- Gunheart - Now for LESS MONEY! - 3 April 2019
Tonight we’re gonna party like it’s ... $19.99! Gunheart is now only $19.99! You got $20 and a PC? You can play Gunheart! You got a VR headset for that PC? You can play Gunheart in VR!
- Gunheart and Vreal = Best Friends - 18 January 2019
Hey y'all, We excited to share that Gunheart has been added to Vreal! We're their first Unreal Engine title, so we're feeling pretty special right now. Want some more details? Check out Vreal's announcement post: https://steamcommunity.com/gid/103582791462453564/announcements/detail/1707328808551922315
- Gunheart in Steam Winter Sale - 20 December 2018
Hey all, Gunheart is 30% off as part of the Steam Winter Sale. Be sure to point all the folks who are unwrapping new headsets this holiday season right here! Gunheart makes a great stocking stuffer! ... I don't know. Maybe you could print out the code or something and put it in there. Anyway, now is definitely the time to scoop up Gunheart! *It's fun for the whole family over the holidays! *Gunheart may or may not be fun for the whole family. It depends on how awesome your family is.
- New update with new weapon skins! - 25 August 2018
Hey all, we've released an update today to address a few issues reported by the community, most notably addressing issues with attempting to join friends from local sessions or from the initial main menu. We've also put in some fixes for those occasional invisible Hoppers (and corrected a few other issues we found along the way) so that they're once again playing fairly. Lastly we've also corrected an issue that would cause inordinately long load times if you happened to have a very large number of friends in your friend's list. Along with these fixes we've added 2 new weapon skins for every weapon in the game. The first is an alternate skin that's unlocked once you hit level 3 with the weapon, and the second is a pure gold skin unlocked on max level. You can swap at any time in the mod UI (kinda hidden in the uppper right portion of the menu) and you can freely mix between the default,…
- Gunheart on Sale this Week! - 9 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29291964%2F9dbf5f2855293152151d62c94c16e376ada45a0d.gif Can you believe Gunheart has already been out for 2 months? They grow up so fast, and Gunheart has certainly been growing! These are just a few of the features we’ve added to the game since launch: Local Play Mode: Do you believe that true glory is reserved only for those that enter the battlefield alone? Don't want those other pesky bounty hunters bothering you with their "friendship" and "cooperation." Then we've got a mode for you! Horde Mode: Battle 15 increasingly difficult waves of enemies across 3 open battlefields! Enemies get new modifiers to make them even tougher, but tons of loot and money await those who can run the gauntlet! More Gun Mods!: You said, "We love gun mods!" We said, "Okay, here's some more!" Rig Mods!: You said, "We love gun mods!" We said,…
- New hotfix released to improve performance - 30 July 2018
Hey all, we've released a patch today with optimizations to greatly improve CPU performance across both local and online play. These optimizations should help players with all ranges of CPU - both in improving overall average framerate and also removing many of the notable hitches throughout normal play. There are also a few critical bug fixes and minor improvements included, check out the list below: Huge(!!) amount of optimizations to improve CPU performance for both local and online play Improve detection of click to turn on Vive controllers to avoid conflicts with jump activation Fix issues related to AI recovering from ragdoll sometimes entering an invulnerable state Visions mod will now also highlight incoming Broodmasters Insights mod now also shows damage applied to Broodmasters and the Buzzbags Improved visibility of the round-up kiosk for night missions Auto-aim check distance…
- July update is here! - 20 July 2018
We've released another free content update to Gunheart today. It's the usual mix of new features, quality bug fixes, some optimizations... and of course some more mods to play with! Check out the video for a summary from Hunter or dig into the bullet points below for the nitty-gritty. https://youtu.be/dnMNl9XYxdU Features + Tweaks + Bug Fixes! Local play! You now have the option on startup to play locally using the same shared profile as when you're playing online with others Golden skins have been added for players with waaaaay to much earned cash to spend Prestige system added which enabled further leveling past the level 25 cap with extra ways to distinguish your bounty hunter prowess in-game New mutator 'Mayhem': when available in missions will force equip players with akimbo chainguns Lone Wolf: extra life cannisters are now replaced with extra loot cannisters Addressed several iss…
- New weekly missions + upcoming hotfix preview - 6 July 2018
Four weekly missions have been uploaded for everyone to tackle: Floating Mine Sweeping, Pirate Combat, Lair of the Floaters (ELITE), and finally Big Weapons, Small Problems. Each mission has custom modifiers and objectives to make the experience more challenging than most campaign missions, so jump on in and let us know what you think. We're also working on the next patch for Gunheart and wanted to preview some of the changes: Local Play Option While we already support the option to play privately to avoid strangers jumping into your missions, we've heard from the community that many players would like an option to not play on our dedicated servers at all. To that end we've been working on a local play option that will allow you to play through all missions in the game, unlock all the mods and whatnot, but still using the same profile that you'd use in online play. This mode is entirely…
- June update is live! Video Version! - 29 June 2018
Want to learn about the June update without a bunch of words getting in your way? Then watch this! https://www.youtube.com/watch?v=oE1dSki4mUE&feature=youtu.be
- June update is live! - 29 June 2018
Our first update since the 1.0 launch is now live! We've focused on a mix of new features/content along with tons of improvements and bug fixes based on community feedback. Here are some of the top things to look for in this month's update and you can find more details by joining us on discord New features Horde mode: Battle through three different rooms, each with five increasingly difficult waves of Anthromites. Enjoy dying at the hands of enemies imbued with extra damage and other fun mutators (that stack!). If you manage to get through the gauntlet there will of course be some sweet loot waiting on the other side. Like everything in Gunheart, bring some friends along for extra fun (and because you’ll want someone to revive you). Rig paint jobs: In addition to customizing hats and faces, you can now customize your rig color. We went full on automaker with this once and came up with n…
- Preview the June Update Now! - 23 June 2018
Hey y’all, We are excited to bring our first post-launch content update to all Gunheart players at the end of this month! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29291964%2F4d43806773e4f762aff8d6f4f83eb3a16f739adc.png There will be a ton of new content in this one. Take a look below to see some of it. Plus, if you hop into the alphastaging build of the game today, you’ll be able to check out a lot of these features before the full update is released next week! Not sure how to join alphastaging? It’s easy! Go to your Steam library and right click on Gunheart. It’s the game you play the most so it should be easy to find. Select Properties down at the bottom there Go to the Betas tab even if you personally are an alpha In that first dropdown, choose alphastaging. Play the alphastaging build and check out cool new stuff before all your friends. Potentially find that…
- New weekly missions! - 16 June 2018
Four new weekly missions now available for everyone! We've added Liquid Space Fine, Harvest, Extreme Marksmanship, and A Little Irritating to the Job Goblin to mix up your bounty hunting! Weekly missions combine various mutators and modifications to offer up challenges outside of the campaign missions, so jump in and let us know what you think.
- VR FPS Gunheart launches, headset no longer mandatory - 7 June 2018
Being a whole new frontier in games, I’ve been eager to pick up a VR headset, but still can’t quite justify the price. Of the games I put on my day-1 wishlist for when I got myself some space-goggles, Gunheart ranks pretty high. It’s a very slick-looking online co-op FPS with a sci-fi mercenary RPG-lite structure. It’s been in early access for a year, but launched in full this week, and while the game is still built for VR, it’s no longer mandatory, so mouse & keyboard-using folks are free to join in. (more…)
- 6/6/2018 Hotfix released - 6 June 2018
We've pushed a small hotfix this morning, below are the changes included in this build. Load time improvements (currently seeing reductions in load times by 50%+) Fix for intermittent hitches in mission related to navigation data rebuilding Fix for hoppers occasionally leaping to their demise (as entertaining as it is) Fix for inconsistent spawning of enemies in certain missions Fix some shadowing and popping issues with the end of mission rewards kiosk Update shotgun pellet collision settings so that it no longer affects teleport and visibility checks Increased base population of boomfruits and made them invulnerable to explosion from other boomfruits Fix for shooting range return teleporter sometimes breaking if attempting to teleport away during the normal process Ensure weapon pickup sounds are always played when walking over a pickup, even if already acquired Fix players sometimes…
- Gunheart 1.0! - 4 June 2018
It's finally here! Our biggest update yet is now live for everyone and marks the official end of the Early Access period. Here's a quick summary for some of the improvements you'll find with this version of the game: Boost jump is here! We've added a double jump ability for all players which is enabled by default for PC players and can be toggled for VR players in the control menu. Navigate the battlefield like never before by weaving jump and teleport, making it incredibly fluid to move around the environments. PC cross-play with VR is officially supported! With Gunheart 1.0 we're officially supporting playing the game either in classic desktop mode or in full VR. At any time you can jump into games with other players with any other platform, and if you choose to upgrade from desktop to VR you'll have all your unlocks and progress always available. Brainspace introduction & tutorial! N…
- April update is here! - 30 April 2018
It's that time again, time for another big update for Gunheart! Check out this handy summary video we put together or check out the details below in handy bullet-point format. April update video! https://www.youtube.com/watch?v=9OKZ6eMDvjE&feature=youtu.be The nitty-gritty breakdown: 3 Star mission achievements. Earn up to three stars for each mission by completing specific objectives including speed runs or beating the mission on elite mode. You are here. A new subway map-style mission selection UI gives users a better sense of how they are progressing across Gunheart’s Planet Fortune. No more scrolling through lists of missions guessing at how to unlock them, yay! New Enemy variants! Wider variety of the hopper enemies, including winged hoppers who will fly to give themselves a better angle in combat. Keep your eyes up! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclan%25E2%2580%25A6
- New Test Build Available - Preview the April Update Changes - 26 April 2018
We're getting ready to send out our Gunheart April update soon, and we've pushed some of the changes to the test server. Hop on alphastaging and send us your feedback!
- New Weekly Missions Available - 24 April 2018
Just posted some new Weekly Missions! Go check out Disadvantaged and De-Ranged and Home with No Range. We played around with combat distance so you'll have to get out of your comfort zone. We're also testing the pun quality of our mission titles to see how tolerant you are. Good luck!
- Want to win a Gunheart key? - 20 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29291964%2Ff014952fff4bac3e1d937da01c560f1da4e14b70.png To celebrate the FREE release of Ready Player One: Rise of the Gunters we've decided to have a little contest! Here's the rules: 1. Be one of the first 5 players to pass 60 million on the leaderboard. 2. Be streaming when you get your score. 3. Tweet us your stream with #ROTG and follow our Twitter @vr_drifter The prize: A free copy of Gunheart! Want some tips? Check out this video: https://www.twitch.tv/videos/252520880
- April Update Sneak Peek – Seeing Stars - 20 April 2018
Hey Drifter fans, I’m Hunter, and I’ve recently had the privilege of joining the team here at Drifter as lead producer. I’ll be helping out with our blog posts and updates until we find someone who is actually qualified. Be sure to stay tuned here for much more frequent updates about all of our projects. Reddit, Twitter, and Facebook are also great ways to keep in touch. Let’s jump right in and give you a sneak peek at some of the content we have planned for our Gunheart April update! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29291964%2F274c253a119afbf6ab9f44c06f88978743b61204.jpg Games are fun, but they’re even more fun when you can prove to your friend that you’re better at it than them. Introducing a way to do that in Gunheart! The Job Goblin is getting a makeover, and as part of that, we’re adding a new three star system. Stars are earned three different ways:…