- Steamy Summer Sale - 24 June 2021
_init Price Override Protocol… Success _init Summer Mood Capacitators… Success _calibr Sunburn Module… *sigh*... Success _run Steamy Summer Sale.wav/melting(Robot voice)... standby No place is too cool for PositronX this summer 😎🥵 Ain’t no rest from the tropical heat waves engulfing this Summer Sale. Good thing that in PositronX you will always be in the shades while mowing through endless waves of machines. We don’t know if they have been driven mad by the scorching temperature, but just to make sure everyone can get in the fun we slashed the price by 50%. With no danger of overheating or succumbing to the fever of fun, Atom is the character you can always count on to reach the boss and send it packing with the unleashed fury of all the furnaces of Hell. So close the shades, make sure you stay hydrated and see how fiery the action gets in PositronX! Have a great Summer, The Scorpius…
- Happy Lunar New Year, Positrons! - 11 February 2021
🏮Happy Lunar New Year, Positrons🏮 We are welcoming the Year of the Ox with a 20% discount for all the machine blasting enthusiast out there. It is believed that Oxen are the hard workers in the background, intelligent and reliable, but never demanding praise. We like to think that if our characters would have a specific creation year, Proton would be created in the Year of the Ox. Loyal to it's purpose and very sturdy, Proton is the character you can always count on to steadily push through countless waves of machines and still have enough resources to face the boss. Like all the other oxen in our lives, Proton is definitely one of our favorites and the one to call when worst comes to worst. May this new year bring happiness, health and good fortune to all of you! Have a happy and healthy year, The Scorpius Crew
- It's the most wonderful sale of the year! - 22 December 2020
_init Price Override Protocol… Success _init Holiday Mood Capacitators… Success _calibr Ugly Sweater Module… *sigh*... Success _run Happy Holiday Wishes.w/creepy(Robot voice)... standby Happy Holidays, Positrons! https://media1.tenor.com/images/29b9456973ced74d7af6df0433e6f4ab/tenor.gif?itemid=19338398 It seems you have almost completed one of the toughest roguelite stages in recent history - the year 2020. It’s hard to say what 2020 DIDN’T have: a raging pandemic, suffocatingly tense elections, more online flame wars than we could’ve ever expected and much, much more. 2020 has been a tough cookie. But it had its moments. For us at Scorpius Games, it’s been the release of PositronX, a little nugget of joy in a sea of stress. And for us there’s no better way to relieve stress than blasting, crushing, shredding, pounding and obliterating entire rooms of enemies at a time. https://media1.t…
- Nominate PositronX for "The best game you suck at" award! - 25 November 2020
We have always had a special place in our hearts for games that encouraged creative problem solving but also made you feel like a badass, so we knew from the start that PositronX will be a game about tight gameplay above all else. The first person perspective opens up an entire array of gameplay possibilities but we wanted it to be a game that is both challenging while also giving a sense of freedom when it comes to how a player can approach a situation. This is how Positronx came to be a futuristic rogue-lite fps featuring fast-paced combat, creative movement, time control mechanics and breathtaking visuals, each playthrough giving you a unique experience. Without further ado: For all the times you tried every weapon and you still could not clear the room... https://media1.tenor.com/images/94585bc5fa402b6c8a451763b61a7f8e/tenor.gif?itemid=18977516 For all the times you forgot to look d…
- Farewell Early Access, thanks for all the help! - 29 October 2020
It all started when... 4 years ago we set on this journey to create the game that encompasses the core mechanics we loved and wished for in our favorite games. 4 years ago we longed for “the good ol’ days”. We wanted gunplay, we wanted tight gameplay, we wanted to control time, to control space, to blast trough some enemies with big guns but to sneak behind others, to feel the rush of a gaming session that will never be the same twice. 2 years ago we noticed we weren't the only ones, so we launched our game into early access, eager to listen to other gamers around the world who longed for the same game as we did. And so, PositronX grew and evolved as our community supported and guided us with precious feedback and insight we might have otherwise missed. Every step of our journey, has led to this moment. Today, PositronX leaves Early Access! PositronX fireworks https://media1.tenor.com/i…
- PositronX Patch version 0.9.3 - 2 September 2020
Hello Positrons! Let me start by thanking everyone for the fast and helpful feedback you have offered us since the last update! Here’s what’s been fixed in version 0.9.3: fixed hidden room infinite reward glitch - reward terminal now grants only one reward per hidden room fixed the interact prompt bug that would block a player progressing into the next room or from interacting with objects - the interact prompt will now show the correct key assigned to the command Happy robot hunting, The Scorpius crew
- PositronX is preparing to leave Early Access - 27 August 2020
More than 2 years ago we set off on an exciting path of creating our own game, the game we would like to play, a game fueled by all of our childhood and teens nostalgia. We remember “the good ol’ days” as a time when games were about tight gameplay above all else, when games encouraged creative problem solving but also made you feel like a badass. Combine this with our love for roguelite games and well… ...this is where PositronX steps in. PositronX is our love letter to our nostalgia and to the roguelites we look up to. We wanted it to be a game that is both challenging while also giving a sense of freedom when it comes to how a player can approach a situation. Our journey PositronX is a roguelite FPS, and the first person perspective opens up an entire array of gameplay possibilities. We wanted to push these possibilities as creatively as possible, thus ideas like the ability to see t…
- Major Issues Fixed! - 22 February 2020
Hello friends! An long overdue update is online on Steam now and includes aside smaller fixes, 2 main issues (we believe these are the 2 main issues that were still not addressed with the game). - Initial loading time has been addressed (it should be way shorter) - Weapon switching issue has been fixed (please let us know if anyone encounters it still, it appears no more in all our tests here). There is great news about PositronX awaiting to be released soon. Stay tight and thanks for sticking to the game so far. Scorpius Team
- PositronX reaches 15 weapons! Better Shooting, More Optimizations & Implants. - 5 August 2019
Hello Dear Players, We are happy to announce that PositronX is expanding. A big update just hit our Early Access version! Here is what's new: - Number of weapons is now 15! Two more weapons are Disk Gun and Cannon Gun. We are very proud that we've been able to reach this number of guns in the game (since all our weapons support 2 shooting modes, 2 modifiers and tons of upgrades). We still have a few more to go but 15 is a nice selection, don't you think? https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32123945%2F80f6382ab34fe96b44a1b1576656035d77010745.jpg - Aiming and hitting enemies have improved drastically. Hit boxes and projectile-enemy hit detection are adjusted to give more satisfying results. - Content and game build process optimizations (we now only ship the content that the game needs to run. There is a lot of content we used to work in map editing which was…
- Dev Diary #1 - FOV - 12 July 2019
FOV or field of view is a very important feature in FPS games, especially for PC gamers. Its history goes back to the Quake games where a larger field of view was used in multiplayer games as an advantage, allowing you to see more of the surroundings and spot enemies around you. Since this project started on the PC, we’ve always designed the game with options such as FOV in mind for maximum comfort. PositronX by default is set to 90 degrees field of view as it’s common for PC shooter games and it feels alright. In many ways, you could say, it’s optimal. This is how PositronX looks with the default FOV now: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32123945%2F97c481e74027f213f26051a52bdb606fe80f4fa1.jpg However, soon after releasing on Early Access we started to think about the ranges of FOV for the players to adjust to. We thought it was as simple as coming up wit…
- PositronX - 2019 Roadmap - 4 June 2019
Today we have something very exciting to share with you. Below you will find our official roadmap for year 2019. Do keep in mind that some things may change over the course of the development, but at the same time you can look at this schedule as a sort of indicator of where we’re going with the game. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32123945%2Fcaaa93f37fd815abf4d9ebe5902e57b30fecd1cd.png http://www.scorpiusstudios.com/uploads/games_media/3cd6d-forecast.png We started off with our recent Spring update that brought with it 4 enemy types and brand new stage to fight on. Summer 2019 The next update will happen this summer and it’ll bring the Disc Gun for you to spin the party with as well as a truckload of new and crazy abilities. To top it all off, you can count on more imprints and challenging achievements. Autumn 2019 Will feature an even greater number o…
- Machine Factory stage, four new Enemies and more performance optimizations! - 20 May 2019
Hello, Machine Warriors! It's been some time since the release of the previous update and believe us when we say that it was time well spent! This time we've got something extremally exciting for you - a new playable stage in the form of machine factory drowned in smoke and heat. There are also four new enemies joining the roster for you to disintegrate! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32123945%2F756eb92782dadf81d26f97fd62318e03a4d32316.jpg Additionally, the Machine Factory Update will bring a lot of improvements to optimization, almost every system in the game, as well as new original soundtrack pieces and tons of bug fixes. This release is the first step into our new roadmap, but more on that will be revealed soon. Stay tuned! https://www.youtube.com/watch?v=FF6h4IScbuk *** Known issue *** Rarely, when switching between 2 weapons, the hands/weapon will…
- New Weapon : Nail Gun, Faster playable characters, 25 new Imprints and lots of Optimizations - 9 January 2019
Version 0.7.9 is out now. This release focuses on optimizations as well as expanding the options and fine tuning characters. The speed of playable characters increased by 20% for an even more dynamic gameplay, new weapon added : Nail Gun and set as the starting weapon for our newest character, Atom. We also spent quite a while on optimizing the rendering performance in maps with outside environment as well as resource loading while completely revamping the Enforcer and Heavy Enforcer characters and Soliders animations. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32123945%2F7da3fcadaf9cd7170f3cbb4c42fad6cb80572961.jpg Key points in this release are: - Faster speed of movement for all playable characters - Teleporting now works from anywhere in the room once you cleared it (don't have to go to the teleporter to move to a new room) - New weapon : Nail Gun (starting wea…
- New character : Atom, Open Area outside environment, More playable-extended maps, Revamped music, More Implants - 8 November 2018
Version 0.7.8 is out! This has been a wild ride but we took our time to improve the game in almost every aspect. Open area outside graphics theme, more and extended maps, Stage1 graphics and lighting greatly improved, new Implants and one new playable Character : Atom. Our focus has been to heighten the initial impression with the game but also to make everything more interesting and fun for people already playing the game. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32123945%2F08f6f528f4ef28afe9e676e6e9da439d24736ec8.jpg Key points in this release are: - New open area theme and new maps added - New character : Atom (technical character, defenders manipulation specialist) - More Implants and thus more combinations possible - Stage 1 lighting and graphics improved, maps extended - Music revamped completely (we removed the current theme with a more industrial/rock dyn…
- Hidden Levels, Weapon Pickups, Timed and Special Stage Rewards - PositronX 0.7.7 Update - 11 September 2018
Version 0.7.7 is out now. Not too long overdue, 0.7.6 wasn't worthy of release as it was, so we took a little longer to make sure everything that has been added in is solid and fun. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32123945%2Fa6d835511a9ef65990e86a82233a9c6eb42d9d3a.jpg Key points in this release are (a bit spoilery): - Hidden Levels - Weapon Pickups and Bonuses - Timed Rewards - Special Stage Rewards - Player Permanent Bonuses Lots of other adjustments and fixes have made their way into this build, enjoy! For a detailed change log please read https://steamcommunity.com/app/529970/discussions/3/2727382174645613411/ Additionally, we are working on Stage 3, new enemies and new music for the game.
- Tutorial, All maps redesigned, Zero G Fields, Redefine-able input for keyboard/controller - PositronX 0.7.5 Update - 6 July 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32123945%2Fc8215fc01e414282bb5e0a89e47861f7b6835cf8.jpg We have skipped a version (from 0.7.3 to 0.7.5) because of the amount of changes we've done this month. Version 0.7.4. was somewhere in between and it didn't make sense to release it as a standalone version. Keypoints As part of our efforts in easing new users into playing the game we have implemented a basic tutorial which should address that for new players. Also we have redefine-able keyboard and controller input. Our main bulk of work has been spent on improving on every map in the game, changed completely the graphical theme for the first stage and improved and updated part of the theme for stage 2 and redesigning all maps at the same time. There are more details, decals and coherency in color theme for maps in both stages. We also started on adding support for S…
- Streamlining fighting experience - PositronX 0.7.3 Update - 19 May 2018
This update focuses on streamlining the fighting experience of PositronX. Enemies are easier to kill now but health and ammunition are scarce. Also Implant's cooldowns only update while in combat. We had to postpone rebind keys/full controller support in UI for a later update. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32123945%2F6309f7925fabb5a997fb42d6c6a5cf72c58a33aa.jpg For a detailed change log please visit this link https://steamcommunity.com/app/529970/discussions/3/1693795812300339323/
- Game+, Local Leaderboards, Basic Controller support coming in 0.7.2 PositronX Update - 11 May 2018
We just released out second update since Early Access Release two weeks ago and we've made some major advancements in features we wanted to support 'asap' when E.A. started as well as added new features people playing the game asked for. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32123945%2F6309f7925fabb5a997fb42d6c6a5cf72c58a33aa.jpg Game+ Keep playing the game on higher difficulty levels with the same character Local Leaderboards Measure how well they've played against previous best scores Controller support Play with a controller (basic support, will complete in the next update) No crosshair option For veterans and courageous people as well There are a lot of other features and fixes that made their way through, please read this thread for more details https://steamcommunity.com/app/529970/discussions/3/2828702372997594397/
- First Update after Early Access release (0.7.1) - 4 May 2018
Here comes the first update one week after Early Access release, mainly quality of life improvements and fixes in response to feedback we got from people playing the game. Thank you! For more information please read the update page: https://steamcommunity.com/app/529970/discussions/3/1696046342859450585/
- PositronX releases today April 27th, as an Early Access title! - 26 April 2018
After two and a half years in development PositronX is released today, April 27th, as an Early Access title. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32123945%2F6309f7925fabb5a997fb42d6c6a5cf72c58a33aa.jpg We wish to thank everybody who played the closed Alpha version and helped us shape the game to the version we have today. Starting tomorrow everybody can experience the rogue-lite First Person Shooter experience of PositronX. Thank you!