SPSTEAMPULSELIVE ANALYTICS
Quick Draw

Quick Draw Steam metadata

Playing With Matches | Jan 10, 2017 | game

Released

0players observed · 22 September 2026 - 21:44:37 UTC

ActionVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)3,102
  • Revenue (VGI)$16,860
  • Review score62% positive

Quick Draw metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)3,102
  • Revenue (VGI)$16,860
  • Review score62% positive
  • Total reviews37
  • Release dateJan 10, 2017
  • DeveloperPlaying With Matches
  • PublisherPlaying With Matches

Genres: Action

Company pages: Developer: Playing With MatchesPublisher: Playing With Matches

Top Steam chartsTop 100 gamesGame directorySteam Store page

Quick Draw Steam metadata

Quick Draw metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/522250/metadata
Steam Storehttps://store.steampowered.com/app/522250/
Steam Communityhttps://steamcommunity.com/app/522250
PCGamingWiki search
IGDB searchSearch IGDB for Quick Draw

Reviews, pricing, and metadata

Review summary

Mixed

62% positive, 23 positive, 14 negative

Price and discount

$0.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Steam Achievements, Tracked Controller Support

Achievements

6

Platform releases
  • Steam 10 January 2017

Latest Steam announcements

  • Quality of Life Improvements - 31 January 2017

    Hello! I've got a few quality of life improvements that should make playing the game a little easier. Patch Notes All buttons on the main menu can now be interacted with by shooting them. Holsters now have a model to represent them instead of a sphere. Increased the overall holster "drop/grab zone". Grabbing and dropping should be much easier. Fixed score submission issue on leaderboard. Fixed Bomb Defusal leaderboard sorting issue. Fixed quit button on lobby controller menu. Thanks! -Danny

  • Quality of Life Improvements - 31 January 2017

    Hello! I've got a few quality of life improvements that should make playing the game a little easier. Patch Notes All buttons on the main menu can now be interacted with by shooting them. Holsters now have a model to represent them instead of a sphere. Increased the overall holster "drop/grab zone". Grabbing and dropping should be much easier. Fixed score submission issue on leaderboard. Fixed Bomb Defusal leaderboard sorting issue. Fixed quit button on lobby controller menu. Thanks! -Danny

  • New Game Mode & Interface - 12 January 2017

    Hello! The release of this week's multiplayer update has made me realize that the game's menu needed some serious work. So I spent the last day redesigning the main menu to something much cleaner and easier to expand upon. After spending some time hosting a few public games it became clear to me that the host should have something to do while waiting for another player. I added a variety of respawning targets so hosts can practice their shots while waiting for opponents. I have also broken this "Target Practice" out into a separate mode selectable from the menu. I am also releasing a brand new game mode I have been tinkering with called "Bomb Defusal". It is a mode built to challenge your precision and speed. Each round spawns a pile of bombs with a detonator in the middle. You must shoot the detonator without hitting the bombs to stop everything from exploding. Patch Notes Brand new bi…

  • New Game Mode & Interface - 12 January 2017

    Hello! The release of this week's multiplayer update has made me realize that the game's menu needed some serious work. So I spent the last day redesigning the main menu to something much cleaner and easier to expand upon. After spending some time hosting a few public games it became clear to me that the host should have something to do while waiting for another player. I added a variety of respawning targets so hosts can practice their shots while waiting for opponents. I have also broken this "Target Practice" out into a separate mode selectable from the menu. I am also releasing a brand new game mode I have been tinkering with called "Bomb Defusal". It is a mode built to challenge your precision and speed. Each round spawns a pile of bombs with a detonator in the middle. You must shoot the detonator without hitting the bombs to stop everything from exploding. Patch Notes Brand new bi…

  • The Launch of Multiplayer! - 10 January 2017

    Happy New Year Everyone! I am pleased to announce that the Online Duel portion of Quick Draw is live! Thank you to all of those who helped with the testing process. It has been really exciting seeing everything come together and I hope you all enjoy it. Patch Notes New Online Duel Mode! Host private or public matches. VoIP in multiplayer matches. New ammo count indicator that doesn't look butt. Added Oculus Rift with Touch support. Added in-game menu to easily control game modes. Added new bullet ricochet sound. Multiplayer works like this. You can host a game (either private or public) from the main menu. A public game will add your lobby to the queue of available games that people join via the Find Game button. A private game will provide you with an invite code you can give to friends so that they can directly join your server. If you run into any problems or bugs while playing, plea…

  • The Launch of Multiplayer! - 10 January 2017

    Happy New Year Everyone! I am pleased to announce that the Online Duel portion of Quick Draw is live! Thank you to all of those who helped with the testing process. It has been really exciting seeing everything come together and I hope you all enjoy it. Patch Notes New Online Duel Mode! Host private or public matches. VoIP in multiplayer matches. New ammo count indicator that doesn't look butt. Added Oculus Rift with Touch support. Added in-game menu to easily control game modes. Added new bullet ricochet sound. Multiplayer works like this. You can host a game (either private or public) from the main menu. A public game will add your lobby to the queue of available games that people join via the Find Game button. A private game will provide you with an invite code you can give to friends so that they can directly join your server. If you run into any problems or bugs while playing, plea…

  • Brief Update - 20 December 2016

    Hey everyone! Sorry for the delay in getting back to you. It's been a hectic past month but obviously I missed my self-set deadline. I'm working closely with a few testers to make sure multiplayer works as intended, but simultaneously I've just locked down the artwork for the next singleplayer scenario: 'Saloon Shootout'. In other good news, I received my Oculus Touch dev kit, so the next update should have official support for the Oculus Rift + Touch Controllers! As I'm sure you are all well aware, the multiplayer community on the Vive is pretty fragmented, so I am also experimenting with a separate version of 'multiplayer' that involves challenging player's ghosts. There would be a target set up that a player must shoot while being timed. Then other players would be able to challenge your ghost. It is still experimental, but should it turn out to be fun I will include it in a future u…

  • Brief Update - 20 December 2016

    Hey everyone! Sorry for the delay in getting back to you. It's been a hectic past month but obviously I missed my self-set deadline. I'm working closely with a few testers to make sure multiplayer works as intended, but simultaneously I've just locked down the artwork for the next singleplayer scenario: 'Saloon Shootout'. In other good news, I received my Oculus Touch dev kit, so the next update should have official support for the Oculus Rift + Touch Controllers! As I'm sure you are all well aware, the multiplayer community on the Vive is pretty fragmented, so I am also experimenting with a separate version of 'multiplayer' that involves challenging player's ghosts. There would be a target set up that a player must shoot while being timed. Then other players would be able to challenge your ghost. It is still experimental, but should it turn out to be fun I will include it in a future u…

  • Multiplayer Mode Coming Soon! - 26 October 2016

    Hello everyone! Just dropping in to keep everyone in the loop: My goal is to push the new multiplayer duel mode public in early November (aiming for the 13th). This will be followed shortly by the final singleplayer mode, Saloon Shootout. After that I will be focusing on bug fixes and minor improvements which will carry the game out of Early Access. I hope everyone is enjoying the game and I can't wait to challenge you all to online duels soon! -Danny

  • Multiplayer Mode Coming Soon! - 26 October 2016

    Hello everyone! Just dropping in to keep everyone in the loop: My goal is to push the new multiplayer duel mode public in early November (aiming for the 13th). This will be followed shortly by the final singleplayer mode, Saloon Shootout. After that I will be focusing on bug fixes and minor improvements which will carry the game out of Early Access. I hope everyone is enjoying the game and I can't wait to challenge you all to online duels soon! -Danny

  • Early Access Build 4 - 1 October 2016

    Hey everyone! This build brings a new animated revolver as well as a new aspect to the gameplay: reload time. As entertaining as rapid-fire blasting target while instantly reloading can be, the real skill in quick drawing comes from your accuracy. Obviously this will skew some of the current leaderboard scores so a compromise was decided. I ran through a few time trials with the new reloading mechanic in and managed to score about 20 seconds. Thus, any scores better than 20 seconds on the leaderboard I have removed. Those of you who were on top now have the opportunity to show your skills once more and prove to everyone you earned your spot. Patch Notes New animated revolver! Reloading now takes up time. Aim wisely. Cleared leaderboard of scores better than 20 due to reloading mechanic. Increase height of in-game updates view. Revolver will no longer fire when using the pointer. Added n…

  • Early Access Build 4 - 1 October 2016

    Hey everyone! This build brings a new animated revolver as well as a new aspect to the gameplay: reload time. As entertaining as rapid-fire blasting target while instantly reloading can be, the real skill in quick drawing comes from your accuracy. Obviously this will skew some of the current leaderboard scores so a compromise was decided. I ran through a few time trials with the new reloading mechanic in and managed to score about 20 seconds. Thus, any scores better than 20 seconds on the leaderboard I have removed. Those of you who were on top now have the opportunity to show your skills once more and prove to everyone you earned your spot. Patch Notes New animated revolver! Reloading now takes up time. Aim wisely. Cleared leaderboard of scores better than 20 due to reloading mechanic. Increase height of in-game updates view. Revolver will no longer fire when using the pointer. Added n…

  • Early Access Build 3 - 21 September 2016

    New build tonight to incorporate some of the latest feedback that I found important. Definitely should make the game easier to get into and understand. Patch Notes New Tutorial sequence on first run. Also available from menu. New announcer voice that isn't my own (phew..thank goodness) You can now pick up your pistol with the trigger or grip. Menu Crates can now be interacted with the pointer. The pointer no longer clips through menus. Updated holster logic so the guns don't rotate with the camera. The result is an easier/faster draw-ability. Thank you! -Danny

  • Early Access Build 3 - 21 September 2016

    New build tonight to incorporate some of the latest feedback that I found important. Definitely should make the game easier to get into and understand. Patch Notes New Tutorial sequence on first run. Also available from menu. New announcer voice that isn't my own (phew..thank goodness) You can now pick up your pistol with the trigger or grip. Menu Crates can now be interacted with the pointer. The pointer no longer clips through menus. Updated holster logic so the guns don't rotate with the camera. The result is an easier/faster draw-ability. Thank you! -Danny

  • Early Access Build 2 - 20 September 2016

    Wow! I want to take a moment to thank everyone for their feedback on the game. I am shocked at how supportive the Vive community is. Over the past twelve hours I have had numerous requests to assist in testing for the multiplayer mode and quite a bit of positive feedback and suggestions on how to make things better. I have incorporated some of that feedback into this little hotfix tonight to clear things up for players. Patch Notes: Added latest updates to main menu. Added tutorial information to main menu. Added ambient audio to scenarios. Updated leaderboard to only show a player's best score. Thank you all for the support! Now I am off to hunker and work on multiplayer... -Danny

  • Early Access Build 2 - 20 September 2016

    Wow! I want to take a moment to thank everyone for their feedback on the game. I am shocked at how supportive the Vive community is. Over the past twelve hours I have had numerous requests to assist in testing for the multiplayer mode and quite a bit of positive feedback and suggestions on how to make things better. I have incorporated some of that feedback into this little hotfix tonight to clear things up for players. Patch Notes: Added latest updates to main menu. Added tutorial information to main menu. Added ambient audio to scenarios. Updated leaderboard to only show a player's best score. Thank you all for the support! Now I am off to hunker and work on multiplayer... -Danny

  • Quick Draw Launches at 10 AM PST! - 19 September 2016

    Hey everyone! I am really excited to announce that Quick Draw will be releasing at 10 AM PST later today (9/19/2016). This game has been a one-man operation that has taken the last couple of months to flesh out. I hope you all enjoy playing it as much as I have enjoyed making it. The game is launching with three modes: Defend the Town (1v1 dueling against AI), Free Draw Time Trials (timed target trials where you can look at the target), and Blind Time Trials (timed target trials where you must start without looking). I have spent the last few weeks tweaking these modes and I think it is time for them to be played out there in the wild. Looking for more? Fear not! I intend on launching a multiplayer duel mode in the next couple of weeks so that you can challenge your friends to duels (if you have any interest in helping me test multiplayer builds, email me at [email protected]). Followi…

  • Quick Draw Launches at 10 AM PST! - 19 September 2016

    Hey everyone! I am really excited to announce that Quick Draw will be releasing at 10 AM PST later today (9/19/2016). This game has been a one-man operation that has taken the last couple of months to flesh out. I hope you all enjoy playing it as much as I have enjoyed making it. The game is launching with three modes: Defend the Town (1v1 dueling against AI), Free Draw Time Trials (timed target trials where you can look at the target), and Blind Time Trials (timed target trials where you must start without looking). I have spent the last few weeks tweaking these modes and I think it is time for them to be played out there in the wild. Looking for more? Fear not! I intend on launching a multiplayer duel mode in the next couple of weeks so that you can challenge your friends to duels (if you have any interest in helping me test multiplayer builds, email me at [email protected]). Followi…

Patch notes and updates

S.noRelease datePatch nameGID number
131 January 2017Quality of Life Improvements4249665521686724528
212 January 2017New Game Mode & Interface4249665521686724622
310 January 2017The Launch of Multiplayer!4249665521686724727
41 October 2016Early Access Build 44249665521686725035
521 September 2016Early Access Build 34249665521686725136
620 September 2016Early Access Build 24249665521686725258

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID522250
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$0.99
Free to playNo
Discount0%
Original price USD$0.99
Current price USD$0.99
Release dateJan 10, 2017
DeveloperPlaying With Matches
PublisherPlaying With Matches
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent62%
Positive reviews23
Negative reviews14
Total reviews37
Steam recommendationsNot available
Achievements6
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/522250/

Short description

Prove you have the fastest hands in the West with this high-speed virtual reality game. Practice your skills, challenge your friends, and prove your worth as the Sheriff of town by defending it from ruffians.

About this game

Prove you have the fastest hands in the West with this high-speed virtual reality game. Practice your skills, challenge your friends, and prove your worth as the Sheriff of town by defending it from ruffians. This is a virtual reality experience that challenges a player's reaction time. You must control the urge to draw until you hear the signal. The round is over when only one is left standing. Four intense game modes: Defend the Town Mode, Time Trials, Blind Time Trials, and Online Duels. Take on your opponents in high-speed, face to face shootouts! The bullets are real physics objects. You can hit your target with a ricochet and even shoot a bullet out of the sky! Compare your reaction times via leaderboards and prove you are the best of the best. Challenge other players in real-time online duels! Designed and built for VR: Play on both the HTC Vive AND the Oculus Rift with Touch!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
22Steam Achievements
52Tracked Controller Support
54VR Only
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.99
  • Highest observed: $0.99

Quick Draw's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.99, the highest is $0.99, and the first visible tracked price is $0.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Quick Draw's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.99. The latest run records $0.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.99
  • Current list price: $0.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Quick Draw at $0.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.99$0.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.99$0.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.99$0.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2440,86822 September 2026 - 23:40:10 UTC1,818,368
2Mechabellum3,55722 September 2026 - 14:12:56 UTC5,341
3Magicraft38522 September 2026 - 20:11:23 UTC9,991
4Once Human18,86522 September 2026 - 23:19:23 UTC231,343
5Astral Party 2,33422 September 2026 - 17:34:49 UTC18,951
6Philna Fantasy222 September 2026 - 23:37:36 UTC808
7Steam 上的 名将杀5522 September 2026 - 23:37:43 UTC869
8Xuan-Yuan Sword: The Cloud of Han222 September 2026 - 19:49:16 UTC73
9Yi Xian: The Cultivation Card Game13222 September 2026 - 21:46:07 UTC2,672
10The World of Kungfu: Dragon and Eagle1122 September 2026 - 23:40:43 UTC2,241

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2440,86822 September 2026 - 23:43:49 UTC1,818,3689,826,471Valve
Dota 2319,71022 September 2026 - 23:43:50 UTC1,291,3282,758,031Valve
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
PUBG: BATTLEGROUNDS90,80022 September 2026 - 23:43:50 UTC3,236,0272,744,193PUBG Corporation
Marvel Rivals81,44922 September 2026 - 23:40:32 UTC642,333409,518NetEase Games
The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
Tom Clancy's Rainbow Six Siege69,21722 September 2026 - 21:32:24 UTC200,4761,547,383Ubisoft Montreal
Rust69,12222 September 2026 - 22:33:07 UTC259,6461,359,516Facepunch Studios

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.