SPSTEAMPULSELIVE ANALYTICS
Crumbled World

Crumbled World Steam metadata

Clone Corps | Dec 1, 2016 | game

Released

0players observed · 23 September 2026 - 18:12:23 UTC

IndieStrategyEarly AccessTower DefenseSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)426
  • Revenue (VGI)$3,791
  • Review score50% positive

Crumbled World metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)426
  • Revenue (VGI)$3,791
  • Review score50% positive
  • Total reviews8
  • Release dateDec 1, 2016
  • DeveloperClone Corps
  • PublisherClone Corps

Genres: Indie, Strategy, Early Access

Company pages: Developer: Clone CorpsPublisher: Clone Corps

Top Steam chartsTop 100 gamesGame directorySteam Store page

Crumbled World Steam metadata

Crumbled World metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/542910/metadata
Steam Storehttps://store.steampowered.com/app/542910/
Steam Communityhttps://steamcommunity.com/app/542910
PCGamingWiki search
IGDB searchSearch IGDB for Crumbled World

Reviews, pricing, and metadata

Review summary

8 user reviews

50% positive, 4 positive, 4 negative

Price and discount

$5.99

Platforms

Windows, Linux

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

146

Platform releases
  • Steam 1 December 2016

Latest Steam announcements

  • Update 0.9.9 - 2 September 2018

    Changes: Updated lobby menu Added support for tower cost that equals or exceeds 1000 Added mouse icon Added new map type circle, where you will lose the game if there is 50 enemies or more on the map Added new custom map Endstation Added point light effect to cutter blades elemental attack Changed up the in game music Changed units that has been marked as priority target, now will make towers attack them even when they have other targets Max zoom out distance is now based on map size and a default value Camera is now further away by default Improved score screen in multiplayer Added F1,F2,F3,F4 for changing game speed, 0.5, 1.0, 2.0, 3.0 Effects on NPC is now shown under the health bar Bug fixes: Now clients can't change game mode in multiplayer Fixed a bug when going back in time would leave upgrades Fixed kill/damage counter in multiplayer Fixed rigidbody/softbody physic object was no…

  • Update 0.9.8 - 23 April 2018

    Changes: Added new sound assets for electric/minigun/quake tower Added victory/defeat sounds Added map centeral Boosted arrow tower, will now select target by density Electric tower will now share energy based on time to fully charged Quake towers electric attack now attacks 7 targets instead of 6 Bug fixes: Fixed desync of spawns after wave 25-50 in single player and multiplayer Fixed alpha issues on text for locked campaign maps Fixed issue with support towers boost in multiplayer Fixed crash that could occur when going back in time, when support tower is boosted Fixed issue when trying to play one sound asset the same frame Fixed issue where music would loop for ever Fixed support tower not changing back particle effect, after boosted Fixed support tower related issue in multiplayer Fixed crash that could occur leaving mapeditor Fixed crash that occurred when a swarmball attacked the…

  • Update 0.9.7 - 29 January 2018

    Changes: Added victory screen Added campaign map, Outpost Added effect for towers when boosted Reworked layout on some maps Improved CPU performance Improved pipelining of particle effects Added info/icon on score from previous run Made the last wave more challenging, by guarantee harder spawn Multiplayer in game chat window updated to be less in the way when playing Multiplayer lobby GUI has been updated to follow the same style as rest of the GUI Camera movement is more restricted to increase likelihood that part of an island is always visible There is now only one difficulty in campaign mode Rebalanced all maps Campaign shop has been improved Changed how score is calculated. It now is GoldAvailable+InterestEarned+(lives*100) Added info where the score comes from, on mouse over Improved info where the gold comes from, on mouse over Changed how crystals is gained. +1 for winning. +2 fo…

  • Update 0.9.7 - 29 January 2018

    Changes: Added victory screen Added campaign map, Outpost Added effect for towers when boosted Reworked layout on some maps Improved CPU performance Improved pipelining of particle effects Added info/icon on score from previous run Made the last wave more challenging, by guarantee harder spawn Multiplayer in game chat window updated to be less in the way when playing Multiplayer lobby GUI has been updated to follow the same style as rest of the GUI Camera movement is more restricted to increase likelihood that part of an island is always visible There is now only one difficulty in campaign mode Rebalanced all maps Campaign shop has been improved Changed how score is calculated. It now is GoldAvailable+InterestEarned+(lives*100) Added info where the score comes from, on mouse over Improved info where the gold comes from, on mouse over Changed how crystals is gained. +1 for winning. +2 fo…

  • Update 0.9.6 - 5 November 2017

    Changes: Added campaign map Edge world Added campaign map Lodge Changed the layout of the shop, in the campaign Rebalanced all boost for all towers, making them default to 4x the damage on wave 1 and 8x on wave 25 Increased damage for swarm tower with 10% Some small changes to the GUI Quake towers fire attack no longer burns turtles that is out of range when hitting the forcefield Limited amount of spawns for everyone except skeletons and scorpions as they are just cannon fodder The NPC spawn window can now handle resize event when the game window is changed Gold earned from interest is now more valued toward highscore Added more info for some towers Added info for gold on mouse over. It should now display where the gold has come from Bug fixes: Fixed several issues with leveler game mode Fixed issue with the endcrystal, where to few spirits would be available Fixed issue where enemies…

  • Update 0.9.6 - 5 November 2017

    Changes: Added campaign map Edge world Added campaign map Lodge Changed the layout of the shop, in the campaign Rebalanced all boost for all towers, making them default to 4x the damage on wave 1 and 8x on wave 25 Increased damage for swarm tower with 10% Some small changes to the GUI Quake towers fire attack no longer burns turtles that is out of range when hitting the forcefield Limited amount of spawns for everyone except skeletons and scorpions as they are just cannon fodder The NPC spawn window can now handle resize event when the game window is changed Gold earned from interest is now more valued toward highscore Added more info for some towers Added info for gold on mouse over. It should now display where the gold has come from Bug fixes: Fixed several issues with leveler game mode Fixed issue with the endcrystal, where to few spirits would be available Fixed issue where enemies…

  • Update 0.9.5 - 10 August 2017

    Changes: Highscore for all campaign maps Added campaign map Desperado Added campaign map West river Increased damage of minigun tower with 15% Increased damage of blade tower with 15% Increased slow on blade towers upgrade from 15% per upgrade to 20% Removed damage drop off on blade tower Increased regen on electric tower with 15% Increased regen on electric tower with 50% if there is no enemy in range Increased max energy of electric tower with 25% Increased max damage of electric tower with 30% Electric tower will now share energy by default Electric tower sharing is now more balanced, making them send energy more when needed Arrow towers upgrade that increased damage on marked enemies is now lowered from 10% to 8% Lowered 10% damage on quake, missile, swarm tower All enemies now have the same path size. This remove the chance enemies taking different paths Single level upgrades can n…

  • Update 0.9.5 - 10 August 2017

    Changes: Highscore for all campaign maps Added campaign map Desperado Added campaign map West river Increased damage of minigun tower with 15% Increased damage of blade tower with 15% Increased slow on blade towers upgrade from 15% per upgrade to 20% Removed damage drop off on blade tower Increased regen on electric tower with 15% Increased regen on electric tower with 50% if there is no enemy in range Increased max energy of electric tower with 25% Increased max damage of electric tower with 30% Electric tower will now share energy by default Electric tower sharing is now more balanced, making them send energy more when needed Arrow towers upgrade that increased damage on marked enemies is now lowered from 10% to 8% Lowered 10% damage on quake, missile, swarm tower All enemies now have the same path size. This remove the chance enemies taking different paths Single level upgrades can n…

  • Update 0.9.4 - 22 June 2017

    Changes: Swarm tower now attack priority targets by default Added the ability to go back in time default key "backspace", will go back to begining of wave or previous wave Added campaign map Broken mine Added campaign map Dump Station Improved damage from minigun with 5% Bug fixes: Fixed crash, when loading a newly exported map for the first time Fixed crash, when spear did damage on its last frame Fixed crash, when clicking npc 2 times in 1 frame Fixed crash, when main menu loaded after exiting from map editor Fixed crash in main menu that could occure when leaving a map

  • Update 0.9.4 - 22 June 2017

    Changes: Swarm tower now attack priority targets by default Added the ability to go back in time default key "backspace", will go back to begining of wave or previous wave Added campaign map Broken mine Added campaign map Dump Station Improved damage from minigun with 5% Bug fixes: Fixed crash, when loading a newly exported map for the first time Fixed crash, when spear did damage on its last frame Fixed crash, when clicking npc 2 times in 1 frame Fixed crash, when main menu loaded after exiting from map editor Fixed crash in main menu that could occure when leaving a map

  • Update 0.9.3 - 7 May 2017

    Changes: Added new tower named "support tower" Completely reworked how missile works Reworked blade tower, to make it more usefully on shorter ranges Reworked how boost works with upgrades Reworked damage meter for selected tower Reworked tower placemt algorithm for improved accuracy when placing tower Improved performance for projectiles Arrow tower will now count in increased damage from weakened enemies Reworked the 3 first map in the campaign, based on player statistics Changed boost damage to be closer base on waves(damage) 0(2x) 25(4x) 50(6x)campaign / custom game menu now use previous setting change survival to only normal difficulty and 999 waves Added physic crash restoration system Simplified the shop menu Lowerd attack speed for minigun level 2 but increaded damage Quake tower has now larger attack radius Increased helth for the turtle with forcefield with 10% Removed the map…

  • Update 0.9.3 - 7 May 2017

    Changes: Added new tower named "support tower" Completely reworked how missile works Reworked blade tower, to make it more usefully on shorter ranges Reworked how boost works with upgrades Reworked damage meter for selected tower Reworked tower placemt algorithm for improved accuracy when placing tower Improved performance for projectiles Arrow tower will now count in increased damage from weakened enemies Reworked the 3 first map in the campaign, based on player statistics Changed boost damage to be closer base on waves(damage) 0(2x) 25(4x) 50(6x)campaign / custom game menu now use previous setting change survival to only normal difficulty and 999 waves Added physic crash restoration system Simplified the shop menu Lowerd attack speed for minigun level 2 but increaded damage Quake tower has now larger attack radius Increased helth for the turtle with forcefield with 10% Removed the map…

  • Update 0.9.2 - 1 February 2017

    Changes: Added single player map "Spiral" that replaces the map "Cabin" in the campaign Added multiplayer map "Co-op crossfire" Added multiplayer map "Co-op the road" Added multiplayer map "Co-op the tiny road" Added a view in multiplayer to list all connected to the server Added a new tower called Quake Added targeting modes for the towers Added function to set ignore mode and high priority targets for npcs Added method to show which tower that can be boosted Added a shop for the campaign, to unlock all abilities Added alot of new achievements Campaign maps are now only playable in the campaign Completely reworked how towers display their attack range Made a newer version of the rope bridge, that requires no physic Boost is now free but only available after 3 waves when used Missile tower will now weigh in the density of enemies when attacking Minigun tower will no longer overheat when…

  • Update 0.9.2 - 1 February 2017

    Changes: Added single player map "Spiral" that replaces the map "Cabin" in the campaign Added multiplayer map "Co-op crossfire" Added multiplayer map "Co-op the road" Added multiplayer map "Co-op the tiny road" Added a view in multiplayer to list all connected to the server Added a new tower called Quake Added targeting modes for the towers Added function to set ignore mode and high priority targets for npcs Added method to show which tower that can be boosted Added a shop for the campaign, to unlock all abilities Added alot of new achievements Campaign maps are now only playable in the campaign Completely reworked how towers display their attack range Made a newer version of the rope bridge, that requires no physic Boost is now free but only available after 3 waves when used Missile tower will now weigh in the density of enemies when attacking Minigun tower will no longer overheat when…

  • Update 0.9.1 - 18 December 2016

    Changes: Added map "coop hub world" Added map "coop the end" (Existing map, but changed so that 2 players can play it) Added basic language support for Swedish Background music will now change between tracks The hydra will now only spawn in the beginning of a wave Fire spirits are now considered to be "burning", which mean that they now take firecrits The range upgrade has now a fixed cost Increased how far you can zoom out Reworked how the game mode "Leveler" works Reworked tower icons Reworked several in game GUIs Reworked electric tower and swarm tower upgrades Changed acceleration and top speed on mine cart Added option for health bar to only show when enemies have taken damaged Added a skip button for the game mode "Training" Fixed gold issues where you had 200g but in reality had 199.5 Bug fixes: Fixed cutter blade sticking around after blade tower was sold Removed a debug sphere…

  • Update 0.9.1 - 18 December 2016

    Changes: Added map "coop hub world" Added map "coop the end" (Existing map, but changed so that 2 players can play it) Added basic language support for Swedish Background music will now change between tracks The hydra will now only spawn in the beginning of a wave Fire spirits are now considered to be "burning", which mean that they now take firecrits The range upgrade has now a fixed cost Increased how far you can zoom out Reworked how the game mode "Leveler" works Reworked tower icons Reworked several in game GUIs Reworked electric tower and swarm tower upgrades Changed acceleration and top speed on mine cart Added option for health bar to only show when enemies have taken damaged Added a skip button for the game mode "Training" Fixed gold issues where you had 200g but in reality had 199.5 Bug fixes: Fixed cutter blade sticking around after blade tower was sold Removed a debug sphere…

  • Update 0.8.4 - 5 December 2016

    Changes: New map "coop outpost" Added restart button when defeated or in a menu Added keybind to sell tower Single player pauses now when then menu is opened Placing wall towers will no longer start the game Optimized CPU load during waves after 20+ Updated some icon textures Changed tower info to use icons instead of text Updated option menu layout Bug fixes: Fixed panels not taking ownership of the inputs Fixed Lifebar placement Fixed ghost npc's, that could not be targeted Fixed rendering of bridges Fixed a crash related to sound Fixed various Network related crashes

  • Update 0.8.4 - 5 December 2016

    Changes: New map "coop outpost" Added restart button when defeated or in a menu Added keybind to sell tower Single player pauses now when then menu is opened Placing wall towers will no longer start the game Optimized CPU load during waves after 20+ Updated some icon textures Changed tower info to use icons instead of text Updated option menu layout Bug fixes: Fixed panels not taking ownership of the inputs Fixed Lifebar placement Fixed ghost npc's, that could not be targeted Fixed rendering of bridges Fixed a crash related to sound Fixed various Network related crashes

Patch notes and updates

S.noRelease datePatch nameGID number
129 January 2018Update 0.9.74249665521686891428
25 November 2017Update 0.9.64249665521686891507
310 August 2017Update 0.9.54249665521686891583
422 June 2017Update 0.9.44249665521686891665
57 May 2017Update 0.9.34249665521686891737
61 February 2017Update 0.9.24249665521686891819
718 December 2016Update 0.9.14249665521686891915
85 December 2016Update 0.8.44249665521686891989

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID542910
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$5.99
Free to playNo
Discount0%
Original price USD$5.99
Current price USD$5.99
Release dateDec 1, 2016
DeveloperClone Corps
PublisherClone Corps
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type8 user reviews
Positive review percent50%
Positive reviews4
Negative reviews4
Total reviews8
Steam recommendationsNot available
Achievements146
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/542910/

Short description

Crumbled World is a tower defense game where you're tasked to create a maze of defensive structures with the purpose to defend the world crystal. The world crystal is what keeps the world from further collapsing into darkness and without it no hope exists.

About this game

Crumbled World is a tower defense game where you're tasked to create a maze of defensive structures with the purpose to defend the world crystal. The world crystal is what keeps the world from further collapsing into darkness and without it no hope exists. Your missions is to defend different areas using knowledge and abilities gathered to adapt to new challenges. Game play Each map have a certain amount of incoming enemy waves that tries to destroy the world crystal. The player build towers to protect the crystal and vanquish the evil enemy horde. Every map have a different layout and new obstacles to overcome, this makes deciding witch tower will be best suited to defend against the hordes of oncoming enemies waves very hard. When placing towers it is important to think of the synergy between them, as some have abilities that require other towers to work. Towers can be upgraded to have abilities In the defense, and combining certain towers can create efficient killing zones in the system. Tower placement The placement of towers in this game is non-grid based. In other words you can place and rotate towers freely. This makes the placement of towers a bigger challenge and a greater opportunity than other games in this genre. Gold Gold is your primary resource and is spent on buying and upgrading towers as well as temporary boosts. For each wave cleared you gain a fixed sum of gold and for each enemy killed you get an interest based amount of gold based on the gold currently held. The interest rate is to give an edge to skilled players and gold will stack up more and more as the game progresses. Since gold is rewarded for a kill it is possible to acquire additional towers during a wave. Boosts The towers have a boost ability. When enabled the tower becomes extremely efficient for a short amount of time. This make it an important mechanism to survive hard waves, but relying too heavily on this function will cost you in the long run. When used correctly the boost functionality can make your system last several waves longer than it should have done otherwise. Key Features: 8 unique towers with several different abilities. With the option to customize/speciali…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
22Steam Achievements
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Not available
steam germany12Not available
igrs3Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $5.99
  • Highest observed: $5.99

Crumbled World's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $5.99, the highest is $5.99, and the first visible tracked price is $5.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Crumbled World's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $5.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $5.99. The latest run records $5.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $5.99
  • Current list price: $5.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Crumbled World at $5.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$5.99$5.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $5.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$5.99$5.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $5.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$5.99$5.99No discountSteam Store

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Early Access

GameLatest observed playersTracked peakReviewsDeveloper
Valheim198,43123 September 2026 - 18:50:38 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Slay the Spire 254,24623 September 2026 - 17:00:19 UTC574,638199,438Mega Crit
Project Zomboid52,77023 September 2026 - 18:35:22 UTC122,811467,999The Indie Stone
Palworld51,69423 September 2026 - 18:58:05 UTC2,101,535451,088Pocketpair
VRChat43,65023 September 2026 - 17:35:57 UTC74,217261,953VRChat Inc.
Path of Exile 229,15123 September 2026 - 08:59:41 UTC578,562209,717Grinding Gear Games
BeamNG.drive22,04223 September 2026 - 19:12:32 UTC44,232392,944BeamNG
R.E.P.O.20,30323 September 2026 - 18:02:19 UTC266,908420,693semiwork
RuneScape: Dragonwilds19,10723 September 2026 - 17:07:22 UTC39,10324,686Jagex Ltd
The Isle18,98023 September 2026 - 19:04:47 UTC27,916111,695Afterthought LLC
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games

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