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Tribocalypse VR

Tribocalypse VR Steam news

Totemic Entertainment Ltd | Feb 3, 2017 | game

Released

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ActionCasualIndieVRTower DefenseSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive

Tribocalypse VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive
  • Total reviews11
  • Release dateFeb 3, 2017
  • DeveloperTotemic Entertainment Ltd
  • PublisherTotemic Entertainment Ltd

Genres: Action, Casual, Indie

Company pages: Developer: Totemic Entertainment LtdPublisher: Totemic Entertainment Ltd

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Tribocalypse VR Steam news

Tribocalypse VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • FULL RELEASE! - 3 February 2017

    After being in Early Access and improving the game for about 6 months, Tribocalypse VR is finally released and ready. We thank everyone in the Community for playing our game during the development cycle, providing useful feedback and helping us make a great game! Tribocalypse VR includes: Innovative mechanic of protecting a totem from thieves. Three uniquely styled levels + a tutorial level. Exciting weapons like the bow, spear and bombs. Fire and teleportation magic. Different enemy tribol weapons: axes, shields, bows. Flying bird enemies challenging the player. Boss enemy Necros with special attacks and summons. We sincerely hope you have a great time in our fast-paced Tribocalyptic game! :)

  • FULL RELEASE! - 3 February 2017

    After being in Early Access and improving the game for about 6 months, Tribocalypse VR is finally released and ready. We thank everyone in the Community for playing our game during the development cycle, providing useful feedback and helping us make a great game! Tribocalypse VR includes: Innovative mechanic of protecting a totem from thieves. Three uniquely styled levels + a tutorial level. Exciting weapons like the bow, spear and bombs. Fire and teleportation magic. Different enemy tribol weapons: axes, shields, bows. Flying bird enemies challenging the player. Boss enemy Necros with special attacks and summons. We sincerely hope you have a great time in our fast-paced Tribocalyptic game! :)

  • Christmas update - 22 December 2016

    Hello there, We've got some improvements we've added to the game to be released, including some Christmas decorations spread around the levels, various bugfixes and tweaks. Firstly, we tried improving our visual quality by adding color correction. You can let us know if it feels better than it did before. We've improved our rewarding system by tweaking the score received from executing certain actions. We've also improved the visuals. Instead of using text to display everything, we've reduced some unnecessary text labels, added a hologram near the hand so you can follow your combo chain's current score and level (icon). The tree trunk in the middle of player's area was removed as it seemed to be more of an annoyance than something that gave value to the game. The tattoo has been divided into 2 parts only, compared to the 3 it had before. The green flame spell has been removed as it serv…

  • Christmas update - 22 December 2016

    Hello there, We've got some improvements we've added to the game to be released, including some Christmas decorations spread around the levels, various bugfixes and tweaks. Firstly, we tried improving our visual quality by adding color correction. You can let us know if it feels better than it did before. We've improved our rewarding system by tweaking the score received from executing certain actions. We've also improved the visuals. Instead of using text to display everything, we've reduced some unnecessary text labels, added a hologram near the hand so you can follow your combo chain's current score and level (icon). The tree trunk in the middle of player's area was removed as it seemed to be more of an annoyance than something that gave value to the game. The tattoo has been divided into 2 parts only, compared to the 3 it had before. The green flame spell has been removed as it serv…

  • November Update - Combos, performance, spear guidance and fixes - 19 November 2016

    Hi there, fellow tribols! For this month we've got a huge score and reward system update plus a lot of improvements. The halloween update content is almost fully removed. Firstly, we implemented a new player reward and combo system. The player will receive bonus points for executing combos by using different weapons, having high accuracy, making double or triple or even more kills with a single shot and so on. The system is still undergoing a visual development plus we're trying to balance the score with bomb purchase function. We're also working on a match result board where the player will see the match status during and at the end of the match: total score, wave score, number of different combos/rewards received during the wave. Secondly, we've improved the performance of the game. So it shouldn't feel as choppy as it did previously. We've planned doing some more performance tweaks t…

  • November Update - Combos, performance, spear guidance and fixes - 19 November 2016

    Hi there, fellow tribols! For this month we've got a huge score and reward system update plus a lot of improvements. The halloween update content is almost fully removed. Firstly, we implemented a new player reward and combo system. The player will receive bonus points for executing combos by using different weapons, having high accuracy, making double or triple or even more kills with a single shot and so on. The system is still undergoing a visual development plus we're trying to balance the score with bomb purchase function. We're also working on a match result board where the player will see the match status during and at the end of the match: total score, wave score, number of different combos/rewards received during the wave. Secondly, we've improved the performance of the game. So it shouldn't feel as choppy as it did previously. We've planned doing some more performance tweaks t…

  • Halloween quickfix - 29 October 2016

    Hey there, During recent testing we've discovered a game breaking bug where the wave was did not end correctly and tribols got stuck at certain points. These bugs should be fixed now.

  • Halloween quickfix - 29 October 2016

    Hey there, During recent testing we've discovered a game breaking bug where the wave did not end correctly and tribols got stuck at certain points. These bugs should be fixed now.

  • Halloween quickfix - 29 October 2016

    Hey there, During recent testing we've discovered a game breaking bug where the wave did not end correctly and tribols got stuck at certain points. These bugs should be fixed now.

  • Halloween update, teleporting and spear throwing, new tribol. - 27 October 2016

    Hi there, Halloween is sneaking right around the corner, which means we decided to spice the world of Tribocalypse with some spook. We've made Valley and Stonehenge levels darker than they were before. However, we've also added some functionality in order for you to fight that darkness. The waves are also more intense. Using the touchpad, players can now cast magic in order to teleport around the map (currently in Valley only) or light their weapons on fire. We've also added in a throwable spear weapon for you to try out. Beware, there is also a hostile tribol lurking around the valley level. So be sure to keep an eye on your surroundings! Changelist - Valley and Stonehenge levels halloweenized - New spear weapon added - Teleport and fire magic added - Bomb count reduced at middle location in Valley level. - New enemy type added with ranged attack. - Enemy waves now more intense

  • Halloween update, teleporting and spear throwing, new tribol. - 27 October 2016

    Hi there, Halloween is sneaking right around the corner, which means we decided to spice the world of Tribocalypse with some spook. We've made Valley and Stonehenge levels darker than they were before. However, we've also added some functionality in order for you to fight that darkness. The waves are also more intense. Using the touchpad, players can now cast magic in order to teleport around the map (currently in Valley only) or light their weapons on fire. We've also added in a throwable spear weapon for you to try out. Beware, there is also a hostile tribol lurking around the valley level. So be sure to keep an eye on your surroundings! Changelist - Valley and Stonehenge levels halloweenized - New spear weapon added - Teleport and fire magic added - Bomb count reduced at middle location in Valley level. - New enemy type added with ranged attack. - Enemy waves now more intense

  • Sneak peek 1 - 23 October 2016

    Hey, It has been a while since we last posted anything. We've been busy with developing new features and creating new characters. One of these upcoming feathery fellows can be seen in the following video: https://www.youtube.com/watch?v=ttKdT9xDLEg Artwork for this one is almost complete but we've yet to add functionality. PS! Beware, the Shaman foreshadowed a spooky event coming really soon.

  • Sneak peek 1 - 23 October 2016

    Hey, It has been a while since we last posted anything. We've been busy with developing new features and creating new characters. One of these upcoming feathery fellows can be seen in the following video: https://www.youtube.com/watch?v=ttKdT9xDLEg Artwork for this one is almost complete but we've yet to add functionality. PS! Beware, the Shaman foreshadowed a spooky event coming really soon.

  • Build 1.0.3 - 30 September 2016

    Hey! In this build we've fixed some bugs, modified some gameplay elements, added a whole new level for you to try out and we've published our first devblog article, which you can read here: Blog . Stonehenge Level A level that has been in production for some time now, has been released. It can be tested out by using the "Change Level" sign. We tried to make this level a little bit more tense than the Valley, so you can expect a bump in difficulty. Any suggestions and ideas about the level are very welcome! Picture 1 Picture 2 Video Bombs You helped us realize that the bombs were simply too powerful. So we nerfed it a little to increase the challenge for players. Increased bomb respawn time from 10 seconds to 30 seconds Bomb cost has been increased from 15 to 50 score points Oh, and in order to let the players plan their bombing a little bit ahead, we added a respawn timer to each bomb.…

  • Build 1.0.3 - 30 September 2016

    Hey! In this build we've fixed some bugs, modified some gameplay elements, added a whole new level for you to try out and we've published our first devblog article, which you can read here: Blog . Stonehenge Level A level that has been in production for some time now, has been released. It can be tested out by using the "Change Level" sign. We tried to make this level a little bit more tense than the Valley, so you can expect a bump in difficulty. Any suggestions and ideas about the level are very welcome! Picture 1 Picture 2 Video Bombs You helped us realize that the bombs were simply too powerful. So we nerfed it a little to increase the challenge for players. Increased bomb respawn time from 10 seconds to 30 seconds Bomb cost has been increased from 15 to 50 score points Oh, and in order to let the players plan their bombing a little bit ahead, we added a respawn timer to each bomb.…

  • Tribocalypse VR Early Access Now Live! - 23 September 2016

    We are glad to announce that Tribocalypse VR is now in Early Access! In our current version you can try out the bow and fire flask mechanics to eliminate the thieving tribols. We are looking for your feedback on the game. Please write to us in either the Community Hub or Facebook if you have any thoughts about the experience. We have another level planned to be added very soon! Stay tuned!

  • Tribocalypse VR Early Access Now Live! - 23 September 2016

    We are glad to announce that Tribocalypse VR is now in Early Access! In our current version you can try out the bow and fire flask mechanics to eliminate the thieving tribols. We are looking for your feedback on the game. Please write to us in either the Community Hub or Facebook if you have any thoughts about the experience. We have another level planned to be added very soon! Stay tuned!

Patch notes and updates

S.noRelease datePatch nameGID number
119 November 2016November Update - Combos, performance, spear guidance and fixes4249665521686711412
229 October 2016Halloween quickfix4249665521686711523

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