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Survive the Nights

Survive the Nights Steam news

a2z Interactive | Dec 5, 2025 | game

Released

28players observed · 25 September 2026 - 12:44:30 UTC

ActionAdventureIndieMassively MultiplayerSimulationSteam Store

  • Latest observed players28 · 25 September 2026 - 12:44:30 UTC
  • SteamPulse tracked peak2,509
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score66% positive

Survive the Nights news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players28 · 25 September 2026 - 12:44:30 UTC
  • SteamPulse tracked peak2,509
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score66% positive
  • Total reviews6,761
  • Release dateDec 5, 2025
  • Developera2z Interactive
  • Publishera2z Interactive

Genres: Action, Adventure, Indie, Massively Multiplayer, Simulation

Company pages: Developer: a2z InteractivePublisher: a2z Interactive

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Survive the Nights Steam news

Survive the Nights news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 1.5 (Performance | Controls | Quality of Life) - 23 September 2026

    Version 1.5 brings a major engine upgrade, new graphics options, performance improvements, a reworked controls system, harvesting improvements, and a large collection of fixes across inventory, weapons, vehicles, multiplayer, and persistence.One of the biggest changes under the hood is the move to Unity 6.3 LTS. Alongside the engine upgrade, we've spent a significant amount of time reducing unnecessary work on both clients and dedicated servers, improving world streaming, cutting temporary memory allocations, and optimizing a number of systems that were doing more work than they needed to.DLSS 4.5, FSR 3 and New Anti-Aliasing OptionsVersion 1.5 introduces NVIDIA DLSS 4.5 support and updates AMD FSR to the FSR 3 upscaling integration.We've also expanded the available image-quality options with DLAA and Native AA, improved the way DLSS and FSR quality presets are selected, and added separ…

  • The PvE Survival Crafting Fest Sale is On! - 4 September 2026

    Grab a copy for yourself or a friend at a great price! If you have any questions before purchasing, please join our friendly community on discord. LinksDiscordChangelogXFacebookYouTubeWebsiteMerch

  • 1.4 (Traders | Realms | Fixes++) - 25 June 2026

    We’ve been cracking along with fixes and adding features. One of the biggest we’ve ever added will be introduced in 1.4. Traders along with Realms, these two new features totally change the way the game plays and we couldn’t be happier with the turn out. Below is a short showcase of the features going into 1.4. For a full look at what has gone in, check out our changelog! TradersTraders are something the community has asked for and 1.4 provides their initial integration. You can find 5 traders on the island currently. With this initial release they’re all the same but we’d like to hear from you as to what they should all trade in. Each trader can be different, each having their own supply and pricing. Traders will barter with players in our new currency. Cigarettes are what we’ve come up with as they seem like they could hold some value post zombie apocalypse. As it’s currently setup zo…

  • 1.4 - Quick Preview - 19 May 2026

    We’re just doing a quick check in. It's been a while since we’ve spoken so we wanted to put out a quick little post to showcase some ideas and ask for some input. We’ve been busy working on fixes and introducing an economy into the game for 1.4. Thanks for all the feedback over the last bunch of weeks. We’ve got some tickets to work on including vehicle fixes and more.Traders1.4 will introduce traders. We’ll be rolling the traders out in waves and making improvements based on your feedback. The initial release will feature trader outposts replacing the current container forts. The current currency will be a new cigarette drop. Seems like they would still hold some value after the apocalypse so why not? Traders will specialize in different offerings. Some will sell ammo, some will sell guns, some consumables and so on. The .gif below is just the initial build and will likely change befor…

  • 1.3 (Modding | Fixes | Improvements++) - 21 March 2026

    We’re releasing a quick patch to make some improvements and fixes to issues you all found after the 1.2 release. We’ve made various tweaks and improvements to vehicles, melee, zombie behavior, menu and UI interactions and more. Below is just a small showcase of those changes please check the full changelog!Adding Content via ModdingJust a reminder, we've added the ability to add content to the game directly from the SDK. This new functionality has been added to the existing Modding SDK panel in the modding SDK unity project.Adding content is as simple as overriding however you now drag your new assets into the relevant sections. Added items get auto assigned an address that can be used via code to load them on the client side.The example mod 'AddingContentExample' has all the code that's relevant for loading the new content on the client side.Steam modding guideImproved Melee and Zombie…

  • 1.2 (Performance Improvements | Trailers | Modding Guide | Firetruck++) - 10 March 2026

    We’ve been busy with your feedback, improvements and additions. We’ve made some performance tweaks based on the recent influx of players. We’ve added a new fire station to replace the outdated one (one of our original models). We’ve also added a fire truck for fun! Jay has also made some great improvements to the mod system along with creating a Steam based modding guide. Below are just a couple of the highlights from the 1.2 update, please check the changelog for all changes.TrailersOh boy, oh boy! We’ve wanted to add vehicle trailers since the concept and 1.2 sees them through. We’ve introduced a basic trailer system but we plan on expanding on it with quite a few more. The current system allows players haul additional goods. Most vehicles were modified to introduce a hitch and trailers can be found all over the world. If you have any trailer ideas come share them on our Discord!Stock…

  • MAJOR HOTFIX: Connection Fix! - 12 February 2026

    As many of you have reported, a serious connection issue recently affected players. After investigating, we found that Steam maintenance on Tuesday the 10th caused some backend issues with our user stats. It seems Querying steam from the game server (how we've always done it) is now returning a 'fail' response. Nothing on our end has changed. The team jumped on this immediately and we’ve now released a hotfix patch that should resolve the issue.Steam SupportGetting reactive help from Steam is next to impossible. Tickets can sometimes take days to get an answer. We’ve had to do a major rework on our side to fix an issue caused by something that has changed on Steam's side. A query to the steam API that has been working for many years is now returning a fail and causing the disconnect issue.A Quick Note on ReviewsWe know this issue was frustrating and we truly appreciate everyone who subm…

  • Steam Backend Related Issue - Hotfix in the works! - 11 February 2026

    There's currently a connection issue that popped up overnight which is causing some players to be kicked from the game. This appears to be related to Tuesday's Steam maintenance cycle which has caused an issue with their backend. We’ve submitted a ticket to Steam and in the meantime we've prepared a workaround hotfix that is currently building and will be live soon. The in-game privacy notification currently being shown is incorrect so please ignore it. You can still play solo if you'd like (see image below) Thank you to everyone who submitted reports. We appreciate your patience while we get this resolved as quickly as possible. Feel free to join us on discord for updates.LinksDiscordChangelogXFacebookYouTubeWebsite

  • Two Week Sale + Big Milestone! - 2 February 2026

    We’ve kicked off a two week sale with a massive discount, so if you’ve been waiting for the perfect time to jump in, this is it! Over the weekend, we were featured in the Daily Deal and hit a huge milestone - the highest player count we’ve ever had. Seeing so many of you jump in at once has been incredible and we just can’t thank you enough for the support. If you missed the Daily Deal, don’t worry - the sale is still live for the next two weeks. There's plenty of time to grab a copy for yourself or a friend and come be part of our growing community. What’s Coming Next? Stay tuned for the next update, which includes a new fire station POI, fire trucks, towable trailers, plus a bunch of fixes and improvements!If you have any questions, please join our friendly community on Discord - we’re always happy to help. LinksDiscordChangelogXFacebookYouTubeWebsite

  • 1.1 (Christmas Update | Fixes | Santa Sleigh++) - 20 December 2025

    Hello everyone. Time for 1.1 already!Sadly? We didn’t all fly off on holiday after dropping 1.0.0. Still loads to be done. 1.0 was never anything more than a milestone, and it’s gone exactly how we wanted. Our community knows what we’re building, and a bunch more of you have joined us along the way, which is awesome.This build is very much about tweaking. We’ve watched HOURS of streams and videos, and those observations have led to a lot of small changes that should noticeably improve how the game feels to play.We’ll mostly let the changelog do the talking, but I’ll cover some of the bigger bits here.Christmas EventChristmas event time! New and improved content. You’ll now find a tree in the middle of towns - get the power going and clear out all the zombies to receive gifts. Zombie waves have been improved specifically for this event, along with some visual tweaks to make everything lo…

  • Version 1.0 is Here! (Modding | Fixes | Water Treatment POI ++) - 5 December 2025

    December 5th, 2025Well today marks a massive milestone for us. We’re releasing our 1.0 build and leaving of early access. It has been a long road and we’ve loved every minute of it. All the feed back, all the work has finally resulted in a real solid foundation for the future. 1.0 marks not only our release to what we hope is a much larger audience but the start of something special, a mod ready zombie sandbox experience, the kind we’ve all been waiting for.First things first - this isn’t the end of development. Not even close. It’s more of a turning point. Up to now, our focus has been on delivering the core concepts and all the crazy ideas that you - and we - dreamed up over the years.From 1.0 onward our focus shifts slightly:Maintenance and fixes to keep the core game tight.New content, heavily driven by community feedback.Modding support, tools, and access (more on this below)Moddin…

  • Version 1.0 Announcement - 28 November 2025

    First things first - this isn’t the end of development. Not even close. It’s more of a turning point. Up to now, our focus has been on delivering the core concepts and all the crazy ideas that you - and we - dreamed up over the years.From 1.0 onward our focus shifts slightly:Maintenance and fixes to keep the core game tight.New content, heavily driven by community feedback.Modding support, tools, and access (more on this below).Version 1.0 (The Update)Frankly, it’s the biggest update we’ve ever done. There were a few long-standing annoyances we wanted to iron out, plus some major new additions. Below are the big highlights - the full patch notes will go live next Thursday, December 4th with the update.ModdingWe’ve added a full modding suite with the ability to swap basically any asset in the game, inject code, and even add your own content. For years we’ve held back until the foundation…

  • Halloween Event 2025 - 22 October 2025

    We’ve enabled the Halloween event so enjoy the tricks and treats from now until November 2nd. You’ll get a couple of new treats this year including the crossbow and arrows.Drive-In Night of the Living DeadWatch the full length movie right in the game. Find a film reel while trick or treating. You can take the reel to either of the drive-in theaters and play the movie via the projection room. Try and survive a couple of hordes while watching a classic film!A night at the drive-inTrick or TreatingYou'll find most of the structures in the game will currently have decorations around the doorstep and a new door knocker. Use the door knocker once the sun sets for a trick-or-treat. Tricks aren't always fun but the treats should make killing them easier ;) Trick or treat knocker is back!Giant PumpkinsThis year you can find giant pumpkins as treats and grow your own with giant pumpkin seeds! We’…

  • The Autumn Sale is On! - 29 September 2025

    Grab a copy for yourself or a friend at a great price! If you have any questions before purchasing, please join our friendly community on discord. LinksDiscordChangelogXFacebookYouTubeWebsiteMerch

  • Hotfix - 1.42.2 - 5 September 2025

    We’re releasing a quick hotfix today to our default branch. Please check against the changelog below and report any issues directly to the team in game or via Discord. Patch Notes - HOTFIX 1.42.2Fix for container loot not always being able to be taken.Fix for XP not incrementing correctly while XP bar was visible.Fix for vehicle gravity not being consistent.Hunger sounds now only play when hunger is the most critical stat.Vehicle ownership should be correctly marked as soon as a part is added to a vehicle.New life message now correctly updates after having been in the tutorialLinks Discord Changelog X Facebook YouTubeWebsite

  • 1.42 (Roaming Hordes | Community Update | Modding Groundwork++) - 2 September 2025

    We’ve been quite busy, making improvements, introducing new features and getting to work on even more of the fixes you’ve all suggested. This blog will focus on just some of the fixes and additions we’ve been developing. Be sure to check out the full changelog for a detailed break down and testing list. As always, if you find any issues please report them in game using the F1 reporter! Thanks again for all the support.Roaming HordesRoaming hordes have been a huge community request and 1.42 features their introduction. These hordes are crazy huge, scary and not something to mess around with so be sure you’re ready to run or gun! You’ll get a simple notification when a horde is roaming nearby and the horde marker will be visible on your map. Hordes can differ in size with some reaching 200+ zombies, it’s basically a terrifying wall of death!!Roaming horde in town This isn’t going to end w…

  • Experimental Update - 23 August 2025

    Today we’ll be releasing our latest build to our experimental branch with a default release coming shortly. Please follow the steps below to join the branch (you can always go back to default). Please check against changelog below and report any issues found directly to the team via the official Discord. How to get into experimental branch: Open Steam and go to your games library.Right click on STN and select "Properties"Navigate to the "Betas" tab and select "experimental" in the drop down menu.Close the properties window.You will find a single experimental server titled EXPERIMENTAL_SERVER. Join this for some testing.Patch Notes - Experimental Update (Roaming Hordes | Community Update | Fixes++)HighlightsNew metal gate variant.Improved zombie rendering, visibility, and streaming distance.Lock interface now opens automatically after placement.Double-barrel shotgun damage reduced and ca…

  • Hotfix - 1.41.1 - 9 July 2025

    We’re releasing a quick hotfix today to our default branch. Please check against the changelog below and report any issues directly to the team in game or via our Discord. Patch Notes - Hotfix 1.41.1Fix for storage containers causing server crashWorld saves folder becoming broken now resolvedLinksDiscordChangelogXFacebookYouTubeWebsiteMerch

  • 1.41 (Community Requested Fixes Pt.2, Features & Balance | Watchtowers++) - 4 July 2025

    We’ve been busy cracking along with all the bug reports you guys have provided. Along with bug fixes, we’ve introduced some of your suggestions and things are starting to polish up nicely! Below is a quick run down on just some of what we’ve done. Be sure to check the entire changelog at the bottom of this blog.Party UIWe heard you and we’ve come through in 1.41. We’ve incorporated the party commands right into the player window. You can invite, kick, accept and reject invites etc. right through the player tab now. Check it out below!Party menuParty (shared ownership)Players in your party can now more. You can lock and unlock each others vehicles. Party members can open and close each others gates and move traps and barricades.Oldtown Strip Mall ReworkWe’ve made some changes to the strip mall area in Oldtown. The original design had 3 builds with dome duplicated shops. We’ve removed one…

  • 1.40 (Community Requested Fixes, Features & Balance ++) - 9 June 2025

    We had a great week for the player base! Steam gave us the Daily Deal and we’ve introduced a bunch of new players to the community. As many of you may know, we’re a tiny team so you all are our EA testers. We will be rolling out more of these community driven updates and improvements so please be sure to join us on the official Discord. We’re here and we’re listening!The community has been busy and you all have found some issues and suggested some great ideas. This quick update focuses solely on these changes. Thanks so much for the support, feedback and suggestions! Check the full changelog below to see exactly what we’ve been up to. This blog will showcase just a few of the community improvements.Free Placed GatesThis has been a big request since we introduced free placed fortification walls. Gates will be introduced in 1.40 and allow players to create a more complete barricade system…

Patch notes and updates

S.noRelease datePatch nameGID number
112 February 2026MAJOR HOTFIX: Connection Fix!1824459501606637
211 February 2026Steam Backend Related Issue - Hotfix in the works!1824459501604884
35 September 2025Hotfix - 1.42.21809869180072148
49 July 2025Hotfix - 1.41.11803527891934438
55 April 2025Hotfix - 1.38.21795917897391106
62 April 2025Hotfix - 1.38.11795917897294016
719 February 2025Hotfix - 1.37.21792116353168355
820 December 2024Hotfix - 1.36.11786573930659840
96 September 2024Hotfix - 1.35.16242640076601640608
1023 August 2024Experimental Update 1.355875595438693201383
1124 July 2024Hotfix - 1.34.25963413094344995049
1227 June 2024Hotfix - 1.33.4 (Sleeping Bag Fix | Exploit Fix | Flatbed Fix)5842939267309876507
1325 June 2024Hotfix - 1.335759622039994183780
1424 April 2024Hotfix - 1.31.7 (Item Stability | Gravity System Improvements | Performance++)5759616966661023321
1513 February 2024Hotfix - 1.29.1 (Vehicle Fix | Duplication Fix)5589599109283697941
1627 January 2024Hotfix - 1.28.3 (Server Stability | Vehicle Fixes | New Store Page++)5519792046256538964
1719 January 2024Hotfix - 1.28.2 (Ownership Fixes | RV Fixes | Community Spotlight++)5510784213102452053
187 December 2023Patch Notes - 1.26.5 (Hotfix)5395938616795412512
194 November 2023Patch Notes - 1.24.10 (Hotfix)5288974951213709001
2015 June 2023Patch Notes - Alpha 1.23.2 (Hotfix)5896948309839658126

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