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Chunky Orbits

Chunky Orbits Steam news

Don Whitaker | Sep 8, 2015 | game

Released

0players observed · 25 September 2026 - 10:37:47 UTC

SimulationVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive

Chunky Orbits news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive
  • Total reviews22
  • Release dateSep 8, 2015
  • DeveloperDon Whitaker
  • PublisherBrain Blinks

Genres: Simulation

Company pages: Developer: Don WhitakerPublisher: Brain Blinks

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Chunky Orbits Steam news

Chunky Orbits news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Small bug-fix posted - 23 June 2017

    I was tinkering around with Chunky Orbits and noticed a dumb mistake I left in the last update. Grabbed chunks weren't releasing correctly if the player had rotated using the right stick. Should be working properly now. Working on a few small additions and tweaks this weekend, too.

  • Small bug-fix posted - 23 June 2017

    I was tinkering around with Chunky Orbits and noticed a dumb mistake I left in the last update. Grabbed chunks weren't releasing correctly if the player had rotated using the right stick. Should be working properly now. Working on a few small additions and tweaks this weekend, too.

  • Version 1.1 is live - new movement option - 27 April 2017

    I've added a new option for moving around the Chunky Orbits sim. It's very similar to classic first person shooter controls. You can move with the left touchpad or thumbstick, and rotate with the right. Modify your direction by pointing your left hand. Press in on the pad/stick to move faster. I still like the funky 'accordion' style movement from previous versions, but several users have requested something a little more familiar. You can use either method, they are both available at all times. Other changes include some small adjustments to the main menu and an update to Unity engine v 5.6. See the ChangeLog for the full list. Thanks to everyone who's supporting my indie dev efforts by buying my stuff! Please let me know if I broke anything. ːcsdsmileː

  • Version 1.1 is live - new movement option - 27 April 2017

    I've added a new option for moving around the Chunky Orbits sim. It's very similar to classic first person shooter controls. You can move with the left touchpad or thumbstick, and rotate with the right. Modify your direction by pointing your left hand. Press in on the pad/stick to move faster. I still like the funky 'accordion' style movement from previous versions, but several users have requested something a little more familiar. You can use either method, they are both available at all times. Other changes include some small adjustments to the main menu and an update to Unity engine v 5.6. See the ChangeLog for the full list. Thanks to everyone who's supporting my indie dev efforts by buying my stuff! Please let me know if I broke anything. :csdsmile:

  • Version 1.0 is released - 21 December 2016

    Chunky Orbits is out of Early Access and released as v1.0! ːchunksːːchunksː ːcsdsmileː ːchunksːːchunksː Active development is done for now, though of course I will fix any bugs that might pop up. I'll likely tinker with it and add a few things over time, but my main focus is now on my next project - XenoFarm. Thanks for all the great feedback and suggestions during Early Access! Great experience for me to go through the process of early release, interacting with players, gathering feedback, and releasing the final product.

  • Version 1.0 is released - 21 December 2016

    Chunky Orbits is out of Early Access and released as v1.0! :chunks::chunks: :csdsmile: :chunks::chunks: Active development is done for now, though of course I will fix any bugs that might pop up. I'll likely tinker with it and add a few things over time, but my main focus is now on my next project - XenoFarm. Thanks for all the great feedback and suggestions during Early Access! Great experience for me to go through the process of early release, interacting with players, gathering feedback, and releasing the final product.

  • Small update with minor fixes - 20 December 2016

    Posted a small update to Chunky Orbits today. Just a few small fixes as I get ready to exit Early Access. Added sound effects when you delete a chunk and when a white dwarf consumes one. Fixed help text on left controller after deleting a chunk. Rebooting with the group of rocks now produces a few more rocks that are moving a little faster. Asteroid belt now has some torque added to each individual chunk. Fixed incorrect particles size on Absorber menu item when scaling up/down.

  • Small update with minor fixes - 20 December 2016

    Posted a small update to Chunky Orbits today. Just a few small fixes as I get ready to exit Early Access. Added sound effects when you delete a chunk and when a white dwarf consumes one. Fixed help text on left controller after deleting a chunk. Rebooting with the group of rocks now produces a few more rocks that are moving a little faster. Asteroid belt now has some torque added to each individual chunk. Fixed incorrect particles size on Absorber menu item when scaling up/down.

  • Chunky Orbits is now Ambidextrous - 17 December 2016

    The beta7 build is now live and lets you use both hands to create, delete, and grab the chunks. Full list of changes: You can now create, delete, and grab chunks with both hands. Option to turn the background music on and off Option to turn the help text on/off Added a particle stars effect to the area around the player. Gives a little more sense of depth and motion. Tweaked the calculations of the gravity sim. It's now even more similar to RL physics. I've stil taken a few liberties for the sake of fun and easy interaction, though. Just a little more polish and a few more tweaks until Chunky Orbits is out of Early Access and on to full release.

  • Chunky Orbits is now Ambidextrous - 17 December 2016

    The beta7 build is now live and lets you use both hands to create, delete, and grab the chunks. Full list of changes: You can now create, delete, and grab chunks with both hands. Option to turn the background music on and off Option to turn the help text on/off Added a particle stars effect to the area around the player. Gives a little more sense of depth and motion. Tweaked the calculations of the gravity sim. It's now even more similar to RL physics. I've stil taken a few liberties for the sake of fun and easy interaction, though. Just a little more polish and a few more tweaks until Chunky Orbits is out of Early Access and on to full release.

  • Beta 6 now available - Touch models and better help text - 10 December 2016

    Howdy folks. I posted a new version of Chunky Orbits to go along with some new features in SteamVR. There are now Oculus Touch models for Rift users, along with a slightly different setup for the button mappings. Support for Oculus touch models. If you're using Touch you should now see a proper representation of the controllers. Vive users should see their Vive wands. Refined the help text. Easier to read, more specific info, and proper positons for Touch/Vive. Please let me know if any of these help text objects seem out of position. White Dwarf now behaves like the other chunks - hold trigger to create, release to set it free. Center Stone no longer locks in place. It does have some 'drag' added to the physics sim to keep it from moving freely. White Dwarf has this drag as well. I think it's nice to be able to set up some orbits with these (mostly) stationary objects. New 'cursor' obj…

  • Beta 6 now available - Touch models and better help text - 10 December 2016

    Howdy folks. I posted a new version of Chunky Orbits to go along with some new features in SteamVR. There are now Oculus Touch models for Rift users, along with a slightly different setup for the button mappings. Support for Oculus touch models. If you're using Touch you should now see a proper representation of the controllers. Vive users should see their Vive wands. Refined the help text. Easier to read, more specific info, and proper positons for Touch/Vive. Please let me know if any of these help text objects seem out of position. White Dwarf now behaves like the other chunks - hold trigger to create, release to set it free. Center Stone no longer locks in place. It does have some 'drag' added to the physics sim to keep it from moving freely. White Dwarf has this drag as well. I think it's nice to be able to set up some orbits with these (mostly) stationary objects. New 'cursor' obj…

  • Touch controller models in SteamVR - 8 December 2016

    The latest SteamVR Beta has added Oculus Touch controller models. So now people with Touch will see the proper controller when using SteamVR. I'll be adding support for this in Chunky Orbits soon. Until then, things will look a little funny if you are on the SteamVR Beta and using Touch. The default button mappings have also changed in the beta. Menu buttons are now B and Y, and the System button is now the Left Oculus button. These new mappings should make their way to the normal SteamVR client soon. You might temporarily see some incorrect button labels depending on which version of the client you are running.

  • Touch controller models in SteamVR - 8 December 2016

    The latest SteamVR Beta has added Oculus Touch controller models. So now people with Touch will see the proper controller when using SteamVR. I'll be adding support for this in Chunky Orbits soon. Until then, things will look a little funny if you are on the SteamVR Beta and using Touch. The default button mappings have also changed in the beta. Menu buttons are now B and Y, and the System button is now the Left Oculus button. These new mappings should make their way to the normal SteamVR client soon. You might temporarily see some incorrect button labels depending on which version of the client you are running.

  • Haptic feedback added - 2 December 2016

    Valve has added haptic feedback support for Oculus touch in the latest SteamVR beta, so I went ahead and added it to Chunky Orbits. You should feel a little rumble when you choose a menu item or create/delete a chunk. Not tested on Vive's yet. I'd love to hear from any Vive users who give it a try.

  • Haptic feedback added - 2 December 2016

    Valve has added haptic feedback support for Oculus touch in the latest SteamVR beta, so I went ahead and added it to Chunky Orbits. You should feel a little rumble when you choose a menu item or create/delete a chunk. Not tested on Vive's yet. I'd love to hear from any Vive users who give it a try.

  • Chunky Orbits beta5 - 30 November 2016

    New version is now live. Changes include: New chunk: Comet. A small rock with a sparkly trail. Also added Comets to the Chaos reboot mode. You'll see a transparent icon above your right hand to remind you what tool is currently active. Fixed a problem with the menu icons triggering other menu icons when they overlap. A few adjustments to the Chaos mode. More variation in each random reboot. Update to Unity 5.5. Should provide some improvement in physics performance. I did notice some trouble with single-pass rendering, so that is turned off for now. Not a big deal for Chunky Orbits since the scene geometry is fairly simple.

  • Chunky Orbits beta5 - 30 November 2016

    New version is now live. Changes include: New chunk: Comet. A small rock with a sparkly trail. Also added Comets to the Chaos reboot mode. You'll see a transparent icon above your right hand to remind you what tool is currently active. Fixed a problem with the menu icons triggering other menu icons when they overlap. A few adjustments to the Chaos mode. More variation in each random reboot. Update to Unity 5.5. Should provide some improvement in physics performance. I did notice some trouble with single-pass rendering, so that is turned off for now. Not a big deal for Chunky Orbits since the scene geometry is fairly simple.

  • New Chaos Mode - 22 November 2016

    I've posted another update to Chunky Orbits that includes a new reboot option called Chaos. This spawns a collection of random objects in random positions with random velocities. This is a great way to stir things up and discover interesting configurations that you might not think to create yourself. Full list of changes: New reboot option: Chaos New objects on Reboot are placed in front of the player instead of in the center of the playspace. Look down if you want the new chunks to spawn below you, look up if you want them above. Particle effect when a White Dwarf consumes a chunk Move the pinch and pull direction indicator back to the centerpoint between your hands. Fixed jittery motion of the indicator, too.

  • New Chaos Mode - 22 November 2016

    I've posted another update to Chunky Orbits that includes a new reboot option called Chaos. This spawns a collection of random objects in random positions with random velocities. This is a great way to stir things up and discover interesting configurations that you might not think to create yourself. Full list of changes: New reboot option: Chaos New objects on Reboot are placed in front of the player instead of in the center of the playspace. Look down if you want the new chunks to spawn below you, look up if you want them above. Particle effect when a White Dwarf consumes a chunk Move the pinch and pull direction indicator back to the centerpoint between your hands. Fixed jittery motion of the indicator, too.

Patch notes and updates

S.noRelease datePatch nameGID number
123 June 2017Small bug-fix posted4249665521686851110
227 April 2017Version 1.1 is live - new movement option4249665521686851170
321 December 2016Version 1.0 is released4249665521686851236
420 December 2016Small update with minor fixes4249665521686851298
517 December 2016Chunky Orbits is now Ambidextrous4249665521686851360
610 December 2016Beta 6 now available - Touch models and better help text4249665521686851420
72 December 2016Haptic feedback added4249665521686851535
830 November 2016Chunky Orbits beta54249665521686851592
922 November 2016New Chaos Mode4249665521686851660
1018 November 2016Beta 4 ready for action4249665521686851719
119 November 2016Small update posted4249665521686851781
124 November 2016Early Access beta3 - new menu system4249665521686851843
1327 October 2016Small update with better performance4249665521686851906
1417 October 2016Early Access Beta 24249665521686851974
1510 October 2016Chunky Orbits Beta1 - tracked controller support4249665521686852098

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