the much requested checkpoint system comes official Oculus Rift support and the hardcore endless mode. Endless mode (Single-player) This mode brings a more traditional wave shooting mechanism to the game while still maintaining the freedom of movement you've familiarized yourself with. Compete in online leaderboards on who can kill the most enemies. I can assure you that this gamemode isn't too easy. Ammunition is more scarce and you will receive more ammo via helicopter drops every other wave. Sidearms play a lot larger role in this gamemode than in single player. Endless Mode can be accessed from the main menu. Oculus Rift support Oculus Rift users can now jump in and enjoy Lockdown: Stand Alone. Room-scale is not required and the assisted rotation feature can be used with a 180-degree tracking setup. Checkpoin…

  • Update released - 29 January 2017

    Hi everyone! This update balances the difficulty and brings improvements to the visuals and gameplay elements. Performance and visual improvements - Single-pass stereo rendering is now enabled, which should improve GPU performance up to 20% - Shaders rewritten to support the aforementioned feature - Visibility improved for large scenes Added the seventh level Step inside the tunnels that lead to the Dominus building. Added two new weapons Clear your way with a M249 (main weapon) and new sidearm (UMP). Both are fully automatic and bring much requested balance for the battle against the aberrations. Additional gameplay improvements - Dead enemies can now be shot through which effectively lowers the steep difficulty of the game a little - Enemy muscle weight and pinning adjusted for more realistic ragdolls and movement Your indie developer, Anton

  • Update released - 29 January 2017

    Hi everyone! This update balances the difficulty and brings improvements to the visuals and gameplay elements. Performance and visual improvements - Single-pass stereo rendering is now enabled, which should improve GPU performance up to 20% - Shaders rewritten to support the aforementioned feature - Visibility improved for large scenes Added the seventh level Step inside the tunnels that lead to the Dominus building. Added two new weapons Clear your way with a M249 (main weapon) and new sidearm (UMP). Both are fully automatic and bring much requested balance for the battle against the aberrations. Additional gameplay improvements - Dead enemies can now be shot through which effectively lowers the steep difficulty of the game a little - Enemy muscle weight and pinning adjusted for more realistic ragdolls and movement Your indie developer, Anton

  • Assisted rotation refined - 6 January 2017

    Hey everyone! The assisted rotation feature now works in 45 degrees left/right. This means that pressing your main hand controller touchpad left/right allows for quick 45 degree turns. NOTE: When you enable assisted rotation, dropping the magazine requires you to press the low middle area of the touchpad. This is to avoid accidental magazine drops when rotating. Your indie developer, Anton

  • Assisted rotation refined - 6 January 2017

    Hey everyone! The assisted rotation feature now works in 45 degrees left/right. This means that pressing your main hand controller touchpad left/right allows for quick 45 degree turns. NOTE: When you enable assisted rotation, dropping the magazine requires you to press the low middle area of the touchpad. This is to avoid accidental magazine drops when rotating. Your indie developer, Anton

  • Minor bug fixes - 3 January 2017

    Changelog: - Enemy pathfinding accuracy refined - Fixed a bug where the turrets would sometimes fail to detect the left hand - Fixed a rare bug where shooting an automatic weapon and holstering it at the same time would keep the weapon firing - Minor adjustments to the third and fourth level Your indie developer, Anton

  • Minor bug fixes - 3 January 2017

    Changelog: - Enemy pathfinding accuracy refined - Fixed a bug where the turrets would sometimes fail to detect the left hand - Fixed a rare bug where shooting an automatic weapon and holstering it at the same time would keep the weapon firing - Minor adjustments to the third and fourth level Your indie developer, Anton

  • Performance update - 30 December 2016

    Hey! After receiving some complaints about the game not running well on AMD processors (most notably FX8320/FX8350) combined with great GPUs (980Ti/1070/1080), i started to work on optimizations. GPU skinning This effectively directs the mesh skinning workload from the CPU to the GPU. Enemy pathfinding improved The pathfinding has been slightly optimized. The CPU workload should be about 10% less with this update. Blend weights I've managed to cut the performance impact a little by halving the blend weight count from four to two. Improved lighting and shadow performance More baked lights instead of realtime lighting. I've also adjusted the shadow resolution inside the levels to reflect these changes. These changes should bring the overall performance boost up to 15-20 %. The game is still heavy on the CPU so i cannot (yet) lower the minimum requirements. As always - if you have any feed…

  • Performance update - 30 December 2016

    Hey! After receiving some complaints about the game not running well on AMD processors (most notably FX8320/FX8350) combined with great GPUs (980Ti/1070/1080), i started to work on optimizations. GPU skinning This effectively directs the mesh skinning workload from the CPU to the GPU. Enemy pathfinding improved The pathfinding has been slightly optimized. The CPU workload should be about 10% less with this update. Blend weights I've managed to cut the performance impact a little by halving the blend weight count from four to two. Improved lighting and shadow performance More baked lights instead of realtime lighting. I've also adjusted the shadow resolution inside the levels to reflect these changes. These changes should bring the overall performance boost up to 15-20 %. The game is still heavy on the CPU so i cannot (yet) lower the minimum requirements. As always - if you have any feed…

  • Upcoming patch for the AMD performance problem - 30 December 2016

    I'm seeing massive FPS drops with a GTX 980Ti / GTX 1070 when combined with some AMD processors. I'm currently looking at the problem and a patch should be coming in about a day that will fix this. Thank you all for the feedback! Your indie developer, Anton

  • Upcoming patch for the AMD performance problem - 30 December 2016

    I'm seeing massive FPS drops with a GTX 980Ti / GTX 1070 when combined with some AMD processors. I'm currently looking at the problem and a patch should be coming in about a day that will fix this. Thank you all for the feedback! Your indie developer, Anton

  • Left handed support is here! - 29 December 2016

    Hey everyone! I have released a patch which enables left handed support and brings some bug fixes to the game. Left handed support Go to the options menu and tick "Left handed". Note that this requires a scene reload every time when changed. This reflectively mirrors the button layout for teleportation etc. Added the option to enable/disable touchpad movement Options menu now shows the option "Trackpad movement by touch". If enabled, you can move the player only by sliding your finger with the touchpad. The default behaviour requires the touchpad to be pressed for moving the player. This way any accidental touchpad presses when using the teleport can be avoided. Supersampling is restricted to 1.5 As i've received complaints that the game is running slow with large supersample values, i've restricted it to maximum of 1.5. NOTE: Using the supersampling slider requires a powerful GPU. Anyt…

  • Left handed support is here! - 29 December 2016

    Hey everyone! I have released a patch which enables left handed support and brings some bug fixes to the game. Left handed support Go to the options menu and tick "Left handed". Note that this requires a scene reload every time when changed. This reflectively mirrors the button layout for teleportation etc. Added the option to enable/disable touchpad movement Options menu now shows the option "Trackpad movement by touch". If enabled, you can move the player only by sliding your finger with the touchpad. The default behaviour requires the touchpad to be pressed for moving the player. This way any accidental touchpad presses when using the teleport can be avoided. Supersampling is restricted to 1.5 As i've received complaints that the game is running slow with large supersample values, i've restricted it to maximum of 1.5. NOTE: Using the supersampling slider requires a powerful GPU. Anyt…

  • Patch released: Height adjustment and raycast item grabbing! - 23 December 2016

    After some heavy development and testing the sitting experience is now refined! Height adjustment You can now adjust your height from the options menu when sitting. This is a slider and you can see the change in height real-time. Raycast item grab By enabling "Ray grab items" from the options menu, you can hold the grip button to fire a visible ray from your left hand. This ray can be used to pick up magazines and other items from the world. This is very useful for a sitting experience. Weapons still have to be picked up from tables with the right hand, but we've developed the levels this in mind, so it should not be a problem. Upcoming soon: - Left handed support - Easing the weapon reload mechanics for disabled users - The next level which is set in a destroyed underground metro system As always, head over to the discussions if you have any feedback or e-mail me at anton.korhonen@vive…

Patch notes and updates

S.noRelease datePatch nameGID number
120 February 2017Massive update: Checkpoints, Endless Mode and Oculus Rift support!4249665521686668165
229 January 2017Update released75834707999185916
329 January 2017Update released4249665521686668276
46 January 2017Assisted rotation refined4249665521686668376
53 January 2017Minor bug fixes4249665521686668473
630 December 2016Performance update4249665521686668568
729 December 2016Left handed support is here!4249665521686668774
823 December 2016Patch released: Height adjustment and raycast item grabbing!4249665521686668869
920 December 2016Locomotion update4249665521686668978
1019 December 2016Patch released: Important bug fixes and improvements4249665521686669085
1118 December 2016Patch released: The highly requested health system is here!4249665521686669264
1217 December 2016Patch released4249665521686669354
1316 December 2016Lockdown: Stand Alone Early Access now available4249665521686669458
1416 December 2016Lockdown is waiting in the Steam review queue4249665521686669557

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID513270
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$10.99
Free to playNo
Discount0%
Original price USD$10.99
Current price USD$10.99
Release dateDec 21, 2017
DeveloperViversion
PublisherViversion
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent57%
Positive reviews24
Negative reviews18
Total reviews42
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/513270/

Short description

You're alone in an abandoned post-apocalyptic city with a mission to nuke the entire area. Lose track of what’s real by immersing yourself to the unparalleled sense of scale and depth Lockdown: Stand Alone offers. Step inside one of the most immersive and challenging VR games to date.

About this game

The world as you knew it has come to an end. A new era began in the early 2030s when mankind discovered a renewable energy source with unlimited possibilities. No one knew that this was the discovery that would lead mankind to its end. You're alone in an abandoned post-apocalyptic city with a mission to nuke the entire area. Lose track of what’s real by immersing yourself to the unparalleled sense of scale and depth Lockdown: Stand Alone offers. One of the most hardest VR challenges await. - Feedom of movement - No wave shooting , no small claustrophobic levels restraining you to a small play area. The city is huge. - Disability support - Raycast item grabbing, height adjustment and assisted rotation features allow for the total Lockdown: Stand Alone experience while sitting in a wheelchair. - Locomotion - Movement is done via a combination of touchpad movement and teleporting. - Support for room area, standing and sitting experiences - Have a small room? No problem! Lockdown: Stand Alone can be played standing in place or sitting. - Left handed support - Changing the primary hand is very easy from the in-game settings.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
54VR Only
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $10.99
  • Highest observed: $10.99

Lockdown: Stand Alone's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $10.99, the highest is $10.99, and the first visible tracked price is $10.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Lockdown: Stand Alone's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $10.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $10.99. The latest run records $10.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $10.99
  • Current list price: $10.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Lockdown: Stand Alone at $10.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$10.99$10.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $10.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$10.99$10.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $10.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$10.99$10.99No discountSteam Store

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