SPSTEAMPULSELIVE ANALYTICS
Pinkman

Pinkman Steam metadata

Viridino Studios | Jan 16, 2017 | game

Released

0players observed · 22 September 2026 - 16:22:40 UTC

ActionAdventureCasualIndiePlatformerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak223
  • Units sold (VGI)18,247
  • Revenue (VGI)$13,102
  • Review score98% positive

Pinkman metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak223
  • Units sold (VGI)18,247
  • Revenue (VGI)$13,102
  • Review score98% positive
  • Total reviews694
  • Release dateJan 16, 2017
  • DeveloperViridino Studios
  • PublisherViridino Studios

Genres: Action, Adventure, Casual, Indie

Company pages: Developer: Viridino StudiosPublisher: Viridino Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Pinkman Steam metadata

Pinkman metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/516480/metadata
Steam Storehttps://store.steampowered.com/app/516480/
Steam Communityhttps://steamcommunity.com/app/516480
PCGamingWiki search
IGDB searchSearch IGDB for Pinkman

Reviews, pricing, and metadata

Review summary

Overwhelmingly Positive

98% positive, 678 positive, 16 negative

Price and discount

$0.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Trading Cards, Family Sharing

Achievements

23

Platform releases
  • Steam 16 January 2017
  • Xbox 12 March 2021
  • PlayStation 12 March 2021

Latest Steam announcements

  • 1.4.3 is live! - 27 August 2020

    Hi, everyone! 😊 I had a lot of fun working on the latest big update (1.3.0), and since I’m planning to start a new project very soon, I decided to invest just a little more time on polishing a few things here and there, with some new additions as well. I’ll list all the cool changes belows. 🎮 Please, let me know if you have any issues with this update, so I can fix it as soon as possible! 💻 Coyote time - The big star of this update is by far the coyote time feature! Present in both wall jumps and edge jumps. I also added a jump buffer for standard ground jumps. If you’re not very familiar with these concepts, I highly recommend you to take a look at this video from Mark Brown, where he explains what made Celeste feel so good to play. (https://youtu.be/yorTG9at90g) Improved checkpoints - Before this update, checkpoints could be used in any order, be activated multiple times in the sam…

  • 1.3.1 is live! - 12 May 2020

    Hi, everyone! 😊 In the big 1.3.0 update I added checkpoints to the game to make it more accessible to casual players, but an user called “bENg” suggested adding a “hard mode” with no checkpoints, so hardcore players can also enjoy the game. The hard mode was added as a secret mode, that can be activated by entering the classic Konami code in the game’s main menu. Here's a small instructions manual for gamepad users and for how to activate the hard mode. Well, thank you very much for playing Pinkman, I really appreciate the fact that you gave one of my games a chance! Have a great one. ✨

  • 1.3.0 is live! - 6 May 2020

    Hi, everyone! 😊 I’ve been working with some amazing people from another company (can’t really mention their name right now because of our NDA contract) in order to bring Pinkman to more platforms, to do that, we needed to update quite a lot of stuff in the original project by adding new features and improving the old ones. Since most of the work is already done, there was literally no reason for me to not release this content as a free update for you all. I’ll list the changes below. 🎮 Please, let me know if you have any issues with this update, so I can fix it as soon as possible! 💻 Patch notes 1.3.0 Checkpoints - I really want to make games accessible, so hardcore players can show their skills by making amazing speedruns, while more casual players can simply have some fun without the frustration of restarting an entire level again because its final segment is too hard. New font - T…

  • 1.2.1 is live! - 12 January 2020

    Hi, everyone! I've recently received a message from a Pinkman player that really enjoyed the overall experience, which makes me very happy to know, however the only issue he had with the game was related to the control scheme. He told me it was not very comfortable for everyone to use arrow keys + "Z" and "X" for skills, so I implemented a secundary control scheme (beyond the controller support) with WASD + "K" and "L" for skills, which can also be used without any need to touch the game settings. In this update I also fixed a very small bug that I'll describe below. Well, thank you very much for playing Pinkman, I really appreciate the fact that you gave one of my games a chance! Have a great on. 😊 Patch notes 1.2.1 Added a new secundary control scheme (WASD). Fixed a bug where the player was able to start a jump while in pause menu.

  • Rabisco is coming soon! - 16 August 2019

    https://store.steampowered.com/app/1125860/Rabisco/ Hi, everyone! Today is a really happy day for me, Steam just approved my next game store page, so it's already visible for everyone! This is a great step for me since I'm trying really hard to become a good indie game developer. The game itself will be avaible on September 10th, but you can already add it to your beautiful wishlist. Thank you very much to everyone who played Pinkman and Duck Souls, you literally changed my life forever for the better! ːpinkneonheartː

  • 1.2.0 is live! - 5 March 2019

    Hi, everyone! Since launch Pinkman only uses synthwave songs under a CC-0 license, which is ideal for commercial projects. But some time ago one of the artists decided to change his song license, so i’m updating the game to remove his song and add a new one in place to avoid any licensing problem. I hope you all enjoy the new track. Patch notes 1.2.0 Replaced one of the game songs to avoid any licensing problem. Added a hidden message in your clipboard.

  • 1.1.9 is live! - 18 December 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27463369%2F9e9da69a88e249714f71ac870ae23083d7f18d5c.gif Hi, everyone! It’s been a long time since the last update (a year and half, i guess) which is totally understandable since Pinkman is technically a complete game. But, recently i had a few problems with another developer who noticed some similarities between the main character animations on Pinkman and the main character animations on his game, so to avoid any future problems i decided to redesign every Pinkman animation and also fix/adjust a few things in the game. Here’s a list of every change i made: Patch notes 1.1.9 Every animation for the main character was redesigned from the ground up. A bug that allowed the fart meter to reach negative values and display itself incorrectly is fixed. The grammar of every in-game tutorial were checked and corrected when necessa…

  • It would be rude to not say thank you. - 12 December 2018

    Hi, everyone Since October of 2016 I've been dedicating almost all of my time to game development, I've already made two games called: Pinkman and Duck Souls, they're probably the thing that I'm most proud of in my entire life, every single pixel and sound of these games were made with a lot of love. Each one of them took me about six months of work to complete, but I can confidently say that those were incredible six months of pure joy to me. I've a little philosophy for making games, it doesn't matter what kind of art style the game is going to be or the kind of music and sound effects, the game just needs be fun to play, if I can have fun playing a mediocre prototype then I'm sure it's worth working on. It's like self love, if you don't know how to love yourself, what make you think someone else will? So yes, I love Pinkman, Duck Souls and everyone who gave them a little chance, beca…

  • Duck Souls is coming soon! - 23 August 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27463369%2F3bb1ddafdc90fec1162ae5d62ecaae924cc89a7a.jpg Hi, everyone! Today is a really happy day for me, Steam approved my next game store page and build, so it's already visible for everyone! This is a great step for me since i'm trying really hard to become a good indie game developer. The game itself will be avaible on September 6th, but you can already add it to your beautiful wishlist. Here's the store link: https://store.steampowered.com/app/917290/Duck_Souls/ Thank you very much to everyone who played Pinkman, you literally changed my life forever for the better! :pinkneonheart:

  • Some good news! - 20 June 2018

    Hi, everyone! It's been a long time since my last post here, but i'm still alive and i hope that all of you enjoyed playing Pinkman as much as i did making it! :) Well, first of all i would like to thank everyone here for supporting me and Pinkman. Developing, publishing and see people playing the game i made with my heart and soul is amazing, i can't even describe how does it feel. Because of that i decided that i want to keep making games for the rest of my life and hopefully make a living out of it in the near future. That's why i created my developer page here on Steam (Green Dinosaur Games), to make everything "official" and to post news about my next game, which i'm planning to release on july or agoust of this year. I would love if you guys could follow me there, so i can keep everyone notified about what's happening during the development and also receive some of your precious f…

  • 1.1.8 is live! - 4 March 2017

    Hi, everyone! This is a little update just to keep the game with the latest Steam SDK and NWJS versions to prevent any compatibility problem. Cheers! ːpinkneonheartː

  • 1.1.8 is live! - 4 March 2017

    Hi, everyone! This is a little update just to keep the game with the latest Steam SDK and NWJS versions to prevent any compatibility problem. Cheers! :pinkneonheart:

  • Pinkman speedrun! (world record, i guess) - 25 January 2017

    Hi, everyone! Since i released Pinkman on Steam i was wondering what speedrunners could do, and how fast they could finish the game. Well, today i received a message on Facebook from a player called "Filip Was", he beated the game in 28 minutes and 30 seconds! That's really fast, i made the game, but i can't beat it as fast as he can hahaha. You can watch the speedrun by clicking here. Thank you for playing, Filip! You're awesome, man! ːpinkneonheartː

  • Pinkman speedrun! (world record, i guess) - 25 January 2017

    Hi, everyone! Since i released Pinkman on Steam i was wondering what speedrunners could do, and how fast they could finish the game. Well, today i received a message on Facebook from a player called "Filip Was", he beated the game in 28 minutes and 30 seconds! That's really fast, i made the game, but i can't beat it as fast as he can hahaha. You can watch the speedrun by clicking here. Thank you for playing, Filip! You're awesome, man! :pinkneonheart:

  • 1.1.6 is live! - 25 January 2017

    Hi, everyone! Now when you take the clock, you can see in real time the current play time in seconds. I can't remember exactly who asked for this feature, but here it's.. :) I also fixed a little bug in the level 33, and i added a "squeeze" effect to Pinkman everytime he jumps.

  • 1.1.6 is live! - 25 January 2017

    Hi, everyone! Now when you take the clock, you can see in real time the current play time in seconds. I can't remember exactly who asked for this feature, but here it's.. :) I also fixed a little bug in the level 33, and i added a "squeeze" effect to Pinkman everytime he jumps.

  • 1.1.5 is live! - 23 January 2017

    Hi, everyone! This is a little update to fix some bugs and optimize the code. Today i saw a discussion saying that the fart mechanic was not working how it should in 144hz monitors, it was because the fart mechanic was frame rate dependent, but now i used delta time and everything is working just fine. Thanks to Chewyy for helping me to test the game. ːpinkneonheartː And i optimized the code a bit, nothing that will drastically improve the performance, just for good pratice. I also added some new random phrases to the intro screen. One more thing! Haha. I didn't even knew that Steam have this kind of community for each game, i found it by accident today. But i already responded to every discussion and subscribed to get notificated when a new discussion is made.

  • 1.1.5 is live! - 23 January 2017

    Hi, everyone! This is a little update to fix some bugs and optimize the code. Today i saw a discussion saying that the fart mechanic was not working how it should in 144hz monitors, it was because the fart mechanic was frame rate dependent, but now i used delta time and everything is working just fine. Thanks to Chewyy for helping me to test the game. :pinkneonheart: And i optimized the code a bit, nothing that will drastically improve the performance, just for good pratice. I also added some new random phrases to the intro screen. One more thing! Haha. I didn't even knew that Steam have this kind of community for each game, i found it by accident today. But i already responded to every discussion and subscribed to get notificated when a new discussion is made.

  • Achievements are live! - 22 January 2017

    Hi, everyone! As i said earlier, i would try to release an update for Pinkman with some achievements today, and i did it, everything seems to be working really well until now. :) But, it's my first time working with the Steam API, so i'm not sure if it's fully working, i believe it's, but if any of you didn't get your respective achievements, please let me know, so i'll try to fix it as soon as possible.

  • Achievements are live! - 22 January 2017

    Hi, everyone! As i said earlier, i would try to release an update for Pinkman with some achievements today, and i did it, everything seems to be working really well until now. :) But, it's my first time working with the Steam API, so i'm not sure if it's fully working, i believe it's, but if any of you didn't get your respective achievements, please let me know, so i'll try to fix it as soon as possible.

Patch notes and updates

S.noRelease datePatch nameGID number
15 March 20191.2.0 is live!2534869043323458421
218 December 20181.1.9 is live!3244179105176639088
34 March 20171.1.8 is live!4249665521686686812
423 January 20171.1.5 is live!4249665521686687129
519 January 20171.0.4 is live!4249665521686687547
618 January 20171.0.2 coming soon!4249665521686687763

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID516480
Live current players0
SteamPulse tracked peak223
Live count (today's peak floor)0
Price$0.99
Free to playNo
Discount0%
Original price USD$0.99
Current price USD$0.99
Release dateJan 16, 2017
DeveloperViridino Studios
PublisherViridino Studios
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeOverwhelmingly Positive
Positive review percent98%
Positive reviews678
Negative reviews16
Total reviews694
Steam recommendations663
Achievements23
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/516480/

Short description

Pinkman is a fast-paced, action platformer about a lost man with pink skin and an incredible skill to fart.

About this game

Pinkman is a fast-paced, action platformer about a lost man with pink skin and an incredible skill to fart. Pinkman is set in a deadly fantasy world called "The Mind", where many hazards will try to cut your body in half while you struggle to discover what happened, and keep yourself alive. Run, jump and fart through a minimalist and colorful environment in order to find the truth. 100 levels - Play 100 lovely hand-crafted levels filled with deadly traps! Tight controls - Jump over missiles, climb walls and avoid mines with ease, optimized controls for gamepads and keyboards! Beautiful palettes - Enjoy sixteen stunning color palettes that changes the levels visuals with every transition. Hardcore difficulty - There's no fighting in Pinkman, so you'll have to rely on your speed, reflexes, and farts to survive! Deadly traps - There are 20 types of traps ready to cut you in half, keep running and farting! Synthwave soundtrack - Your thumbs may hate you, but your ears will love you! With ten synthwave tracks. NEW Hard mode - Play without checkpoints by entering the famous Konami Code (↑ ↑ ↓ ↓ ← → ← →) in the level select screen. Never stop being a good person.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
29Steam Trading Cards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.99
  • Highest observed: $0.99

Pinkman's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.99, the highest is $0.99, and the first visible tracked price is $0.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Pinkman's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.99. The latest run records $0.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.99
  • Current list price: $0.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Pinkman at $0.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.99$0.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.99$0.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.99$0.99No discountSteam Store

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9Lossless Scaling3,62322 September 2026 - 23:03:50 UTC20,899

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Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Baldur's Gate 341,08322 September 2026 - 23:49:08 UTC875,343836,282Larian Studios

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust56,99922 September 2026 - 23:44:11 UTC259,6461,359,516Facepunch Studios
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Wallpaper Engine42,89522 September 2026 - 21:12:53 UTC150,2711,008,495Wallpaper Engine Team
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

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