- ArsonVille is now mobile! - 5 September 2017
Good news everyone! After a bit of work and some tweaking, you can now enjoy ArsonVille on your favourite phone or tablet! ArsonVille is now available on the Google Play store, and the Apple App Store! Links here: ArsonVille on the Apple App Store ArsonVille on the Google Play Store Enjoy burning everything down while you're on the go! Got to ride the train or bus to school or work? No longer do you have to endure long rides dreaming about burning everything. Delight your inner arsonist, and get ArsonVille on mobile today!
- ArsonVille is now mobile! - 5 September 2017
Good news everyone! After a bit of work and some tweaking, you can now enjoy ArsonVille on your favourite phone or tablet! ArsonVille is now available on the Google Play store, and the Apple App Store! Links here: ArsonVille on the Apple App Store ArsonVille on the Google Play Store Enjoy burning everything down while you're on the go! Got to ride the train or bus to school or work? No longer do you have to endure long rides dreaming about burning everything. Delight your inner arsonist, and get ArsonVille on mobile today!
- ArsonVille 1.0.8 Release - 31 August 2017
Hey Arsonists! A small, teeny tiny update. It was pointed out that the game scene looked a bit different from the menu in terms of the look of the terrain. This update adjusts the lighting properties a little to try to emphasise the uneven nature of the terrain tiles. Let me know what you think. This makes shadows cast further, slightly changes colours throughout, but doesn't affect the gameplay at all. Look forward to more updates coming soon. Currently messing with placing some roads in the generated villages, AND larger game boards :)
- ArsonVille 1.0.8 Release - 31 August 2017
Hey Arsonists! A small, teeny tiny update. It was pointed out that the game scene looked a bit different from the menu in terms of the look of the terrain. This update adjusts the lighting properties a little to try to emphasise the uneven nature of the terrain tiles. Let me know what you think. This makes shadows cast further, slightly changes colours throughout, but doesn't affect the gameplay at all. Look forward to more updates coming soon. Currently messing with placing some roads in the generated villages, AND larger game boards :)
- ArsonVille 1.0.7 Release - 27 August 2017
Whoa! Another update? Thats right, and this time we've added a cool tractor to the items that can be generated on the maps. The last update brought a Silo with a wide explosion pattern, and definitely made for an interesting change. Based on a recommendation from D-Dubb (one of our most loyal players) we now have a new Tractor object, and a new directional burn pattern when it explodes. When it catches fire, the tractor burns in a forward pattern in the direction its facing, posing a new challenge, and potential new opportunities for greater burns on your map! Checkout the new tractor burn pattern below: We hope you enjoy this update!
- ArsonVille 1.0.7 Release - 27 August 2017
Whoa! Another update? Thats right, and this time we've added a cool tractor to the items that can be generated on the maps. The last update brought a Silo with a wide explosion pattern, and definitely made for an interesting change. Based on a recommendation from D-Dubb (one of our most loyal players) we now have a new Tractor object, and a new directional burn pattern when it explodes. When it catches fire, the tractor burns in a forward pattern in the direction its facing, posing a new challenge, and potential new opportunities for greater burns on your map! Checkout the new tractor burn pattern below: We hope you enjoy this update!
- ArsonVille 1.0.6 Release - 26 August 2017
Hello Arsonists! A quick weekend update has been released thats added a new tile object for generated maps. The Silo has been added in this release! The silo adds an interesting mechanic similar to the dynamite, but is generated on the map, and is not place-able by the player. The burn pattern is also unique. Above you can see the dynamite burn pattern. When ignited, dynamite sets ablaze every adjacent tile. This is a great way to get maximum burn in tricky areas on the map, and you're equipped with two of these when you begin a game. The silo can be randomly generated on maps you play, and features a different burn pattern. The grain silo explodes at the top, and its a tall structure. As such, the resulting fire exploding outward has a greater reach. As you can see, this is a bit different, and can make a big impact on the burn possibility of your map. I hope you enjoy the addition, an…
- ArsonVille 1.0.6 Release - 26 August 2017
Hello Arsonists! A quick weekend update has been released thats added a new tile object for generated maps. The Silo has been added in this release! The silo adds an interesting mechanic similar to the dynamite, but is generated on the map, and is not place-able by the player. The burn pattern is also unique. Above you can see the dynamite burn pattern. When ignited, dynamite sets ablaze every adjacent tile. This is a great way to get maximum burn in tricky areas on the map, and you're equipped with two of these when you begin a game. The silo can be randomly generated on maps you play, and features a different burn pattern. The grain silo explodes at the top, and its a tall structure. As such, the resulting fire exploding outward has a greater reach. As you can see, this is a bit different, and can make a big impact on the burn possibility of your map. I hope you enjoy the addition, an…
- ArsonVille 1.0.4d Release - 29 April 2017
A new release of ArsonVille was released yesterday, pushing out a few improvements and updates with Steam integration, the beginnings of what could be iPhone/Android support, and some minor graphics tweaks. I've been thinking about the best way to grow a community around ArsonVille. The players that we have that play regularly would benefit from a way to compare their burns to others. So the ground work for a weekly burn seed and leaderboards has been shipped, and look forward to seeing this feature arive over the next couple of weeks. Happy burning!
- ArsonVille 1.0.4d Release - 29 April 2017
A new release of ArsonVille was released yesterday, pushing out a few improvements and updates with Steam integration, the beginnings of what could be iPhone/Android support, and some minor graphics tweaks. I've been thinking about the best way to grow a community around ArsonVille. The players that we have that play regularly would benefit from a way to compare their burns to others. So the ground work for a weekly burn seed and leaderboards has been shipped, and look forward to seeing this feature arive over the next couple of weeks. Happy burning!
- ArsonVille 1.0.4c Release - 11 March 2017
Today we’ve released ArsonVille 1.0.4c. While a little late, its the first step in our planned production releases for ArsonVille, and while it doesn’t represent all the changes wanted in this release, its a step forward, and for that we’re happy! Recently our main build PC had a CPU failure, and due to the expense of this particular CPU (Intel i7-6950x) a replacement was not feasible, so the process of a warranty replacement is currently underway. This is a lengthy process, and we had to adapt to using a slow Surface Pro 3 for editing and building combined. While the update is late, we’re happy its out, and we hope its a move in the right direction for our playerbase! This releases changes brings the following: Options to control sound FX volume Updates graphics / tile models Improved launching UI Memory and speed improvements Initial implementation of campaign loading/saving (campaign…
- ArsonVille 1.0.4c Release - 11 March 2017
Today we’ve released ArsonVille 1.0.4c. While a little late, its the first step in our planned production releases for ArsonVille, and while it doesn’t represent all the changes wanted in this release, its a step forward, and for that we’re happy! Recently our main build PC had a CPU failure, and due to the expense of this particular CPU (Intel i7-6950x) a replacement was not feasible, so the process of a warranty replacement is currently underway. This is a lengthy process, and we had to adapt to using a slow Surface Pro 3 for editing and building combined. While the update is late, we’re happy its out, and we hope its a move in the right direction for our playerbase! This releases changes brings the following: Options to control sound FX volume Updates graphics / tile models Improved launching UI Memory and speed improvements Initial implementation of campaign loading/saving (campaign…
- Update on development, future, and past - 20 February 2017
Its been a rough couple of months. I've seen ArsonVille sales trickle along slowly, but with no updates from my, I'm surprised its selling at all. Lots of things have been going on, and I'm taking a look at where I am and what I need to do for the loyal players we have. Here's whats happened on my side: I took a good look at where ArsonVille was sitting. Basically the game was developed over a 48 hour period for Ludum Dare, and while this pushed me to create a game that was complete and playable, it meant that a lot of compromises were made within the code itself as part of its creation. If I had more time, I would have done things differently. (Lets come back this this point later). And I felt that the ability to improve and move forward with the game and changes requested by players and the community in general, were not easily achievable with the code base in its current state. Back…
- Update on development, future, and past - 20 February 2017
Its been a rough couple of months. I've seen ArsonVille sales trickle along slowly, but with no updates from my, I'm surprised its selling at all. Lots of things have been going on, and I'm taking a look at where I am and what I need to do for the loyal players we have. Here's whats happened on my side: I took a good look at where ArsonVille was sitting. Basically the game was developed over a 48 hour period for Ludum Dare, and while this pushed me to create a game that was complete and playable, it meant that a lot of compromises were made within the code itself as part of its creation. If I had more time, I would have done things differently. (Lets come back this this point later). And I felt that the ability to improve and move forward with the game and changes requested by players and the community in general, were not easily achievable with the code base in its current state. Back…
- BETA is now available for anyone to opt in! - 4 December 2016
I've just made the `beta` branch available for anyone to opt in. If you want to test some of the latest changes, set your branch to "beta". This is an experimental (usual daily) build that will have problems, but it contains the latest change to the game. I've just pushed the 1.0.3b beta release. What you can expect currently is the following: * Faster load times * Cleaner sounds for fire * Tuned grass:dirt ratio value * Options menu (sound settings work) * New Achievements code, to be activated upon stable release * A secret cheat - Can you guess what it is? * Better performance when birds spawn Thanks for everyone's great suggestions in the comments, reviews and discussions, there is a lot more coming, and this is just the beginning! If you have feedback on the BETA release, please leave feedback in the BETA discussion here on steam. Thanks!
- BETA is now available for anyone to opt in! - 4 December 2016
I've just made the `beta` branch available for anyone to opt in. If you want to test some of the latest changes, set your branch to "beta". This is an experimental (usual daily) build that will have problems, but it contains the latest change to the game. I've just pushed the 1.0.3b beta release. What you can expect currently is the following: * Faster load times * Cleaner sounds for fire * Tuned grass:dirt ratio value * Options menu (sound settings work) * New Achievements code, to be activated upon stable release * A secret cheat - Can you guess what it is? * Better performance when birds spawn Thanks for everyone's great suggestions in the comments, reviews and discussions, there is a lot more coming, and this is just the beginning! If you have feedback on the BETA release, please leave feedback in the BETA discussion here on steam. Thanks!
- ArsonVille to release on Nov 24 @ 2PM PST - 22 November 2016
Ahead of schedule? Sure, I like to be different, but this is just CRAZY. The final build has been done, and is uploaded on steam. The release is happening on November 24 at 2PM PST. On my birthday, so my gift to everyone is the official release of ArsonVille! Achievements have been added in, and some improvements to the timing and feel of the map start process. We're also tracking extensive stats so we can add more achievements later, and backdate achievements as we add them, which is a nice feature to have. Trading cards will be coming soon, so you can collect, trade and unlock various cards while you play. Thanks to everyone for your support! ArsonVille could not have been approved and released without the immense support and assistance from the community!
- ArsonVille to release on Nov 24 @ 2PM PST - 22 November 2016
Ahead of schedule? Sure, I like to be different, but this is just CRAZY. The final build has been done, and is uploaded on steam. The release is happening on November 24 at 2PM PST. On my birthday, so my gift to everyone is the official release of ArsonVille! Achievements have been added in, and some improvements to the timing and feel of the map start process. We're also tracking extensive stats so we can add more achievements later, and backdate achievements as we add them, which is a nice feature to have. Trading cards will be coming soon, so you can collect, trade and unlock various cards while you play. Thanks to everyone for your support! ArsonVille could not have been approved and released without the immense support and assistance from the community!
- ArsonVille releasing on November 25th! - 15 November 2016
UPDATE: The schedule has changed, and we're releasing a day earlier, on November 24 at 2PM PST. ArsonVille has had an amazing ride since the last Ludum Dare to become polished enough to gain the support of the community and officially GreenLit on Steam! Ready for its first release at the end of the month, additional features have been added, to make the game more pleasing to watch, as well as improvements in performance and visuals throughout. What has been done in the last few weeks is primarily around preparation for the Steam Store by way of graphics, marketing material, the trailer, and adding achievements and steam API integration, ensuring a consistent experience on Steam. That said, there are some awesome features planned for upcoming releases: Preset maps and progression Highscores / leaderboards Achievements Multiple language support Multiplayer arsonist / firefighter gameplay…
- ArsonVille releasing on November 25th! - 15 November 2016
UPDATE: The schedule has changed, and we're releasing a day earlier, on November 24 at 2PM PST. ArsonVille has had an amazing ride since the last Ludum Dare to become polished enough to gain the support of the community and officially GreenLit on Steam! Ready for its first release at the end of the month, additional features have been added, to make the game more pleasing to watch, as well as improvements in performance and visuals throughout. What has been done in the last few weeks is primarily around preparation for the Steam Store by way of graphics, marketing material, the trailer, and adding achievements and steam API integration, ensuring a consistent experience on Steam. That said, there are some awesome features planned for upcoming releases: Preset maps and progression Highscores / leaderboards Achievements Multiple language support Multiplayer arsonist / firefighter gameplay…