SPSTEAMPULSELIVE ANALYTICS
Nock: Hidden Arrow

Nock: Hidden Arrow Steam metadata

CodeBison Games | Apr 17, 2019 | game

Released

0players observed · 23 September 2026 - 02:09:45 UTC

ActionAdventureIndieRPGVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,328
  • Revenue (VGI)$9,590
  • Review score73% positive

Nock: Hidden Arrow metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,328
  • Revenue (VGI)$9,590
  • Review score73% positive
  • Total reviews33
  • Release dateApr 17, 2019
  • DeveloperCodeBison Games
  • PublisherCodeBison Games

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: CodeBison GamesPublisher: CodeBison Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Nock: Hidden Arrow Steam metadata

Nock: Hidden Arrow metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/525210/metadata
Steam Storehttps://store.steampowered.com/app/525210/
Steam Communityhttps://steamcommunity.com/app/525210
PCGamingWiki search
IGDB searchSearch IGDB for Nock: Hidden Arrow

Reviews, pricing, and metadata

Review summary

Mostly Positive

73% positive, 24 positive, 9 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, Family Sharing

Achievements

Not available

Platform releases
  • Steam 18 April 2019

Latest Steam announcements

  • Where does this road lead? - 19 April 2019

    I've been trying to figure out what to do with Nock for quite a while now. I got my Vive shortly after release, and almost immediately I was hooked. Before I knew it, I was building this game. I had a lot of fun putting Nock together, and I'm really happy with a lot of the things I was able to bring to life in it. In particular, I really like the archery mechanics and lighting, which I think still hold up pretty well to this day. Things were really different in the VR world at the end of 2016. As an industry, we were still figuring out what worked and what could really be done. Fast forward to 2019, and the landscape has changed a lot. There's a lot more content, and we've nailed down a lot of the basics. What was standout fare in the Vive launch era is pretty unremarkable today. And I think that's great. As a VR developer and gamer, I'm super excited for where we're headed. I can't wai…

  • Update 11 - Locomotion - 2 July 2017

    Update 11 is live. Yes, that's right, the long-awaited locomotion update is here! I've added three locomotion variants, and a comfort feature called FoV Reduction. Here are the details: New Locomotion Methods Touchpad: This is touchpad locomotion similar to what you'd see in other games like Onward. Touch the touchpad to walk in any direction. Move your thumb, or turn the controller, to change direction. The farther from the center you touch, the faster you move. Touch to walk, push down to run. Armswinger: Another popular locomotion method, for this you push down on the touchpad and move your controllers up and down. You'll move in whichever direction you're pointing. The faster you move the controllers, the faster you move. This allows a lot of control, and feels very natural with a bit of practice. Moving your head up and down adds to your movement too (though it's not necessary). He…

  • Update 11 - Locomotion - 2 July 2017

    Update 11 is live. Yes, that's right, the long-awaited locomotion update is here! I've added three locomotion variants, and a comfort feature called FoV Reduction. Here are the details: New Locomotion Methods Touchpad: This is touchpad locomotion similar to what you'd see in other games like Onward. Touch the touchpad to walk in any direction. Move your thumb, or turn the controller, to change direction. The farther from the center you touch, the faster you move. Touch to walk, push down to run. Armswinger: Another popular locomotion method, for this you push down on the touchpad and move your controllers up and down. You'll move in whichever direction you're pointing. The faster you move the controllers, the faster you move. This allows a lot of control, and feels very natural with a bit of practice. Moving your head up and down adds to your movement too (though it's not necessary). He…

  • Update 10 - 2 April 2017

    Update 10 is live. This update is mostly bugfixes. Several bugs (may introduced in update 9 - oops!) have been fixed. I now know to test things extra thoroughly after API updates. ːsteamfacepalmː Details Upgraded to SteamVR 1.2.1 Decoys should no longer spawn for a single frame and disappear Decoys and arrows won't fade out while still being held Goblin sling stones hit the player again (they'll be much harder now - sorry!) Teleporting in combat isn't free anymore Menus are working properly again Dropped DirectX 9 support (everything is DX11 now) Enabled error reports for enhanced troubleshooting Thanks to those who reported issues so I could fix them. Hope you enjoy!

  • Update 10 - 2 April 2017

    Update 10 is live. This update is mostly bugfixes. Several bugs (may introduced in update 9 - oops!) have been fixed. I now know to test things extra thoroughly after API updates. ːsteamfacepalmː Details Upgraded to SteamVR 1.2.1 Decoys should no longer spawn for a single frame and disappear Decoys and arrows won't fade out while still being held Goblin sling stones hit the player again (they'll be much harder now - sorry!) Teleporting in combat isn't free anymore Menus are working properly again Dropped DirectX 9 support (everything is DX11 now) Enabled error reports for enhanced troubleshooting Thanks to those who reported issues so I could fix them. Hope you enjoy!

  • Update 9 - 9 March 2017

    Update 9 is live! Now with less decimal places! Devlog: https://youtu.be/7ifFAC8PaDM Details: This update brings a new activity - the practice range! The practice range is accessible from the main level, and becomes available once you're finished the tutorial. Brush up on your archery skills while you try for a new high score, or just practice bouncing arrows off the floor into a goblin's face. Whatever you decide to do, the practice range will give you a chance to see the creatures of Nock: Hidden Arrow in a new light. As always, I'd love to hear what you think. Try it out and let me know what I can do to make it better!

  • Update 9 - 9 March 2017

    Update 9 is live! Now with less decimal places! Devlog: https://youtu.be/7ifFAC8PaDM Details: This update brings a new activity - the practice range! The practice range is accessible from the main level, and becomes available once you're finished the tutorial. Brush up on your archery skills while you try for a new high score, or just practice bouncing arrows off the floor into a goblin's face. Whatever you decide to do, the practice range will give you a chance to see the creatures of Nock: Hidden Arrow in a new light. As always, I'd love to hear what you think. Try it out and let me know what I can do to make it better!

  • Update 0.1.1.1 - 19 January 2017

    Update 0.1.1.1 is live! Devlog: https://youtu.be/PHlm4IMYCq0 Details: Movement changes. Unlimited teleporting when exploring. Movement limited in combat, especially if you enter melee range. This should make exploration feel more free, and combat feel a bit more tense and interesting. Arrow tracers. Optional trajectory prediction lets you see where your arrows will go. Options are off/on/on demand. Enable in the menu if you want it. New enemy type (Finally!) Ranged goblins give a sort of archers duel experience and give you more to think about if you're in combat with a mix of melee and ranged enemies at the same time. As always, please let me know what you think. I want to make Nock the best game I can, and your feedback helps a lot. Cheers!

  • Update 0.1.1.1 - 19 January 2017

    Update 0.1.1.1 is live! Devlog: https://youtu.be/PHlm4IMYCq0 Details: Movement changes. Unlimited teleporting when exploring. Movement limited in combat, especially if you enter melee range. This should make exploration feel more free, and combat feel a bit more tense and interesting. Arrow tracers. Optional trajectory prediction lets you see where your arrows will go. Options are off/on/on demand. Enable in the menu if you want it. New enemy type (Finally!) Ranged goblins give a sort of archers duel experience and give you more to think about if you're in combat with a mix of melee and ranged enemies at the same time. As always, please let me know what you think. I want to make Nock the best game I can, and your feedback helps a lot. Cheers!

  • Update 0.1.1.0 - 11 January 2017

    Update 0.1.1.0 is live! Check out the update video here: https://www.youtube.com/watch?v=ENWho3cjUJA Details: AI has been completely rewritten. Moved from behaviour trees to Utility AI. The most noticeable difference so far is enemies are a lot smarter about how they approach. As a result, they're a lot harder to hit when they're aware of you. Smaller enemies tend to be more maneuverable and harder to hit as a result. You have to work for your headshots now. Overall this change makes stealth a more attractive option in many cases. The new AI is still a bit rough. Please report any oddities you encounter in your adventures. Enemy numbers have been reduced in Outskirts and Foothold to compensate for their increased difficulty. Ingress has been removed from the campaign, as I think the sudden shift from adventure to unforgiving dont-be-seen pure stealth gameplay was a bit harsh. For those…

  • Update 0.1.1.0 - 11 January 2017

    Update 0.1.1.0 is live! Check out the update video here: https://www.youtube.com/watch?v=ENWho3cjUJA Details: AI has been completely rewritten. Moved from behaviour trees to Utility AI. The most noticeable difference so far is enemies are a lot smarter about how they approach. As a result, they're a lot harder to hit when they're aware of you. Smaller enemies tend to be more maneuverable and harder to hit as a result. You have to work for your headshots now. Overall this change makes stealth a more attractive option in many cases. The new AI is still a bit rough. Please report any oddities you encounter in your adventures. Enemy numbers have been reduced in Outskirts and Foothold to compensate for their increased difficulty. Ingress has been removed from the campaign, as I think the sudden shift from adventure to unforgiving dont-be-seen pure stealth gameplay was a bit harsh. For those…

  • Update 0.1.0.4 - 24 December 2016

    Update 0.1.0.4 is live! Here's the update video: https://youtu.be/FL1L9IzkfFI I've mostly been working on background AI stuff this week. While that doesn't bring any visible changes, I do have a few things for you. Details: Combat music. When you enter combat now, action music spools up. Play in your own game trailer! Volume controls for this will be coming in a future update. Improved grab zones for bows, arrows, and decoys. This should feel much more natural now. If you have any troubles grabbing these objects, please let me know! Improved haptic feedback for bow and arrow. The feedback you get will vary in strength with how fast you pull, and how far you've drawn the string back. I welcome feedback on how this feels. Haptic feedback for levers (and, later, other objects). You'll now feel it when you pull levers. As with the improved bow feel, this will vary with how fast you pull. Th…

  • Update 0.1.0.4 - 24 December 2016

    Update 0.1.0.4 is live! Here's the update video: https://youtu.be/FL1L9IzkfFI I've mostly been working on background AI stuff this week. While that doesn't bring any visible changes, I do have a few things for you. Details: Combat music. When you enter combat now, action music spools up. Play in your own game trailer! Volume controls for this will be coming in a future update. Improved grab zones for bows, arrows, and decoys. This should feel much more natural now. If you have any troubles grabbing these objects, please let me know! Improved haptic feedback for bow and arrow. The feedback you get will vary in strength with how fast you pull, and how far you've drawn the string back. I welcome feedback on how this feels. Haptic feedback for levers (and, later, other objects). You'll now feel it when you pull levers. As with the improved bow feel, this will vary with how fast you pull. Th…

  • Update 0.1.0.3 - 17 December 2016

    Update 0.1.0.3 is here! Here's the devlog: https://youtu.be/42y3bGG8UlM Details: New play mode Free Play - allows you to play whichever missions you want without completing the story. Choose your favourite mission types. Completely replaced hit detection system. Meshes are used for collision instead of hitboxes. Much more accurate, and allows better handling for things like hitting flesh vs armor. Ricochets! Send me your craziest trick shots. New monster: The minotaur. Much tougher than orcs and goblins. Look for them in Foothold and Not Another Wave Shooter. That's what we've got for this week. Next week I'm going to start an AI overhaul, which will be the first step toward more interesting monster behaviour than "run toward hunter and swing."

  • Update 0.1.0.3 - 17 December 2016

    Update 0.1.0.3 is here! Here's the devlog: https://youtu.be/42y3bGG8UlM Details: New play mode Free Play - allows you to play whichever missions you want without completing the story. Choose your favourite mission types. Completely replaced hit detection system. Meshes are used for collision instead of hitboxes. Much more accurate, and allows better handling for things like hitting flesh vs armor. Ricochets! Send me your craziest trick shots. New monster: The minotaur. Much tougher than orcs and goblins. Look for them in Foothold and Not Another Wave Shooter. That's what we've got for this week. Next week I'm going to start an AI overhaul, which will be the first step toward more interesting monster behaviour than "run toward hunter and swing."

  • Update 0.1.0.2 - 9 December 2016

    Update 0.1.0.2 is here! Details: Changed default graphics settings for improved performance. All the same options are there, but the defaults are more sane. In particular, Ambient Occlusion is very costly in VR, so it's disabled by default for all profiles except Extreme. Campaign discoverability improvement. Once you've completed the tutorial, you'll always spawn into the level select screen facing the campaign teleporters. I'm going to completely rework the level select process (the current setup kind of sucks), but this change should help for now. Added FXAA Antialiasing (and options to disable/change quality) Added Mixed Reality support (Forward Rendering). You can enable this in the menu. Note that there are performance considerations, as forward rendering is not as efficient for large numbers of lights. Only use this if you need it. I also recommend disabling bloom when running in…

  • Update 0.1.0.2 - 9 December 2016

    Update 0.1.0.2 is here! Details: Changed default graphics settings for improved performance. All the same options are there, but the defaults are more sane. In particular, Ambient Occlusion is very costly in VR, so it's disabled by default for all profiles except Extreme. Campaign discoverability improvement. Once you've completed the tutorial, you'll always spawn into the level select screen facing the campaign teleporters. I'm going to completely rework the level select process (the current setup kind of sucks), but this change should help for now. Added FXAA Antialiasing (and options to disable/change quality) Added Mixed Reality support (Forward Rendering). You can enable this in the menu. Note that there are performance considerations, as forward rendering is not as efficient for large numbers of lights. Only use this if you need it. I also recommend disabling bloom when running in…

  • Trello Board - 6 December 2016

    This is a duplicate of a pinned post in the discussion forums The Trello board for Nock: Hidden Arrow is up. In addition to being a place you can make suggestions and whatnot, this will soon be a place you can go to see what's coming up. Please go there to vote on what you want to see next. Leave a comment if what you want isn't already listed (public comments are enabled - please use your power wisely). https://trello.com/b/TQhDbo3b/nock-hidden-arrow

  • Trello Board - 6 December 2016

    This is a duplicate of a pinned post in the discussion forums The Trello board for Nock: Hidden Arrow is up. In addition to being a place you can make suggestions and whatnot, this will soon be a place you can go to see what's coming up. Please go there to vote on what you want to see next. Leave a comment if what you want isn't already listed (public comments are enabled - please use your power wisely). https://trello.com/b/TQhDbo3b/nock-hidden-arrow

  • Update 0.1.0.1 is live - 3 December 2016

    Our first update, 0.1.0.1, is now live for all users. This is a minor patch, including a few tweaks and fixes. Update 0.1.0.1 details Fix issue with dropped weapons thrashing in walls Make levers more responsive (better tracking to hands - they felt like they were moving through molasses before) Adjust Decoy pouch colliders to accommodate more body types. Ideally you'll have an easy time grabbing decoys no matter how short/tall/skinny/huge you are. Let me know how this works! Stay tuned for more content and fixes next week!

Patch notes and updates

S.noRelease datePatch nameGID number
12 July 2017Update 11 - Locomotion4249665521686739612
22 April 2017Update 104249665521686739724
39 March 2017Update 94249665521686739838
419 January 2017Update 0.1.1.14249665521686739948
511 January 2017Update 0.1.1.04249665521686740071
624 December 2016Update 0.1.0.44249665521686740197
717 December 2016Update 0.1.0.34249665521686740307
89 December 2016Update 0.1.0.24249665521686740420
93 December 2016Update 0.1.0.1 is live4249665521686740632
102 December 2016Beta Patches4249665521686740758

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID525210
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateApr 17, 2019
DeveloperCodeBison Games
PublisherCodeBison Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent73%
Positive reviews24
Negative reviews9
Total reviews33
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/525210/

Short description

Nock: Hidden Arrow is a stealth archery dungeon crawl full of sneaking, shooting, throwing, and the occasional surprise bout of frantic combat. No potions, xp, hit point management, or penny pinching for gear upgrades. The focus is on action, feel, and theme.

About this game

Nock: Hidden Arrow is a stealth archery dungeon crawl that eschews the resource-management elements you'd normally see in a dungeon crawl in favor of focusing on an immersive dungeon delving experience. The entire focus is on action and theme. The ideas is to have minimal (ultimately no) UI, with all necessary information received through visual and audio cues, and physical feedback. Core gameplay consists of: Sneaking around to avoid detection. Luring monsters into more advantageous positions (eg alone) so you can happily murder them or slip past them unseen. Shooting stuff in the face. Or the back of the neck. I don't judge. More shooting stuff in the face. Throwing stuff. Solving classic dungeon puzzles. Note: Nock is a smallish VR game by today's standards, with a campaign that takes about an hour to complete, and an archery range to hone your skills on.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
54VR Only
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Nock: Hidden Arrow's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Nock: Hidden Arrow's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Nock: Hidden Arrow at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$9.99$9.99No discountSteam Store

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Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Grand Theft Auto V Enhanced64,24122 September 2026 - 13:05:15 UTC161,805217,159Rockstar North
Grand Theft Auto V Legacy56,96322 September 2026 - 13:05:08 UTC360,7612,058,145Rockstar North
Rust54,01423 September 2026 - 01:12:57 UTC259,6461,359,516Facepunch Studios
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Palworld52,32123 September 2026 - 02:05:31 UTC2,101,535451,088Pocketpair
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Baldur's Gate 345,89323 September 2026 - 02:08:19 UTC875,343836,282Larian Studios
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat133,20323 September 2026 - 01:34:35 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Rust54,01423 September 2026 - 01:12:57 UTC259,6461,359,516Facepunch Studios
Wallpaper Engine52,41123 September 2026 - 02:02:58 UTC150,2711,008,495Wallpaper Engine Team
Palworld52,32123 September 2026 - 02:05:31 UTC2,101,535451,088Pocketpair
Project Zomboid46,10223 September 2026 - 01:38:37 UTC122,811467,999The Indie Stone
Stardew Valley38,83823 September 2026 - 01:35:48 UTC236,6141,016,067ConcernedApe
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

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