SPSTEAMPULSELIVE ANALYTICS
Lightspeed Frontier

Lightspeed Frontier Steam metadata

Crowdwork Studios | Mar 7, 2017 | game

Released

0players observed · 25 September 2026 - 18:46:00 UTC

ActionAdventureIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,653
  • Revenue (VGI)$18,992
  • Review score70% positive

Lightspeed Frontier metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,653
  • Revenue (VGI)$18,992
  • Review score70% positive
  • Total reviews44
  • Release dateMar 7, 2017
  • DeveloperCrowdwork Studios
  • PublisherRiveted Games

Genres: Action, Adventure, Indie, RPG, Early Access

Company pages: Developer: Crowdwork StudiosPublisher: Riveted Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Lightspeed Frontier Steam metadata

Lightspeed Frontier metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/548650/metadata
Steam Storehttps://store.steampowered.com/app/548650/
Steam Communityhttps://steamcommunity.com/app/548650
PCGamingWiki search
IGDB searchSearch IGDB for Lightspeed Frontier

Reviews, pricing, and metadata

Review summary

Mostly Positive

70% positive, 31 positive, 13 negative

Price and discount

$14.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Steam Workshop, Steam Cloud, Family Sharing

Achievements

19

Platform releases
  • Steam 7 March 2017

Latest Steam announcements

  • Reworks - Update v1.18 - 24 November 2018

    Hello there! Yes, despite what you may have heard we're not all dead quite just yet. Development's been seriously slow the past few months and it took a while to get the random additions in order for an update release. So let's see what's changed. Weapon Reticles So one of the problems with combat's always been not knowing exactly which way your guns are pointing before shooting, which led to many a misfire. That should be gone now however, with these new reticles. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26909000%2F023d539e1c0d81b7abdcc4cc37aee8751198a56d.gif There are four different reticles for different gun types. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26909000%2F69e6c991be89e4b54d2f5e06b24b044222cab81f.png The only ones displayed are the ones that are in the currently enabled firegroups to reduce clutter on larger ships and they sta…

  • Deploy Armor! - Update v1.17 - 20 May 2018

    Hello everyone! This update is a bit late if we look at our usual schedule, mostly due to the Nordic Game conference and university work, but also some other things. So sorry about that, but now it's here and it's live! We've got mostly new module additions this time, a slight overhaul of the galaxy map and some building system additions. I think this does nearly double the old number of modules so at least we have that going for us which is nice. There are also some inventory overhauls that are nearly done but didn't quite make it into the update yet, so stay tuned for those. New Modules New 3 unit long armor modules, bound to come in handy. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26909000%2Feecd162c9a7939d01d1aec5fb19e5859943fc7f1.png Some 6 unit long armor modules for those extra large ships. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F%25E2%2580%25A6

  • Hotfix 1.16a - 8 April 2018

    Hello again so soon! Turns out there were a few rather problematic bugs in the recent update, so here's a fix to iron out all of what we've found. Changelog: Fixes: the main menu news section should now display stuff again fixed an issue where in some cases detaching the last pod made it go invisible until the next module was added corrected some info text grammar mistakes group selection no longer resets weapon fire groups to secondary fixed a threading reliability issue detached active npc ships turn on generators properly now updated station easter egg effects fixed a rare-ish building related crash when detaching modules Changes: reduced reaction wheel power draw slightly increased spawn rate of command pods on derelicts reduced crash damage by 20% despawn time of far away derelicts and free floating modules has been decreased to 12 and 7 minutes, respectively That is all, have a go…

  • Hotfix 1.16a - 8 April 2018

    Hello again so soon! Turns out there were a few rather problematic bugs in the recent update, so here's a fix to iron out all of what we've found. Changelog: Fixes: the main menu news section should now display stuff again fixed an issue where in some cases detaching the last pod made it go invisible until the next module was added corrected some info text grammar mistakes group selection no longer resets weapon fire groups to secondary fixed a threading reliability issue detached active npc ships turn on generators properly now updated station easter egg effects fixed a rare-ish building related crash when detaching modules Changes: reduced reaction wheel power draw slightly increased spawn rate of command pods on derelicts reduced crash damage by 20% despawn time of far away derelicts and free floating modules has been decreased to 12 and 7 minutes, respectively That is all, have a go…

  • POWAH! SPEEED! - Update v1.16 - 5 April 2018

    Good morning/day/evening and welcome! This update is a little bit different than usual, as it focuses primarily on optimizations and performance gains, as well as some building system and ship destruction upgrades. And what performance gains are there you ask? Massive! Insane! Monstrous! It's all a bit technical however, so if you don't feel like reading the entire thing skip to the part with the group selection and ship breakups. Let's start from the top: Physics Engine Upgrade https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26909000%2Fcb80f11357fa0ef52f76a3106986e47c82b1d023.png Long story short, the game uses the Bullet Physics Engine to power all ship ship movement and collisions, BUT until now it was actually not the official version of the engine. What it did use was a 2004 Java port of it, since well the rest of the game is Java and it was compatible out of the b…

  • POWAH! SPEEED! - Update v1.16 - 5 April 2018

    Good morning/day/evening and welcome! This update is a little bit different than usual, as it focuses primarily on optimizations and performance gains, as well as some building system and ship destruction upgrades. And what performance gains are there you ask? Massive! Insane! Monstrous! It's all a bit technical however, so if you don't feel like reading the entire thing skip to the part with the group selection and ship breakups. Let's start from the top: Physics Engine Upgrade https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26909000%2Fcb80f11357fa0ef52f76a3106986e47c82b1d023.png Long story short, the game uses the Bullet Physics Engine to power all ship ship movement and collisions, BUT until now it was actually not the official version of the engine. What it did use was a 2004 Java port of it, since well the rest of the game is Java and it was compatible out of the b…

  • Anniversary, Control Overhaul and Other Things - Update v1.15 - 1 March 2018

    Hi! Yet another long awaited update is upon us, with way more changes and fixed than additions as it happens. The main probably being the way ships are controlled - for the longest time the main way to fly what are basically capital ships was using jet fighter-like controls with complete disregard for physics. Well that changes today, with all ship rotations now fully done using physics forces and steered using PID controllers. Yesterday also happened to be a 3-year anniversary of the first ever build of the game ever, so I've prepared a few comparisons for nostalgia's sake. There's also a few new modules, a new news section in the main menu where you may or may not be reading this and much more. Let's jump right in! 3-Year Anniversary So yes for those interested I've got a short summary of the early beginnings of the game. Back then I was hardly a programmer and learning as I went, wit…

  • Anniversary, Control Overhaul and Other Things - Update v1.15 - 1 March 2018

    Hi! Yet another long awaited update is upon us, with way more changes and fixed than additions as it happens. The main probably being the way ships are controlled - for the longest time the main way to fly what are basically capital ships was using jet fighter-like controls with complete disregard for physics. Well that changes today, with all ship rotations now fully done using physics forces and steered using PID controllers. Yesterday also happened to be a 3-year anniversary of the first ever build of the game ever, so I've prepared a few comparisons for nostalgia's sake. There's also a few new modules, a new news section in the main menu where you may or may not be reading this and much more. Let's jump right in! 3-Year Anniversary So yes for those interested I've got a short summary of the early beginnings of the game. Back then I was hardly a programmer and learning as I went, wit…

  • Hotfix 1.14a - 19 January 2018

    Hi guys, We've managed to fix some of the stuff in your recent bug reports (and a known issue) - which prompts this quick fix patch. There's also some random stuff that's been added already and there's no reason to not include it. Changelog: Fixes: fixed sound being sometimes muted when starting the game or a new save fixed shader crash issue with the module construction effects (again) stars should no longer look odd when the bloom filter is disabled Other Changes: controllers are now no longer disabled through the launch parameters, but can be enabled by editing the settings.cfg file and setting UseJoysticks to true (not that anyone would need it at the present time, but anyway) more planet and star system names That's pretty much it, have a good one!

  • Hotfix 1.14a - 19 January 2018

    Hi guys, We've managed to fix some of the stuff in your recent bug reports (and a known issue) - which prompts this quick fix patch. There's also some random stuff that's been added already and there's no reason to not include it. Changelog: Fixes: fixed sound being sometimes muted when starting the game or a new save fixed shader crash issue with the module construction effects (again) stars should no longer look odd when the bloom filter is disabled Other Changes: controllers are now no longer disabled through the launch parameters, but can be enabled by editing the settings.cfg file and setting UseJoysticks to true (not that anyone would need it at the present time, but anyway) more planet and star system names That's pretty much it, have a good one!

  • Just-Kidding-We-Are-Not-Dead Update 1.14 - 14 January 2018

    Hello again! It's been a while since the last real update. While I could give you a hundred excuses as to why we've been dead for two months, long story short they're all about university studies and lack of motivation. Not all work has been still however, we've slowly managed to build up a quite a long list of random stuff. There have been numerous changes, updates to the sounds, galaxy generation, map, planets, and lots of fixes. No new modules or models this time unfortunately, as not even one of the ones showcased in the previous news post is done yet. Our current direction for the next update has changed somewhat, and the station expansion will likely have to wait while we implement more drastic changes that will hopefully make the game more playable in the long run. New Gas Giants The shader I was working on is finally up and running in-game, giving us brand new animated gas giant…

  • Just-Kidding-We-Are-Not-Dead Update 1.14 - 14 January 2018

    Hello again! It's been a while since the last real update. While I could give you a hundred excuses as to why we've been dead for two months, long story short they're all about university studies and lack of motivation. Not all work has been still however, we've slowly managed to build up a quite a long list of random stuff. There have been numerous changes, updates to the sounds, galaxy generation, map, planets, and lots of fixes. No new modules or models this time unfortunately, as not even one of the ones showcased in the previous news post is done yet. Our current direction for the next update has changed somewhat, and the station expansion will likely have to wait while we implement more drastic changes that will hopefully make the game more playable in the long run. New Gas Giants The shader I was working on is finally up and running in-game, giving us brand new animated gas giant…

  • Progress News Report - 18 November 2017

    Hello everyone. There isn't that much to show so far and pretty much none of it is related to the main theme of the next update (which will be passenger modules and more in-depth station management). Here's a short summary of what's we already have however and some of it is in the beta branch if any of you want to take a peek. ;) Continuing Graphics Upgrades The shields will be getting a nice overhaul. With the old geometric triangle bubbles gone, these have a changing hex-based texture that reacts to impacts. It's also a lot more transparent when idle so it should be less of an annoyance when building. A new gas giant generation system is also in the works (with animated winds and stuff) but they may not make it into the next update quite yet. Sometime soonTM for sure however. They tend to look really good from afar right now, but the up-close part isn't even close to being done. Modul…

  • Progress News Report - 18 November 2017

    Hello everyone. There isn't that much to show so far and pretty much none of it is related to the main theme of the next update (which will be passenger modules and more in-depth station management). Here's a short summary of what's we already have however and some of it is in the beta branch if any of you want to take a peek. ;) Continuing Graphics Upgrades The shields will be getting a nice overhaul. With the old geometric triangle bubbles gone, these have a changing hex-based texture that reacts to impacts. It's also a lot more transparent when idle so it should be less of an annoyance when building. A new gas giant generation system is also in the works (with animated winds and stuff) but they may not make it into the next update quite yet. Sometime soonTM for sure however. They tend to look really good from afar right now, but the up-close part isn't even close to being done. Modul…

  • Update 1.13a - 2 November 2017

    Hello space travellers! This is more of a halloween-removal patch, but there are a few things we've managed to add since then, along with some crucial fixes. M-3567 Alligator-Type Ronald Railgun Ah yes, moar dakka! The industrial faction now finally has some bigger guns up its sleeve with the new railgun. It has a 244 degree turning radius, a gun elevation of 42 degrees and is the largest turret as far as occupied space goes. It mostly owes that to it's barrel which is a nimble aimer despite its impressive length. The range to which it can more or less instantly fire its projectiles is just over 8 kilometers, dwarfing the range of any other weapon in the game right now. It is however not as powerful as one might expect and won't be breaking any records in rotation speeds. Compression Tank Mk1 Mesh & Texture update Continuing our research alliance faction overhaul, the mk1 fuel tank is n…

  • Update 1.13a - 2 November 2017

    Hello space travellers! This is more of a halloween-removal patch, but there are a few things we've managed to add since then, along with some crucial fixes. M-3567 Alligator-Type Ronald Railgun Ah yes, moar dakka! The industrial faction now finally has some bigger guns up its sleeve with the new railgun. It has a 244 degree turning radius, a gun elevation of 42 degrees and is the largest turret as far as occupied space goes. It mostly owes that to it's barrel which is a nimble aimer despite its impressive length. The range to which it can more or less instantly fire its projectiles is just over 8 kilometers, dwarfing the range of any other weapon in the game right now. It is however not as powerful as one might expect and won't be breaking any records in rotation speeds. Compression Tank Mk1 Mesh & Texture update Continuing our research alliance faction overhaul, the mk1 fuel tank is n…

  • Halloween Update 1.13 - 25 October 2017

    Doot Doot Hey, we're back and just in time for Halloween! This time we've managed to finish a large portion of the unfinished 3D model backlog, lots of fixes and some special Halloween stuff as well. In this town of Halloween Special stuff first, but I won't go into details for obvious reasons... There's some cosmetic stuff. Module colors are back again, this time in different styles. And some more interesting stuff. And when you get bored of it, you can turn it of in the options menu (game reboot is needed). New Modules As you can see, this update is mostly about the new modules. Some reworks of alredy existing ones and a bunch of new ones - with a few more arriving next week after the Halloween period ends. Industrial Conglomerate I feel like we've been somewhat neglecting this faction recently, so this time it gets a new structural wing element, the old reactor and basic engine have…

  • Halloween Update 1.13 - 25 October 2017

    Doot Doot Hey, we're back and just in time for Halloween! This time we've managed to finish a large portion of the unfinished 3D model backlog, lots of fixes and some special Halloween stuff as well. In this town of Halloween Special stuff first, but I won't go into details for obvious reasons... There's some cosmetic stuff. Module colors are back again, this time in different styles. And some more interesting stuff. And when you get bored of it, you can turn it of in the options menu (game reboot is needed). New Modules As you can see, this update is mostly about the new modules. Some reworks of alredy existing ones and a bunch of new ones - with a few more arriving next week after the Halloween period ends. Industrial Conglomerate I feel like we've been somewhat neglecting this faction recently, so this time it gets a new structural wing element, the old reactor and basic engine have…

  • Hotfix 1.12a - 11 October 2017

    Hello again, due to the increased activity on the forums here we've managed to track down a few critical bugs in the current version. Some are a bit too complex to implement in the current version so you'll have to wait till the next update (which should be soon). Changelog: Fixes: entering a black hole in the central system should no longer crash the game fixed crash when making a distress call (when out of fuel) That's all, have a good one!

  • Hotfix 1.12a - 11 October 2017

    Hello again, due to the increased activity on the forums here we've managed to track down a few critical bugs in the current version. Some are a bit too complex to implement in the current version so you'll have to wait till the next update (which should be soon). Changelog: Fixes: entering a black hole in the central system should no longer crash the game fixed crash when making a distress call (when out of fuel) That's all, have a good one!

Patch notes and updates

S.noRelease datePatch nameGID number
124 November 2018Reworks - Update v1.182415514774176245035
28 April 2018Hotfix 1.16a4249665521686924780
38 April 2018Hotfix 1.16a2394101748808709109
45 April 2018POWAH! SPEEED! - Update v1.164249665521686924841
51 March 2018Anniversary, Control Overhaul and Other Things - Update v1.154249665521686924911
619 January 2018Hotfix 1.14a4249665521686924988
719 January 2018Hotfix 1.14a2356940080946652513
814 January 2018Just-Kidding-We-Are-Not-Dead Update 1.144249665521686925056
92 November 2017Update 1.13a4249665521686925181
1025 October 2017Halloween Update 1.134249665521686925243
1111 October 2017Hotfix 1.12a4249665521686925312
1211 October 2017Hotfix 1.12a2145261379806982731
1324 September 2017Update 1.124249665521686925430
1417 July 2017Update 1.114249665521686925542
152 July 2017Update 1.104249665521686925597
1619 June 2017Patch notes - 1.09a4249665521686925658
1719 June 2017Patch notes - 1.09a3044845282401289004
1811 June 2017Progression! - Update v1.094249665521686925715
1921 May 2017Patch notes - 1.08a4249665521686925779
2021 May 2017Patch notes - 1.08a1904306376100135601

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID548650
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateMar 7, 2017
DeveloperCrowdwork Studios
PublisherRiveted Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent70%
Positive reviews31
Negative reviews13
Total reviews44
Steam recommendationsNot available
Achievements19
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/548650/

Short description

Leave everything behind and try your hand at captaining a ship on the fringes of the universe. Customize your ship, explore vast star systems, invest in corporations, and embark on expeditions discovering fame and fortune within Lightspeed Frontier!

About this game

Leave everything behind and try your hand at captaining a ship on the frontier of the galaxy. Customize it piece by piece to tackle whatever adventures await you. Take on crime lords and space pirates in battle, undercut corporations that are monopolizing business, influence the galactic stock market, and become the most successful captain you can be. In this sci-fi adventure sandbox game, you have the opportunity to explore and influence the universe around you and make your own path. Take on open ended missions that will have a lasting effect on your surroundings, and embark on an adventure to discover the mysteries of Lightspeed Frontier. Faster than light travel has recently been made available for the common middle-class galaxy dweller, and you’ve just saved up enough money to purchase your first standard command pod. This pod can have it’s functionality and size extended with additional modular building blocks, such as engines, cannons, lasers, scanners, software, and more. As you acquire more modules for your ship, your ship class will also increment unlocking more missions and special actions. While you start out as just a tiny fighter-class ship, you can eventually reach the pinnacle of modular ship development and be upgraded to the final Infinity class! Each class has its own pros and cons, as far as firepower, speed, maneuverability, etc, but slowly acquiring more modules through whatever means necessary will open up more opportunities for you. While exploring the universe, you may encounter memorable NPCs, corporations, scavengers, programmers, asteroid belts, space stations, and more. Every encounter with an NPC will either make you enemies or allies with them, depending on if you choose to help them or stab them in the back. This could result on a bounty being put on your head, or more challenging (but rewarding) work from them in the future. There are also many different ways for you to make your mark in the universe. You can invest in mining equipment if you want to be a raw materials salesman, or BFGs if you’re more the bounty hunter type. Battling other ships is a key part of the game, and also one of the challenges of traversing the frontier…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
30Steam Workshop
23Steam Cloud
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Lightspeed Frontier's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Lightspeed Frontier's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Lightspeed Frontier at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$14.99$14.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,035,93125 September 2026 - 20:54:29 UTC1,818,368
2Once Human20,02625 September 2026 - 20:54:33 UTC231,343
3Deep Dark Forest125 September 2026 - 06:01:55 UTC15
4Escape From Duckov1,31725 September 2026 - 19:05:23 UTC301,322
5 War of the Three Kingdoms25325 September 2026 - 19:59:03 UTC2,601
6火炬之光:无限10325 September 2026 - 19:04:03 UTC7,911
7Hero's Land50825 September 2026 - 19:29:25 UTC28,133
8Wallpaper Engine55,15925 September 2026 - 19:55:46 UTC150,271

Related Steam games by tag and genre

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS186,14425 September 2026 - 13:12:14 UTC399,748Not availableBULKHEAD
Bongo Cat169,06325 September 2026 - 18:10:14 UTC193,859108,446Marcel Zurawka, Julius Krüger
Rust122,98125 September 2026 - 19:02:50 UTC259,6461,359,516Facepunch Studios
Valheim121,00925 September 2026 - 13:11:45 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero68,72825 September 2026 - 20:03:58 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine55,15925 September 2026 - 19:55:46 UTC150,2711,008,495Wallpaper Engine Team
Geometry Dash53,91325 September 2026 - 20:14:14 UTC108,707590,977RobTop Games
Project Zomboid53,36025 September 2026 - 17:23:49 UTC122,811467,999The Indie Stone
Palworld52,53025 September 2026 - 19:34:38 UTC2,101,535451,088Pocketpair
Slay the Spire 249,93225 September 2026 - 19:49:44 UTC574,638199,438Mega Crit
Euro Truck Simulator 244,26225 September 2026 - 18:38:37 UTC73,289940,058SCS Software
Stardew Valley42,14525 September 2026 - 19:27:18 UTC236,6141,016,067ConcernedApe

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS185,54825 September 2026 - 20:54:30 UTC3,236,0272,744,193PUBG Corporation
Aniimo140,21925 September 2026 - 17:59:14 UTC140,219Not availablePawprint Studio
Rust122,98125 September 2026 - 19:02:50 UTC259,6461,359,516Facepunch Studios
Valheim121,00925 September 2026 - 13:11:45 UTC498,478533,888Iron Gate AB
Apex Legends™101,32425 September 2026 - 18:39:36 UTC624,4731,047,228Respawn
NARAKA: BLADEPOINT68,00425 September 2026 - 14:39:26 UTC385,770302,33024 Entertainment
Grand Theft Auto V Legacy60,18725 September 2026 - 19:12:44 UTC360,7612,058,145Rockstar North
Grand Theft Auto V Enhanced59,43325 September 2026 - 16:59:29 UTC161,805217,159Rockstar North
Palworld52,53025 September 2026 - 19:34:38 UTC2,101,535451,088Pocketpair
Baldur's Gate 351,84425 September 2026 - 18:57:37 UTC875,343836,282Larian Studios
VRChat48,35825 September 2026 - 18:49:36 UTC74,217261,953VRChat Inc.
Graveyard Keeper 247,84525 September 2026 - 20:23:04 UTC51,7011,240Lazy Bear Games

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,035,93125 September 2026 - 20:54:29 UTC1,818,3689,826,471Valve
Dota 2723,33625 September 2026 - 20:54:30 UTC1,291,3282,758,031Valve
WARDOGS186,14425 September 2026 - 13:12:14 UTC399,748Not availableBULKHEAD
PUBG: BATTLEGROUNDS185,54825 September 2026 - 20:54:30 UTC3,236,0272,744,193PUBG Corporation
Aniimo140,21925 September 2026 - 17:59:14 UTC140,219Not availablePawprint Studio
Rust122,98125 September 2026 - 19:02:50 UTC259,6461,359,516Facepunch Studios
Valheim121,00925 September 2026 - 13:11:45 UTC498,478533,888Iron Gate AB
Apex Legends™101,32425 September 2026 - 18:39:36 UTC624,4731,047,228Respawn
Total War: WARHAMMER III87,72525 September 2026 - 18:39:04 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Marvel Rivals79,45225 September 2026 - 20:16:23 UTC642,333409,518NetEase Games
Warframe77,74125 September 2026 - 13:11:27 UTC181,509676,031Digital Extremes
Overwatch®71,95925 September 2026 - 19:51:31 UTC164,636420,984Blizzard Entertainment, Inc.

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