- Badiya Alpha 1.9.7 is now Live! First Person Camera, Ultra-Wide Support - 26 July 2020
Hello everyone Badiya Alpha 1.9.7 is available now and it brings with it new features, bug fixes and performance optimizations: * First Person Perspective: You can now play the whole game in first person as an option. You can press "C" or "L3" on the controller at any time. This adds a new way to experience the world of Badiya. * Ultra-Wide Screen Support: The game now supports ultra wide resolutions with the 21:9 aspect ratio. * Performance Optimization: We solved several "stutters" that used to happen whenever the auto save is called as well as in POIs. The game should feel much smoother in this regard. The game now also supports impostors for all art assets, which are 3D billboards that receive lighting and shadows and should provide a nice boost in performance. * Bug Fixes: We fixed several bugs related to saving/loading of items stored in chests/vehicles/camels. * Next Step: The Ho…
- Badiya: Battle Royale is Launched - 20 May 2020
Hello everyone, We would like to introduce you to a new Badiya experience that is joining the family. So Badiya is now two products: 1- Badiya: Desert Survival: This is the Survival RPG game you all know about which is currently in Early Access on PC and is on track for completion and full release on Windows/PS4 and Xbox One as planned. 2-Badiya: Battle Royale: Is a fast paced multiplayer battle royale game based on the world of "Badiya: Desert Survival". While "Badiya: Desert Survival" focuses on the single player Survival RPG experience, the Battle Royale entry puts the player in a 100 player experience where a sandstorm is ever closing from all directions and your goal is to be the last person alive. NOTE: "Badiya: Battle Royale" is built using Unreal Engine 4 and uses the majority of content and environment from the main game. The project has its own team so that it doesn't affect t…
- Badiya Alpha 1.9.6 is now LIVE! The Falcon Update - 26 November 2019
Hello everyone, Badiya Alpha 1.9.6 is now live and features many fixes and improvements to the gameplay experience with a main feature addition of Falcons. * FALCONS: Falcons are an integral part of the Bedouin culture and are used mainly for hunting. If you recall our reveal trailer, the very first segment was of a falcon unleashed by its owner to hunt a rabbit. Now we implemented this in the gameplay mix. Through the Falcon Merchant found in Bedouin Camps, you can now buy or sell falcons of different breeds and value (uniquely named) and unleash them and take control of them in the sky. You can use them to Tag targets and either hurt/distract them if they are a big enemy or kill them if they are smaller preys like rabbits. You can also use the new Tagging feature to mark and track potential targets for the player. This tagging system will be later expanded upon in the following Alpha…
- Badiya Alpha 1.9.5 is now Live! A New Badiya Experience Awaits - 1 April 2019
Hello everyone, Badiya Alpha 1.9.5 is now live and it features several game changing features that will take your survival experience to the next level. The following features were added: * PLAY THE WAY YOU WANT You can now choose from the following modes that fit different play styles: - Exploration: Made for more casual players. There are no survival meters to worry about. You can only lose health by getting hurt by bullets, melee attacks, fire or animal bites. (Health and Stamina are the only things you worry about). If you die and load from last checkpoint you don't incur any penalty, you keep your inventory as it was when you died. - Survival: The balanced mode for playing the game. If you die, you will re-spawn at the nearest visited friendly POI. You also lose 30% of the items you had on you but they are kept in a chest box where you died, so you can go there and reclaim the cont…
- Alpha 1.9.5 Preview. Big Changes Coming Soon! - 29 January 2019
Hello everyone, We wanted to give you an update on the upcoming Alpha 1.9.5 update for Badiya (Targeting February for release), which will introduce the following features: * PLAY THE WAY YOU WANT You can now choose from the following modes that fit different play styles: - Survival: which is the current one as it is. If the player dies, he will re-spawn at the NEAREST + VISITED friendly POI. You also lose 30% of the items you had on you but they are kept in a chest box where you died, so you can go there and reclaim them again if you wish. The chest will be there for 24 hrs and then expire. - Exploration: Made for more casual players. Has no needs meters. You can only lose health by getting hurt by bullets, punches, fire or animal bites. (Health and Stamina are the only things you worry about). If you die and load from last checkpoint doesn’t incur any penalty, you keep everything as i…
- Alpha 1.9 is now Live! - 20 December 2018
Hello everyone, Badiya Alpha 1.9 is here and it contains the following new features/improvements as well as many bug fixes. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26712043%2Ffbecc9f2a98775efca9098fdef2384ddfdc4bd61.jpg * VISUALS: New Weather, Time of Day and Cloud System. Clouds now look much better and perform faster than before and are properly affected/shaded by sunlight. New Post Processing System that gives the game a more grounded cinematic look. New Volumetric Lighting System that shows the sunlight passing through tree leaves and objects and is similar to the one found in many AAA titles. This feature is enabled on ULTRA quality preset. New Contact Shadows System that adds more shadowing details on objects. This feature is enabled on ULTRA quality preset. New PCSS system (Percentage Closer Soft Shadows) so that shadows get softer the farther they are fr…
- Alpha 1.9 Update - 1 December 2018
Hello everyone, So we are done with the new features for Alpha 1.9 and are currently in the testing phase which we expect will continue through the week ending Sunday December 9th. If we get done with testing before that we will release it right away but we wouldn't want to release with bugs that will spoil your experience. Why is Alpha 1.9 taking so long? A major focus of Alpha 1.9 is crowd reaction and interactivity. This means that every single character you meet in Badiya now will no longer be just a passive NPC but will actually react to you threatening them with a weapon, punching them, hitting them with a horse or camel and hitting them with a vehicle or a tank. Not only that, but others around this particular NPC who witness this act will take notice and react accordingly by either engaging in the fight if they are armed or running away if they are not! As you might guess, getti…
- Alpha 1.9 Preview - 8 September 2018
Hello everyone, Just wanted to give you an update on the plans for the upcoming Alpha 1.9 of Badiya. Alpha 1.9 is a very big release and brings lots of requested features and improvements across different areas. Many of the systems have been completely rewritten to accommodate that. * Terrains: New Terrain Generation System New terrain shading system with tessellation and object blending Several Biomes featuring a unique (Look, Loot, Resources, POIs, Animals, Trees, Vegetation, Enemies, Quests) for each with seamless blending between them. * Rendering: New Weather, Time of Day and Cloud System New Post Processing System New Volumetric Lighting System New Contact Shadows System New PCSS system (Percentage Closer Soft Shadows) so that shadows get softer the farther they are from the source object * Performance: Massive boost in terrain generation speed Vegetation and objects Instancing Dy…
- Alpha 1.8.2 is now Live! - 5 June 2018
Hello everyone, Alpha 1.8.2 is now live and it features the following: * Massive Improvement in Performance: You should now be able to get a solid 60 fps on ULTRA quality preset on cards equivalent to nVidia GTX 980 or GTX 1070 at 1080p resolution or 30 fps on 4K resolution. The only known slowdown now is when you approach a POI for the first time where there will be a 3 second dip in framerate while loading the new content but we are looking into ways to fix that as well. * Improved Cloud Rendering: Clouds will now look much better with inner shadowing and smoother edges. * Survival Needs Balancing: Based on your feedback, we tweaked the hunger, thirst and stamina rates as well as meat spoiling rates for a much more enjoyable survival experience. * Bow Crafting from Player Menu: You can now craft bows and arrows from player menu, but for the more powerful Crossbow and its variations yo…
- Alpha 1.8.1 is now live! - 16 May 2018
Hello everyone, Alpha 1.8.1 is now live. And it features the following: - Upgraded the Unity version to the latest stable version 2017.4 which fixes the crash issue some players had when fighting enemies in some Points of Interest. - The game size is now down from 6.6 GB to 4.3 GB - Greatly compressed the music of the game (with no quality difference) which allows for faster memory loading and smoother playback. - Fixed Stamina and Thirst depletion rates. As always, let us know what your experience is with this update and email us any feedback or bug reports to [email protected] Best Regards, Ahmad Jadallah Director of Development Semaphore Lab
- Alpha 1.8 is now Live! - 1 May 2018
Hello everyone, Alpha 1.8 is now live and it features the following: * Revamped Survival Loop: For this update we wanted to return to our roots and make the survival experience as meaningful as possible. A big part of that is in how the needs logic works, but more specifically the UI and feedback portion. New UI: You will notice a change to the needs UI on the bottom left. Needs now have different states, which can be seen through the change of color, animation and other feedback sources. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26712043%2F1f02d09a2c1246c965997f61324bc66665b3c17c.jpg Needs logic: Needs are now more robust, with varying depletion rates when you sleep, in hot/cold weather, and exertion. Stamina bar: Stamina is now more short term but also regenerates. As you attack, chop trees or sprint, stamina will deplete at various rates, but you need only stop…
- Alpha 1.8 Preview - 27 March 2018
Hello everyone, Badiya has won the "Best Arab Game" award at the annual True-Gaming award show which was held in Dammam, Saudi Arabia earlier in March. We are very grateful for your continued support of the game and we promise you that the best is yet to come. So we wanted to share with you the features coming up in Alpha 1.8 in April. * Survival Loop: For this update we wanted to return to our roots and make the survival experience as meaningful as possible. A big part of that is in how the needs logic works, but more specifically the UI and feedback portion. New UI: You will notice a change to the needs UI on the bottom right. Needs now have different states, which can be seen through the change of color, animation and other feedback sources. Revamped needs logic: Needs are now more robust, with varying depletion rates when you sleep, in hot/cold weather, and exertion. Stamina bar: St…
- Alpha 1.8 Preview - 27 March 2018
Hello everyone, Badiya has won the "Best Arab Game" award at the annual True-Gaming award show which was held in Dammam, Saudi Arabia earlier in March. We are very grateful for your continued support of the game and we promise you that the best is yet to come. So we wanted to share with you the features coming up in Alpha 1.8 in April. * Survival Loop: For this update we wanted to return to our roots and make the survival experience as meaningful as possible. A big part of that is in how the needs logic works, but more specifically the UI and feedback portion. New UI: You will notice a change to the needs UI on the bottom right. Needs now have different states, which can be seen through the change of color, animation and other feedback sources. Revamped needs logic: Needs are now more robust, with varying depletion rates when you sleep, in hot/cold weather, and exertion. Stamina bar: St…
- Alpha 1.7.2 is now Live! - 5 February 2018
Hello everyone, We released our major release Alpha 1.7 which contains a lot of important features such as Quest System, Map System, Fast Travel Caravans, New Points of Interest and more. You can find the details here: http://steamcommunity.com/games/545050/announcements/detail/1583444307582457219 Alpha 1.7.2 patch is now live and it features the following: - Sped up horse and camel mounting/dismounting actions. You will feel its more intuitive now. - Adjusted the max distance that POIs appear on the compass on top of the screen so you don't see too many of them.. - Fixed an issue that caused shadows to not appear on Ultra quality setting in some cases. - Several minor bug fixes.
- Alpha 1.7.2 is now Live! - 5 February 2018
Hello everyone, We released our major release Alpha 1.7 which contains a lot of important features such as Quest System, Map System, Fast Travel Caravans, New Points of Interest and more. You can find the details here: http://steamcommunity.com/games/545050/announcements/detail/1583444307582457219 Alpha 1.7.2 patch is now live and it features the following: - Sped up horse and camel mounting/dismounting actions. You will feel its more intuitive now. - Adjusted the max distance that POIs appear on the compass on top of the screen so you don't see too many of them.. - Fixed an issue that caused shadows to not appear on Ultra quality setting in some cases. - Several minor bug fixes.
- Alpha 1.7.1 is now Live! - 24 January 2018
Hello everyone, Notes: - If you like what we are doing please consider giving us a positive review in the game reviews section. - Installing the game on a SSD drive is highly recommended for the best experience. - The game defaults to "Medium" quality settings but you can change that from the Options-Graphics menu. Alpha 1.7.1 is here and it aims to provide a more polished experience to the game across the following areas: * Performance and Stability: Major performance boost across all quality levels. Overall game size went from 10 GB to 6 GB. Options menu now offers full control over vSync and Frame Rate limit. By default both of them will be set to off but you should try to set frame rate limit to highest stabe number you are getting. For example if you keep getting 60-70 frames per second then it's best to set the limit to 60 so you get a constant stable 60. At that point you may con…
- Alpha 1.7.1 is now Live! - 24 January 2018
Hello everyone, Notes: - If you like what we are doing please consider giving us a positive review in the game reviews section. - Installing the game on a SSD drive is highly recommended for the best experience. - The game defaults to "Medium" quality settings but you can change that from the Options-Graphics menu. Alpha 1.7.1 is here and it aims to provide a more polished experience to the game across the following areas: * Performance and Stability: Major performance boost across all quality levels. Overall game size went from 10 GB to 6 GB. Options menu now offers full control over vSync and Frame Rate limit. By default both of them will be set to off but you should try to set frame rate limit to highest stabe number you are getting. For example if you keep getting 60-70 frames per second then it's best to set the limit to 60 so you get a constant stable 60. At that point you may con…
- Buildable Ground Torches - 7 January 2018
Hello everyone, With the update we released today you can now build fire torches in your camp (and salvage them later if you want) which will provide you with a limited but important range of vision during the dark of the night. You can find this in the "Camp Basics" category in the Build menu. We will be adding torches that you can equip and hold in your hands, the ability to hold a torch in your left hand and hold an item or shoot with the right hand as well as the ability to transfer fire from and to other torches in the future.
- Buildable Ground Torches - 7 January 2018
Hello everyone, With the update we released today you can now build fire torches in your camp (and salvage them later if you want) which will provide you with a limited but important range of vision during the dark of the night. You can find this in the "Camp Basics" category in the Build menu. We will be adding torches that you can equip and hold in your hands, the ability to hold a torch in your left hand and hold an item or shoot with the right hand as well as the ability to transfer fire from and to other torches in the future.
- Alpha 1.7 is now Live! - 25 December 2017
Badiya Alpha 1.7 is here and it marks our one year anniversary on Steam Early Access and our biggest release yet. This is a game changer! Notes: - If you like what we are doing please consider giving us a positive review in the game reviews section. - Installing the game on a SSD drive is highly recommended for the best experience. - The game defaults to "Medium" quality settings but you can change that from the Options-Graphics menu. * FEATURES: - Map System with Fog of War: In the player menu we now added a new Map section that shows the game's map (also accessible by pressing M on the keyboard). You can find the usual functions such as panning, setting destination marker, center on player, etc... - New POI Compass: On top of the screen you can now see a new compass that shows you the direction and distance to each point of interest (will be presented by a question mark if it's not di…