SPSTEAMPULSELIVE ANALYTICS
The Frontier

The Frontier Steam news

Nikku Nomura | Oct 24, 2016 | game

Released

0players observed · 25 September 2026 - 15:06:39 UTC

AdventureIndieRPGSimulationEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

The Frontier news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews3
  • Release dateOct 24, 2016
  • DeveloperNikku Nomura
  • PublisherNikku Nomura

Genres: Adventure, Indie, RPG, Simulation, Early Access

Company pages: Developer: Nikku NomuraPublisher: Nikku Nomura

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Frontier Steam news

The Frontier news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Ver. 0.17.0 Change Log - 6 February 2021

    Hey everyone. Sorry it took a while to get this out, but the newest version 0.17.0 has been released on the beta branch. As mentioned in previous posts, new releases will be made to the new beta branch for the time being. Once I'm able to fix the save functionality and bring the game back to a more stable state, then releases will switch back to the default branch. For those of you who would like to play the newest version anyway, you can switch to the beta branch by doing the following: - Right click on The Frontier in your Steam library and select "Properties..." - Select "BETAS" from the menu - Then from the dropdown, select "beta - Public beta branch" (no password is required) Now on to the changes for this version. Change log: - Updated Java version to 11 - Updated libGDX framework version to 1.9.8 - Implemented my own ECS (entity component system) game framework/engine (a small po…

  • Patreon Launch - 2 February 2021

    Hey everyone. I'm happy to announce that my Patreon page is up and running. You can check it out here: https://www.patreon.com/nikkunomura. If you're interested in supporting my game development for The Frontier (and other games) more directly, then please go ahead and have a look. Among other benefits like access to the latest playable versions, your contributions can earn Steam keys for The Frontier (if you haven't picked up a copy yet or maybe one for a friend), as well as keys for future titles. I also have plans for expanding the benefits further as I'm able to secure more development time. If you have any questions regarding the Patreon, feel free to ask in the comments. Thanks for reading, and I hope everyone keeps safe. Nikku

  • Quick Update on the Next Release and Patreon - 19 January 2021

    Hey everyone. It's a little late, but Happy New Year. I sure hope this year turns out to be much better for everyone than the last. As it's been a little while since my last post, I wanted to give a quick update on some of the things I mentioned I was working on. So first off, Patreon. I've been spending some time setting up my page, and I plan to make an announcement about it early next month. If you're interested in becoming a patron and supporting my game development directly, please do keep an eye out for that. Also, if you have any rewards you might be interested in seeing, please let me know in the comments. As for the next release, the new update I mentioned last time is ready to go. However, I'll be releasing it on Steam as a beta branch, so it'll take me a bit of time to figure out how to get that to work. The reason for this is that the save/load system no longer works in the…

  • Update on The Frontier's Development Status - 14 December 2020

    Hey everyone. It's been a really long time since I last posted anything about The Frontier (over 3 years, in fact). I can't apologize enough for the long silence, and I owe everyone an explanation as to what's been going on these past years. Some of you may have seen me comment about this over in the forums, but one of the reasons for a lack of updates is that I ran out of money shortly after releasing the game, and had to go back to working full-time (which I had been doing until earlier this year, more on that later). However, working a full-time job was really only part of the problem. The biggest issue was the terrible state/quality of the game's source code. Those of you that have been following The Frontier since its early days may be aware that I started this project as a way to practice and learn how to program in Java. I had no previous programming experience at the time, but a…

  • Ver. 0.16.01 Change Log - 24 September 2017

    Hey everyone. I just released a small update for The Frontier with a few changes and some bug fixes. You can check out the change log below. I plan on working on housing for Workers next, but unfortunately, I can't make any promises regarding a timeline. The next update shouldn't take as long as this one did though, since I finally have a consistent amount of time on my weekends to work on it. Change log: - Increased the max capacity for all storage chests. - Thread has been changed to Vine as an item you can get as a random secondary resource (the CHECK icon). - Rare Resource Bundles are no longer required for the City's population to grow. Bugs: - Fixed Bundle Seller and Bundle Buyer exp categories to properly gain exp. - Edited the message displayed when unlocking the Long Distance Trader skill. - Fixed exp category bug that caused them to level up only once even if you gained enough…

  • Ver. 0.16.01 Change Log - 24 September 2017

    Hey everyone. I just released a small update for The Frontier with a few changes and some bug fixes. You can check out the change log below. I plan on working on housing for Workers next, but unfortunately, I can't make any promises regarding a timeline. The next update shouldn't take as long as this one did though, since I finally have a consistent amount of time on my weekends to work on it. Change log: - Increased the max capacity for all storage chests. - Thread has been changed to Vine as an item you can get as a random secondary resource (the CHECK icon). - Rare Resource Bundles are no longer required for the City's population to grow. Bugs: - Fixed Bundle Seller and Bundle Buyer exp categories to properly gain exp. - Edited the message displayed when unlocking the Long Distance Trader skill. - Fixed exp category bug that caused them to level up only once even if you gained enough…

  • Quick Post on The Frontier's Stalled Progress - 12 March 2017

    Hey everyone! I'm sorry for not posting anything in a long time. Unfortunately, and as you might have noticed, progress on The Frontier has been stalled for the past few months. I wanted to post a quick update to let everyone know what the current status of the game's progress is. So first off, the easiest explanation for why progress has stalled is that I ran out of money. After leaving my previous job, I was using my own savings to work on The Frontier. I'm happy that I was able to release the game, but unfortunately, I don't have the money to keep working on it full-time. This doesn't mean the game will be cancelled though, or that I'll stop making updates; however, progress will be a lot slower going forward as I'll have to divert most of my time to other work. I'm not sure when I'll be able to start working on The Frontier again, but when I do, I plan on working on the following up…

  • Quick Post on The Frontier's Stalled Progress - 12 March 2017

    Hey everyone! I'm sorry for not posting anything in a long time. Unfortunately, and as you might have noticed, progress on The Frontier has been stalled for the past few months. I wanted to post a quick update to let everyone know what the current status of the game's progress is. So first off, the easiest explanation for why progress has stalled is that I ran out of money. After leaving my previous job, I was using my own savings to work on The Frontier. I'm happy that I was able to release the game, but unfortunately, I don't have the money to keep working on it full-time. This doesn't mean the game will be cancelled though, or that I'll stop making updates; however, progress will be a lot slower going forward as I'll have to divert most of my time to other work. I'm not sure when I'll be able to start working on The Frontier again, but when I do, I plan on working on the following up…

  • Ver. 0.16.00 Change Log - 31 December 2016

    Hey everyone! Apologies again for the wait. It took me longer to get to this than I expected. Here's the full change log for the Ver. 0.16.00 update. First off though, I have a warning for any players that are loading saves from a previous version of the game. Your save files will still work, but due to the changes in this update, the following data will be lost. - Any hired Workers and their production. - Any workers available for hire at the Town Hall. - Any items being crafted at Specialists. Change Log: - Removed Specialist crafting times and increased the crafting fee to 10% of crafted value. (Items will now be crafted instantly.) - Adjusted the requirements for all unlockable skills to be easier. - Added new tutorial quests for Harvesters and Couriers. - Moved the Workshop tutorials to the Harvester tutorial branch (unlock path). - Adjusted text and rewards for some tutorials. - I…

  • Ver. 0.16.00 Change Log - 31 December 2016

    Hey everyone! Apologies again for the wait. It took me longer to get to this than I expected. Here's the full change log for the Ver. 0.16.00 update. First off though, I have a warning for any players that are loading saves from a previous version of the game. Your save files will still work, but due to the changes in this update, the following data will be lost. - Any hired Workers and their production. - Any workers available for hire at the Town Hall. - Any items being crafted at Specialists. Change Log: - Removed Specialist crafting times and increased the crafting fee to 10% of crafted value. (Items will now be crafted instantly.) - Adjusted the requirements for all unlockable skills to be easier. - Added new tutorial quests for Harvesters and Couriers. - Moved the Workshop tutorials to the Harvester tutorial branch (unlock path). - Adjusted text and rewards for some tutorials. - I…

  • Update Ver. 0.16.00 is now live - 28 December 2016

    Hey everyone. Sorry for the wait. The new Ver. 0.16.00 update is now live! I'll post the full change log sometime tomorrow. Nikku

  • Update Ver. 0.16.00 is now live - 28 December 2016

    Hey everyone. Sorry for the wait. The new Ver. 0.16.00 update is now live! I'll post the full change log sometime tomorrow. Nikku

  • Preview for Ver. 0.16.00 update - 16 December 2016

    Hey everyone! I uploaded a short video showing off the new changes to workers that'll be coming in the new 0.16.00 update. You can watch it here. The new update isn't quite ready for release yet, but I should be able to get it out in the next week or so. I hope you're looking forward to it. If you have any questions or comments, please let me know, and if you're interested in seeing more WIP pics and videos of what I'm working on, you should check out my twitter account @nikku_nomura. Thanks for reading!

  • Preview for Ver. 0.16.00 update - 16 December 2016

    Hey everyone! I uploaded a short video showing off the new changes to workers that'll be coming in the new 0.16.00 update. You can watch it here. The new update isn't quite ready for release yet, but I should be able to get it out in the next week or so. I hope you're looking forward to it. If you have any questions or comments, please let me know, and if you're interested in seeing more WIP pics and videos of what I'm working on, you should check out my twitter account @nikku_nomura. Thanks for reading!

  • Ver. 0.15.02 Change Log - 14 November 2016

    Hey everyone. The Frontier has been updated to ver. 0.15.02. This is another smaller update with some fixes to help further improve the controls, as well as make the game more enjoyable to play. Please see the details below. Change Log: - An icon and an amount is now displayed when the player gains an item in the field. - Improved the bundle making system and UI to make it easier to make bundles. - Tutorial quests are now automatically accepted when they're unlocked. (This won't apply to tutorial quests that are already unlocked in your save file.) - Changed "Exit" to "Close" for UIs. - Added the pick up SFX to fishing and gathering water. - Added a simple autosave system (just in case the game crashes). The game will now autosave every 10 minutes and keep the three most recent autosaves. (Please note that the current setup is just a temporary solution. I plan on expanding on it in a fu…

  • Ver. 0.15.02 Change Log - 14 November 2016

    Hey everyone. The Frontier has been updated to ver. 0.15.02. This is another smaller update with some fixes to help further improve the controls, as well as make the game more enjoyable to play. Please see the details below. Change Log: - An icon and an amount is now displayed when the player gains an item in the field. - Improved the bundle making system and UI to make it easier to make bundles. - Tutorial quests are now automatically accepted when they're unlocked. (This won't apply to tutorial quests that are already unlocked in your save file.) - Changed "Exit" to "Close" for UIs. - Added the pick up SFX to fishing and gathering water. - Added a simple autosave system (just in case the game crashes). The game will now autosave every 10 minutes and keep the three most recent autosaves. (Please note that the current setup is just a temporary solution. I plan on expanding on it in a fu…

  • Ver. 0.15.01 Change Log / アップデート内容 - 30 October 2016

    Hey everyone! The Frontier has been updated to ver. 0.15.01. This small update has some fixes to help improve the controls for the game. Please see the details below. Change Log: - Can now click on any tile adjacent the character and interact with only that object. - Can click anywhere on a building to interact with it (must be adjacent to the building). - Improved the tile selection logic when using the DOWN/UP keys to interact with objects. - Changed the log message when losing HP due to no Energy. - Extended the display time of the red flash in the top-left corner of the screen when losing HP. - Fixed the Steam settings for the "save_path.txt" file in the install folder so it won't get overwritten by updates. (This file can be used to designate the location you would like the game's save files to go.) アップデート内容 ・キャラクターに隣接しているどのタイルにでもクリックし、そのタイルにあるオブジェクトにだけアクションをおこす様に修正。 ・ビルのどこにクリックしても…

  • Ver. 0.15.01 Change Log / アップデート内容 - 30 October 2016

    Hey everyone! The Frontier has been updated to ver. 0.15.01. This small update has some fixes to help improve the controls for the game. Please see the details below. Change Log: - Can now click on any tile adjacent the character and interact with only that object. - Can click anywhere on a building to interact with it (must be adjacent to the building). - Improved the tile selection logic when using the DOWN/UP keys to interact with objects. - Changed the log message when losing HP due to no Energy. - Extended the display time of the red flash in the top-left corner of the screen when losing HP. - Fixed the Steam settings for the "save_path.txt" file in the install folder so it won't get overwritten by updates. (This file can be used to designate the location you would like the game's save files to go.) アップデート内容 ・キャラクターに隣接しているどのタイルにでもクリックし、そのタイルにあるオブジェクトにだけアクションをおこす様に修正。 ・ビルのどこにクリックしても…

Patch notes and updates

S.noRelease datePatch nameGID number
124 September 2017Ver. 0.16.01 Change Log4249665521686884613
231 December 2016Ver. 0.16.00 Change Log4249665521686884741
314 November 2016Ver. 0.15.02 Change Log4249665521686884928
430 October 2016Ver. 0.15.01 Change Log / アップデート内容4249665521686884996

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.