Septic Savages news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score80% positive
- Total reviews5
- Release dateNov 1, 2016
- DeveloperJenito
- PublisherJenito
Company pages: Developer: JenitoPublisher: Jenito
Septic Savages Steam news
Septic Savages news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 1.2, "Torpedo Update" Released! - 21 December 2016
Update 1.2 brings dozens of vital bugfixes: the crafting store interface has been fixed, game breaking boss bugs have been fixed, balance issues have been resolved, and the overall playability has increased. Septic Savages 1.2 is the most stable build to date. But let's get past all the boring stuff and talk about the brand new content that 1.2 brings to the table. We've introduce five new "special torpedo" pickups that really revolutionize the way the game plays. Each special torpedo lasts for 15 seconds and triples the current rate of fire for that time (unless rate has already been maxed out). Here's a quick run down of the new torpedoes. Immolator - Extremely powerful torpedoes that deal heavy damage. Arsonist - A powerful torpedo that also acts as a bomb, destroying any tiles with which it comes into contact. Spreader - Releases a spread of five normal torpedoes, making it a deadly…
- Update 1.2, "Torpedo Update" Released! - 21 December 2016
Update 1.2 brings dozens of vital bugfixes: the crafting store interface has been fixed, game breaking boss bugs have been fixed, balance issues have been resolved, and the overall playability has increased. Septic Savages 1.2 is the most stable build to date. But let's get past all the boring stuff and talk about the brand new content that 1.2 brings to the table. We've introduce five new "special torpedo" pickups that really revolutionize the way the game plays. Each special torpedo lasts for 15 seconds and triples the current rate of fire for that time (unless rate has already been maxed out). Here's a quick run down of the new torpedoes. Immolator - Extremely powerful torpedoes that deal heavy damage. Arsonist - A powerful torpedo that also acts as a bomb, destroying any tiles with which it comes into contact. Spreader - Releases a spread of five normal torpedoes, making it a deadly…
- Update 1.12, Minor Bugfix - 2 December 2016
Some players may have noticed that the mouse didn't work properly in "Sharkie's Supplies" while playing arcade mode. While it's just a minor bugfix, the issue itself could cause major gameplay issues and we're glad to have it resolved. Other than this Update 1.12 doesn't really bring anything new to the table for Septic Savages. The next major issue we want to deal with is adding a little more variety to gameplay by introducing special torpedo pickups that allow you to shoot a different kind of projectile for a limited time. No exact plans have been made yet, but an example might be a special "fire torpedo" that explodes into flaming shards every time it comes into contact with an enemy. Beyond this we're hoping to introduce new enemies into the game at some point as well. Septic Savages has already become our most-updated title to date, so we feel good about the rate at which we're dea…
- Update 1.12, Minor Bugfix - 2 December 2016
Some players may have noticed that the mouse didn't work properly in "Sharkie's Supplies" while playing arcade mode. While it's just a minor bugfix, the issue itself could cause major gameplay issues and we're glad to have it resolved. Other than this Update 1.12 doesn't really bring anything new to the table for Septic Savages. The next major issue we want to deal with is adding a little more variety to gameplay by introducing special torpedo pickups that allow you to shoot a different kind of projectile for a limited time. No exact plans have been made yet, but an example might be a special "fire torpedo" that explodes into flaming shards every time it comes into contact with an enemy. Beyond this we're hoping to introduce new enemies into the game at some point as well. Septic Savages has already become our most-updated title to date, so we feel good about the rate at which we're dea…
- Update 1.11 Released! - 23 November 2016
A lot of people expressed some basic concerns about the game, and we're glad to announce they've all been addressed in 1.11! We're going to make a quick list of what we've done here so that curious players (and potential customers) can see what we've been busy doing. You move faster at the beginning of the game. Septic Savages isn't particularly suited to moving slowly. It's more about frantic battling. Some people (rightly) suggested that the beginning speed for the game was simply too slow. We've increased it by around 37%, and we have to say it works really well. No more slow start to the game! There's no more secondary fire in Campaign Mode. Our original intention in having a secondary weapon in Campaign Mode was to allow for torpedo limits and add a new layer of complexity to the game. Well, we added complexity, but we also frustrated players who found the whole thing a bit inconve…
- Update 1.11 Released! - 23 November 2016
A lot of people expressed some basic concerns about the game, and we're glad to announce they've all been addressed in 1.11! We're going to make a quick list of what we've done here so that curious players (and potential customers) can see what we've been busy doing. You move faster at the beginning of the game. Septic Savages isn't particularly suited to moving slowly. It's more about frantic battling. Some people (rightly) suggested that the beginning speed for the game was simply too slow. We've increased it by around 37%, and we have to say it works really well. No more slow start to the game! There's no more secondary fire in Campaign Mode. Our original intention in having a secondary weapon in Campaign Mode was to allow for torpedo limits and add a new layer of complexity to the game. Well, we added complexity, but we also frustrated players who found the whole thing a bit inconve…
- Next Update to Address Speed, Torpedo Issues - 15 November 2016
First, we want to thank everyone that has become part of the Septic Savages community for playing the game! Even though our release has been small, we want you to know that we are committed to addressing concerns about gameplay and to making the game better in any way that we can. We've had couple of people mention that they feel like the sub moves too slowly when starting in Campaign mode. That's why we are going to increase the initial speed stat for Campaign mode, allowing you to get around the dungeons a little bit more quickly. We're also questioning whether or not we should have torpedo limits and the secondary "turd cannon" in Campaign mode. Our intention was to add a different dynamic by having torpedo limits that made you conserve ammo during Campaign mode, but it seems that quite a few players have taken to always using secondary and never actually using their torpedoes after…
- Next Update to Address Speed, Torpedo Issues - 15 November 2016
First, we want to thank everyone that has become part of the Septic Savages community for playing the game! Even though our release has been small, we want you to know that we are committed to addressing concerns about gameplay and to making the game better in any way that we can. We've had couple of people mention that they feel like the sub moves too slowly when starting in Campaign mode. That's why we are going to increase the initial speed stat for Campaign mode, allowing you to get around the dungeons a little bit more quickly. We're also questioning whether or not we should have torpedo limits and the secondary "turd cannon" in Campaign mode. Our intention was to add a different dynamic by having torpedo limits that made you conserve ammo during Campaign mode, but it seems that quite a few players have taken to always using secondary and never actually using their torpedoes after…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 21 December 2016 | Update 1.2, "Torpedo Update" Released! | 4249665521686913901 |
| 2 | 2 December 2016 | Update 1.12, Minor Bugfix | 4249665521686913972 |
| 3 | 23 November 2016 | Update 1.11 Released! | 4249665521686914035 |
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