SPSTEAMPULSELIVE ANALYTICS
Volleyball Unbound - Pro Beach Volleyball

Volleyball Unbound - Pro Beach Volleyball Steam news

Great Boolean | Dec 16, 2016 | game

Released

10players observed · 6 October 2026 - 14:47:44 UTC

SportsEarly AccessSimulationVolleyballSteam Store

  • Latest observed players10 · 6 October 2026 - 14:47:44 UTC
  • SteamPulse tracked peak33
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive

Volleyball Unbound - Pro Beach Volleyball news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players10 · 6 October 2026 - 14:47:44 UTC
  • SteamPulse tracked peak33
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive
  • Total reviews222
  • Release dateDec 16, 2016
  • DeveloperGreat Boolean
  • PublisherGreat Boolean

Genres: Sports, Early Access

Company pages: Developer: Great BooleanPublisher: Great Boolean

Top Steam chartsTop 100 gamesGame directorySteam Store page

Volleyball Unbound - Pro Beach Volleyball Steam news

Volleyball Unbound - Pro Beach Volleyball news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Career Balancing Update & Bug Fixes - 31 January 2017

    Changes: Fixed a bug where the ball disappeared after a hit and the game stopped continuing Continued Balancing Career Mode(this only affects the game if you start a new career!): Strength increase of the opponents is now more continuous. There should now be opponents of almost any strength. Before the update it often happened that the better opponents were much too strong and the weaker opponents were too weak. Now there should always be opponents that have about the same strength as your team! This should make the whole career more exciting. There was an error in the AI vs AI match result estimation- causing the weaker team to win with a too high probability. This often made tournaments a little odd, because the strongest opponent was very often not the one you would meet in the final. Also the AI controlled teams often didn't have the ranking they should have had. National tournament…

  • Career Balancing Update & Bug Fixes - 31 January 2017

    Changes: Fixed a bug where the ball disappeared after a hit and the game stopped continuing Continued Balancing Career Mode(this only affects the game if you start a new career!): Strength increase of the opponents is now more continuous. There should now be opponents of almost any strength. Before the update it often happened that the better opponents were much too strong and the weaker opponents were too weak. Now there should always be opponents that have about the same strength as your team! This should make the whole career more exciting. There was an error in the AI vs AI match result estimation- causing the weaker team to win with a too high probability. This often made tournaments a little odd, because the strongest opponent was very often not the one you would meet in the final. Also the AI controlled teams often didn't have the ranking they should have had. National tournament…

  • Partner Controls and Serve Receive Update - 20 January 2017

    This weeks changes: more precise AI blocking commands: You can now tell your AI partner to block the following directions: left, left/center, center, right/center, right AI should now move to the back defense side you signaled more reliable Characters with good defense values will now receive good serves much better - this should make the gameplay on high level more realistic. I think I overdid improving stamina last week - so it's a little worse now You can tell your AI Partner to do a quick set by tapping + or + after you passed it to him/her. AI setting location for human partner improved. Changed Single Player Camera: You should now be able to see your back defender while you are blocking. Notes: Don't expect your blocker to get any ball that goes to the side you told him. E.g. the attacker can spike close to the net or to the deep corner - the AI will try to guess the precise direc…

  • Partner Controls and Serve Receive Update - 20 January 2017

    This weeks changes: more precise AI blocking commands: You can now tell your AI partner to block the following directions: left, left/center, center, right/center, right AI should now move to the back defense side you signaled more reliable Characters with good defense values will now receive good serves much better - this should make the gameplay on high level more realistic. I think I overdid improving stamina last week - so it's a little worse now You can tell your AI Partner to do a quick set by tapping + or + after you passed it to him/her. AI setting location for human partner improved. Changed Single Player Camera: You should now be able to see your back defender while you are blocking. Notes: Don't expect your blocker to get any ball that goes to the side you told him. E.g. the attacker can spike close to the net or to the deep corner - the AI will try to guess the precise direc…

  • Stamina and Double Hit Update - 15 January 2017

    Due to the improved defense reactions rallies are now a lot longer on average. After testing a bit more I felt that stamina is now out of balance - I think players are getting out of breath way too fast now. So here is a mini update that should fix that. I also silently introduced double hit faults in the last update. I think they are not really working well - especially if you are a weaker player it often seems hard to understand why the referee stops the game and they were buggy too. Also the referee didn't even show the correct handsignal... So I'm deactivating this for now! Of course I cannot completely test through all possible character attribute combinations and difficulty settings - so if you think balancing is completely off in any of the many possible setups - just tell me!

  • Stamina and Double Hit Update - 15 January 2017

    Due to the improved defense reactions rallies are now a lot longer on average. After testing a bit more I felt that stamina is now out of balance - I think players are getting out of breath way too fast now. So here is a mini update that should fix that. I also silently introduced double hit faults in the last update. I think they are not really working well - especially if you are a weaker player it often seems hard to understand why the referee stops the game and they were buggy too. Also the referee didn't even show the correct handsignal... So I'm deactivating this for now! Of course I cannot completely test through all possible character attribute combinations and difficulty settings - so if you think balancing is completely off in any of the many possible setups - just tell me!

  • Volleyball Unbound Update - 13 January 2017

    After the holiday break I decided to start with a bigger update. I hope I addressed the most pressing issues. In the future I will try to make smaller updates more frequently. Changelist Improved defense actions. Characters will now react much faster Added a new single handed "emergency" defense action. It's very difficult to get the timing right but at least you have a chance... There are now more difficulty levels in career mode but the top teams strength increase is not as big XBox and similar controllers are now more responsive. Problems when trying to move to the net to block are fixed Added a Controller/Button Mapping Editor You can change the defensive/blocking stance of your partner with the D-Pad or the right Thumbstick on your x-box controller. You can now fast forward , rewind, pause and change the camera during the replays with your movement and blocking controls. Mouse curs…

  • Volleyball Unbound Update - 13 January 2017

    After the holiday break I decided to start with a bigger update. I hope I addressed the most pressing issues. In the future I will try to make smaller updates more frequently. Changelist Improved defense actions. Characters will now react much faster Added a new single handed "emergency" defense action. It's very difficult to get the timing right but at least you have a chance... There are now more difficulty levels in career mode but the top teams strength increase is not as big XBox and similar controllers are now more responsive. Problems when trying to move to the net to block are fixed Added a Controller/Button Mapping Editor You can change the defensive/blocking stance of your partner with the D-Pad or the right Thumbstick on your x-box controller. You can now fast forward , rewind, pause and change the camera during the replays with your movement and blocking controls. Mouse curs…

  • Release date is December 16th - 29 November 2016

    Ok - so what is taking so long? For this game I wanted to create an AI that learns to anticipate your next actions so it can take counteractions. I believe this is extremely important for a good volleyball game because a big part of the real game is to anticipate your opponents next action early and try to adopt if your opponents have certain tendencies. Unfortunately this task was much more time consuming than I originally thought. You have to playtest the game a lot to see if everything is working as intended and bugs are often not very obvious.... I thought I could finish this in one week - instead it took me 3 and a half weeks. Of course the AI will be improved and refined with your help during early access - but I think this is only possible if I provide a suitable starting point. To be honest - I'm a little annoyed too. I really want the early access version to be released. On the…

  • Release date is December 16th - 29 November 2016

    Ok - so what is taking so long? For this game I wanted to create an AI that learns to anticipate your next actions so it can take counteractions. I believe this is extremely important for a good volleyball game because a big part of the real game is to anticipate your opponents next action early and try to adopt if your opponents have certain tendencies. Unfortunately this task was much more time consuming than I originally thought. You have to playtest the game a lot to see if everything is working as intended and bugs are often not very obvious.... I thought I could finish this in one week - instead it took me 3 and a half weeks. Of course the AI will be improved and refined with your help during early access - but I think this is only possible if I provide a suitable starting point. To be honest - I'm a little annoyed too. I really want the early access version to be released. On the…

  • I don't dare to tell you - but the release will be delayed again :-( - 21 October 2016

    It's not that I have not been busy. I probably could have forced the release in October but this would not have been good for the overall result. I don't want to release the game before the "high level AI"(the one that does strategic decisions and positions the players) works the way it should - but I can not finish the high level AI as long as I keep changing the basic actions a player has available. Nevertheless, there has been a lot of progress in the last month: I added several serve types (jump-float serve!) a very versatile standing/running attack was added. This really adds a lot to the gameplay because you can now return the ball much better in situations where you just had to give your opponents a free ball before. you now have many options while setting the ball: you can try to help the attacking player to get past the block by intentionally setting the ball a little more inwa…

  • I don't dare to tell you - but the release will be delayed again :-( - 21 October 2016

    It's not that I have not been busy. I probably could have forced the release in October but this would not have been good for the overall result. I don't want to release the game before the "high level AI"(the one that does strategic decisions and positions the players) works the way it should - but I can not finish the high level AI as long as I keep changing the basic actions a player has available. Nevertheless, there has been a lot of progress in the last month: I added several serve types (jump-float serve!) a very versatile standing/running attack was added. This really adds a lot to the gameplay because you can now return the ball much better in situations where you just had to give your opponents a free ball before. you now have many options while setting the ball: you can try to help the attacking player to get past the block by intentionally setting the ball a little more inwa…

  • Early Access release delayed to October - 4 September 2016

    Getting the balancing of this game halfway right proves to be very difficult. I want the game to be fun from the first day on, so I decided to delay the initial release.

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.