- Some Minor Fixes - 31 August 2024
Hello. Got some strange negative reviews lately mentioned what turned out to be nonexistent issues regarding control customization; but since I was doing some INX spring cleaning, took the opportunity to review some persistent audio complaints I got (game is like eight years old and the title theme could not be muted till now, would you look at that). Either way, getting nonsense reviews is part of having an authoral free game on steam. Onwards to Mostly Negative I guess!
- Achievents are Fixed - 20 October 2023
Achievements should be fixed now, but game developing means whenever something is fix something else breaks so let me know any issue. Sorry for taking like 2 years to fix that but that was surprisingly tricky to solve. I started developing this beautiful mess of a game literally 10 years ago so the codebase is a eldritch nightmare at this point. Anyway.
- In Extremis is now available in consoles! - 18 November 2022
After what seemed like a million billion years we actually got news? Oh yeah! I've been collaborating with QUByte Interactive in order to bring the INX experience for consoles; since this version would need some more bells and whistles, we've added some extra features and called it the DX version (but fear not, the Steam and itch versions will stays free and intact). So, if you're a veteran INXer since 2016, our joined our cult in the free released two years back, you can now purchase it on the walled gardens of the Nintendo Switch, Xbox and Playstation triumvirate. See you on the metaphorical battlegrounds! Switch - https://bit.ly/InExtremisSwitch XBOX - https://bit.ly/InExtremisXBOX PSN - https://bit.ly/InExtremisPSN
- My new game, Things That Bounce and Explode, is now available! - 30 March 2021
Hello everyone! I just released my new game, Things That Bounce and Explode on Steam today. It is similar to In Extremis in the sense that it certainly has a shoot'em up DNA, but with the gameplay of a brick-breaker (users of Aegis of Faith please apply!), but with a heavy emphasis on build customization and experimentation. The game also has some very subtle gameplay and narrative nods to the end(s) of INX that the 3 or 4 of you who got to the Epilogue might enjoy. You can find it on the link here: https://store.steampowered.com/app/1165960/Things_That_Bounce_and_Explode/
- Version 1.1 and Going Free - 11 September 2020
Hello everyone, hope you guys are doing well. I come today with some big news. First, INX finally reached it's 1.1 version, with hundred of fixes, big and small, most notably the end of the dreaded slowdown that plagued the game since its launched, as well as several other improvements, new achievements, leaderboards, and visual adjustments. As for the other big news, I took the decision to make the game free, no strings attached, both here on Steam and also in itch.io, where you can also make a donation. Making this game free was always an intention, and a year before launch I seriously considered releasing it as a freeware title, since it uses so much Creative Commons and public domain artwork and music. My hope is that it would inspire people in the same manner free indie games from the 00's inspired me to become a game developer. Making it commercial, in retrospect, limited its reac…
- V.1.0.7 - Some Long, Belated Fixes - 27 August 2020
Hello everyone. It's been a while, haven't it? Almost three years since the last large update, it seems. Some players faced some game breaking bugs in the game, which pushed me to do some spring cleaning in the game code, and fix some long-suffering issues. Let's get to it, shall we? Bugs -removed several game objects that were not properly deleted when leaving the screen which caused severe slowdown for some players. -fixed a bug that got players stuck in the final tug-of-war against the last boss. -fixed a issues that created an extra character in the Epilogue Gameplay -bullets blinking can now be toggled on and off in the options menu (default is off) -changed patterns and hitbox of pyramid enemies on level 3C -fixed an issue in which the end results screen did not skip statistics counts when pressing a button Interface -fixes selection on menu hub, that impeded selecting Full Loop M…
- V.1.0.6 - Leaderboard Cleanup and Delayed Fixes - 19 September 2017
Hello everyone, INX is on a sale this week, so I also took the opportunities to implement some long-delayed fixes. Also, we made a leaderboard cleanup in the Steam Leaderboards, due to the fact that numerous tweaks in the game scoring systems (and resulting bugs and exploits) made impossibly high scores appear on those. In a couple of months we're having the one-year launch anniversary, and with it, possibly the game final content patch, so if you have any suggestion be sure to get in touch. Gameplay -alterations were made to the Final Results screen, with further bonuses for tallying the final score -also regarding score, an exploit that caused players score to increase exponentially was also removed -fixed a bug that made one of the final boss patterns undodgeable -numerous small fixes made to bullet patterns in Easy difficulty, in order to make challenge more manageable. -remove the…
- V.1.0.6 - Leaderboard Cleanup and Delayed Fixes - 19 September 2017
Hello everyone, INX is on a sale this week, so I also took the opportunities to implement some long-delayed fixes. Also, we made a leaderboard cleanup in the Steam Leaderboards, due to the fact that numerous tweaks in the game scoring systems (and resulting bugs and exploits) made impossibly high scores appear on those. In a couple of months we're having the one-year launch anniversary, and with it, possibly the game final content patch, so if you have any suggestion be sure to get in touch. Gameplay -alterations were made to the Final Results screen, with further bonuses for tallying the final score -also regarding score, an exploit that caused players score to increase exponentially was also removed -fixed a bug that made one of the final boss patterns undodgeable -numerous small fixes made to bullet patterns in Easy difficulty, in order to make challenge more manageable. -remove the…
- V.1.0.5 - Summertime Patching - 7 July 2017
Hello everyone! This Summer Sale has brought a lot of new players, and with them, a lot a new feedback for improving the game, so we updated In Extremis with a fairly large patch, including some much demanded functions, such as Autofire commands. But before getting into that, just a head's up: the past updates made some alterations to scoring, causing a lot of unbalance to the game; because of that, some players got larger-than-possible scores. So, in the next update (that will also bring an in-game scoring system), we will be clearing the current Steam Leaderboards, in order to give everyone a fair chance. Onto the notes: Gameplay -added Autofire options for both Aspects, that eliminates the necessity of mashing buttons. -fixed a rare bug that caused the game to skip a large portion of the Epilogue (a section reached when finishing the game with all aspects unlocked), thus, making gett…
- V.1.0.5 - Summertime Patching - 7 July 2017
Hello everyone! This Summer Sale has brought a lot of new players, and with them, a lot a new feedback for improving the game, so we updated In Extremis with a fairly large patch, including some much demanded functions, such as Autofire commands. But before getting into that, just a head's up: the past updates made some alterations to scoring, causing a lot of unbalance to the game; because of that, some players got larger-than-possible scores. So, in the next update (that will also bring an in-game scoring system), we will be clearing the current Steam Leaderboards, in order to give everyone a fair chance. Onto the notes: Gameplay -added Autofire options for both Aspects, that eliminates the necessity of mashing buttons. -fixed a rare bug that caused the game to skip a large portion of the Epilogue (a section reached when finishing the game with all aspects unlocked), thus, making gett…
- V.1.04 - Massive Updates and Fixes - 14 January 2017
Hello everyone! After the Winter Sale, we received a ton of feedback related to the game, so we spent two weeks hard at work in making our biggest patch so far! But first, to adress one thing: we planned Mac & Linux versions back in december, but due to hardware difficulties, those ports are going to take a bit more time than we initially anticipated. Those versions are probably coming in our next patch, v1.1. Onto the notes: Performance Issues -we received several complaints about slowdown in specific stages and also while playing the game though several sessions; we adressed those specific points by removing visual effects that caused the framerate to drop, but are still fixing the cumulative slowdown; there should be significant performance improvements in this version, though. Gameplay -fixed a problem that caused the bonus score won by finishing Drive without being hit to be awarde…
- V.1.04 - Massive Updates and Fixes - 14 January 2017
Hello everyone! After the Winter Sale, we received a ton of feedback related to the game, so we spent two weeks hard at work in making our biggest patch so far! But first, to adress one thing: we planned Mac & Linux versions back in december, but due to hardware difficulties, those ports are going to take a bit more time than we initially anticipated. Those versions are probably coming in our next patch, v1.1. Onto the notes: Performance Issues -we received several complaints about slowdown in specific stages and also while playing the game though several sessions; we adressed those specific points by removing visual effects that caused the framerate to drop, but are still fixing the cumulative slowdown; there should be significant performance improvements in this version, though. Gameplay -fixed a problem that caused the bonus score won by finishing Drive without being hit to be awarde…
- v1.0.3 - New Updates - 19 December 2016
Hello everyone! Just rolled a new patch with some minor, but eagerly demanded fixes to In Extremis; here are the updates: -The Other encounters are now more frequent and easier -The Op Art enemies in Ewige Blumenkraft now have borders to aid visibility and collision prediction -Further reinforcement on how to unlock new aspects was added on several moments of the gameplay experience; the terminology "Threshold" was also removed to avoid confusion -Several minor adjustments to aspect damage outputs and enemy positioning in stages
- v1.0.3 - New Updates - 19 December 2016
Hello everyone! Just rolled a new patch with some minor, but eagerly demanded fixes to In Extremis; here are the updates: -The Other encounters are now more frequent and easier -The Op Art enemies in Ewige Blumenkraft now have borders to aid visibility and collision prediction -Further reinforcement on how to unlock new aspects was added on several moments of the gameplay experience; the terminology "Threshold" was also removed to avoid confusion -Several minor adjustments to aspect damage outputs and enemy positioning in stages
- v1.0.2 - Difficulty Balancing and Assorted Fixes - 29 November 2016
Heya folks! In Extremis has been updated today, with an emphasis on giving more choices and fairness regarding difficulty. -All aspects were given a slight damage boost in comparison to their previous damage outputs -The Other had a design revision to its health system make the fight more doable -Extend levels were revised, and a new tier was added; now, extend options are at the 300000,600000,1000000, and 2000000 point levels -Fixed a bug that caused audio distortion in A Cycle of Blood landmines -Fixed an issue that caused Retrobot battle music to keep playing after beating him -Added a "Reset to Default" command in the Controls menu -Added audio feedback for when the multiplier resets before boss battles -Familiar Friend now returns to players automatically when offscreen -Added a scoring bonus for when players finish Drive without taking a hit (more information in the "Tips and Tric…
- v1.0.2 - Difficulty Balancing and Assorted Fixes - 29 November 2016
Heya folks! In Extremis has been updated today, with an emphasis on giving more choices and fairness regarding difficulty. -All aspects were given a slight damage boost in comparison to their previous damage outputs -The Other had a design revision to its health system make the fight more doable -Extend levels were revised, and a new tier was added; now, extend options are at the 300000,600000,1000000, and 2000000 point levels -Fixed a bug that caused audio distortion in A Cycle of Blood landmines -Fixed an issue that caused Retrobot battle music to keep playing after beating him -Added a "Reset to Default" command in the Controls menu -Added audio feedback for when the multiplier resets before boss battles -Familiar Friend now returns to players automatically when offscreen -Added a scoring bonus for when players finish Drive without taking a hit (more information in the "Tips and Tric…
- First Update - v1.0.1 - 21 November 2016
Hello everyone! INX has been just updated today, based on your feedback. The following adjustments were made: -The hitbox size and presentation was corrected, in order to give a clear visual sense of collison with projectiles and smoother gameplay -Overall enemy health was rebalanced -An error that made the Vsync functionality not be able to be turned off was corrected -Increase invincibility duration after getting hit -Corrected typos in the Stats screen -Changed the ground enemies in A Cycle of Blood to make them not hit the player on contact -Current software version now shows on title screen -Other minor adjustments in stage balancing
- First Update - v1.0.1 - 21 November 2016
Hello everyone! INX has been just updated today, based on your feedback. The following adjustments were made: -The hitbox size and presentation was corrected, in order to give a clear visual sense of collison with projectiles and smoother gameplay -Overall enemy health was rebalanced -An error that made the Vsync functionality not be able to be turned off was corrected -Increase invincibility duration after getting hit -Corrected typos in the Stats screen -Changed the ground enemies in A Cycle of Blood to make them not hit the player on contact -Current software version now shows on title screen -Other minor adjustments in stage balancing
- In Extremis launching this November 17 - 14 November 2016
After 4 years of work, In Extremis is finally launching this thursday, the 17th day of the month of November. Thanks everyone that participated on the beta for their support, and let's go onwards, to our final destiny.
- In Extremis launching this November 17 - 14 November 2016
After 4 years of work, In Extremis is finally launching this thursday, the 17th day of the month of November. Thanks everyone that participated on the beta for their support, and let's go onwards, to our final destiny.