Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 5301420 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | Free to play |
| Free to play | Yes |
| Discount | 0% |
| Original price USD | — |
| Current price USD | Free |
| Release date | Oct 7, 2026 |
| Developer | pftq |
| Publisher | Autodidactic Studios |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 2 user reviews |
| Positive review percent | 100% |
| Positive reviews | 2 |
| Negative reviews | 0 |
| Total reviews | 2 |
| Steam recommendations | Not available |
| Achievements | 7 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/5301420/ |
Short description
We made a homage game to go with the song collaboration between Waterflame and Josh Mancell, composer of the original Crash Bandicoot! Just in time for Halloween and also the 30th anniversary (unintentionally)!
About this game
Short homage game to go with the song collaboration between Waterflame and Josh Mancell, composer of the original Crash Bandicoot! Just in time for Halloween and also the 30th anniversary (unintentionally)! We always thought the boss fights of the original classic games like these were the most fun part but too short and unsatisfying. This scratches that itch and lets you duke it out in an unending 1v1 fashion with the boss continuously escalating in difficulty! The attacks are also in sync with the music, so there are elements of rhythm game play as well. Controls are the same as the classic PS1 Games! Best with a controller! Move: D-Pad (on controller), WASD, Arrow Keys Jump: X (on controller), Spacebar Spin: Square (on controller), F/R, Mouse-Click Crouch/Slide: Shoulder Buttons (on Controller), Shift High Jump: Slide + Jump And yes, holding jump button longer affects the jump just like the original (not remake) games! We did our best to pay attention to details of the original games such as the jump being longer if you hold the button and landing being based on flat-collision instead of capsule. We added a few bonuses and easter eggs as well. Game Credits: Produced by Autodidactic Studios Developed by pftq Music by Waterflame and Josh Mancell 3D Models and Animated Music Video by hoolopee Expository summary (required by Steam): Battle against the legendary Mancell and Waterflame themselves timed to their own music! Enjoy! Waterflame and Team
Supported languages
English * * languages with full audio support
