SPSTEAMPULSELIVE ANALYTICS
Brick and Banner: College Football Dynasty

Brick and Banner: College Football Dynasty Steam metadata

Brick and Banner Sims | Sep 25, 2026 | game

Released

1players observed · 17 October 2026 - 05:53:08 UTC

IndieSimulationSportsStrategyEarly AccessSteam Store

  • Latest observed players1 · 17 October 2026 - 05:53:08 UTC
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Brick and Banner: College Football Dynasty metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 17 October 2026 - 05:53:08 UTC
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews4
  • Release dateSep 25, 2026
  • DeveloperBrick and Banner Sims
  • PublisherBrick and Banner Sims

Genres: Indie, Simulation, Sports, Strategy, Early Access

Company pages: Developer: Brick and Banner Sims Publisher: Brick and Banner Sims

Top Steam chartsTop 100 gamesGame directorySteam Store page

Brick and Banner: College Football Dynasty Steam metadata

Brick and Banner: College Football Dynasty metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/5215270/metadata
Steam Storehttps://store.steampowered.com/app/5215270/
Steam Communityhttps://steamcommunity.com/app/5215270
PCGamingWiki search
IGDB searchSearch IGDB for Brick and Banner: College Football Dynasty

Reviews, pricing, and metadata

Review summary

4 user reviews

100% positive, 4 positive, 0 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Camera Comfort, Custom Volume Controls, Adjustable Difficulty, Mouse Only Option, #category_playable_at_your_own_pace

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • 1.4C - 15 October 2026

    The 99s fix, four screen plays that look like four different screens, an in-game menu, the end of half clock, the goal line pile, the coaching tree chair bug, and fixes you reported. Ratings Too many players showed 99. Two causes. The Talent number was graded against fresh rosters, so on a developed league nearly every starter read 99. It is graded against a developed league now. D1 starters with any 99 go from about three in four to about one in five. D1 scoring comes down about a point a game to the real-world line. D2 and D3 do not move. On the field The half could end before you got to use your last timeout after a completion. Your call or the timeout offer now comes at the whistle, before the clock runs off. On a stuffed run near the goal line the pile could be drawn past where the ball was spotted, out the back of the end zone. The carry stops at the spot now. The touchdown call c…

  • Brick and Banner 1.4b - 14 October 2026

    This one is mostly the fixes you reported after 1.4b, plus one save bug I want to be plain about. Saves If the game was closed at the wrong instant during a save, the front door could hide a whole season and offer only a new one. The season was never lost. 1.4c finds it again and shows Resume Season. If that happened to you on 1.4b, update and your season is back. Depth chart Every spot now starts on Best, which averages a player's run grade and pass grade. Quarterback included. Set Run or Pass yourself when you want a specialist. The depth chart no longer leans a formation one way. Who leans run or pass is your gameplan's call. Records and standings A perfect season now means no losses in any game, bowl and playoff included. Games played counts right on the records board. Playoff seeding follows the poll. Money The money card shows what the pool earned and what you spent, and the Signi…

  • 1.4 Patch Notes - 13 October 2026

    Stats, defense and a lot of cleanup. Saves carry over. Stats - Team totals now count every game, bowls and playoffs included. They match the game log and the player lines. - Tackles show solo, assists and a true total. - Quick-sim playoff games now credit player stats. - Quick-sim tackle totals now line up with full-sim games. On the field - Only players on the field can recover a fumble. Some recoveries were going to players on the bench. - On zone blitzes the defense now drops an end into coverage, not the nose tackle. The man who drops covers his zone. - The runner on the board follows the path the play actually took. - Play cards show what the offense and defense really do on that call. Dynasty - Scoring no longer climbs over a long dynasty. Work ethic was growing too fast through practice drills. D1 now holds near 27 to 28 points a game across 50 seasons. Screens - Coordinator card…

  • 1.3 Hotfix - 7 October 2026

    Turnovers and flags issues with starting spot and LOS Coaching tree bug leaving Coordinators behind too soon was not transferring the team Coach mode after sim to half not allowing you to call plays Timeouts being used under 1 minute now tell you PAT call screen fresh UI QB moving in the pocket on classic now actually live Switching to play calling not acting right away now fixed Coaches Calls now add and drop your own plays Flags have been a pain point I am still working through. There is a slider in the settings to turn them down or off.

  • 1.3 The coaching update - 6 October 2026

    Your game plan is five layers the sim reads in order: Playbook, Game Plan, Situations, Players, and the headset on game day. A setting higher on the list beats one below it. A man you set stays set. Every layer has a switch: Staff runs this, or I run this. Leave a layer on staff and your coordinators fill it from their own book. Take it over and it is yours until you hand it back. There is no separate simple mode any more. Auto is simple mode. What the staff's book is: every coordinator has a philosophy, his leans and his specialty, and that philosophy now produces a real playbook. If your Playbook layer is on staff, his book is the one the sim reads, and you can see it on Coaching, Staff, and on the Playbook screen read only. Starting a new dynasty on staff skips the playbook pick, because his book is the playbook. Halftime and timeouts are an editing window. Change the plan and the si…

  • 1.2b Talent and Fit + Workshop - 1 October 2026

    The Rebalance Passing was too hard. Completion percentage sat around 58 target is 61. Sacks were too common, about one in fifteen dropbacks. Now one in eighteen, which is where college football is. Turnovers came down to about 1.4 a game per team, inside the real range. A completed pass now pays the yardage of the route that was actually thrown, not the depth the play was called at. That was a long standing bug and it moved the passing numbers more than any one change. Offenses run less in the red zone than they should have. Fixed. Points per game land right around 27 with everything above in place. Quarterback rushes are still a little high against real numbers. What Talent and Fit are. Every player card now reads Talent, Fit, and Potential. Talent is how good he is at his position against every player in the country, 1 to 99, a 50 being a middle of the league man wherever he plays. Fi…

  • 1.2: bodies, ratings and the depth chart - 30 September 2026

    1.2: bodies, ratings and the depth chartThis is the biggest change to the game since launch, and it is under the hood more than on the screen. Ratings now mean what they say, bodies meet as bodies, and the depth chart is rebuilt so who plays is decided by the job.Ratings used to be one flat 1 to 99 pool. A 170 lb receiver and a 250 lb linebacker with the same Speed rating ran the same speed. That is gone.Under the hood every rating is a real quantity now: how many yards a second a man covers, how much force he brings, how fast he reads. His height and weight shape those numbers when he is made.The number you see on the card is graded against his position. A 99 Speed linebacker and a 99 Speed receiver are both honest, and the receiver is still faster, because he is graded against other receivers.When two men meet on the field, their real selves meet. A 320 lb tackle beats a 228 lb back o…

  • 1.1b: special teams and penalties - 28 September 2026

    Field goals on film Goalposts at both ends, drawn at their real width. The full kick: the snap, the hold, the kick, and the ball's flight to the posts. Makes go through the uprights. Misses go wide left, wide right, fall short, or hit the upright, exactly as the kick was scored. Blocked kicks are shown. Extra points use the same play and the same posts. The camera cuts to the Pocket view for every field goal and extra point, then goes back to whatever camera you were using. There is a switch in the camera settings if you would rather it did not. Punts land where they really landed, and a fair catch shows the signal. Kickoffs start from the tee. Your kicker The kicker on your depth chart kicks every kick. Field goals, extra points, punts and kickoffs all read the same man, the same leg and the same accuracy. Kickoffs used to grab the first kicker on the roster. Kickers are judged against…

  • 1.1a is Live! - 28 September 2026

    **1.1a: the clock, end of game decisions and scoring**This update is about making games play like college football. Scores were too high, too many games turned into blowouts, and the clock did not work the way it should late in halves. All three are addressed here.**The clock**- Time during a play and time between plays are now tracked separately. The clock still moves play to play, not second by second.- The clock stops at the two minute mark, at the end of each quarter, and on a change of possession.- Outside the last two minutes, the clock after an out of bounds play restarts when the ball is set, the way the college rule works.- From the third overtime on, each team has one timeout for the rest of the game, matching the current college rule.**End of game decisions**- A team that picks up a first down in the final seconds will use its timeout instead of letting the half run out.- Tie…

  • Hot Fix 9/26 - 27 September 2026

    Custom schools: Fixed an issue where rerolling or revisiting dynasty setup could create duplicate copies of your school. This prevents new duplicates during setup; duplicates already present in an existing dynasty are not removed Simulation consistency: Reduced game-wide performance randomness. Testing showed stronger teams winning more consistently and fewer extreme blowouts. Upsets still happen; broader simulation improvements remain planned for 1.1a. Halftime autosaves: Regular-season Dynasty games now autosave when reaching halftime, allowing you to reload and continue from the break.

  • Quick Fix - 26 September 2026

    Fixed new team color UI leaked into the live games in dynasty and seasons mode.

  • Update 9/26 - 26 September 2026

    Team colors throughout the UI. Headers, banners, navigation, roster accents, recruiting controls, and player cards now use your school’s colors while keeping the brick styling. Rating colors remain unchanged. Cleaner page layouts. Rounded headers blend better with the surrounding panels, with improved sizing on desktop and smaller screens. Separate whistle mute. Added an independent whistle control in audio settings. Pause and replay fixes. Resuming playback no longer skips an unfinished play. Scrubbing while paused updates the displayed frame immediately. Smoother camera transitions. Improved framing between plays and kicking sequences, with steadier space for the play-by-play feed. Better touchdown presentation. Touchdown announcements and score displays follow the scoring action more accurately, including defensive touchdowns. Clearer replay overlays. Reduced overlapping announcement…

  • Brick and Banner Road map - 25 September 2026

    Brick and Banner: Early Access RoadmapUpdated Sep 24, 2026First update after launch: 1.0.9Each playbook still comes with a few fixed call cards. In 1.0.9 those go away and every call on your sheet is drawn from your gameplan.The End Zone angle is replaced by a pocket camera that sits behind your offense and follows the ball. All 22 stays as the wide north south view.Quit mid game and resume. The live game is saved.Small things you report in week one, first.1.1a, the scoring passOffenses score about 35 a game today against a real world average near 27. Balance work is already underway, and it lands in measured steps: completion rate, drives finishing, play mix, pace, turnovers. Games you are not in use the same scoring model as yours.1.1b, the kicking game and the viewerKickoffs, punts, field goals and returns play out on a generic animation with stand in bodies today. This update gives…

Patch notes and updates

S.noRelease datePatch nameGID number
114 October 2026Brick and Banner 1.4b1846651706672939
213 October 20261.4 Patch Notes1846018067942575
37 October 20261.3 Hotfix1846018067925692
46 October 20261.3 The coaching update1845383656395899
51 October 20261.2b Talent and Fit + Workshop1845383656384254
628 September 20261.1b: special teams and penalties1844751498232740
727 September 2026Hot Fix 9/261844751498228295
826 September 2026Quick Fix1844751498227524
926 September 2026Update 9/261844751498227104

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID5215270
Live current players1
SteamPulse tracked peak4
Live count (today's peak floor)1
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateSep 25, 2026
DeveloperBrick and Banner Sims
PublisherBrick and Banner Sims
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type4 user reviews
Positive review percent100%
Positive reviews4
Negative reviews0
Total reviews4
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/5215270/

Short description

A college football dynasty sim where you grow your coaching tree, not just the program. Start at a 3,000-seat Division III school, see your game plan execute or call the plays yourself. Your coordinators become your future head coaches, and grow one living world across three divisions.

About this game

Brick and Banner is a college football management sim built around one idea: Cut the busy work. Build your team for your scheme and watch them execute. How far can you take your brand of football. You start at the bottom — one coach, a Division III program with a small-town stadium. Recruit, install a scheme, and win. If you succeed the phone will ring and the offers will come. Division II comes next, but leaving the team you've built is a tough decision. Recommend your trusted coordinator to take over once you leave, and keep the team and the coach under your control. COACHING DNA, AND WHAT A CAREER LEAVES BEHIND Every coach develops a DNA over his career — ten traits earned on the field, not picked from a menu. Run the ball on fourth-and-two enough times and he becomes a Riverboat coach. Win on the road and he's a Road Warrior. Ground & Pound, Air Attack, Pressure, Ball Hawk, Discipline, Special Teams, Adjustments — each one grows from one star toward a diamond as he proves it, and each one changes how his teams actually play. When he retires, the ceremony lets him choose which of those traits to pass down, and they're banked into the tree for good. The next coach in the family opens his career already carrying part of that inheritance CALL THE GAME YOURSELF This is not a sim you have to watch from the press box. Build a game plan of fronts, coverage shells, pressure packages and formation checks, then take the headset on game day and call it snap by snap — or hand it to your coordinators and let your plan run. Every play resolves on the field in a broadcast-style viewer with real routes, real run fits and real pass rush. Watch highlights or the whole game again in the box score. RUN THE PROGRAM Recruit for your scheme. Own the depth chart, every room, every week. Develop players through traits and coaching. Work the portal. Hire the staff, and lose them when they're good enough to leave. After every game, a report tells you why you won or why you lost, in football terms, so the next week is yours to fix. BUILD YOUR OWN FOOTBALL Build your own plays, formations, playbooks, teams and whole leagues. Single-player. No microtransactions. No online a…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
67Camera Comfort
68Custom Volume Controls
78Adjustable Difficulty
76Mouse Only Option
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
77Touch Only Option
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 17, 2026 to Oct 17, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Brick and Banner: College Football Dynasty's USD price history spans from Oct 17, 2026 to Oct 17, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Brick and Banner: College Football Dynasty's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Oct 17, 2026 through Oct 17, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Brick and Banner: College Football Dynasty at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-17$14.99$14.99No discountSteam Store

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Sid Meier’s Civilization® VI29,92317 October 2026 - 06:31:09 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld26,19917 October 2026 - 01:38:16 UTC95,851239,107Ludeon Studios
Mount & Blade II: Bannerlord23,32017 October 2026 - 06:08:09 UTC248,034298,531TaleWorlds Entertainment
7 Days to Die20,31717 October 2026 - 03:44:24 UTC124,449401,451The Fun Pimps
Arena Breakout: Infinite19,91517 October 2026 - 06:30:42 UTC65,94478,112Morefun Studios
Yu-Gi-Oh! Master Duel17,52717 October 2026 - 05:47:25 UTC262,33398,126KONAMI

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS172,58017 October 2026 - 06:19:04 UTC399,748Not availableBULKHEAD
Valheim79,27717 October 2026 - 04:18:39 UTC498,478533,888Iron Gate AB
Slay the Spire 268,30417 October 2026 - 05:25:04 UTC574,638199,438Mega Crit
VRChat55,34217 October 2026 - 05:37:47 UTC74,217269,789VRChat Inc.
Project Zomboid44,28117 October 2026 - 06:37:46 UTC122,811486,203The Indie Stone
Palworld43,86217 October 2026 - 05:23:26 UTC2,101,535451,088Pocketpair
Enshrouded42,14817 October 2026 - 05:25:33 UTC160,361100,084Keen Games GmbH
ARK: Survival Ascended19,95517 October 2026 - 02:03:41 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
RuneScape: Dragonwilds16,72216 October 2026 - 22:15:58 UTC39,10324,686Jagex Ltd
The Isle15,10017 October 2026 - 06:28:55 UTC27,916121,501Afterthought LLC
R.E.P.O.14,80917 October 2026 - 05:23:09 UTC266,908427,626semiwork
BeamNG.drive14,74017 October 2026 - 03:31:43 UTC44,232392,944BeamNG

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