Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 5284460 |
| Live current players | 1 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 1 |
| Price | $7.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $7.99 |
| Current price USD | $7.99 |
| Release date | Oct 9, 2026 |
| Developer | TENZO |
| Publisher | TENZO |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | 38 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/5284460/ |
Short description
You manage a youth football team: a high school club in Japan or Korea, or the academy of a professional club in England, Spain or Germany. Each week you choose the training, set the tactics, pick the team and watch the match. Graduates go on to university, the pros and leagues abroad.
About this game
You manage a youth football team and develop your players. Choose where you start: a high school club in Japan or Korea, or the academy of a professional club in England, Spain or Germany. ■ Five countries In Japan and Korea you manage a high school club. Japan has the prefectural leagues, the summer tournament and the winter championship. Korea has the first-half and second-half weekend leagues and the national tournaments. In England, Spain and Germany you manage the academy of a professional club. You choose the parent club's division (first to fourth) when you start. The academy's budget comes from the parent club and rises and falls with its results. Strong players sign professional contracts with the first team, and you can sign players from other academies. Each country has its own calendar, competitions, school years, player names and venues. ■ Training You choose a training session each week — technique, physical work, tactical understanding, set pieces, a practice match, or rest. What you pick decides which attributes come on. Players who build up fatigue get injured more easily, and players who rest too much stop improving. ■ How players develop Every player has his own growth curve (early, normal, late) and his own ceiling. In one-to-one coaching you either bring on a whole group of attributes or narrow it to a single one. Players pick up special abilities that show up in matches, and some have an ability of their own — those get a nickname that stays in the club's records after they graduate. ■ Matches Eleven players move on the pitch by themselves, guided by your tactics and team selection. Free kicks build a wall according to the distance and the angle. You can watch from the broadcast, overhead or dynamic camera, or skip ahead to the result. Goals, assists, shots, tackles, saves and a mark out of ten are recorded for every match, and each player's profile shows his average mark and recent form. ■ Tactics You set the formation, how high the defensive line sits, how hard the team presses, and the tempo in attack. You can also put a man-marker on a particular opponent. ■ Leagues and tournaments In Japan, the 64 schools in your prefect…
Supported languages
Japanese, English, French, German, Spanish - Spain, Korean
