Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 5147010 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | November 2026 |
| Developer | Ambertide Studio |
| Publisher | Ambertide Studio |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A calm four-key rhythm game with no fail state: every run plays to the last note. 40 original tracks span twelve traditions — kora, gamelan, maqam, milonga, techno — plus four Epics: ten-act suites, fifteen unbroken minutes each.
About this game
Notes arrive as colour Four keys. Twelve tones. Eighty pieces of original music — forty songs and four ten-act suites — and nothing anywhere that can throw you out. CHROMA Keyboard is a falling-note rhythm game built on one idea: the twelve notes of the chromatic scale, folded onto four keys, each note keeping its own colour. You read the colour before you read anything else. Nothing to fail No health bar. No failure gauge. No run that ends early. Miss a note and the game says so — and then the song keeps playing, to the last bar, every time. The timing windows are wide, and the game shows you exactly how wide: ±80 ms for a Perfect, ±160 ms for a Good, printed on screen while you play. They are there to reward precision, not to punish its absence. The tutorial holds its first four notes on the judgment line and waits for you. Chase a rainbow star. Chase a full combo. Or put a track on and play it badly for an hour. The game does not mind. Twelve traditions, forty songs The library is arranged as a map rather than a genre list — East Asia · South & Southeast Asia · the Middle East · Africa · Celtic · Slavic · Latin America , and then Classical · Jazz · Dance · Pop · Electronic . Forty original tracks live on it: a Javanese gamelan under the moon, twenty-one strings of a West African kora, a Korean sanjo in the pine wind, an Arabic longa running downwind on the Nile, a Bulgarian horo on the threshing floor, an Andean huayno after the rain, a milonga on the docks, a slip jig, a fugue, a waltz, a bebop head, a techno sequencer at midnight, a city-pop night drive. Every one is written for this game — composed bar by bar against the chart it becomes, then performed by a synthesizer built for that piece alone. No loops, no sample packs, no licensed catalogue. Each tradition brings its own instruments, its own drum patterns, and its own colour scheme for the entire screen. Every track sits at one of three difficulties — sixteen Hard, twelve Normal, twelve Easy — and every region of the map has both a gentle one and a demanding one. There is also a listening mode, if you would rather just hear them. Four Epics The Epics are the long form, and they are the reason this ga…
Supported languages
English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese, Turkish, Greek, Indonesian, Spanish - Latin America, Vietnamese, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Hungarian, Malay, Norwegian, Romanian, Swedish, Thai, Ukrainian
