- Dear Supa's - 4 February 2017
Trading cards are now ready and published! Enjoy!
- Dear Supa's - 4 February 2017
Trading cards are now ready and published! Enjoy!
- Left foot - right foot - backbone - 23 January 2017
minor change to how creatures react: shoot creature in a foot, if successful creature will start jumping on opposite leg, use this time to get behind and shoot it into back. (5x multiplier)
- Left foot - right foot - backbone - 23 January 2017
minor change to how creatures react: shoot creature in a foot, if successful creature will start jumping on opposite leg, use this time to get behind and shoot it into back. (5x multiplier)
- Dear Supas - 16 January 2017
Minor visual fixes * belt disabled on start * added option in settings to toggle belt * added light to magic * fixed few positions of chests and monster spawners known issues * if monster falls off higher ground it can get stuck in wall * mana not being reduced by projectile (will probably remove mana)
- Dear Supas - 16 January 2017
Minor visual fixes * belt disabled on start * added option in settings to toggle belt * added light to magic * fixed few positions of chests and monster spawners known issues * if monster falls off higher ground it can get stuck in wall * mana not being reduced by projectile (will probably remove mana)
- Tiny - 11 January 2017
Update 0.5577 Dear Supa's here is a "Tiny" update New features added belt for quick selection of available arsenal, look down to access it put masks on your face provides visual feedback of changing visual appearance bug fixes you can no longer connect invalid item with flame juggernauts and peakmasters now spawn with several different masks Options and settings added cheat option to display all parts needed for body construction known issues mana is not reduced (bug or a feature ?) maybe i should remove mana completely
- Tiny - 11 January 2017
Update 0.5577 Dear Supa's here is a "Tiny" update New features added belt for quick selection of available arsenal, look down to access it put masks on your face provides visual feedback of changing visual appearance bug fixes you can no longer connect invalid item with flame juggernauts and peakmasters now spawn with several different masks Options and settings added cheat option to display all parts needed for body construction known issues mana is not reduced (bug or a feature ?) maybe i should remove mana completely
- Environment preview - 1 January 2017
January 1th 2017 Update 0.5426 Dear Supa's here is a "Santa Clause is forever young but late last year!" update Options and settings added movement option to choose between controller relative / head relative movement menu has been redesigned, made easier to manipulate and choose from options added graphics: "Ambient occlusion" toggle under graphics settings (realy useless, disabled by default) added graphics: "eye adaptation" toggle under graphics settings added graphics: "deferred render" togle to use deferred rendering path (slower but much more lights, don't use if you don't have at least 1080 and fast computer) NOTE: SKMH should be played in this mode. Only in this mode all the tripy visuals will come to its full glory. added difficulty: "player targeting error" under difficulty added "2nd player settings": still looking into what to do with 2nd player, performance impact is too bi…
- Environment preview - 1 January 2017
January 1th 2017 Update 0.5426 Dear Supa's here is a "Santa Clause is forever young but late last year!" update Options and settings added movement option to choose between controller relative / head relative movement menu has been redesigned, made easier to manipulate and choose from options added graphics: "Ambient occlusion" toggle under graphics settings (realy useless, disabled by default) added graphics: "eye adaptation" toggle under graphics settings added graphics: "deferred render" togle to use deferred rendering path (slower but much more lights, don't use if you don't have at least 1080 and fast computer) NOTE: SKMH should be played in this mode. Only in this mode all the tripy visuals will come to its full glory. added difficulty: "player targeting error" under difficulty added "2nd player settings": still looking into what to do with 2nd player, performance impact is too bi…
- Happy Holidays! - 25 December 2016
Dear Supa's! Was hoping new build will be available tonight but it is not yet in form that satisfies me and would be proper for public preview. Was working hard to bring it to you with so many exciting features, improvements and changes coming. Lost lots of time with upgrade to new version of Unity, had to fix those issues first. Besides previous labyrinths that can be played as action/arcade, where you need to reach the centre, a completely new open world story is almost ready with several destinations to explore and conquer. I hope that new version will be ready for you before end of this year. I wish you long and prosperous life and happy holidays. Tadej
- Happy Holidays! - 25 December 2016
Dear Supa's! Was hoping new build will be available tonight but it is not yet in form that satisfies me and would be proper for public preview. Was working hard to bring it to you with so many exciting features, improvements and changes coming. Lost lots of time with upgrade to new version of Unity, had to fix those issues first. Besides previous labyrinths that can be played as action/arcade, where you need to reach the centre, a completely new open world story is almost ready with several destinations to explore and conquer. I hope that new version will be ready for you before end of this year. I wish you long and prosperous life and happy holidays. Tadej
- And now something completely different - 25 November 2016
November 25th 2016 Update 0.4653 Dear Supa's we are proud to announce something completely different: SKMH is now a single (VR) or two (VR/Desktop) player asymmetric coop game. upcoming update code named "2nd Sun, Moon and Utilities" Gameplay changes Opening inventory will slowdown time for 7 seconds. This perk has 30s cool-down (was 42 but i reduced it as you its fun). During cool-down inventory will be displayed but slowdown will not occur. player can now catch fire (immune), acid and electricity upon completion of labyrinth new level is automatically loaded different monsters are now immune to different types of projectiles Utilities Independent camera, can be enabled by pressing "1" (on keyboard not numpad) camera can be moved freely while right mouse button down is down and with key "WASD"+"QE" and rotated with mouse. it is meant for those not in VR to observe game environment from…
- And now something completely different - 25 November 2016
November 25th 2016 Update 0.4653 Dear Supa's we are proud to announce something completely different: SKMH is now a single (VR) or two (VR/Desktop) player asymmetric coop game. upcoming update code named "2nd Sun, Moon and Utilities" Gameplay changes Opening inventory will slowdown time for 7 seconds. This perk has 30s cool-down (was 42 but i reduced it as you its fun). During cool-down inventory will be displayed but slowdown will not occur. player can now catch fire (immune), acid and electricity upon completion of labyrinth new level is automatically loaded different monsters are now immune to different types of projectiles Utilities Independent camera, can be enabled by pressing "1" (on keyboard not numpad) camera can be moved freely while right mouse button down is down and with key "WASD"+"QE" and rotated with mouse. it is meant for those not in VR to observe game environment from…
- Summary of stage one - 13 November 2016
During first stage of Early Access, we fixed many performance issues and bugs added lots of new projectile weapons, two bombs, time bomb 5 more magic spells (that you can mix) 8 playable levels 1 new secret area made monsters bit more interesting and bit smarter (they are still stupid, don't get me wrong) added 30+ animations for monsters 2 new monsters, Titan and Golem added options for difficulty, anti aliasing, volume, alternative teleporter, touch pad movement, cheats most of crashes were fixed (those that we know of) What we are cooking/working on: Minotaur: New NPC that will explain part of story at start and in-between levels. recorded voices for Minotaur working on introduction / tutorial level Demon of order in chaos: new character Game is now in good state. Game play is fast and enjoyable. And last but not least: We increased price.
- Summary of stage one - 13 November 2016
During first stage of Early Access, we fixed many performance issues and bugs added lots of new projectile weapons, two bombs, time bomb 5 more magic spells (that you can mix) 8 playable levels 1 new secret area made monsters bit more interesting and bit smarter (they are still stupid, don't get me wrong) added 30+ animations for monsters 2 new monsters, Titan and Golem added options for difficulty, anti aliasing, volume, alternative teleporter, touch pad movement, cheats most of crashes were fixed (those that we know of) What we are cooking/working on: Minotaur: New NPC that will explain part of story at start and in-between levels. recorded voices for Minotaur working on introduction / tutorial level Demon of order in chaos: new character Game is now in good state. Game play is fast and enjoyable. And last but not least: We increased price.
- Don't forget! - 13 November 2016
Price increase on Monday. Join us on discord https://discord.gg/xGVDfvc
- Don't forget! - 13 November 2016
Price increase on Monday. Join us on discord https://discord.gg/xGVDfvc
- just some bug fixes in 0.3829 - 8 November 2016
occasional staggering fixed null references caused by titan and golem fixed negative colliders enjoy, T
- just some bug fixes in 0.3829 - 8 November 2016
occasional staggering fixed null references caused by titan and golem fixed negative colliders enjoy, T