Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 5298300 |
| Live current players | 1 |
| SteamPulse tracked peak | 2 |
| Live count (today's peak floor) | 1 |
| Price | $11.24 (25% off from $14.99) |
| Free to play | No |
| Discount | 25% |
| Original price USD | $14.99 |
| Current price USD | $11.24 |
| Release date | Oct 9, 2026 |
| Developer | Mega Games |
| Publisher | Mega Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/5298300/ |
Short description
5,998 clubs. 473 competitions across 221 nations. Step in as an owner or manager, take your club from the bottom to the top, and build your own footballing empire in a massive living database.
About this game
Football Ambition 27 offers you a casual but deep football management experience that simulates more than 5,000 clubs in a living, dazzling footballing world. You can play the game in two modes: manager mode and owner mode. 5,998 clubs. 131,995 players. 473 competitions across 221 nations, from the top of Europe down to the sixth tier of England and Spain. Clubs will sign players, sack managers, run out of money and win things while you are busy with your own season. Start the way you want to. Take over an existing club with its existing squad, drop into the lowest tier with a handful of players, or build a brand new club from nothing. Play the world realistically or turn the realism down. And choose how the game ages around you: players retire and are reborn, or fresh players emerge over time the traditional way. Computer-controlled clubs weigh their finances, their squad needs and their playing style before they buy or sell. A club will not hand over a key player because you bid high, and it will not sign someone it has nowhere to put. Fees and wages come from where a player actually stands in the game, not from a number typed into a table. On deadline day the clock runs in two-hour blocks. Answers come back the same afternoon, players leave before midnight, and the club that said no at nine might say yes at four. Budgets come from what the club is genuinely worth. Revenue comes from the gate, the broadcast deal, the sponsors and what you sold. Money spent on a stand is money not spent on a striker, and the stand takes months to open before it earns a penny back. In owner mode there is a figure called Safe to Spend. It is the amount you can spend once the season’s expenses are paid. Every young player from the age of 14 already belongs to an academy. Find someone special and you negotiate with the academy that holds them, against every other club that spotted them too. Some come good, some never do. If you really want a challenge, skip the scouting system: spot academy players yourself in the market and send scouts to learn their expected overall rating. An immersive social media system. Supporters, rival fans, reporters, aggregator accounts and comm…
Supported languages
English, Italian, Spanish - Spain
