Life of Lon: Chapter 1 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score76% positive
- Total reviews50
- Release dateJun 1, 2017
- DeveloperBlock Interval
- PublisherBlock Interval
Genres: Adventure
Company pages: Developer: Block IntervalPublisher: Block Interval
Life of Lon: Chapter 1 Steam news
Life of Lon: Chapter 1 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Chapter 1 drops June 1st! - 31 May 2017
Hi it's Dan- creative director and co-creator of Life of Lon. Hard to believe that we're finally showing you what we've been working on since August of 2014! For nearly 3 years, we've been trying to create a special kind of science fantasy journey, and we've had to evolve our technology to meet the changing VR landscape. The vast majority of this project has been spent in R&D- learning about what will or won't work in VR. Our biggest challenge was creating comfortable seated locomotion. We iterated through numerous approaches and tested on hundreds of people to find the right approach that would cause as little motion sickness as possible. We know that number won't be 100%- so please accept our apologies if you don't feel well after trying chapter 1. We've included comfort options in our menu- so try things out for yourself. We're releasing this first chapter as a pilot of sorts- in the…
- Chapter 1 drops June 1st! - 31 May 2017
Hi it's Dan- creative director and co-creator of Life of Lon. Hard to believe that we're finally showing you what we've been working on since August of 2014! For nearly 3 years, we've been trying to create a special kind of science fantasy journey, and we've had to evolve our technology to meet the changing VR landscape. The vast majority of this project has been spent in R&D- learning about what will or won't work in VR. Our biggest challenge was creating comfortable seated locomotion. We iterated through numerous approaches and tested on hundreds of people to find the right approach that would cause as little motion sickness as possible. We know that number won't be 100%- so please accept our apologies if you don't feel well after trying chapter 1. We've included comfort options in our menu- so try things out for yourself. We're releasing this first chapter as a pilot of sorts- in the…
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