- Let's Play some ADHD! - 18 March 2025
Hey guys! So it's been a while and I thought I'd do a live stream to describe the latest updates, well latest as of October when ADHD left Early Access :D It's about time I caught up on this huh :) Let's try and beat the top scores on all three Tears. I'll bring my A game ;) Those in game leaderboards really do make a difference huh? Man I'm glad they're back See you soon!
- v 1.1.3 is live!!!! Welcome to the Proper Release :D - 4 October 2024
v1.1.3 is live!!!!! The latest update will include the following: - Steam Achievements - Rich Presence - the return of Leaderboards :D - the return of the In Game Leaderboards - Steam Deck verified!! - Mouse and Keyboard Controls and Sensitivity Settings - EVA Control Settings - ProTips during the Tagline (on/off) in Settings - Volume Control only affects BGM :D
- 6 years later. Finally leaving Early Access :D - 4 October 2024
10 fucking years in dev, 6 in Early Access, and close to 40 events later ADHD is finally "done." That's crazy right. When is game ever "done." Here we are though. I'm currently at Dreamhack in Atlanta. If you happen to be around stop by booth I45 and say hello!! Otherwise here comes the update. The latest update will include the following: - Steam Achievements - Rich Presence - the return of Leaderboards :D - the return of the In Game Leaderboards - Steam Deck verified!! - Mouse and Keyboard Controls and Sensitivity Settings - EVA Control Settings - ProTips during the Tagline (on/off) in Settings - Volume Control only affects BGM :D Thanks for sticking around folks. I hope you all are ready for next big thing. It's already in the works. It even has a name, but I can't tell you that....just yet :D Since I'm at Dreamhack any responses may be delayed, but I'll follow up soon. #arcadeIsNotD…
- Leaderboards!!!!!!!!!!!!!!! - 17 January 2024
It's been a long trek folks. So many stories to tell. So little time to tell them. This one is for the books. If any of you are on the Discord then you're familiar with my struggle with the leaderboard system for a while now. Things like "this service lacks this feature," or "this one is not available on this platform." The list goes on and on, but I can finally say this one is here to stay. Unity wouldn't abandon an in-built system of their own now would they? :D Well. The time is finally here. I've done some extensive testing and have the leaderboards working as they once were including the in-game leaderboards. This feature was only working for a small bit of time. It was up and running about a month or two before I had to remove the Gamesparks implementation that sent me down this dark road to begin with. There's also a neat little feature in UGS's leaderboards that allows me to cat…
- This is it folks...it's been rad....what's next... - 23 September 2023
It's about time I come to grips with this. Man have I been struggling hard with this decision. I'm officially putting the Xbox and PlayStation versions of ADHD on indefinite hiatus. Even as I type this I can’t quite say it’s DEFINITE, just….not now or in the foreseeable future. It has not been for lack of trying that’s for damn sure. It just seems like every time I get to “finishing up” those versions there’s a new update, or something breaks to the point where it takes me back a couple hundred steps. I keep telling myself “Hey you fucking released the game on a console that didn’t even exist when you started this endeavor.” Hell this was originally supposed to release on the PlayStation Vita. Be proud of something. It’s an accomplishment for damn sure. It’s been a crazy fucking ride folks. Some behind the scenes stuff that has crushed me to no end, but I can only hope she’d be proud of…
- Out with the old. In with the... - 21 August 2021
Hey everyone. So I mentioned this on the Discord (Discord.gg/askanenemystudios), but I think it’s about time I post an update to Steam. For the uninitiated, Amazon decided to close down Gamesparks (https://docs.gamesparks.com/transition-faq/). It’s the service that I currently use to run the leaderboard system. While a “new” Gamesparks is coming it’s not coming at anywhere near the speed at which I need it to release the Playstation and Xbox version of ADHD and in turn finally move out of Early Access and on to the next project. While the service itself won’t actually close down until September of 2022 it makes absolutely no sense to implement the code for Xbox and Playstation. For the time being I had to remove all that code while I find a replacement. Surprisingly Amazon did something amazing. They provided me with some “hours” with a company called CodeWizards to help find alternativ…
- Achievements are coming, Achievements are coming - 26 September 2020
Well hello there folks!! You may have suddenly noticed a list of Achievements for ADHD. Once a game is public you can't necessarily hide these so as they say the cat is outta the bag. They are definitely real and part of getting the game finally out of early access. It's been a long couple of years and there plenty of peeps to thank. Most importantly my buddy Legolamaniac who not only helped me code, but most importantly helped me understand how this stuff works. I'll be testing this stuff over the weekend and the weeks to come since, other platforms. I've still got a couple of other things to do, but the light at the end of the tunnel is getting brighter. :D
- Indie MEGABOOTH Going Away (for now) Sale Livestream!!! - Part 2 - 7 May 2020
The Indie MEGABOOTH folks have worked hand in hand with Valve to put a sale together that brings attention to 150 devs who have shown their creations at events IMB has put together. In addition they've also provided us all the opportunity to do a livestream with the chance of being featured directly on the IMB sale page. This is that opportunity. Stop by and see what a ride this whole thing has been for me. Maybe you'll learn a thing or two. Hell, if you have a question just ask.
- Indie MEGABOOTH Going Away (for now) Sale Livestream!!! - 4 May 2020
The Indie MEGABOOTH folks have worked hand in hand with Valve to put a sale together that brings attention to 150 devs who have shown their creations at events IMB has put together. In addition they've also provided us all the opportunity to do a livestream with the chance of being featured directly on the IMB sale page. This is that opportunity. Stop by and see what a ride this whole thing has been for me. Maybe you'll learn a thing or two. Hell, if you have a question just ask.
- Not quite out of Early Access just yet.... - 27 June 2019
Now that the Nintendo Switch version is available, I can start to focus on exiting Early Access, and getting other platforms out as well. The Switch became the primary target quite a while back for a couple of reasons. The main one being that Nintendo does not have an achievement system which meant I could meet my Kinda Funny announcement deadline and still have time to design the achievement system for the rest of the platforms. There’s a story there to tell, but that will come at a later date. I’m now working on some bugs, adding some new functionality, and hopefully see if I can pull them off for a future update there. As usual this EA version will be updated soon with those updates and future updates quicker, but obviously the goal is to keep them up to par as much as humanly possible. Keep in mind I still need to finish the Xbox One and PSVR version. So BRB. Here’s the launch trail…
- ANNOUNCEMENT INCOMING - 10 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26876845%2Ffc4c2d51276c97d76bef0da6b5c66fd6bb2f5796.png Prepare yourselves. It's almost time for an announcement :D
- v0.9.9b1402 now available on thequarry branch - New video protips FINALLY - 7 May 2019
This has been an update that has been needed for awhile now and it's finally been implemented. You can now watch the ProTip videos from the TitleScreen by going to Prologue, or in game in the pause menu. Also when you die the game over screen will reference a video based on what killed you, but you can also watch any video from that screen as well. For those who are still trying to wrap their head around the mechanics these should definitely help you out. As always do not hesitate to hit up the Discord Here are some patch notes on this particular build ADDED: - New Trailers and Prologue Transmissions - Pause Menu and GameOver Screen now allow you to watch Transmissions - Weapon/Defense icons to GamePad Layout FIXED: - audio not "muting" when Paused - buttonIcon on Prologue Selection - apparently the Windows 7 bug has been ironed out and the game should work again on that OS. I can't pro…
- Earn the “Top Disrupther” label on Discord and claim your Achievement for it ;) - 9 April 2019
If you haven’t yet joined the Discord community I’m here to tell you it’s the absolute best. They wanted a competition and they are getting one. In keeping with my usual #heyThatSoundsRealDumbLetsDoIt I’m not only going to provide the winner with the “Top Disrupther” label on Discord, which you can and undeniably will be challenged for, I’m also naming an achievement after you for being the first to claim the position :D So the latest build v0.9.9b1023 is finally out on all channels (thequarry and default) and this is the one you’ll need to use to submit your scores for qualification. You have until 4/12 to submit your score and use this form for submission. The top 8 scores will move on the the finals which I’ll be streaming live Friday 4/19 on all the Ask An Enemy Studios stream channels (YouTube, Facebook, Twitch, Periscope, etc). Here’s the form and all the details: https://forms.gl…
- v0.9.9b0127 - The No Taxation without Representation Update | thequarry branch - 11 February 2019
https://youtu.be/LgxhKVQvG7Q This update introduces a massive change to the scoring system. I’ve been observing how you guys have been playing the game non-stop over the last 4 years changing and manipulating what’s there to give you all hopefully the most engaging experience. You may have also noted the bump from 0.9.8 to 0.9.9. Yeah ;) Balance is not easy. While I want to challenge the fuck outta you, I also don’t want to overwhelm or intimidate new players. I personally think so far that’s worked out. Every time a new player comes up (at events) they always doubt themselves, but once they jump in, if it clicks with them of course, they start to ask how other players get the scores they see, and that is all I’ve ever asked for. Hell I’ve seen people that have been playing it for quite some time and are still finding out they can do certain things they weren’t even aware of. Documentin…
- v0.9.8b1842 - The Pimp Ass Shields Update - 7 January 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26876845%2Fff411bc30dc3a9cb44b43f9efe17b5ab089cfcbe.jpg ADDED: - Visual Effects for Shields | Activating Shields also now has a slight buff on activation that will damage/destroy nearby Trackers which can be used to prep them for a Material Shield Bash - Visual Effects for Tracker Explosions on the AssautSide, basically got rid of that white blinding ass fucking particle effect and replaced it with something simpler yet still hella neat ;) - Score Category so you can quickly glance and see if you're in the Millions, Billions, Trillions, etc :D CHANGED: - UI position of Material Gathering Display | now it's in the top right corner - UI Layout of Multiplier Display | Top Left corner - Rearranged the lower Stacked Bonus Layout FIXED: - FireTowers not properly destroying/damaging Trackers when they hover over them
- v0.9.8b1768 is out now on thequarry, v0.9.8b1759 to public - 3 January 2019
v0.9.8b1768 - (PC/macOS - thequarry) New UI Layout / Tweaks to visuals - first build using Unity 2018.2.20f1 CHANGED: - Damage, Link, Shield Multiplier have been anchored to the Main HUD - Zastrus Core Particle Effect - MainScore is now centered up top with the Shield Multi off to the left (when active)
- v0.9.8b1758 has been pushed to thequarry - 25 December 2018
v0.9.8b1758 - (PC / macOS - thequarry) Man where do I even begin - LEADERBOARDS ARE STILL BUSTED AS FUCK AND NOT WORKING IN THE BUILD CHANGED: - removed Wager System and replaced it with Investment / Capital | if you Extract, your previous score becomes an Investment and if you reach it on your next run it becomes Capital. If you then Extract with it you will earn it on top of what your current run was. Yeah, it can get pretty extreme ;) - The UI Layout is different on many fronts | TitleScreen layout ( notice the new cam positions based on what option you are on :D | in game UI is new | Pause Menu UI all still WIP ofcourse ADDED: - NEW EVAControl Type : 20XX Known Issues - Leaderboards not working, Activating Sheilds cam is a bit unpredictable, sadly I can't get my Windows 7 ISO to install on my old iMac which is the only method I have of testing a Win7 build, meaning I obviously have…
- The new Leaderboard system and placement of UI - 17 December 2018
I've been hard at work on getting the new UI layout and Leaderobard system up and running. Transitioned over to Gamesparks since it offers a hella rad feature set. One of those being Daily leaderboards. A score based game isn't complete without a Daily Leaderboard ;) In addition, Gamesparks theoretically makes it "easier" to implement console leaderboards which, in these final moments of production, is going to prove absolutely crucial. Currently they will be setup as one Leaderboard for all platforms. For obvious reasons though I can't show what platform each score was earned on, at least not yet, that may or may not change. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26876845%2Fdd751ca6029f2ff586ad775a34bb2c5418e0fc44.png Since leaderboards are a huge part of the game I've made them front and center on the title screen with a spiffy animation that shows all three…
- I'll see you all at EVO 2018 via The Media Indie Exchange - 1 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26876845%2Fcf5b9b52b00955293ff3e56853dfcae32dafcfa5.png Last year was a blast and I can't imagine this year being any different. This latest update has been kicking my ass but I've finally got everything back in working order. Under the hood enhancements to the UI for damn good performance reasons. The console version is holding up hella better but still some work to do on that end. I've started to incorporate video tutorials and will start minimizing the HUD as I really hate how much room it takes up right now. Soon folks. Soon. Remember to check out "thequarry" branch for the latest version before anyone else sees it. In the meantime if you'll be at EVO this year stop by, say hi, and challenge me to a duel?!?!?!...............
- v0.9.8b1064 - The Informant is watching - 7 June 2018
Holy shit this update seems like it's taken me forever to put out, but hey it's on the "thequarry" for peeps to test and break, and believe me things will break. As usual it'll be live for everyone else really soon. If you want to join the edge of bleeding edge the password is : arcadeIsNotDead Here's the summary ADDED: - On Mission Failed you will now get a replay of how you failed. This is still a WIP and is glitchy as all hell, but should give you a pretty good idea of what to expect #knownIssues - sometimes the previous replay will not be cleared and sometimes causes the game to crash. Dying by Rushin' Firewall is still not working properly CHANGED: - to help with replays I had to resort to drastic measures meaning I moved from using object pooling on some objects like Trackers, and Fireballs on the RecoverySide. What this means is you may experience some light to massive hitching,…