Exodemon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score94% positive
- Total reviews54
- Release dateAug 2, 2019
- DeveloperKuupu
- PublisherKuupu
Company pages: Developer: KuupuPublisher: Kuupu
Exodemon Steam news
Exodemon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Regarding the lack of updates - 11 April 2024
After much contemplation, I am here to officially announce that there will be no further updates to Exodemon. To those awaiting an update, I sincerely apologize. Unfortunately, I found myself unable to enhance the game or bring it to completion. Each update seemed to transform Exodemon into a different game, but not necessarily a better one. I will not delete any of my posts regarding game updates. I am well aware that I made a lot of promises, and I assure you that not fulfilling these promises weighs heavily on me. Regrettably, I have not been actively working on this project for quite some time. In fact, since the end of 2023, I have shifted away from game development altogether. Despite your unwavering encouragement, I feel that I have let you down. Nevertheless, I want to express my gratitude for all the support. Perhaps one day, I will be back to making games that bring joy and le…
- Exodemon console ports and Update status - 10 May 2021
It has been a long journey and it’s almost at the end! I’m here to announce Exodemon will release on May 13th for all consoles, PS4, PS5, Xbox One, Xbox Series and Switch, I still need to sort some things out but the Steam update should not take long to be released as well. This update will bring a lot of changes, level design tweaks on most levels, new enemy balance, an entire new ending level and more. I’ll be honest, I almost gave up on releasing the next update, it was really hard to stay motivated and overcome the huge amount of issues the project recovery process caused. A while ago Jandusoft contacted me about porting the game for the consoles, that was the last push I needed to finish everything and wrap things up, we had a bunch of performance issues, shader bugs, but in the end, everything went fine. The guys from Jandusoft were awesome solving the porting problems. Exodemon i…
- What about some alien killing while you stay in home? - 23 March 2020
Hey folks, how are you doing in this trying days? Starting the 23th of march there will be a little discount avaiable for Exodemon, so more people can pass the time at home slashing and destroying some aliens! :) We are still working on the update, we encountered major roadblocks and some huge bugs, but we are fixing everything up! I can't stress enought how awesome everyone has being in the past months, so much care and help on this recovery work. Thank you!
- Big news and update status. - 25 October 2019
Hi folks, how are you doing? It’s been a while since our last update, we are very busy with our daily jobs and we are using all our free time to fix and improve Exodemon in these last 3 months. First of all we had to make a set of tools to help us to recover the levels, after that we started the manual process of replacing all the broken objects in every level for valid versions of these objects, fixing a lot of lost references, baking all the lights again (a process that takes from 15 to 40 minutes), well, a lot of work. Here is a list of what is already done: Unity engine updated to latest version, this may bring a significant performance boost. All levels recovered. Loading screen glitch fixed and some improvements on it’s design. Fixed some missing geometry in levels. Lots of small performance improvements. New sound system, we lost all the data from our custom system, so we decided…
- Recovery Progress Report - 2. - 25 August 2019
Hey folks, quick update. We finished recovering all the levels but the last, we'll redesign the last level entirely as it's terribly anticlimactic and kind of unfinished. Right now we are fixing some bugs and reimplementing the entire sound of the game using FMOD, a much better tool to play sound in games. Still a lot to do but we are very happy with the progress, soon there will be a beta version around Steam on a secondary branch. We'll adress how to acess it on Steam when the time comes. ;) Thank you for your patience and support, each review, feedback, screenshot and bug report is helping a lot in this process. See you soon!
- Recovery progress. - 16 August 2019
Hi folks! How are you doing? We've been working on the recovery of the project nonstop since launch. Levels 1, 2 and 3 are ready to play already! Level 4 is still a mess as you can see in the screenshots. hehehe https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34016777%2F22f88a37e6d862dba64fb0557c7e8b45b1861ff9.pnghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34016777%2F47cb75290376eaa188a218a31fbbdc788f6e30ab.pnghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34016777%2Fc1dfa10c022940a3f68fe4e38ba8ce9e0bfe6b6a.pnghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34016777%2Fb30121cd6ca4484ee666144788b4395b6ce8f718.png Most of the main bugs the recovery process caused are fixed, buttons missing reference to the door it opens, animations missing, this kind of stuff. We still need to fix the post process effects, like motio…
- Linux, Mac, future updates and project state. - 6 August 2019
What's up, folks! Thank you very much for all the feedback! We are now confident on the next steps we need to take to improve the Exodemon experience. As we mentioned in the last update, we've lost the project one year ago and had to rely on a decompiled version of Exodemon to finish development. Today, we're very happy to announce we were able to recover part of the project, which we believed to be impossible! Now, we can once again edit the game in the Unity editor. Currently the remaining project is VERY broken, as you can see in the video below: Exodemon current state video. First, we need to make everything work properly. Then, we'll start to fix issues and add some new stuff – including redesigning the end of the game, amending performance issues and fixing glitches. Having the project again allows us to make new builds, so Exodemon will be available for Linux and Mac as well, som…
- Update 1.11 - 4 August 2019
Hi folks, we managed make some small fixes. 1.11 Main changes: - If you got killed right before teleporting to the next level, you'll no longer be stuck on a softlock by dying instantly when the new level loads. Your health will show as empty but it'll correct itself once you take damage or get a health pickup. - Pause menu "Reload" button now shows as "Restart" Those are some minor changes, bigger problems will be adressed in upcoming updates. Thank you everyone who provided feedback, every bit of information will lead to us to make a better game for everyone! :)
- Exodemon is out on Steam! - 3 August 2019
Hi everyone, hope you are having an awesome weekend slashing aliens! Exodemon is our first commercial title and it has been under development since 2016 by Roni Silva and Kaol Porfirio. Further into the development, Caio Lima helped us with development tools, speeding up development a lot. Hexenkraft provided the soundtrack you listen to in game, Pedro Falcao wrote the content you can find in the loading screens and Vinícius Cardoso made the awesome official artwork. Please note Exodemon was developed by a very small team with a very small community to test it and, for this reason, you may find bugs and weird stuff in your playthrough. We are fully committed to fix any issue you may find, so please contact us if you have any questions or feedback at [email protected]. Our next steps will be addressing issues the game has at the moment, including some due to our team losing the projec…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 4 August 2019 | Update 1.11 | 2412159905937304895 |
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