- Patch 4 Notes - 22 September 2017
How are you lads and lassies doin? I just got done uploading the latest bonnie wee patch. Here's what it does: Can now click on minimap to move the camera to any point in the map. Towers will no longer try to shoot through other towers. Projectiles of gun armed units will no longer collide with the cover object they are hiding behind (same as non-gun projectiles) to prevent situations where units uselessly just shoot their cover object. Fondue hose can no longer shoot through walls or other towers. This should make it more situational and make the whisky bar more useful as a close range defence by comparison. Changed Donald Bradman's projectile deflection to hit in an arc rather than aiming directly at enemies, and increased his range. Fixed a bug where projectiles that Donald Bradman deflected couldn't damage the unit that originally threw them. Antialiasing now works on loading screen…
- Patch 4 Notes - 22 September 2017
How are you lads and lassies doin? I just got done uploading the latest bonnie wee patch. Here's what it does: Can now click on minimap to move the camera to any point in the map. Towers will no longer try to shoot through other towers. Projectiles of gun armed units will no longer collide with the cover object they are hiding behind (same as non-gun projectiles) to prevent situations where units uselessly just shoot their cover object. Fondue hose can no longer shoot through walls or other towers. This should make it more situational and make the whisky bar more useful as a close range defence by comparison. Changed Donald Bradman's projectile deflection to hit in an arc rather than aiming directly at enemies, and increased his range. Fixed a bug where projectiles that Donald Bradman deflected couldn't damage the unit that originally threw them. Antialiasing now works on loading screen…
- Patch August 21 - 21 August 2017
We have released another patch today, with the following changes: Reduced overall difficulty level slightly. Enemy is now more weak, and for slightly longer after each attack wave. Reduced difficulty level of the following maps: Mt. Vesuvius, Aswan Dam, Great Barrier Reef, Aussie Outback, Mt. Fuji Added a margin around each unit in which clicking will cause the unit to be selected, or attacked, making it easier to click-select or order attacks on distant or small units. Fixed bug where ordering a unit to harvest oats from a field where a previous Scotsman had died would sometimes cause the dead body to move away from the farm a few metres. Fixed syncing of porridge cannon kills stat with the Steam Cloud, so the porridge cannon kills achievement can now be attained without having to get all 100 kills in one sitting. Fixed issue of Ned Kelly not spawning on Aussie Outback level. Fixed lag…
- Patch August 21 - 21 August 2017
We have released another patch today, with the following changes: Reduced overall difficulty level slightly. Enemy is now more weak, and for slightly longer after each attack wave. Reduced difficulty level of the following maps: Mt. Vesuvius, Aswan Dam, Great Barrier Reef, Aussie Outback, Mt. Fuji Added a margin around each unit in which clicking will cause the unit to be selected, or attacked, making it easier to click-select or order attacks on distant or small units. Fixed bug where ordering a unit to harvest oats from a field where a previous Scotsman had died would sometimes cause the dead body to move away from the farm a few metres. Fixed syncing of porridge cannon kills stat with the Steam Cloud, so the porridge cannon kills achievement can now be attained without having to get all 100 kills in one sitting. Fixed issue of Ned Kelly not spawning on Aussie Outback level. Fixed lag…
- Co-Op Multiplayer Released - 21 July 2017
Scottish clans are fiercely independent, priding themselves on their individuality and self sufficiency. For the most part they like to go about their business without the interference of other clans, and in turn, they don't meddle in the affairs of their neighbors. There comes a time however, where clans have to come together to fight a common enemy, and to protect the nation of Scotland. In times of war, Scottish clans invoke an ancient code that joins them together as brothers in arms. This code is known by the ancient Celtic words: “Co-op Multiplayer.” As Alfredo travels the world on his mission of liberation, it becomes clear to him that he will need to invoke this code. That is why as of today, players of Defend the Highlands: World Tour will be able to join forces with their friends in the newly released Co-op Multiplayer game mode. Working together will introduce a whole new ele…
- Co-Op Multiplayer Released - 21 July 2017
Scottish clans are fiercely independent, priding themselves on their individuality and self sufficiency. For the most part they like to go about their business without the interference of other clans, and in turn, they don't meddle in the affairs of their neighbors. There comes a time however, where clans have to come together to fight a common enemy, and to protect the nation of Scotland. In times of war, Scottish clans invoke an ancient code that joins them together as brothers in arms. This code is known by the ancient Celtic words: “Co-op Multiplayer.” As Alfredo travels the world on his mission of liberation, it becomes clear to him that he will need to invoke this code. That is why as of today, players of Defend the Highlands: World Tour will be able to join forces with their friends in the newly released Co-op Multiplayer game mode. Working together will introduce a whole new ele…
- Multiplayer Update - 26 June 2017
Greetings fellow Scotsmen and Scotswomen. Here's one for you: What could be more fun than guzzling whisky, throwing porridge and blowing up haggis? It's a tricky one for sure, but the answer of course is guzzling whisky, throwing porridge and blowing up haggis with friends. Until now, it's been a dream for many a Scot, but soon, that dream will become a reality. We've been hard at work on the co-op multiplayer game mode, and can announce that multiplayer will be available on July 22. Co-op multiplayer matches will work in much the same manner as a regular skirmish game, so any true Scotsman should feel right at home. The only difference is that there will be Scotsmen of two different clans taking the field together, represented by two different tartan color schemes. Working together, the two clans will share their porridge stockpile and money, but independently control their troops. U…
- Multiplayer Update - 26 June 2017
Greetings fellow Scotsmen and Scotswomen. Here's one for you: What could be more fun than guzzling whisky, throwing porridge and blowing up haggis? It's a tricky one for sure, but the answer of course is guzzling whisky, throwing porridge and blowing up haggis with friends. Until now, it's been a dream for many a Scot, but soon, that dream will become a reality. We've been hard at work on the co-op multiplayer game mode, and can announce that multiplayer will be available on July 22. Co-op multiplayer matches will work in much the same manner as a regular skirmish game, so any true Scotsman should feel right at home. The only difference is that there will be Scotsmen of two different clans taking the field together, represented by two different tartan color schemes. Working together, the two clans will share their porridge stockpile and money, but independently control their troops. U…
- Patch 1 - 1 June 2017
The first patch for Defend the Highlands: World Tour has just been released, with the following changes: In campaign, you will now earn some money for upgrades, even if you lose the level (amount earned is proportional to how many enemies you killed). Fixed issue where ranged enemies would sometimes get stuck if they ran into a tower. Fixed issue where friendly units behind barricades would attack the barricade if ordered to attack an enemy that was out of range. Fixed enemies occasionally getting stuck in a loop of constantly playing their taunt audio clip. Fixed navmesh issue on French Alps level that caused difficulty in pathfinding around the sides of the Haggis Factory. Reduced frequency of some enemy audio clips. Fixed incorrect counting on melee kills. Donald Bradman's kills are now being counted towards his kill count stat and achievement. Fixed issue where new Scotsmen wouldn't…
- Patch 1 - 1 June 2017
The first patch for Defend the Highlands: World Tour has just been released, with the following changes: In campaign, you will now earn some money for upgrades, even if you lose the level (amount earned is proportional to how many enemies you killed). Fixed issue where ranged enemies would sometimes get stuck if they ran into a tower. Fixed issue where friendly units behind barricades would attack the barricade if ordered to attack an enemy that was out of range. Fixed enemies occasionally getting stuck in a loop of constantly playing their taunt audio clip. Fixed navmesh issue on French Alps level that caused difficulty in pathfinding around the sides of the Haggis Factory. Reduced frequency of some enemy audio clips. Fixed incorrect counting on melee kills. Donald Bradman's kills are now being counted towards his kill count stat and achievement. Fixed issue where new Scotsmen wouldn't…