- Keep Defending Demo Released - 29 June 2018
A 2 level demo for Keep Defending is now available for those who would like to try the game without parting with hard-earned cash! The levels included in the demo include scene 1 in the main game called "Homestead", which acts as an introduction to Keep Defending's gameplay mechanics. Once you've learnt the basics, have a go at scene 4 called "Highguard" where you have Wizards, Crossbows, and Knights to place in your defenses and help you try to repel the enemy over two stages (day and night). You can also select between 4 difficulty levels which increase the number of enemies as you progress from Easy all the way to Insane. More enemies allows for higher scores, so you'll need to ramp up the difficulty to get better scores. And talking of scores, there are Steam Leaderboards setup in the demo for the Homestead and Highguard scenes for you to conquer, although please note these leaderbo…
- Windows Mixed Reality support is here! (v1.11) - 17 January 2018
Keep Defending now includes support for Windows Mixed Reality headsets with the latest v1.11 update! If playing in Roomscale then the game works similarly to using a HTC Vive. However, if playing in Standing mode, then I recommend following these official Microsoft instructions for Enabling controller thumbstick turning in any SteamVR application. Thanks for reading and of course supporting and playing Keep Defending! http://cloud-3.steamusercontent.com/ugc/112984788723665946/798DD51D21BEFE8B87736AFEAB1B8E8196A051C7/
- Windows Mixed Reality support is here! (v1.11) - 17 January 2018
Keep Defending now includes support for Windows Mixed Reality headsets with the latest v1.11 update! If playing in Roomscale then the game works similarly to using a HTC Vive. However, if playing in Standing mode, then I recommend following these official Microsoft instructions for Enabling controller thumbstick turning in any SteamVR application. Thanks for reading and of course supporting and playing Keep Defending! http://cloud-3.steamusercontent.com/ugc/112984788723665946/798DD51D21BEFE8B87736AFEAB1B8E8196A051C7/
- Leaderboard stability changes, hint message changes and a Call to Arms (v1.10) - 30 August 2017
The v1.10 update for Keep Defending contains some refinements to the game that improve the integration of Steam leaderboards on the level selection scene, as well as improvements to the hint/tutorial messages that are displayed in the game. There's also a "Call to Arms" note at the bottom of this announcment (please read): Leaderboard stability fixes There are occasions when loading the level selection scene (usually when the game is first started) that the level leaderboards fail to load correctly or completely. I've made some changes to the logic handling this in the background and this should hopefully be much more reliable (and efficient) than before, and better suited for handling potential edge cases. Revised hint messages Rather than showing hint (help) messages to the player as text locked to the player's viewpoint, I've transferred the majority of them to in-game objects which…
- Leaderboard stability changes, hint message changes and a Call to Arms (v1.10) - 30 August 2017
The v1.10 update for Keep Defending contains some refinements to the game that improve the integration of Steam leaderboards on the level selection scene, as well as improvements to the hint/tutorial messages that are displayed in the game. There's also a "Call to Arms" note at the bottom of this announcment (please read): Leaderboard stability fixes There are occasions when loading the level selection scene (usually when the game is first started) that the level leaderboards fail to load correctly or completely. I've made some changes to the logic handling this in the background and this should hopefully be much more reliable (and efficient) than before, and better suited for handling potential edge cases. Revised hint messages Rather than showing hint (help) messages to the player as text locked to the player's viewpoint, I've transferred the majority of them to in-game objects which…
- Eagle Heights level now easier plus more optimizations (v1.09) - 14 July 2017
This v1.09 update for Keep Defending includes some changes to Eagle Heights to make this level easier for newcomers. There are also some extra optimizations that will make a difference to owners of both lower powered VR configurations (minimum spec) and higher powered configs (recommended spec+). Eagle Heights Changes After watching a number of playthroughs where players are trying to get to grips with Eagle Heights I've made a couple of small changes which I hope improves the level's accessibility for all: 1) The player now starts with 50 gold on this level which means they can immediately afford and purchase a Teleport for placing in one of the portals available around the level. 2) I've implemented an additional hint message which appears for a few seconds (and then disappears automatically) when the player's gold reaches 250. The hint message is a reminder to buy defenses to help ag…
- Eagle Heights level now easier plus more optimizations (v1.09) - 14 July 2017
This v1.09 update for Keep Defending includes some changes to Eagle Heights to make this level easier for newcomers. There are also some extra optimizations that will make a difference to owners of both lower powered VR configurations (minimum spec) and higher powered configs (recommended spec+). Eagle Heights Changes After watching a number of playthroughs where players are trying to get to grips with Eagle Heights I've made a couple of small changes which I hope improves the level's accessibility for all: 1) The player now starts with 50 gold on this level which means they can immediately afford and purchase a Teleport for placing in one of the portals available around the level. 2) I've implemented an additional hint message which appears for a few seconds (and then disappears automatically) when the player's gold reaches 250. The hint message is a reminder to buy defenses to help ag…
- More optimizing and alternate rotate option for Rift (v1.08) - 30 June 2017
The v1.08 update for Keep Defending features optimizations for the game as well as a new control option for rotating on the spot (Rift users only). The exploding sheep now have a limited lifespan following detonation so the level is no longer overrun by them (which unfortunately tends to slow down gameplay on the larger levels). Staying with the sheep, the explosion effects when they detonate are now much more efficient and no longer hitch/pause the gameplay briefly when multiple sheep (in close proximity) explode at once. The bonfires seen on Eagle Heights, The (Small) Wall, and King's Ending are now more efficient so performance on those levels will have improved slightly. For Oculus Rift (+ Touch) users I've introduced a new setting in the options menu named "Use Thumbstick To Rotate". When this option is enabled you must press the thumbstick (on either controller) left or right to r…
- More optimizing and alternate rotate option for Rift (v1.08) - 30 June 2017
The v1.08 update for Keep Defending features optimizations for the game as well as a new control option for rotating on the spot (Rift users only). The exploding sheep now have a limited lifespan following detonation so the level is no longer overrun by them (which unfortunately tends to slow down gameplay on the larger levels). Staying with the sheep, the explosion effects when they detonate are now much more efficient and no longer hitch/pause the gameplay briefly when multiple sheep (in close proximity) explode at once. The bonfires seen on Eagle Heights, The (Small) Wall, and King's Ending are now more efficient so performance on those levels will have improved slightly. For Oculus Rift (+ Touch) users I've introduced a new setting in the options menu named "Use Thumbstick To Rotate". When this option is enabled you must press the thumbstick (on either controller) left or right to r…
- Changes to Homestead (tutorial) level (v1.07) - 28 June 2017
This v1.07 update for Keep Defending changes the gameplay for the 1st level "Homestead". As this is the tutorial level for Keep Defending, and so the starting point for all new players, I've expanded its scope a little bit to introduce the management of ally units. To facilitate this I've implemented 2 additional portals (so there are now 4 overall including the player's position) and have enabled crossbow allies for this level. The hint messages displayed in Homestead have been tweaked to show when the player has (a) enough money to buy a teleport, and (b) enough money to buy an ally (crossbow). The hints also disappear automatically after a short time (before this update they remained on until the player accessed the defense interface). Note that there is a setting in the options menu where you can disable all hints permanently if you no longer wish to see them throughout the game. Ho…
- Changes to Homestead (tutorial) level (v1.07) - 28 June 2017
This v1.07 update for Keep Defending changes the gameplay for the 1st level "Homestead". As this is the tutorial level for Keep Defending, and so the starting point for all new players, I've expanded its scope a little bit to introduce the management of ally units. To facilitate this I've implemented 2 additional portals (so there are now 4 overall including the player's position) and have enabled crossbow allies for this level. The hint messages displayed in Homestead have been tweaked to show when the player has (a) enough money to buy a teleport, and (b) enough money to buy an ally (crossbow). The hints also disappear automatically after a short time (before this update they remained on until the player accessed the defense interface). Note that there is a setting in the options menu where you can disable all hints permanently if you no longer wish to see them throughout the game. Ho…
- New control option and rare achievement added (v1.06) - 26 June 2017
The new v1.06 update for Keep Defending adds a new setting to the options menu that affects the button mappings for Vive users. The option is named "Restrict buttons to bow hand" which, when set, disables the Vive controller's app menu button and grip button on the hand you use to grab arrows. So the portal menu and the options menu can only be opened using buttons on the bow hand controller. This helps if you like to play the game with the "Use Quiver" option enabled so you must draw arrows from your shoulder. Unfortunately when you do this you run the risk of bashing the controller on your shoulder and accidentally pressing the app menu or grip buttons. This new setting should now stop that from happening. Note that existing players will need to enable this option as I didn't want to introduce any confusion for players who don't see this announcement. New Keep Defending players howeve…
- New control option and rare achievement added (v1.06) - 26 June 2017
The new v1.06 update for Keep Defending adds a new setting to the options menu that affects the button mappings for Vive users. The option is named "Restrict buttons to bow hand" which, when set, disables the Vive controller's app menu button and grip button on the hand you use to grab arrows. So the portal menu and the options menu can only be opened using buttons on the bow hand controller. This helps if you like to play the game with the "Use Quiver" option enabled so you must draw arrows from your shoulder. Unfortunately when you do this you run the risk of bashing the controller on your shoulder and accidentally pressing the app menu or grip buttons. This new setting should now stop that from happening. Note that existing players will need to enable this option as I didn't want to introduce any confusion for players who don't see this announcement. New Keep Defending players howeve…
- Post release bug catcher update (v1.05) - 21 June 2017
This new update build (v1.05) for Keep Defending brings the following fixes/improvements: New: Gate damage state is now reflected on the actual gate. New: Added sound effect for the gate being repaired. Fix: Implemented additional colliders on the level selection / main menu scene to stop the player falling through the floor! General: Updates to the credits panel. Please report back any new bugs/problems you find in the group discussions (or comment on this post) and I'll sort them out as quickly as possible! Thanks for playing Keep Defending!
- Post release bug catcher update (v1.05) - 21 June 2017
This new update build (v1.05) for Keep Defending brings the following fixes/improvements: New: Gate damage state is now reflected on the actual gate. New: Added sound effect for the gate being repaired. Fix: Implemented additional colliders on the level selection / main menu scene to stop the player falling through the floor! General: Updates to the credits panel. Please report back any new bugs/problems you find in the group discussions (or comment on this post) and I'll sort them out as quickly as possible! Thanks for playing Keep Defending!
- Keep Defending released from Early Access (v1.04) - 19 June 2017
After an exhaustive testing and fixing stage I'm pleased to report that Keep Defending is now finished, and has been released from Early Access into a completed game state! This v1.04 update features additional FX added to the main menu / level selection scene which enhance its atmosphere a little. :) I'd like to extend a special thank-you for the invaluable feedback given by Early Access players during the last 6 months and of course for having faith in the game from such an early stage. I'll be focusing on the game's launch for the next few days but will be back in short order to start planning and designing extra levels and features for the game. Thanks for playing Keep Defending! http://cloud-3.steamusercontent.com/ugc/112984788723665946/798DD51D21BEFE8B87736AFEAB1B8E8196A051C7/
- Keep Defending released from Early Access (v1.04) - 19 June 2017
After an exhaustive testing and fixing stage I'm pleased to report that Keep Defending is now finished, and has been released from Early Access into a completed game state! This v1.04 update features additional FX added to the main menu / level selection scene which enhance its atmosphere a little. :) I'd like to extend a special thank-you for the invaluable feedback given by Early Access players during the last 6 months and of course for having faith in the game from such an early stage. I'll be focusing on the game's launch for the next few days but will be back in short order to start planning and designing extra levels and features for the game. Thanks for playing Keep Defending! http://cloud-3.steamusercontent.com/ugc/112984788723665946/798DD51D21BEFE8B87736AFEAB1B8E8196A051C7/
- Additional fixes and revised bow hand swapping control in latest update build (v1.03) - 18 June 2017
I've just uploaded a new release build (v1.03) for Keep Defending with even more fixes as I continue to play through the game in a final Quality Assurance pass before release. Fixes in this build include: Set the Keep Defending logo image shown when loading between scenes further back so it no longer dominates the view in the headset (Vive only). The 2 ranged unit portals on the right hand size of the last zone in Crystal Caves were swapped around when assigning units in the Portal UI. These have now been correctly set in the UI map for this zone. Restored missing colliders on the cave roof in the final zone of Crystal Caves. I've removed the Faster Time Games splash image shown when loading the game as this would intermittently stop it from starting up correctly on the Rift. I've also changed the control needed for swapping the bow to the other hand. You must now click the Touchpad (on…
- Additional fixes and revised bow hand swapping control in latest update build (v1.03) - 18 June 2017
I've just uploaded a new release build (v1.03) for Keep Defending with even more fixes as I continue to play through the game in a final Quality Assurance pass before release. Fixes in this build include: Set the Keep Defending logo image shown when loading between scenes further back so it no longer dominates the view in the headset (Vive only). The 2 ranged unit portals on the right hand size of the last zone in Crystal Caves were swapped around when assigning units in the Portal UI. These have now been correctly set in the UI map for this zone. Restored missing colliders on the cave roof in the final zone of Crystal Caves. I've removed the Faster Time Games splash image shown when loading the game as this would intermittently stop it from starting up correctly on the Rift. I've also changed the control needed for swapping the bow to the other hand. You must now click the Touchpad (on…
- New release update build available (v1.02) - 18 June 2017
Another minor release build (v1.02) has been uploaded for Keep Defending with some additional fixes in preparation for the upcoming game release. The fixes included in this build are listed below: Teleports are now transferred correctly between zones in advance levels (Crystal Caves and Sand Trap). Fixed lighting issues when looking back into the zone 3 area from zone 4 in Crystal Caves. Fixed environment colliders blocking player arrows when positioned in some of the other portal locations (via the teleports) on the Eagle Heights level. Thanks for playing Keep Defending!