- Hotfix v0.2.6428.27798 - 13 August 2026
Fixes saves failing to load in some cases, and stops deconstruction destroying kits and slot contents instead of returning them. A failed refund no longer leaves the structure stuck in the world. Also adds Stationpedia entries for the power pylon and fixes its terminus blueprint.
- Hotfix v0.2.6427.27788 - 12 August 2026
Added missing recipe for pylons
- The Power Line Update - 12 August 2026
This update focuses on power infrastructure management. A new Cable Gun for laying long runs of cables, accompanied by an Electrical Belt that feeds it cables, and Power Pylons for spanning between bases and outposts. It also comes with some major changes to multiplayer traffic management that should help with multiplayer on large bases, especially those with high latency. If you are happy with our development, please consider supporting us by purchasing a DLC. Your support makes our updates possible https://store.steampowered.com/app/4842920/Stationeers_Supporters_Metallic_Spray_Paints Power Pylons Power Pylons can be used to run power and data long distances. While not technically a cable the pylons will bridge two cable networks together to become a single network. Build them from the Power Pylon Kit and link them with Super Heavy Cable, up to 40m a span. A Power Pylon Terminus at ea…
- The Sanitation Update - 2 July 2026
This update focuses on Sanitation and QoL features that came about during our recent Vulcan playthrough. Stationeers now have a sanitation need to manage, some new medical injectors have been added, and there's new items to support both. Alongside that is another large performance pass, mostly aimed at atmospherics and large bases, a long list of multiplayer and dedicated server fixes, and a load of fixes and quality of life improvements for rockets. If you are happy with our development, please consider supporting us by purchasing a DLC. Your support makes our updates possible https://store.steampowered.com/app/4842920/Stationeers_Supporters_Metallic_Spray_Paints Sanitation We've added a new sanitation need. Like food and water, it builds up slowly over time and has to be managed. Water now passes through a new internal organ system: liquid water is taken into the stomach and processed…
- Hotfix v0.2.6227.27061 - 26 March 2026
This hotfix fixes a save-load failure caused by orphaned items, adds missing logic types for new gas and liquid variants, and corrects a combustion error where complex fuel and oxidizer mixtures would only partially combust.
- The Gases Update - 19 March 2026
If you are happy with our development, please consider supporting us by purchasing a DLC. Your support makes our updates possible {STEAM_CLAN_IMAGE}28304711/53738ea27a17426021e4f278ab01b055530a2ebf.png https://store.steampowered.com/app/3196220/Stationeers_Supporters_Marine_Bobblehead/ New Gases & Liquids This update adds eight new gases and liquids to the game, each with unique properties, phase behaviour, and uses. Volatiles has also been renamed to Methane to better reflect what it actually is. Stationpedia has also received an update to help convey the new gasses, and all their properties as much as possible. Fuels & Oxidisers Hydrazine is a monopropellant fuel that requires no oxidiser to combust, only a heat source or a spark. It is a stable liquid at room temperature and human livable pressures, but leaving free standing pools of it laying around likely isnt safe. Due to it react…
- Hotfix v0.2.6182.26959 - 23 February 2026
This hotfix addresses several non-critical issues with the Combustion Centrifuge, including interaction and visual scaling problems, corrects logic pin ordering on the Combustion Deep Miner, restores a missing material, and fixes minor configuration issues with the new tanks, including renaming via labeller and incorrect Smart Rotate values. Change Log Changed CombustionCentrifuge over to using anim components for basic animations. Fixed IC10 slot in CombustionCentrifuge was not interactable. Fixed IC10 chip when placed in combustion deep miner is incorrectly sized. Fixed Logic device IC pin colliders were incorrectly ordered on Combustion Deep miner (such that pin0 was setting d1). Fixed New Tanks were not renamable with labeller. Fixed missing material on Combustion Centrifuge. Fixed Smart Rotate variables were set incorrectly on new tanks. The automated system did not apply the corre…
- The Combustion Deep Miner Update - 19 February 2026
If you are happy with our development, please consider supporting us by purchasing a DLC. Your support makes our updates possible https://store.steampowered.com/app/3196210/Stationeers_Supporters_Hard_Suit_Bobblehead/ Combustion Deep Miner Combustion Deep Miners are a faster, higher-tier version of the deep miner that runs on a fuel mix instead of electrical power. They ramp up and down like the combustion centrifuge, rewarding steady operation with significantly higher mining throughput. The map motherboard now shows information about the composition of each deep mining region. Once you've scanned an area you can click directly on the map and see the exact makeup of the region allowing you to make a detailed plan for your deep mining outposts. Tanks New versions of the liquid and gas tanks have been added, and the old ones have been deprecated. These new tanks look and build the same,…
- The Multiplayer Update - 28 January 2026
This update involves some highly technical work to improve how multiplayer works at a base level, focusing on how multiplayer updates are sent by hosts and received by clients. These changes target not just multiplayer bugs, but also have profound impacts on performance as well. Such changes will become very noticeable with larger bases in particular. If you are happy with our development, please consider supporting us by purchasing a DLC. Your support makes our updates possible https://store.steampowered.com/app/3166330/Stationeers_Supporters_EVA_Suit_Bobblehead/ Multiplayer Serialization We've optimised network messages to be 30% faster for both read and write operations. Profiling the dedicated server running our large Vulcan playtest base revealed a couple of big performance wins around memory allocation. We've rewritten the server side code that assembles the last tick of world cha…
- Reverted "The Multiplayer Update" - 9 January 2026
This update previously contained update details. This update has been reverted. To avoid confusion, is it being taken down. It seems a percentage of users are experiencing a serious issue with multiplayer, while some fixes come up for users - these fixes are often counter to each others so highlight a wider issue that we need to sort out. The update post will be deleted, to avoid confusion. If you have no issue, and want to keep playing - please switch to the beta branch. Otherwise we will have to deploy at a future time. One of our own team replicated the same issue at our end, as well. Apologies for the massive inconvenience, we really dropped the ball on this one I'm afraid. Change Log 0.2.6126.26786
- Hotfix v0.2.6091.26702 - 12 December 2025
This fix addresses a fatal error when more than one character is detected at once by an Occupancy Sensor. A potential fix for the dynamic canisters not being able to be removed from some portables connectors is in but there are still some remaining issues. We will release another hot fix when we've solved the problem completely. Change Log v0.2.6091.26702 Reduced status icons size about 77% Updated glowing effect for circle mood icons Fixed dynamic Canisters not interactable when joining a save that has a large number of items. Fixed OccupancySensor could throw Stack overthrow exception when multiple characters were in the same room. Increased the OccupancySensor Stack size to 18.
- Respawn Update: Round Robin Community Starts - 10 December 2025
Project Clinic A month ago we started our Vulcan playthrough and we've been busy playing ever since. We've talked about our processes before but it's worth talking about again as it is core to how we make games at Rocketwerkz. This kind of play session is not a traditional development play test but rather us truly playing. Sure, we note our issues and ideas down but our goal is to actually just play the game like a normal player. We played on the same server the whole time, but lived separately in our own independent bases. At points when we started to hit performance problems we identified the issues and increased performance significantly. We'll go over them in detail later in the post, but these changes were profound and allowed us to have a server with multiple, large, complex bases while still getting excellent performance. As time went on in these play sessions, we start to divide…
- The Storm Update: Solar Storm & New Suit - 16 October 2025
Storm System Changes For a few years storms have been an important part of Stationeers, creating challenges for players to plan and build around. In this update we’ve overhauled their visuals and resolved a number of long-standing issues. A lot of the aspects of Stationeer's storms were hardcoded to be a certain way, and we needed to do some refactoring work to increase their performance, and create a system we could start using for multiple storms. This is only the start of storm related content we can now do, so in the future expect to see more storms roll in. New Storm Visualizations The old storm effects relied on thousands of particles, which was expensive, visually inconsistent, and often leaked through walls. We’ve replaced this with a new volumetric system that’s cheaper to render and produces a better result. Storms now integrate more naturally with the terrain, and we’ve fixed…
- Small Vending Machine & Performance Improvements - 23 September 2025
Thank You! First of all, thank you all for the support. The terrain update was a massive undertaking for us and the response from the existing community, as well as all the new players, has been absolutely amazing. We immediately broke our all time concurrent player record and then repeated that for several more days in a row. Recent reviews rocketed up to overwhelmingly positive which is heartwarming to see.(if you haven't already, consider going and leaving a review, it helps a lot!) Thank you! Small Vending Machine At a fraction of the capacity, with 12 slots, the small vending machine serves as some useful compact storage for anything from food to ingots. It's just one by three small grids in size, so much smaller than the large version. This repeatedly came up as something we wanted during a play session, and now here it is. Terrain Optimizations and Settings We’ve heard from many…
- Hotfix v0.2.5906.26015 - 16 September 2025
This hotfix resolves three issues: Error spam on death An error when starting dedicated server Aimee causing error in multiplayer Fixed exploding canisters not destroying terrain Change List Fixed Clients would get interaction locked when picking up an Aimee. Fixed Aimee Animation update was not getting formed correctly causing any Aimee on a server to break the bite-array de-serialise function and de-sync clients. Added check to major update popup to not appear on dedicated server Fixed error spam on respawn due to missing null check (thank you tom_is_unlucky) Fixed Explosions from Canisters, Furnaces, Rocket and Trader collisions not digging out terrain.
- Hotfix v 0.2.5904.26009 - 15 September 2025
This fixes the missing map motherboard recipe.
- Biggest Update Ever - 15 September 2025
We believe this major overhaul of Stationeers was a necessary investment to help the project reach the wider audience it deserves. However, bringing this update to you meant taking a huge risk: pausing our regular 2-3 week updates. This has a direct financial cost, as player numbers and revenue taper off immediately without them. This project has always been more than just a job; it's taught us so much about development and, most importantly, how to build a meaningful relationship with you, our community. We've always strived to be transparent, and you've repaid us by being incredibly active and supportive. We believe this update can bring in many new players and this is where you can make a huge difference: Spread the word: Make some noise on socials like Reddit and recommend Stationeers to everyone you think might enjoy it. Welcome new players: Continue being the engaging and welcomin…
- Big Changes Coming: Terrain Preview, Melting Ice, Modding, & Localization - 17 March 2025
This update features some updates to the logic system, especially around traders, as well as some fundamental changes to the modding system, localization, and some nice new features, including being able to melt ice with your welder, as well as a lot of bug fixes. It's been a while since the last update, and the reason for this is that we've been working hard on the new terrain system. While it is not included in this update, it will be available on the beta branch shortly after this update goes live. Preview: Massive Terrain Upgrades (Beta Branch Coming Soon!) The main goals of the new terrain system are to allow us to have more interesting play areas in hand crafted worlds, a better-looking terrain by reworking how it is being rendered as well as better voxel data for a much smoother terrain. For now, here are some images and photos. These are test 4km x 4km maps, the final ones will…
- Hotfix v0.2.5370.24111 - 12 December 2024
This hotfix resolves the critical multiplayer bug preventing joining any server. It also contains some other minor fixes such as not going back to the main menu after failing to connect to a server.
- Hotfix v0.2.5366.24104 - 11 December 2024
This hotfix adds the missing recipe for the gas mask. Additionally, we are aware that there is a blocking issue with multiplayer and will deploy a fix as soon as possible. In the meantime, the 'previous' branch has been updated so you can safely play multiplayer using that branch.