Space Cat news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score92% positive
- Total reviews25
- Release dateDec 1, 2016
- Developerondydev
- Publisherondydev
Genres: Action, Adventure, Casual, Indie
Company pages: Developer: ondydevPublisher: ondydev
Space Cat Steam news
Space Cat news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 3.3.3 Hotfix - 20 January 2022
Hi all, quick hotfix for a weird bug. Umbrellas could not be dropped by the player when using a non-default control scheme, including XInput gamepads. This was because of an oversight when overhauling the key configuration system in the 3.3.0 update. macOS version will follow suit soon.
- Rollback to 3.3.1 - 21 August 2021
Hi, I'm rolling back the update to 3.3.1 due to some game-breaking errors caused by the project being hastily moved to GMS2. This will also roll back the macOS version to work only on pre-Snow Leopard versions. Sorry for any inconvenience! I'll hopefully be able to roll out a corrected 3.3.2 within the next few weeks.
- macOS Compatibility Fix - 20 August 2021
macOS version has been recompiled to work correctly on Snow Leopard and newer. Rebrand to ondydev also reflected in this update.
- Version 3.3 Update - 13 October 2020
Hey everyone, quick update to Space Cat. No huge content update like last time, but some nice quality of life changes that hopefully will make your Space Cat experience a little more comfortable. v3.3 CHANGELIST You can now modify keyboard controls in the Help/Controls menu. Gamepads will work the same way they did in previous updates, and override the player slot they are assigned to. Key bindings will also save upon exiting the game. The splash screen before the game boots up has been removed. Adventure Mode: Stage 8 has been tweaked to be slightly easier towards the end. The bonus room present in older versions of the game has been re-added into the game. There will likely be another update soon to address some other small problems I noticed while working on this quick update. Instead of raising the scope of the update, I opted to finish this patch first. As always, thank you all for…
- 3.2 Patch Notes - 12 September 2019
SPACE CAT v3.2 PATCH NOTES GLOBAL Minor bugfixes Swinging the Hammer weapon forward will no longer break blocks below you. The animation is slightly modified to reflect this. Three of the arranged tracks have been altered to be less bass-heavy (BGM3, Battle Mode Options and Help/Controls) CLASSIC MODE - Leveling System As you work to collect 10000 points, the intensity increases as you collect points. Once you reach 10000 points, the intensity resets and you reach a new difficulty level. You reach a new level every 10000 points. Every time you level up, the screen is cleared of hazards. You start at a higher intensity every time you level up (capping at 5) You reach higher intensities faster after reaching level 5. The current level is displayed on the HUD (in different spots depending on the player count) CLASSIC MODE - Other Changes The HUD will now change color to match the current i…
- Version 3.0 is Live! - 21 August 2019
Space Cat v3.0 is finally here! - THE CHANGE LIST - UNIVERSAL GAMEPLAY CHANGES You can now dodge by pressing the drop weapon button. To drop a weapon, press dodge again while invulnerable. Jet Boost now only recharges to 50 frames of use, however, collecting fuel allows you to store up to 100 frames like before. Hammer has increased range in all directions and no longer flickers as much. New weapon – whip. Only in Adventure and Battle Mode. Has long range but no directional knockback. It cannot be aimed directly up or down, but rather at a 45 degree angle. New weapon – block gun. Only in Battle Mode. Creates blocks at will. Impractical in combat but fun for shenanigans. You can now swim. You can no longer wall cling on ice blocks. The player has a new idle animation. There is now a visual cue when you double jump, wall jump, and taunt. There is now a visual “smack” effect when players g…
- Space Cat - Original Soundtrack Updated + Minor News Update - 10 January 2019
Hi, long time no see. I've updated the Original Soundtrack on Bandcamp to include all of the songs introduced in the update. Sorry for the incredibly long wait. It's been an incredibly busy year. Check it out here! https://argagonky.bandcamp.com/album/space-cat-original-soundtrack Minor News Update I still plan on releasing 2.1 at some point. It won't be a very large update, but it will add a few changes to make the game overall feel a little more complete. After that, I'm going to consider the game finished and cease updates. The remaining arranged songs probably won't be completed until way down the line when I actually have the time to complete them, if that time ever comes. I have a few other smaller-scale games on the way too, follow me on Twitter (@argagonky) for updates on those. I still plan on trying to port Space Cat and my future games to Nintendo Switch when I get my hands o…
- Space Cat - Arranged Soundtrack Released - 30 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26891111%2F28830e767718f7961075ade6c52b71842f7de5ec.png The currently finished Arranged Soundtrack songs have been released on Bandcamp! More tracks will be uploaded soon! https://argagonky.bandcamp.com/album/space-cat-arranged-soundtrack
- The Future of Space Cat - 14 March 2018
Hey everyone. I know it's been a bit dormant here, so I figured now would be an appropriate time to give some sort of update on what's to come. - THE NEXT UPDATE - Space Cat has been on the back burner for a while, mostly due to complications in my personal life, but I haven't forgotten about the game, or the people who have supported it. Luckily, I still have more plans for Space Cat. The game itself still needs refinement. There are things I want to clean up, such as the menus, physics, and Adventure Mode. I'm not going to get into major details quite yet, but there's always going to be work needed to be done on Space Cat. - PORTS TO OTHER CONSOLES - I mentioned before that I want to port the game to consoles at some point. Now, I don't have any plans in motion quite yet, but with YoYoGames announcing the release of the Nintendo Switch module for Game Maker Studio 2, I will be looking…
- The Future of Space Cat - 14 March 2018
Hey everyone. I know it's been a bit dormant here, so I figured now would be an appropriate time to give some sort of update on what's to come. - THE NEXT UPDATE - Space Cat has been on the back burner for a while, mostly due to complications in my personal life, but I haven't forgotten about the game, or the people who have supported it. Luckily, I still have more plans for Space Cat. The game itself still needs refinement. There are things I want to clean up, such as the menus, physics, and Adventure Mode. I'm not going to get into major details quite yet, but there's always going to be work needed to be done on Space Cat. - PORTS TO OTHER CONSOLES - I mentioned before that I want to port the game to consoles at some point. Now, I don't have any plans in motion quite yet, but with YoYoGames announcing the release of the Nintendo Switch module for Game Maker Studio 2, I will be looking…
- 2.0 is here! - 26 August 2017
After months and months of hard work, Space Cat v2.0 is finally here! CHANGELIST -New Content- Adventure Mode added. Eight sidescrolling stages of wild bullet-hell platforming action and unique bosses at the end of every level. Up to 4-player co-op is available. Hat Shop and Hat Coins added. Hat Coins are collectables randomly found in every mode in the game, used to purchase hats for your character. Main menu has been changed into a small hub world with doors accessing each game mode. There is now an Extras room, allowing you to toggle the screen's border color, and the game's soundtrack mode. You can now pick between the original soundtrack and the arranged soundtrack. The arranged soundtrack is still a work in progress and only a handful of arranged tracks are available at the time. -Tweaks and changes to the original game- Space Cat accelerates and turns around quicker. Fuel recharg…
- 2.0 is here! - 26 August 2017
After months and months of hard work, Space Cat v2.0 is finally here! CHANGELIST -New Content- Adventure Mode added. Eight sidescrolling stages of wild bullet-hell platforming action and unique bosses at the end of every level. Up to 4-player co-op is available. Hat Shop and Hat Coins added. Hat Coins are collectables randomly found in every mode in the game, used to purchase hats for your character. Main menu has been changed into a small hub world with doors accessing each game mode. There is now an Extras room, allowing you to toggle the screen's border color, and the game's soundtrack mode. You can now pick between the original soundtrack and the arranged soundtrack. The arranged soundtrack is still a work in progress and only a handful of arranged tracks are available at the time. -Tweaks and changes to the original game- Space Cat accelerates and turns around quicker. Fuel recharg…
- Space Cat - Content Update Trailer - 3 August 2017
https://youtu.be/oP2Cb7lR3hA
- Space Cat - Content Update Trailer - 3 August 2017
https://youtu.be/oP2Cb7lR3hA
- Update on Adventure Mode, New Features - 5/27/2017 - 27 May 2017
Hey everyone, just wanted to give a quick update on how development is going. I know I haven't been too consistent with updates, but I've got some cool stuff to show off. ADVENTURE MODE Aight, this is the big one. In case you didn't read the last update, the new update will include a brand new mode - Adventure Mode. In this mode, you can tackle 8 autoscrolling stages back to back with up to four players. There is a boss at the end of each level Adventure Mode is about 80% done. The game is fully functional, but severely lacks polish at the moment. It isn't quite ready yet for public consumption. ...But when it is, it'll be pretty awesome. OTHER NEW FEATURES I'd like to introduce to you something you guys might appreciate. Customizable characters! You can now pick your cat's color, hat, and outline color. As of right now, there are over 40 different hats, but I plan on adding as many as…
- Update on Adventure Mode, New Features - 5/27/2017 - 27 May 2017
Hey everyone, just wanted to give a quick update on how development is going. I know I haven't been too consistent with updates, but I've got some cool stuff to show off. ADVENTURE MODE Aight, this is the big one. In case you didn't read the last update, the new update will include a brand new mode - Adventure Mode. In this mode, you can tackle 8 autoscrolling stages back to back with up to four players. There is a boss at the end of each level Adventure Mode is about 80% done. The game is fully functional, but severely lacks polish at the moment. It isn't quite ready yet for public consumption. ...But when it is, it'll be pretty awesome. OTHER NEW FEATURES I'd like to introduce to you something you guys might appreciate. Customizable characters! You can now pick your cat's color, hat, and outline color. As of right now, there are over 40 different hats, but I plan on adding as many as…
- Upcoming Content, Future Ports and Steam Changes - 2/24/2017 - 24 February 2017
Hey everyone. Hope you all are enjoying the current build of the game. I want to let everyone here in on what I'm currently working on. Yes, an update to the game is coming. It may not be what you expected, but I hope you'll enjoy it. -NEW MODE- So if you don't follow me over on Twitter, then I'd like to introduce to you a new game mode - Adventure Mode. Obviously, not everything is set in stone yet. The number of stages and lives set are not exact yet. Like any other mode in the game, you can play locally with three other friends. Each stage automatically scrolls to the right. Enemies appear from both sides of the screen to keep you on your toes. The challenge lies in staying alive through the various bullet-hell scenarios that await. I've only just begun working on this mode, so I can't promise any sort of release date in fear of not being able to meet it. I hope to get it finished an…
- Upcoming Content, Future Ports and Steam Changes - 2/24/2017 - 24 February 2017
Hey everyone. Hope you all are enjoying the current build of the game. I want to let everyone here in on what I'm currently working on. Yes, an update to the game is coming. It may not be what you expected, but I hope you'll enjoy it. -NEW MODE- So if you don't follow me over on Twitter, then I'd like to introduce to you a new game mode - Adventure Mode. Obviously, not everything is set in stone yet. The number of stages and lives set are not exact yet. Like any other mode in the game, you can play locally with three other friends. Each stage automatically scrolls to the right. Enemies appear from both sides of the screen to keep you on your toes. The challenge lies in staying alive through the various bullet-hell scenarios that await. I've only just begun working on this mode, so I can't promise any sort of release date in fear of not being able to meet it. I hope to get it finished an…
- Space Cat - Original Soundtrack Now Available - 2 February 2017
Space Cat's soundtrack is now available on Bandcamp! Purchase it here: http://argagonky.bandcamp.com/album/space-cat-original-soundtrack
- Space Cat - Original Soundtrack Now Available - 2 February 2017
Space Cat's soundtrack is now available on Bandcamp! Purchase it here: http://argagonky.bandcamp.com/album/space-cat-original-soundtrack
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 20 January 2022 | 3.3.3 Hotfix | 4237325463669407201 |
| 2 | 21 August 2021 | Rollback to 3.3.1 | 4022264629319527291 |
| 3 | 20 August 2021 | macOS Compatibility Fix | 4022264629313098181 |
| 4 | 12 September 2019 | 3.2 Patch Notes | 3658535001289993043 |
| 5 | 21 August 2019 | Version 3.0 is Live! | 2416665403765095078 |
| 6 | 26 August 2017 | 2.0 is here! | 4249665521686877805 |
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