SPSTEAMPULSELIVE ANALYTICS
Castle of no Escape 2

Castle of no Escape 2 Steam news

D.E.X. Team | Dec 21, 2016 | game

Released

1players observed · 25 September 2026 - 10:45:15 UTC

ActionIndieAction RoguelikePixel GraphicsProcedural GenerationSteam Store

  • Latest observed players1 · 25 September 2026 - 10:45:15 UTC
  • SteamPulse tracked peak31
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive

Castle of no Escape 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 25 September 2026 - 10:45:15 UTC
  • SteamPulse tracked peak31
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive
  • Total reviews461
  • Release dateDec 21, 2016
  • DeveloperD.E.X. Team
  • PublisherXitilon

Genres: Action, Indie

Company pages: Developer: D.E.X. TeamPublisher: Xitilon

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Castle of no Escape 2 Steam news

Castle of no Escape 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Castle of no Escape 1 and 2 are free now - 21 August 2025

    Hi, everyone. 10 years ago, on 20th of August 2015, I published a full version of Castle of no Escape 1 on itch.io, GameJolt and IndieDB. Today I make Castle of no Escape 1, 2, and the original+arranged soundtrack free, to commemorate this anniversary, and to put a period on the series. As a D. E. X. Team, we've tried to make Castle of no Escape 3 for 6 years and failed. None of the prototypes were good enough for us to make them into a full game. Perhaps we were aiming too high, or we've lost the team spirit that we had back in ConE2 times. For history, I've uploaded these prototypes to https://xitilon.itch.io/castle-of-no-escape-3-canceled Then life went completely bizarre. On 18th of February, 2022, Esdeer passed away from complications connected to his alcohol abuse. We knew of his state, but there's only so much two internet friends can do, living hundreds of kilometers away. In fa…

  • Another achievements bug fix - 30 December 2022

    We've accidentally left an important checkbox unticked in the game engine (twice), now that's fixed (again).

  • Achievements bug fix - 20 January 2022

    Fixed a bug that does not allow to get achievements in the game. We apologize for the fact that it took so long to resolve. ːcone_traderː

  • I wonder if anyone wishes for a merch? (but it's not possible now, sorry...) - 5 September 2020

    What's up, people! Castle of no Escape 2 is approaching its 4th anniversary, so we're thinking - does it make sense to get some official merchandise produced if there's anyone out there wishing for it? We're not talking about T-Shirts - everyone can do that. It's more like figurines and/or custom NES cartridge replica tier things. But... Due to the lockdowns and stuff, we're not able to get anything manufactured nor shipped. This will just have to wait until the 5th anniversary, I guess? XD ːcone_mageː

  • Serbian language update and other bugfixes - 21 October 2019

    Hi everyone, we've recently updated the Serbian locale for Castle of no Escape 2, after a good deal of proofreading from Marko Josifovic and Rados Milicev! Also, after a recent fullscreen patch, language select screen was a bit off, this patch (1.702) fixes this issue as well.

  • 2017 Halloween update - 26 October 2017

    Starting from version 1.685, you can encounter a new enemy at certain dates around the Halloween - a skeleton from ConE1! Also, I've finally finished integrating chinese translation, though I think I will use better font in another update. More little updates under the hood: 20 new enemy formations (patterns) and 20 new room tile formations (terrains) added to the level generation system. Instead of loading a game without any language if you pressed Esc at language selection (or if the language file is missing), English language is loaded from internal backup. Now enemies also move crates. Previously only the heroes could. Message show time increased so that you can read long texts easily. Bugs fixed: Character selection and options music doesn't stop now. Music will start to play again in options if you've disabled and re-enabled it. You can exit FEATS (achievements) menu with Esc keyb…

  • 2017 Halloween update - 26 October 2017

    Starting from version 1.685, you can encounter a new enemy at certain dates around the Halloween - a skeleton from ConE1! Also, I've finally finished integrating chinese translation, though I think I will use better font in another update. More little updates under the hood: 20 new enemy formations (patterns) and 20 new room tile formations (terrains) added to the level generation system. Instead of loading a game without any language if you pressed Esc at language selection (or if the language file is missing), English language is loaded from internal backup. Now enemies also move crates. Previously only the heroes could. Message show time increased so that you can read long texts easily. Bugs fixed: Character selection and options music doesn't stop now. Music will start to play again in options if you've disabled and re-enabled it. You can exit FEATS (achievements) menu with Esc keyb…

  • Castle of no Escape 1 out on Steam! - 22 June 2017

    In the last days of Greenlight, the prequel made its way through! http://store.steampowered.com/app/635060/Castle_of_no_Escape/ Also, I know we have a lot of locales waiting to be implemented. http://steamcommunity.com/app/542350/discussions/0/142261027577392827/ I will make sure to get this done in nearest time! ːcone_guardianː

  • Castle of no Escape 1 out on Steam! - 22 June 2017

    In the last days of Greenlight, the prequel made its way through! http://store.steampowered.com/app/635060/Castle_of_no_Escape/ Also, I know we have a lot of locales waiting to be implemented. http://steamcommunity.com/app/542350/discussions/0/142261027577392827/ I will make sure to get this done in nearest time! :cone_guardian:

  • Now with pattern/terrain editor! - 23 February 2017

    You can create and edit: 1) Patterns - enemy formations and traps 2) Terrains - room tiles like lava, ice, etc. Good luck with making your own rooms of no escape! ːcone_guardianː

  • Now with pattern/terrain editor! - 23 February 2017

    You can create and edit: 1) Patterns - enemy formations and traps 2) Terrains - room tiles like lava, ice, etc. Good luck with making your own rooms of no escape! :cone_guardian:

Patch notes and updates

S.noRelease datePatch nameGID number
130 December 2022Another achievements bug fix5000716037469901782
220 January 2022Achievements bug fix4237325463672743366
321 October 2019Serbian language update and other bugfixes2404285581875291483

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