- Timeslip Softworks Game Catalogue on Sale! - 24 October 2025
Hi there!I hope you're doing well - I've managed to align the sales dates for all my games and they are all currently on sale for the next two weeks. They are also bundled for additional discounts if you pick up both turn based games (7%) or all three titles (10%). Below you'll find a little about each – if you have any comments, questions or suggestions, let me know – happy to chat! While development has proved more challenging than expected, I'm happily working away on Prometheus Wept. The last update, which added a gameplay affecting day/night & weather cycle, went out a week ago, and work has commenced on act 2. There have been tons of improvements since launch, and I'd love to get your feedback to further improve it.Making Vigilantes seemed like it might be impossible at first, with such limited resources, but with Steam Early Access and Kickstarter support, and tons of help from t…
- Prometheus Wept Update: Progress & Release Information - 7 September 2022
Hi there, I hope you're having a good day. It's taken longer than I'd hoped, but Act 1, Mission 4 of Prometheus Wept is complete. You can find out more about, and wishlist Prometheus Wept on its Steam Page. https://store.steampowered.com/app/1208110/Prometheus_Wept/ Here's the development video, and you'll find additional information below: Act 1 Mission 4: In Act 1 Mission4, you are charged with locating Dr. Kreisler, who has gone missing under unusual circumstances. You begin by visiting multiple locations in Sunny Pines, including Kriesler's house, to search for clues. https://i.imgur.com/8gxTNXF.jpg https://i.imgur.com/i9MpJpG.jpg Once you've narrowed down the search area with clues, you get a number of search attempts to locate the missing doctor. Along the way, you'll encounter a number of unusual gangs, who have formed as a result of bizarre misunderstandings about the pre-virus…
- Happy New Year! - 6 January 2022
Hi! I hope you had a fun and restful holiday and that 2022 is a great year for you! I got some work in, mainly writing, over the holiday and enjoyed some time off. Though the emphasis for Prometheus Wept is on writing and scripting the encounters, today I'm working on improving how lethal and non-lethal damage will work in Prometheus Wept. In case you missed the dev log for December, it's up on the Steam page. https://store.steampowered.com/app/1208110/Prometheus_Wept/ Finally, if you've ever wanted to experience a hero playthrough of Vigilantes, but don't like the idea of dealing with the punishing difficulty, TheEdmon is battling his way through the Reiker Underworld. TheEdmon mainly covers strategy games at their most challenging settings - his channel's well worth checking out if you like the genre! https://www.youtube.com/watch?v=aN3wJJICQp8&list=PLrGILJcqTblXwmh_tKRya62zvw7vzfDMu…
- Merry Christmas! - 22 December 2021
Hi- I'd like to wish you a merry Christmas, or whatever you happen to celebrate! I'm starting to wind down for the holiday at this stage, though sitting around all day doesn't really suit me, so I'll likely end up chipping away at Prometheus Wept's story in a leisurely way :) Monthly development logs for Prometheus Wept will be posted from here on in – the first will be out in the next week or so. If you'd like to get these updates, just head on over to its Steam page, wishlist and follow the game. Enjoy the holiday! Daithi https://store.steampowered.com/app/1208110/Prometheus_Wept
- Prometheus Wept Almost at 80%, but time is running out! - 11 November 2021
Prometheus Wept is almost at 80% on Kickstarter, thanks to the support of almost 270 backers. We're drawing closer to the finish line, but there's not a lot of time left, and the campaign is slowing down. To have a good chance of being funded, it will need to reach close to 90% before the last 2 days. If you'd like to help out, you can find the campaign here. I've made a couple more development videos to showcase the game. These videos show the first combat area of the game, the Drag, a dilapidated fishing village where the residents have inexplicably gone insane. Being effectively a tutorial area, the gameplay is simpler than it will be later on, but it will give you a pretty good sense of the game. Part 1: Part 2: If you have any questions or feedback, do let me know :)
- Prometheus Wept nearly 50% Funded! - 3 November 2021
Hi, Over 180 people have backed Prometheus Wept's Kickstarter to date, bringing it to almost 50%. With just over two weeks to go, it looks like it's going to be down to the line, and we could really use your help. There are a number of great rewards available, including working with the developer (i.e. me) to add a personalised item or perk to the game. You can even digitally immortalise yourself by appearing in the game as an NPC or playable character :) A successful Kickstarter will make it much easier to bring Prometheus Wept to Steam Early Access next year. Thanks for reading / watching. If you have any questions or feedback, please let me know! Daithi
- Prometheus Wept: Kickstarter & Demo! - 23 October 2021
Hi all, After over 2 years work, the Kickstarter campaign for Prometheus Wept is now live. If you'd like to check it out, it's the Kickstarter is here and the demo is here. Prometheus Wept is a party and action point turn based RPG set in a near-future Earth, in which most of our digital technology has been disabled by a virus. The game offers hardcore squad-level combat, with simultaneous battles between cyberspace and the physical world, meaningful choices, deep character progression and an advanced crafting system. Here's the pitch video: Thanks for reading - if you have any questions or feedback, do let me know!
- Prometheus Wept - Dev Log 3: New Feature - System Infiltration - 12 June 2021
Hi again! I hope you're keeping safe and healthy. Previously, I've hinted at a big, unannounced feature of Prometheus Wept. Finally, enough progress has been made to talk about it. To begin, you may be aware that Prometheus Wept takes place in the aftermath of a cyber attack which corrupted most of our digital technology. The new feature allows the protagonist to digitise their consciousness and enter corrupted computer networks as an avatar. This means that two turn-based battles can occur simultaneously and the actions taken in one battle can affect the other. Typically, this will involve your allies protecting the player character from physical enemies, while your avatar battles the network's security protocols. Each network is comprised of a number of nodes. Each node controls a system in the physical world, for example a door or defences. When an avatar defeats and captures a node,…
- Prometheus Wept Update 3: Hec8 Labs, UI Update - 27 February 2021
Hi everyone, I hope you've been keeping well since the last update. The first demo area is very close to complete, with the exception of optimisation, balancing and testing. The more recent focus has been on: 1: Preparing the Hec8 Research Bunker Demo Area This is the second play area to feature in the upcoming demo. Here, you will have to overcome the bunker's mysterious guardian to gain access to the bunker's secrets. An as of yet unannounced feature of the game, which will distinguish it from other games in the genre, will be showcased here. I'll go into more detail on this in the near future, but for the time being, here are a few screen-grabs from the bunker. 2: Improving the UI screens I've also been working on the appearance of the UI screens. Prometheus Wept will have more depth than Vigilantes. This creates a need to display more information, which in turn makes creating a clea…
- Happy New Year & Prometheus Wept Update! - 7 January 2021
Hi everybody, I'd like to wish you a happy new year. Last year was very difficult for a lot of people. I hope 2021 will be easier for you. Work towards a demo for Prometheus Wept is progressing well. The present focus is on balancing the first of two play areas which will feature in the demo, with the most likely release window being Q2 or Q3 2021. I'll keep you posted. Stay safe and healthy. Daithi https://store.steampowered.com/app/1208110/Prometheus_Wept/
- Vigilantes v1.07 Update - 7 September 2020
Hi everyone, It's coming up on two years (yikes!) since the release of Vigilantes, so you probably weren't expecting another update, but here it is. The focus of the update is new content: perks, weapons, and equipment along with a few fixes. You can find more below: Death Wish: Increases damage when the character's health is below 60%. For each 10% less health than the threshold, all damage is increased by 8% Next: Gain 15% damage increase until the end of the next turn by incapacitating an enemy. Shrug it off: No negative debuffs when the character is wounded and debuffs for severely wounded are halved How to Blow Stuff Up: This book increases explosive damage by 15% Burning Man Figure: Increases fire damage by 20% when equipped. Laser Sight MK II: Increases ranged CTH by 8% Vintage Fire Axe Eurocorp Nemesis + Tactical Baton SE Laser Sight MK II, Nemesis + Fixed an issue preventing sc…
- Prometheus Wept Dev Log 2 Released! - 29 July 2020
Hi everyone, The most recent dev log for Prometheus Wept is now available. The log covers the second half of the key ways in which Prometheus Wept will improve on Vigilantes. You can find the log/video here: https://store.steampowered.com/newshub/app/1208110/view/2749962854609277179 All the best, Daithi
- First Prometheus Wept Dev Log Released! - 11 June 2020
Hi all, You can find the first dev log for Prometheus Wept linked below. The log, in video and text format, covers around half of the ways in which Prometheus Wept will improve on Vigilantes. https://steamcommunity.com/games/1208110/announcements/detail/2403181242984340539 All the best, Daithi
- New Turn Based RPG, Prometheus Wept, Announced! - 30 April 2020
Hi everyone, I hope you're safe and healthy in these difficult times. As you may be aware, since wrapping up Vigilantes, I've been working on another turn based game. The good news is that enough progress has been made to announce the game, Prometheus Wept, and set up a Steam page with some early visuals and info. https://store.steampowered.com/app/1208110/Prometheus_Wept If Prometheus Wept is of interest and you'd like further development updates, please consider adding it to your wishlist and signing up to the community hub. It would be a huge help! If you have any questions about Prometheus Wept, feel free to ask! It's quite early in development and the design is very provisional, but I'll do my best to answer! Hope you enjoy. Stay safe! Daithi
- Happy Christmas! - 18 December 2019
Hi everyone, I'd like to wish you a Happy Christmas, or whatever you happen to celebrate! Thanks for your support over the year and here's to a great 2020. You may be aware that I'm working on a new turn based RPG. The majority of the work to date has been on changes and improvements to game design and features, so not a lot to show just yet. Since it will be a few months before the game is announced and there's anything to see, I've set up a discussion here, for occasional, brief updates on what's being working on. Enjoy the holiday! Daithi
- Vigilantes V1.06 Released! - 6 September 2019
Hi everybody, Vigilantes Version 1.06 is now available for your crime-fighting pleasure. The focus of this update is content, with 5 new perks, 2 weapons, 3 utility items, 3 crafting recipes, and 7 newspaper articles. A bug causing issues with the difficulty of gang raids and a number of text errors have also been fixed. New Content - Perk: Float Like A Bee - Increases armour class by 6, if no firearm or melee weapon is equipped - Perk: Underworld Nemesis - Demoralises up to 3 enemies at the start of combat, reducing their AP and initiative - Perk: Mobility Drills - Increases move AP by 1 for entire team - Perk: Don't Interrupt Me - Reduces chance of triggering an interrupt or attack of opportunity by 8% - Perk: Influential - Doubles the character's area of influence, allowing them to inflict fear and terror on more distant enemies - Utility Item: Specialised Tools + - Utility Item: Fie…
- Vigilantes V1.05 Released! - 6 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26941353%2Fd5d928c3221d87cfd46e60235840d7f5f376d0ea.jpg Hi everybody, Vigilantes version 1.05 is now available for your gaming pleasure! The update adds a variety of new content: perks, utility items, weapons, diary entries, newspaper articles and encounter epilogues, along with a couple of enhancements. I hope you enjoy the latest update, and should you encounter any issues with the new build, please let me know! Content + New Utility Item: Alcohol - Injuries don't reduce stats, but -3 initiative + New Utility Item: Sharpening Stone - +15% bleeding and +4% critical chance on bladed weapons + New Utility Item: Weight - +15% concussion chance and +6% damage on blunt weapons + New Utility Item: Spinning Bow Tie - Reduces the chance of enemy interrupts and AOO by 10% + New Weapons: Tactical Katana +, Preston Mule + + New Perk…
- Armour Duplication Bug Fixed - 15 April 2019
Hi everyone, An update has just been uploaded to fix an error causing copies of armour not to be destroyed. This update will be live within 30 minutes. To explain the issue: the problem was with copies of the armour not being removed from the inventory they were dragged from, when the armour was added to a character. This didn't result in the creation of new armour, but rather there were multiple copies of the same armour. This means that if the armour is equipped on one character, and then a copy is equipped on another character, damage to either character will affect the armour. Sorry for the oversight and thanks to Agagamemnon & Nomad for reporting this issue. If there are any further issues with armour or with any other area, please let me know, and I'll sort them out. The standalone build will also be updated within the next 24 hours.
- Vigilantes – DLC Announcement! - 1 April 2019
Hi everyone! Now that the dust has settled on the release of Vigilantes and the marketing team at Timeslip Softworks have had plenty of time to consider ways to rifle your wallet add value to your Vigilantes experience, it's time to talk paid DLC plans! DLC 1: Sam's Ski Trip Sam finally gets around to taking that ski trip, but it doesn't quite turn out as expected. Following a bizarre incident involving a grizzly bear, a kayak, an uzi and a packet of microwave popcorn, Sam becomes the subject of a national manhunt by mounted police. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26941353%2Ff1fac005c7f13160d5fa264933b24103a00173f5.jpg DLC 2: Sam – Croc Hunter Sam travels to a remote village in southern Australia to help the locals take down a mutant crocodile, which has been terrorising the populace. Features voice acting by Alf Stuart, president of Australia (unconfirm…
- Vigilantes V1.04 is Live! - 1 March 2019
Hi everybody, Vigilantes V1.04 is now available for Windows, Mac and Linux. The update focuses on new content (perks, weapons and utility items), improves balance and puts a number of minor bugs to rest. The update also provides better information on which character's skills will be used in a given situation. Thank you for your continued support for Vigilantes, your feedback and help with tracking down the last couple of bugs – without your support and help, these updates wouldn't be possible! As a courtesy to anyone considering buying the game, I'd just like to let you know that Vigilantes will be going on sale in the next few hours. Have a good weekend! Daithi With the four new perks, Vigilantes now has a whopping total of 72 perks! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26941353%2F771503ff57971bc7e9a2ce40e030181872194bf9.jpg New Perk: Momentum - Gain +1AP fo…