Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 5219520 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $1.39 (30% off from $1.99) |
| Free to play | No |
| Discount | 30% |
| Original price USD | $1.99 |
| Current price USD | $1.39 |
| Release date | Oct 1, 2026 |
| Developer | Antique Box Studio |
| Publisher | Antique Box Studio |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/5219520/ |
Short description
A pixel-physics sandbox. Fifty materials, and every one of them is physics: sand finds its angle, water freezes, lava crusts into stone, gunpowder blows. Build your own materials and worlds, and share them in the Workshop.
About this game
SEDIMENT is a pixel-physics sandbox. Fifty materials, and none of them is a picture: sand pours and finds its angle, water floods and freezes, lava crusts into stone, acid eats whatever it touches. EVERYTHING HAS A DENSITY Gold lies below everything else. Wash ore into a basin and the gold settles at the bottom as a layer of its own. Not because a rule says "gold sinks", but because it is heavier than what is around it. EVERYTHING HAS A TEMPERATURE Pour water onto lava and you get stone and a flash of steam. Heat only reaches what it touches: a wall two cells thick is already the limit. That is why a furnace here has to be a chamber with fuel inside it, not a fire beside it. SOME THINGS BURN, SOME EXPLODE Sulphur over cinder makes gunpowder. Gunpowder does not simply burn faster: it turns into a hot expanding gas that lights whatever it reaches. A spirit fuse in a trench carries the flame to the far end. EVERY GRAIN IS SIMULATED These are not particles on top of a picture. The whole world is cells, and every rule is an exchange between neighbours. Mass is never created or lost by accident. MAKE YOUR OWN MATERIALS A material is a JSON entry: density, phase, what it melts into, what it absorbs. The editor is in the game. Publish a pack to the Workshop and it shows up in someone else's palette. SHARE YOUR WORLDS Save a level, publish it, subscribe to someone else's. A level declares which packs it needs, so a shared world never opens as grey stone where the materials should be. WHAT ELSE IS IN THERE - nine lessons that teach by doing, not by reading - twenty tasks with real goals - Picture: turn any image on your disk into materials - full gamepad support - twelve languages
Supported languages
English, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Ukrainian
