SPSTEAMPULSELIVE ANALYTICS
The Art of Fight | 4vs4 Fast-Paced FPS

The Art of Fight | 4vs4 Fast-Paced FPS Steam metadata

raptor lab | Feb 17, 2017 | game

Released

0players observed · 23 September 2026 - 11:01:38 UTC

ActionIndieVRFPSFast-PacedSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)11,177
  • Revenue (VGI)$165,000
  • Review score67% positive

The Art of Fight | 4vs4 Fast-Paced FPS metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)11,177
  • Revenue (VGI)$165,000
  • Review score67% positive
  • Total reviews359
  • Release dateFeb 17, 2017
  • Developerraptor lab
  • Publisherraptor lab

Genres: Action, Indie

Company pages: Developer: raptor labPublisher: raptor lab

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Art of Fight | 4vs4 Fast-Paced FPS Steam metadata

The Art of Fight | 4vs4 Fast-Paced FPS metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/531270/metadata
Steam Storehttps://store.steampowered.com/app/531270/
Steam Communityhttps://steamcommunity.com/app/531270
PCGamingWiki search
IGDB searchSearch IGDB for The Art of Fight | 4vs4 Fast-Paced FPS

Reviews, pricing, and metadata

Review summary

Mixed

67% positive, 241 positive, 118 negative

Price and discount

Free to play

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, Co-op, Online Co-op, Steam Achievements

Achievements

35

Platform releases
  • Steam 17 February 2017

Latest Steam announcements

  • The Art of Fight is going to be FREE! - 10 December 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26305771%2Fa998f5efbbf964c28b0944f5d784f25c6ed12fb1.jpg Hi everyone, thank you very much for playing The Art of Fight! As you might already know the playerbase has gone pretty low on AOF and it's hard to enjoy the game properly these days. We still want you to be able to share intense fast paced combat with your friends and people around the world and let them discover the PRO locomotion way to fight in VR! That's why we decided to offer The Art of Fight for free starting next week. I hope to see you soon in the game!

  • Patch 1.1.1 - 2 April 2017

    Finally tracked down and fixed the infamous "Invisible Lobby Dancer" (thanks Miles3298!) Fixed Quality settings not saving correctly Added HBAO (Horizon-Based Ambient Occlusion) setting

  • Patch 1.1.1 - 2 April 2017

    Finally tracked down and fixed the infamous "Invisible Lobby Dancer" (thanks Miles3298!) Fixed Quality settings not saving correctly Added HBAO (Horizon-Based Ambient Occlusion) setting

  • Patch 1.1 is here! - 28 March 2017

    Items in a Deathmatch lobby that haven't been picked up in the last 20 seconds now despawn to stop bloat Moved all buy menus forward by ~20cm, to make them easier to reach Host status is now transfered automatically to another player when current host is not responding (e.g. in SteamVR menu) Reworked Sands collisions Added a roof to the Church Velcro'd the kill info messages to your head Wristwatch now shows single digit seconds with a leading zero Aligned UMP sights M4 now needs to be cocked Virus suppression/activation message is now shy: if you stare at it, it fades out Oculus users will now rotate around their head instead of around some point 20cm behind them All player names are visible in lobby, no matter their or your team Host/master player is indicated by a green name Blue bots now pick up the dropped virus Bots can now access the breaches in District

  • Patch 1.1 is here! - 28 March 2017

    Items in a Deathmatch lobby that haven't been picked up in the last 20 seconds now despawn to stop bloat Moved all buy menus forward by ~20cm, to make them easier to reach Host status is now transfered automatically to another player when current host is not responding (e.g. in SteamVR menu) Reworked Sands collisions Added a roof to the Church Velcro'd the kill info messages to your head Wristwatch now shows single digit seconds with a leading zero Aligned UMP sights M4 now needs to be cocked Virus suppression/activation message is now shy: if you stare at it, it fades out Oculus users will now rotate around their head instead of around some point 20cm behind them All player names are visible in lobby, no matter their or your team Host/master player is indicated by a green name Blue bots now pick up the dropped virus Bots can now access the breaches in District

  • Patch 1.0.1 - 8 March 2017

    - Added support for the HardLight VR haptic vest - Added Team Score to the scoretable - Gave the virus a stern talking to about its bounciness

  • Patch 1.0.1 - 8 March 2017

    - Added support for the HardLight VR haptic vest - Added Team Score to the scoretable - Gave the virus a stern talking to about its bounciness

  • Art of Fight is released! - 17 February 2017

    Art of Fight is now out of Early Access ːsteamhappyː !

  • Art of Fight is released! - 17 February 2017

    Art of Fight is now out of Early Access ːsteamhappyː !

  • Patch 1.0 RC2 - 16 February 2017

    Fixed falling from RoofTop map not killing you Fixed bot movement in Sands and District Katana now makes a sound when picked up and hitting the ground Made FN-57's slide easier to pull back Ragdoll physics are better You can now get the Deathmatch achievements Virus does not despawn if someone crashes while holding it Separate game options per Steam account Removed non-lobby buy stations in DM Other players' Ready button now visually shows if they've pushed it Shield can now be bought without having to be a pro catcher Grenades can't hurt during freezetime

  • Patch 1.0 RC2 - 16 February 2017

    Fixed falling from RoofTop map not killing you Fixed bot movement in Sands and District Katana now makes a sound when picked up and hitting the ground Made FN-57's slide easier to pull back Ragdoll physics are better You can now get the Deathmatch achievements Virus does not despawn if someone crashes while holding it Separate game options per Steam account Removed non-lobby buy stations in DM Other players' Ready button now visually shows if they've pushed it Shield can now be bought without having to be a pro catcher Grenades can't hurt during freezetime

  • Patch 1.0 RC - 15 February 2017

    Removed that pesky Unity Launcher that forced you to remove your HMD to play Fixed missing textures on Church Fixed missing textures on Church's, OpenSpace's, and Temples' lobbies Those nasty english mistakes are fixed, grammar nazis everywhere rejoice! Selling a gun now correctly gives the money for the mag in it Fixed throwing things with Oculus Touch Bots are now affected by grenades Added "Ready" button

  • Patch 1.0 RC - 15 February 2017

    Removed that pesky Unity Launcher that forced you to remove your HMD to play Fixed missing textures on Church Fixed missing textures on Church's, OpenSpace's, and Temples' lobbies Those nasty english mistakes are fixed, grammar nazis everywhere rejoice! Selling a gun now correctly gives the money for the mag in it Fixed throwing things with Oculus Touch Bots are now affected by grenades Added "Ready" button

  • Leaving Early Access soon! - 15 February 2017

    Hey all! Good news: we're launching the game out of Early Access on Friday! To celebrate that, we're going to be playing the game today and tomorrow evenings (from 8pm CET), and Friday all day and night. We'd love for you to join us (because as most of you know, bots aren't the most fun opponents ;) ), and help us welcome new players (or be welcomed if you are a new player!) You can (but don't have to) mark yourself as attending on http://vrlfg.net/schedule (thanks DerHAMMER for that awesome site, btw!) Also, if any of you haven't given us a review yet, and you feel we deserve one, please do so, to help us boost the game's visibility so the launch goes even better. See you soon, XTBoris

  • Leaving Early Access soon! - 15 February 2017

    Hey all! Good news: we're launching the game out of Early Access on Friday! To celebrate that, we're going to be playing the game today and tomorrow evenings (from 8pm CET), and Friday all day and night. We'd love for you to join us (because as most of you know, bots aren't the most fun opponents ;) ), and help us welcome new players (or be welcomed if you are a new player!) You can (but don't have to) mark yourself as attending on http://vrlfg.net/schedule (thanks DerHAMMER for that awesome site, btw!) Also, if any of you haven't given us a review yet, and you feel we deserve one, please do so, to help us boost the game's visibility so the launch goes even better. See you soon, XTBoris

  • Patch 2017-02-04 - 4 February 2017

    - Gun cocking should now work better - Improved network stability

  • Patch 2017-02-04 - 4 February 2017

    - Gun cocking should now work better - Improved network stability

  • Update 2017-02-01 : Achievements and DM Maps - 1 February 2017

    - Achievements are here! - Rooftop and Sands are now available as deathmatch maps - Fixed weird virus explosions - Better network sync for gun cocking and bullet trajectories - Crowd noise lowered (apparently not everyone likes vuvuzelas ːsteamsadː)

  • Update 2017-02-01 : Achievements and DM Maps - 1 February 2017

    - Achievements are here! - Rooftop and Sands are now available as deathmatch maps - Fixed weird virus explosions - Better network sync for gun cocking and bullet trajectories - Crowd noise lowered (apparently not everyone likes vuvuzelas ːsteamsadː)

  • Update 27 01 2017 - 27 January 2017

    - More consistent virus explosions - Scoreboard names fixed - Scoreboard now indicates which players are dead

Patch notes and updates

S.noRelease datePatch nameGID number
110 December 2018The Art of Fight is going to be FREE!2416641943186329289
22 April 2017Patch 1.1.14249665521686833850
328 March 2017Patch 1.1 is here!4249665521686833922
48 March 2017Patch 1.0.14249665521686833985
516 February 2017Patch 1.0 RC24249665521686834129
615 February 2017Patch 1.0 RC4249665521686834199
74 February 2017Patch 2017-02-044249665521686834345
81 February 2017Update 2017-02-01 : Achievements and DM Maps4249665521686834417
927 January 2017Update 27 01 20174249665521686834493

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID531270
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateFeb 17, 2017
Developerraptor lab
Publisherraptor lab
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent67%
Positive reviews241
Negative reviews118
Total reviews359
Steam recommendations297
Achievements35
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/531270/

Short description

The Art of Fight is the fastest-paced multiplayer shooter in VR.It uses a game-changing locomotion method that avoids motion sickness allowing unparalleled 4v4 competitive battles online or against configurable bots.

About this game

The Art of Fight is the fastest-paced multiplayer shooter in VR. It uses a game-changing locomotion method that avoids motion sickness, allowing unparalleled 4v4 competitive battles online or against configurable bots. Being fond of virtual reality, we wanted to create a world dedicated to VR philosophy. Science-fiction and VR are full of good storylines revolving around firefights. We strongly inspired ourselves from the universes of Matrix and Avalone to create our very own world. About the gameplay: Each game is divided into 10 rounds (the winner is the first to get to 6; the game can also end with a draw at 5). Each round lasts 2 minutes with 40 seconds extra time when an objective is being disputed. For each new round, players receive money to buy new gear (firearms, weapons, grenades, bulletproof vests, etc.). Survivors keep the gear they bought for the next round. One of the teams' objective is to carry a virus to the infection zones. The opposing team has to recover the object before the first team is able to carry out its mission. The game is made to be as realistic as possible when it comes to weapon control. For example, you will need to reload your firearms yourselves (don’t forget to bring as many magazines on you as possible) and to properly aim. For this project, we have developed a brand new natural motion technique. This technique is based on the observation that when we walk our hands often move in the opposite direction of our feet. The player can “catch” the air by clicking on the “menu” button of the controllers and “pull” or “push” their body in the intended direction. This allows the player to move in an intuitive and comfortable manner (and prevents motion sickness) while being fast and agile and, most importantly, without ever ruining the immersion. For the most sensitive people, it is possible to display a “comfort capsule” which surrounds the player during fast moves. This way, the player will not suffer from nausea as they will have the impression of being inside a cockpit, thus providing their brain fixed reference points to rely on. The game is also designed to be compatible with the majority of VR motion interfaces, such as 3D tre…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
22Steam Achievements
52Tracked Controller Support
54VR Only
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: Free
  • Highest observed: Free

The Art of Fight | 4vs4 Fast-Paced FPS's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Art of Fight | 4vs4 Fast-Paced FPS's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Art of Fight | 4vs4 Fast-Paced FPS at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-23FreeFreeNo discountSteam Store

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