- The Art of Fight is going to be FREE! - 10 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26305771%2Fa998f5efbbf964c28b0944f5d784f25c6ed12fb1.jpg Hi everyone, thank you very much for playing The Art of Fight! As you might already know the playerbase has gone pretty low on AOF and it's hard to enjoy the game properly these days. We still want you to be able to share intense fast paced combat with your friends and people around the world and let them discover the PRO locomotion way to fight in VR! That's why we decided to offer The Art of Fight for free starting next week. I hope to see you soon in the game!
- Patch 1.1.1 - 2 April 2017
Finally tracked down and fixed the infamous "Invisible Lobby Dancer" (thanks Miles3298!) Fixed Quality settings not saving correctly Added HBAO (Horizon-Based Ambient Occlusion) setting
- Patch 1.1.1 - 2 April 2017
Finally tracked down and fixed the infamous "Invisible Lobby Dancer" (thanks Miles3298!) Fixed Quality settings not saving correctly Added HBAO (Horizon-Based Ambient Occlusion) setting
- Patch 1.1 is here! - 28 March 2017
Items in a Deathmatch lobby that haven't been picked up in the last 20 seconds now despawn to stop bloat Moved all buy menus forward by ~20cm, to make them easier to reach Host status is now transfered automatically to another player when current host is not responding (e.g. in SteamVR menu) Reworked Sands collisions Added a roof to the Church Velcro'd the kill info messages to your head Wristwatch now shows single digit seconds with a leading zero Aligned UMP sights M4 now needs to be cocked Virus suppression/activation message is now shy: if you stare at it, it fades out Oculus users will now rotate around their head instead of around some point 20cm behind them All player names are visible in lobby, no matter their or your team Host/master player is indicated by a green name Blue bots now pick up the dropped virus Bots can now access the breaches in District
- Patch 1.1 is here! - 28 March 2017
Items in a Deathmatch lobby that haven't been picked up in the last 20 seconds now despawn to stop bloat Moved all buy menus forward by ~20cm, to make them easier to reach Host status is now transfered automatically to another player when current host is not responding (e.g. in SteamVR menu) Reworked Sands collisions Added a roof to the Church Velcro'd the kill info messages to your head Wristwatch now shows single digit seconds with a leading zero Aligned UMP sights M4 now needs to be cocked Virus suppression/activation message is now shy: if you stare at it, it fades out Oculus users will now rotate around their head instead of around some point 20cm behind them All player names are visible in lobby, no matter their or your team Host/master player is indicated by a green name Blue bots now pick up the dropped virus Bots can now access the breaches in District
- Patch 1.0.1 - 8 March 2017
- Added support for the HardLight VR haptic vest - Added Team Score to the scoretable - Gave the virus a stern talking to about its bounciness
- Patch 1.0.1 - 8 March 2017
- Added support for the HardLight VR haptic vest - Added Team Score to the scoretable - Gave the virus a stern talking to about its bounciness
- Art of Fight is released! - 17 February 2017
Art of Fight is now out of Early Access ːsteamhappyː !
- Art of Fight is released! - 17 February 2017
Art of Fight is now out of Early Access ːsteamhappyː !
- Patch 1.0 RC2 - 16 February 2017
Fixed falling from RoofTop map not killing you Fixed bot movement in Sands and District Katana now makes a sound when picked up and hitting the ground Made FN-57's slide easier to pull back Ragdoll physics are better You can now get the Deathmatch achievements Virus does not despawn if someone crashes while holding it Separate game options per Steam account Removed non-lobby buy stations in DM Other players' Ready button now visually shows if they've pushed it Shield can now be bought without having to be a pro catcher Grenades can't hurt during freezetime
- Patch 1.0 RC2 - 16 February 2017
Fixed falling from RoofTop map not killing you Fixed bot movement in Sands and District Katana now makes a sound when picked up and hitting the ground Made FN-57's slide easier to pull back Ragdoll physics are better You can now get the Deathmatch achievements Virus does not despawn if someone crashes while holding it Separate game options per Steam account Removed non-lobby buy stations in DM Other players' Ready button now visually shows if they've pushed it Shield can now be bought without having to be a pro catcher Grenades can't hurt during freezetime
- Patch 1.0 RC - 15 February 2017
Removed that pesky Unity Launcher that forced you to remove your HMD to play Fixed missing textures on Church Fixed missing textures on Church's, OpenSpace's, and Temples' lobbies Those nasty english mistakes are fixed, grammar nazis everywhere rejoice! Selling a gun now correctly gives the money for the mag in it Fixed throwing things with Oculus Touch Bots are now affected by grenades Added "Ready" button
- Patch 1.0 RC - 15 February 2017
Removed that pesky Unity Launcher that forced you to remove your HMD to play Fixed missing textures on Church Fixed missing textures on Church's, OpenSpace's, and Temples' lobbies Those nasty english mistakes are fixed, grammar nazis everywhere rejoice! Selling a gun now correctly gives the money for the mag in it Fixed throwing things with Oculus Touch Bots are now affected by grenades Added "Ready" button
- Leaving Early Access soon! - 15 February 2017
Hey all! Good news: we're launching the game out of Early Access on Friday! To celebrate that, we're going to be playing the game today and tomorrow evenings (from 8pm CET), and Friday all day and night. We'd love for you to join us (because as most of you know, bots aren't the most fun opponents ;) ), and help us welcome new players (or be welcomed if you are a new player!) You can (but don't have to) mark yourself as attending on http://vrlfg.net/schedule (thanks DerHAMMER for that awesome site, btw!) Also, if any of you haven't given us a review yet, and you feel we deserve one, please do so, to help us boost the game's visibility so the launch goes even better. See you soon, XTBoris
- Leaving Early Access soon! - 15 February 2017
Hey all! Good news: we're launching the game out of Early Access on Friday! To celebrate that, we're going to be playing the game today and tomorrow evenings (from 8pm CET), and Friday all day and night. We'd love for you to join us (because as most of you know, bots aren't the most fun opponents ;) ), and help us welcome new players (or be welcomed if you are a new player!) You can (but don't have to) mark yourself as attending on http://vrlfg.net/schedule (thanks DerHAMMER for that awesome site, btw!) Also, if any of you haven't given us a review yet, and you feel we deserve one, please do so, to help us boost the game's visibility so the launch goes even better. See you soon, XTBoris
- Patch 2017-02-04 - 4 February 2017
- Gun cocking should now work better - Improved network stability
- Patch 2017-02-04 - 4 February 2017
- Gun cocking should now work better - Improved network stability
- Update 2017-02-01 : Achievements and DM Maps - 1 February 2017
- Achievements are here! - Rooftop and Sands are now available as deathmatch maps - Fixed weird virus explosions - Better network sync for gun cocking and bullet trajectories - Crowd noise lowered (apparently not everyone likes vuvuzelas ːsteamsadː)
- Update 2017-02-01 : Achievements and DM Maps - 1 February 2017
- Achievements are here! - Rooftop and Sands are now available as deathmatch maps - Fixed weird virus explosions - Better network sync for gun cocking and bullet trajectories - Crowd noise lowered (apparently not everyone likes vuvuzelas ːsteamsadː)
- Update 27 01 2017 - 27 January 2017
- More consistent virus explosions - Scoreboard names fixed - Scoreboard now indicates which players are dead