SPSTEAMPULSELIVE ANALYTICS
Celestial Breach

Celestial Breach Steam metadata

Dark Nebulae | Oct 13, 2017 | game

Released

0players observed · 6 October 2026 - 06:55:50 UTC

ActionIndieFlightSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)736
  • Revenue (VGI)$5,260
  • Review score46% positive

Celestial Breach metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)736
  • Revenue (VGI)$5,260
  • Review score46% positive
  • Total reviews26
  • Release dateOct 13, 2017
  • DeveloperDark Nebulae
  • PublisherDark Nebulae

Genres: Action, Indie

Company pages: Developer: Dark NebulaePublisher: Dark Nebulae

Top Steam chartsTop 100 gamesGame directorySteam Store page

Celestial Breach Steam metadata

Celestial Breach metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/547970/metadata
Steam Storehttps://store.steampowered.com/app/547970/
Steam Communityhttps://steamcommunity.com/app/547970
PCGamingWiki search
IGDB searchSearch IGDB for Celestial Breach

Reviews, pricing, and metadata

Review summary

Mixed

46% positive, 12 positive, 14 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Steam Achievements, Full controller support

Achievements

44

Platform releases
  • Steam 13 October 2017

Latest Steam announcements

  • Mod support Progress Report - 19 February 2017

    Hello everyone, I just wanted to let you know the current state of mods support for Celestial Breach on the Beta Testing branch: The Game can load mods from the workshops (currently two mods samples I made for testing this) The SDK is done and being tested/used by beta-modders. The SDK Documentations is done and being tested/used by beta-modders. The "Mods supported" Game is obvisouly up, but it is very unstable at the moment, regular crashes occur due to Engine's Upgrade. (This is the main focus ATM) You can still join the mods Beta testing group if you want to test early mod support or try making mods in this early stage: https://steamcommunity.com/groups/CelestialBreachModsGroup The mod support functionality will not be released to everyone until we make sure it is completely stable. When this will be the case, I'll be able to work on regular updates to the Game and SDK to expand the…

  • Mod support Progress Report - 19 February 2017

    Hello everyone, I just wanted to let you know the current state of mods support for Celestial Breach on the Beta Testing branch: The Game can load mods from the workshops (currently two mods samples I made for testing this) The SDK is done and being tested/used by beta-modders. The SDK Documentations is done and being tested/used by beta-modders. The "Mods supported" Game is obvisouly up, but it is very unstable at the moment, regular crashes occur due to Engine's Upgrade. (This is the main focus ATM) You can still join the mods Beta testing group if you want to test early mod support or try making mods in this early stage: https://steamcommunity.com/groups/CelestialBreachModsGroup The mod support functionality will not be released to everyone until we make sure it is completely stable. When this will be the case, I'll be able to work on regular updates to the Game and SDK to expand the…

  • Modding Support Announcement - 5 February 2017

    Hi everyone, Several request have been made in the past to add mod support for Celestial Breach, I've been slowly working in the background to check if it's possible technically and legally. And it is! Long Story Short here's the key info: What could be could be moddable on celestial Breach? Modded maps Modded weapons Modded special abilities Modded airplane classes Modded enemies Map modding will be added first (it's the easiest technically), and the rest will progressivly follow, if the demand is high enough.. How will Modding support be available for Modders? : The exact workflow is yet to be officially decided. What is sure is: The Unreal Engine will directly be used with a project "Celestial Breach Modding SDK" provided directly in the Game files or on steam Workshop. Unreal Engine can be downloaded from Epic's webstie (free). Mods Examples will be provided in the SDK Project, alon…

  • Modding Support Announcement - 5 February 2017

    Hi everyone, Several request have been made in the past to add mod support for Celestial Breach, I've been slowly working in the background to check if it's possible technically and legally. And it is! Long Story Short here's the key info: What could be could be moddable on celestial Breach? Modded maps Modded weapons Modded special abilities Modded airplane classes Modded enemies Map modding will be added first (it's the easiest technically), and the rest will progressivly follow, if the demand is high enough.. How will Modding support be available for Modders? : The exact workflow is yet to be officially decided. What is sure is: The Unreal Engine will directly be used with a project "Celestial Breach Modding SDK" provided directly in the Game files or on steam Workshop. Unreal Engine can be downloaded from Epic's webstie (free). Mods Examples will be provided in the SDK Project, alon…

  • DevBlog 6 - 1/28/2017 - 28 January 2017

    Hello, As you might have noticed, there is a missing devblog in the middle of january, I've been more focused on working on the game instead of sharing what has been made sorry. So This "DevBlog" (or progress post) Contains everything *interesting* that has been added or modified in the game from the early access launch. (See the boring changelog for all the changes). By the way, a lot of things were added from players suggestions, and thanks a lot for that! Some things might never have come to my mind. Here's the Full Post with videos and more details And here's a small summary, if you just quickly want to know: HUD/Controls update New Space Strike Ability New EMP Ability Added Gun Sight Added Minimap New Enemy Type New Objective Delta Canyon Map Cockpit View New Secondary Weapon “Multipurpose Missile” Performances corrections Thanks again to everyone for supporting Celestial Breach in…

  • DevBlog 6 - 1/28/2017 - 28 January 2017

    Hello, As you might have noticed, there is a missing devblog in the middle of january, I've been more focused on working on the game instead of sharing what has been made sorry. So This "DevBlog" (or progress post) Contains everything *interesting* that has been added or modified in the game from the early access launch. (See the boring changelog for all the changes). By the way, a lot of things were added from players suggestions, and thanks a lot for that! Some things might never have come to my mind. Here's the Full Post with videos and more details And here's a small summary, if you just quickly want to know: HUD/Controls update New Space Strike Ability New EMP Ability Added Gun Sight Added Minimap New Enemy Type New Objective Delta Canyon Map Cockpit View New Secondary Weapon “Multipurpose Missile” Performances corrections Thanks again to everyone for supporting Celestial Breach in…

  • Reset your flight joystick controls + Launched Early Access! - 6 January 2017

    Hello, First of all, after update 0.4.6 from january 5, The way the joystick/Special Inputs are saved have changed. So if you were using Flight joysticks Before january 5, please go to "%APPDATA%\..\local\FireStarter\Saved\SaveGames" and Delete this file: "specialinputsettings.sav" Then you'll need to map you flight joystick again. I'm really sorry to ask you to do that, but I figured this would be a quicker fix for you to delete this file than waiting a day or two for a patch, won't happen again. The early access launch went quite well and we are actively trying to take into account your recommandations, suggestions and problems (such as direct fire keys, resolutions missing, and other things you submitted) The priority right now is fixing the problems that you may encounter, but apart from that, new content is also on the way, like new enemies, missions and maps. (you can take a look…

  • Reset your flight joystick controls + Launched Early Access! - 6 January 2017

    Hello, First of all, after update 0.4.6 from january 5, The way the joystick/Special Inputs are saved have changed. So if you were using Flight joysticks Before january 5, please go to "%APPDATA%\..\local\FireStarter\Saved\SaveGames" and Delete this file: "specialinputsettings.sav" Then you'll need to map you flight joystick again. I'm really sorry to ask you to do that, but I figured this would be a quicker fix for you to delete this file than waiting a day or two for a patch, won't happen again. The early access launch went quite well and we are actively trying to take into account your recommandations, suggestions and problems (such as direct fire keys, resolutions missing, and other things you submitted) The priority right now is fixing the problems that you may encounter, but apart from that, new content is also on the way, like new enemies, missions and maps. (you can take a look…

  • DevBlog 5 - 12/6/2016 - 6 December 2016

    Hello everyone, Here is the Fifth Developpement Blog Post! The DevBlog posts are Bi-Weekly, and include all the *interesting* changes and additions to the game :) Earlier previews? If you want earlier previews of what is currently being worked on, consider following Celestial Breach on Twitter Technical Changelog? If you want a more technical changelog that include all the non-interesting changes and bugfixes, these will also be posted here, starting from the early access launch 3rd january 2016. Older Blog Posts? If you want to see older blog post not posted on steam, you can check out the Official Celestail Breach website.

  • DevBlog 5 - 12/6/2016 - 6 December 2016

    Hello everyone, Here is the Fifth Developpement Blog Post! The DevBlog posts are Bi-Weekly, and include all the *interesting* changes and additions to the game :) Earlier previews? If you want earlier previews of what is currently being worked on, consider following Celestial Breach on Twitter Technical Changelog? If you want a more technical changelog that include all the non-interesting changes and bugfixes, these will also be posted here, starting from the early access launch 3rd january 2016. Older Blog Posts? If you want to see older blog post not posted on steam, you can check out the Official Celestail Breach website.

  • Pre Early-Acess testing ends 20th December - 1 December 2016

    Hello everyone, Pre-EarlyAccess testing period will end the 20th of december. Exactly 2 weeks prior to the launch. I want to say a really big thank you to all the testers who contributed by submitting feedback, bug reports and feature requests on a such early devloppement stage. You really contributed to making the game more balanced, stable and fun prior to Early access. The input from the community will of course continue to be taken as seriously as before, You will always be able and are encouraged to post feature requests, bug reports and other thoughts you may have about the game :) The devloppement progress of this game is far from being finished, and a huge amount of new features and content is planned to be implemented during early access, as well as other "non-planned" features that players may request.

  • Pre Early-Acess testing ends 20th December - 1 December 2016

    Hello everyone, Pre-EarlyAccess testing period will end the 20th of december. Exactly 2 weeks prior to the launch. I want to say a really big thank you to all the testers who contributed by submitting feedback, bug reports and feature requests on a such early devloppement stage. You really contributed to making the game more balanced, stable and fun prior to Early access. The input from the community will of course continue to be taken as seriously as before, You will always be able and are encouraged to post feature requests, bug reports and other thoughts you may have about the game :) The devloppement progress of this game is far from being finished, and a huge amount of new features and content is planned to be implemented during early access, as well as other "non-planned" features that players may request.

Patch notes and updates

S.noRelease datePatch nameGID number
128 January 2017DevBlog 6 - 1/28/20174249665521686920098

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID547970
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateOct 13, 2017
DeveloperDark Nebulae
PublisherDark Nebulae
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent46%
Positive reviews12
Negative reviews14
Total reviews26
Steam recommendationsNot available
Achievements44
Average playtime forever271 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/547970/

Short description

Celestial Breach is a Coop arcade flight game in a Sci-Fi setting, Focused on team play VS NPC. It contains a lots of the old school arcade flight sim components, while being refreshing by focusing on cooperation and adding more exotic weapons, abilities, and GamePlay mechanics.

About this game

Celestial Breach is a Short Solo/Online Coop arcade flight game in a Sci-Fi setting, Focused on Cooperation versus NPC. It contains a lots of the old school arcade flight sim components, while being refreshing by focusing on cooperation and adding more exotic weapons, abilities, and GamePlay mechanics. The Game is set in an "arcade" type game mode, where you restart from the first level each time. With enough GamePlay diversity to make every game session different and interesting. Short Gameplay Summary: At the start of the game each player choose an airplane class and a secondary weapon in the lobby. Then They have 3-4 Objectives to complete in order to progress to the next level Only two levels . During Combat they can upgrade their aircraft and choose new exotic abilities/weapons from an in game upgrade menu. When all the missions are completed they can eventually progress to the next level together. If all the players die at the same time, the Game is over and must be restarted from the first Level Current State of the features in the game: Multiplayer: Host and connect via a Server List, no need for port forwarding or firewall rules, possibility to join and invite via Steam friends, and to limit to LAN or friends only. Airplane classes: Four Classes of Aircraft With each their own flight characteristics and unique secondary weapons. Secondary weapons: 11 Unique weapons, Ranging from Railgun to cluster missiles. Upgrade Menu: Base Stats upgrades + Secondary weapons upgrades done (armor, speed, shield, locking speed, range, ...). Special Abilities: 5 done, Speed boost, teleportation, flare charge, distract charge, healing beam. Enemies: 7 enemies type, From the small fighter aircraft to the Ground missile launcher. Objectives: Currently two objective types: "destroy all targets", "protect allied targets", with variation such as Big space ship boss and altitude restrictions. Levels: Only two for now, a "Winter" Level, and a "Canyon" Level. The Canyon level has altitude restrictions, to challenge players to fly into the canyons :) Controller Support: Full controller support You can do everything with a standard controller. "Flight Stick" support…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
22Steam Achievements
28Full controller support
23Steam Cloud
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Celestial Breach's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Celestial Breach's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Celestial Breach at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$9.99$9.99No discountSteam Store

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