- Update 1.2 released - 5 September 2025
After shelving a bunch of prototypes and one quite advanced project over the past few years, we're working on a new game that shows promise but is not yet ready for an announcement, let alone a steam page...So after not releasing anything for a long time I decided to go back to Another Brick in The Mall as a distraction over the summer holidays. Well, with fresh eyes I was able to come up with solutions for some long standing bugs and issues and decided to do an update. Along with those fixes I thought I might as well implement the mechanics for Hotels as a new business and optional High Resolution Textures intended for modern monitors. Hope you enjoy them!Patch Notes 1.2.0 Added: New Business: Hotels! (Motels really). Create a Hotel Lobby as a reception for your guests and Hotel Rooms for them to sleep at. Hotel guests will spend more time and money at your Mall. Hire Cashiers as recep…
- Help Beta Test Update 1.2 - 21 August 2025
So I was planning this update mainly to fix some long standing bugs and issues, but I thought I might as well implement the mechanics for Hotels too! Also, you can now choose to use High Resolution Textures (twice the standard resolution). Hope you enjoy them! See at the bottom of this post how to participate in the beta test. Patch Notes 1.2.0 Added: New Business: Hotels! (Motels really). Create a Hotel Lobby as a reception for your guests and Hotel Rooms for them to sleep at. Hotel guests will spend more time and money at your Mall. Hire Cashiers as receptionists and make sure you have a Maintenance Center nearby with Janitors to clean the rooms and change the bed sheets when your guests are gone. A garbage pick-up zone nearby will help things run smoothly too. Added: New objects: Hotel Bed, Hotel Shower Stall and Hotel Room Door. Added: High Resolution Textures. Recommended for playe…
- Update 1.1.2 released & Workshop showcase - 9 April 2021
Here is a post-release update with extended modding limits, a much needed independent handling of floor tiles build orders, improvements to ultrawide mode and a bunch of bug fixes. Scroll down for a Workshop showcase to make good use of the new modding limits! Patch Notes 1.1.0 Changed: Products/objects mods are now limited by texture space. On the manage mods menu the texture space is estimated and might not be completely accurate. Mods that could not be loaded will show up as a warning sprite in-game. Changed: You can now have up to 640 modded products instead of 128 (you will most likely be limited by texture space before reaching that number though). Changed: You can now have up to 108 modded floor tiles instead of 20. Changed: Orders to build floor tiles are now handled separately from foundations/objects orders so that build orders do not cancel each other. Added: You can now disp…
- Original Soundtrack Release - 4 August 2020
The original soundtrack for Another Brick in The Mall by David Gonzalez is now available on Steam! https://store.steampowered.com/app/1379440/Another_Brick_in_The_Mall_Soundtrack/ A great opportunity to enjoy the soundtrack outside the game and support an amazing musician! The soundtrack will be available on other popular platforms in the near future.
- Version 1.0 Release - 30 April 2020
First things first: a huge THANK YOU to all our early adopters, especially if you submitted feedback, suggestions and bug reports, your support and help have been invaluable and we couldn't have made it without you! Another big shootout to the modders: Head over to the workshop to enjoy their gigantic malls, fun new products, restaurant skins and more! It's easy to forget which features were added during early access if you've been here from the start, and also easy to assume it's been that way forever if you're a new player. But it's been a long road and many staple features didn't exist at launch: objects rotation (veterans out there remember!) , offices, shoplifting or the shift planning tool, just to name a few! Here is a timeline with some of the major features and content added during early access; a lot of them were due to your feedback and suggestions: Now, what about Another Br…
- Upcoming Version 1.0 Release - 18 April 2020
The time has finally come: Another Brick in The Mall version 1.0 will release on Thursday, April 30th! Although our focus will shift towards a new project after release, this won't be the last update to Another Brick in The Mall, so your suggestions, big and small, are still much appreciated. Needless to say the game would be very different without the feedback, suggestions and help you guys provided during early access, and we still could use your help in this 'final stretch': This latest cycle is focused on making sure the build is stable and as bug-free as possible and you can help by testing it on the unstable branch, and report any bug, typo, minor annoyance you can find: https://steamcommunity.com/app/521150/discussions/0/4300317773574066862/ You can also help finish and improve the translation of the game to your language on Localizor: https://www.localizor.com/game/18/translatio…
- Update 0.32.3 released - 27 March 2020
Patch Notes 0.32.0 Added: Standard mode now offers 3 difficulty settings: Normal, Challenge and Expert. Added: You can now filter products by categories on the Assign Product tool. Changed: Balanced price and demand for some products, mainly to make specialty stores more viable and nerf some overperforming products. Changed: Objectives' rewards now scale with difficulty. Added: Warnings on the manage mods menu if mods exceed the maximum supported number (products and floor tiles). Added: Warnings on the manage mods menu if mods alter gameplay and would prevent some achievements from being granted. Changed: Changing floor tiles now costs $5 instead of $50. Changed: Characters are now less reluctant of crossing roads. Fixed: Stock clerks endlessly running around stores without restocking anything. Fixed: A rounding error when deducting foundations building costs. Added: Polish translation…
- Update 0.31.3 released - 17 January 2020
Patch Notes 0.31.0 Changed: Rewrote the customer algorithm to have a more accurate estimation of distances and travel time. This change puts a much greater emphasis on the efficiency of your mall's layout. Added: Marketing campaigns can now target a specific product or business. Added: You can now filter between local and workshop saves on the load game menu. Changed: Products on the assign products tool are now sorted alphabetically. Fixed: 'Manage staff' not highlighting the correct employee. Changed: Updated translations with the latest Localizor data. 0.31.1 Added: Minimum salary raises. Congress will periodically attempt to pass a law to raise the minimum salary: you can either let the law pass or lobby lawmakers to vote against the raise. If you choose to lobby against the law, the next vote will happen sooner and the cost of lobbying will increase significantly. Added: Sandbox se…
- Update 0.30.0 released - 22 November 2019
This update might be a bit underwhelming if you are playing the game in English, but it is a necessary step towards full release and it made sense to implement it early rather than having to resolve the implied technical issues (and there were a few) at the last minute. Now that this is 'out of the way', regular content updates will resume soon! Official translations will be handled on Localizor.io The Localizor tool lets you submit suggestions for new and existing game text, and vote for the best suggestions. Doing so earns you coins that you can redeem in the coin shop which features a bunch of great Steam games. Workshop translations are still supported but you are strongly encouraged to submit any new language or updates to existing languages to Localizor. Finally, if your language is not yet available on Localizor (and you are willing to contribute) please let me know in the commen…
- Update 0.29.2 released - 30 October 2019
Patch Notes 0.29.0 Added: Information overlays. In SELECT mode, hover to the right side of the screen to enable overlays. Current available overlays are: Road traffic Pedestrian traffic Parking usage Squalor Profit Changed: Some minor graphical tweaks to the UI to make it less 'flat'. Changed: Drivers now prefer surface parking over underground within a certain distance. Fixed: Wall shading when building walls over areas without foundations but surrounded by foundations. 0.29.1 Added: You can now customize and rename characters (click on their portrait on the character panel). Added: A menu to mass transfer all staff from one business to another (Manage > Staff > Transfer all staff). Added: You can now ban one job candidate per day. They won't show up as a job candidate ever again. Changed: You can now disable cosmetic mods in-game. Changed: The squalor overlay now displays the area of…
- Update 0.28.3 released - 4 October 2019
Patch Notes 0.28.0 Added: A notification when there are inaccessible work orders. Added: A button to re-submit achievements that were obtained offline to Steam. Added: In assign zone mode, zone limits are now displayed to avoid confusion when business zones are adjacent. Added: The assign products menu now displays current availability for all tiers. Added: French language is now integrated into the base game and supported officially. (Will serve as a test before integrating more languages). Changed: Builders will now ignore inaccessible work orders to prevent excessive CPU usage and potential crashes. Changed: Reduced the efficiency of low skill office workers to 0.33 man-hours from 0.5. Changed: Reduced excessive demand variation in standard mode. Changed: The dissatisfaction breakdown now only shows up if enough (10) customers left unsatisfied. Changed: The stresstest map is no longe…
- Daily Deal - Another Brick in The Mall, 50% Off - 30 August 2019
Today's Deal: Save 50% on Another Brick in The Mall !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Sunday at 10AM Pacific Time
- Update 0.27.4 released - 27 August 2019
At long last we have the first few pieces of music from the original soundtrack by the great David Gonzalez! We also published an Official Objects Pack to demonstrate the new workshop possibilities with a bunch of decorative and functional objects: https://steamcommunity.com/sharedfiles/filedetails/?id=1817022232 More details in the patch notes below: Patch Notes 0.27.0 Added: Object Mods. You can now add custom objects to the game. Modded objects can replicate the functionality of any buildable vanilla object (checkout counters, shelves, vending machines, restaurant tables, etc...). Please read the Modding guide for more information: https://steamcommunity.com/sharedfiles/filedetails/?id=1551322851 Added: Logs to diagnose some rare malfunctions. Fixed: Counters displaying a wrong tooltip when placed in an unassigned zone. 0.27.1 Added: Business skins. You can now create 'skins' for non…
- Patch 0.26.3 released - 14 July 2019
As happens every so often, a crash on startup that affects a significant portion of players went undetected during the unstable phase. It is related to GLFW 3.3 so we're rolling back to the previous version, which means a rare bug with multiple monitors setups is reintroduced. Please note that the save format has changed significantly, and while old saves should convert flawlessly, please report anything unusual such as missing objects. Patch Notes 0.26.3 Changed: Rolled back to GLFW 3.2.1 (fixes a crash). Changed: The save format in preparation for upcoming modding options. Fixed: You can now move objects over themselves. Fixed: When moving shelves/displays they will keep the assigned product (but not the stock). If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/ If you are experiencing crashes, please follow the…
- Update 0.26.2 released - 28 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26429399%2F2f9c2bfcd0277e462b9518e92e36c885ef77f2f6.gif Patch Notes 0.26.0 Added: New business: Fitness Center. Customers at your mall want to get in shape: fulfill their demand by opening a gym! Added: New research project: Fitness Center. Added: New objects: Treadmill and Weight bench. Added: Modded products can now be tied to a vanilla research project (look for the node in the modding guide). Changed: Thieves no longer contribute to global dissatisfaction when caught. Changed: Products now have an anti-theft tag by default. Changed: Pre-multiplied alpha (sprites have a slightly thicker outline). Fixed: Ability to dismiss/close notifications in ultrawide mode. Fixed: Various machines no longer attracting customers if they were behind a staff-only door at one point. Fixed: Glitchy grass tiles in the summer. 0.26.1 Change…
- Update 0.25 released - 5 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26429399%2F235c19510fa13d807bd21c421f4973c91ea4b0ab.png Patch Notes 0.25.0 Added: Steam Trading Cards. Includes 8 cards, 6 badges, 8 emoticons and 4 profile backgrounds. Added: The build objects UI now includes a search bar to quickly find or filter objects. Added: New mechanic where characters are slowed when walking through crowded areas. This is especially punitive on pedestrian chokepoints (single doors, narrow corridors). Added: New 'Import Mask' developer tool (press F1 to access). Imports walls and foundations work orders from a 512x288 mask.png file (located in the Steam game folder). White pixels are foundations, black pixels are walls, transparent pixels are ignored. Fixed: A crash when assigning giant zones. Fixed: A glitch with zone panels in ultrawide mode. Translators can check the strings.xml changelog in th…
- Update 0.24.2 released - 4 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26429399%2Fbe3f9bf748d8c1a39a9e02b77b52f9af5dfed4d3.png Patch Notes 0.24.0 Added: Reworked the tutorial layout, including an adviser character. Added: Basic support for fullscreen ultrawide displays (probably glitchy). Added: Hovering over zones in select mode when slightly zoomed out now displays a basic zone info panel. Added: The customer/satisfaction panel now has a breakdown of dissatisfaction reasons. Added: The info bar now includes statuses for research and marketing. 0.24.1 Added: Mods can now remove vanilla products from the game's economy. See 'Disable vanilla products' in the guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1551322851 Fixed: Various scaling issues in ultrawide mode. 0.24.2 Added: An option to disable zone info panels in select mode (in Game options). Changed: Counter queues can now…
- Update 0.23.1 released - 4 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26429399%2F823d826dcdf6a39a8eac8ed5e4036788747d52c5.png Patch Notes 0.23.0 Added: 48 Achievements. https://steamcommunity.com/stats/521150/achievements/ Changed: the staff filter is now reset whenever the shift planning menu is opened. 0.23.1 Fixed: 'Open all businesses' achievement now unlocks properly. Changed: Reduced the disk i/o usage. Translators can check the strings.xml changelog in this post: https://steamcommunity.com/workshop/discussions/18446744073709551615/1771511442683764704/?appid=521150 If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/ If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
- Update 0.22.2 released - 15 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26429399%2Fafcb7f5c804f7d624a4da107dd1a1b3bfe425a18.png Patch Notes 0.22.0 Added: The research screen now uses a diagram structure. Added: Customers will now be visibly angry for a few seconds whenever their satisfaction is dropping. Changed: The 'Research basics' project has been removed. Fixed: Tooltips' alpha is now properly tied to framerate and slightly faster. 0.22.1 Added: Category and Specialty stores now have specific name rather than just 'store' (eg: Grocery store, Newsagent, Butcher shop, Bakery, etc...). Added: An icon and tooltips for specialty stores on the demand screen. Added: Product mods can now optionally provide a name for a specialty store. Look for in the Modding guide. Added: A 'Word of mouth' notification that pops every day at midnight to highlight the unbuilt category store, specialty store and n…
- Update 0.21.2 released - 8 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26429399%2Fa9937e021ff76ad7eb8d2e727f9cd801849a2ae8.gif Patch Notes 0.21.0 Added: Underground parkings. Research and build underground parkings with 200 parking slots each. Added: Floor tiles mods. In addition to modifying existing floor tiles, modders can now add extra floor tiles to the game. https://steamcommunity.com/sharedfiles/filedetails/?id=1551322851 https://steamcommunity.com/sharedfiles/filedetails/?id=1645061903 Added: The game now creates a profile for Nvidia cards with optimal settings. Fixed: Old saved games loading with the slowest time scale. Fixed: Ability to cancel roadwork orders when out of money. Fixed: Proper UI feedback when unable to build roadwork. Fixed: Rounding error for various cost sandbox settings. 0.21.1 Added: Underground parkings are now constructed in 48 hours. The digital panel displays…