- Racket Fury 3.5 Update : Cross-Platform Multiplayer Fix - 23 April 2020
Hello Everyone! Newest update is out! Fixed ➡️ Ball spawning issue in multiplayer matches Fixed ➡️ Cross-platform online issue with Steam users Arcade - Simulation score counting problem should also be fixed - check it out and let us know if all works fine 🙂 #OculusQuest #OclusRift #SteamVR
- Ranking System - Yet another Racket Fury update! - 13 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28128134%2F90425f322f6068d56570bbe510f7701751448b8c.png I am excited to let you know that Racket Fury’s got yet another update! The community here is so supportive and motivating that I couldn’t resist working on the feature lots of you brought up. So off you go! Enjoy the ranking system that works separately for arcade and sim mode :-) Here’s a complete list of improvements/fixes this update provides: Ranking system! Separate ranking for arcade & simulation Friend List ranking info Four Profile buttons in Main Menu Improved paddle velocity calculation Added Supersampling 1.3 & 1.4 options Improved net physics Different colors for simulation and arcade Minor fixes as usual ;-) Please, feel free to share your insights and suggestions! I truly believe that the ranking system will make the game much more competitive and it wi…
- Racket Fury 3.2 Major Physics Update! - 5 August 2019
Hello Everyone! I have prepared a crucial update for you that focuses on paddle-ball bounce kinematics and ball smoothness improvement. As I could see some players were complaining about the simulation part of the game. I have rewritten the whole paddle-bounce kinematics which provides the whole new experience, especially in the Simulation Mode. Before it was hard to exchange even a few rallies in the online simulation match, and that was the main reason why I spent so much time improving it and making the experience as close to real-life as possible. The difference is so big that I decided to set the "Simulation Mode" as default in the game. Of course, you will see a huge improvement in the Arcade Mode as well :-) I hope you will like it!
- Racket Fury 3.1 is out! Ball smootheness | Improved paddle physics | Save file fix and more! - 29 July 2019
Hello everyone! After the last Racket Fury update, I received lots of valuable feedback from you and I spent last weekend trying to improve the game even more. I managed to fix minor bugs but also bring significant improvements in such areas as: ✅Added multiple user profiles (!) ✅Ball smoothness ✅Improved Paddle physics (and paddle speed) ✅Paddle distance option ✅Bigger range of paddle angle setting (-100 100) ✅Fixed rare bug in multiplayer point logic ✅Changed Quickmatch room list preview (now you can see that the room is full as well) ✅Fixed Main Menu overlapping due to Cloud Save not beign enabled ✅Latest OculusSDK integrated I hope you will like this update! :) P.S. Make sure you and your friends have the newest version to be able to play together.
- Racket Fury 3.0 is out! Improved Physics, New Multiplayer, New Scenery and more! - 25 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28128134%2Fe02092266dcfeb6cd49fcdec999aa59eca470cd9.png Hello guys! It took a while, but I’m excited to announce that a brand new Racket Fury update for Oculus Rift, Oculus Quest, and Steam VR is finally out there! I really apologize for all the delays but I can assure you I was listening to the community’s voice and tried my best to incorporate your advice and ideas into the update. There’s just one programmer (me :D) working on this game so I really hope you will understand that such a big update took me 1,5 month of hard work. Here’s a list of fixes/improvements and new stuff :-) ✅ Improved physics (!) ✅ New Training Scenery (Day/Night) ✅ New Multiplayer (created from scratch) ✅ New Multiplayer lag compensation algorithm ✅ Multiplayer Direct Match support (online-play for the same account/different platform) ✅ Added Mul…
- Racket Fury 2.0 is now Live! - 6 March 2019
Long-awaited Cross-Platform MULTIPLAYER UPDATE just arrived! What’s actually new? ✅ New Cross-Platform Multiplayer ✅ Friends support ✅ Redesigned Sceneries (Day & Night versions) ✅ Voice chat support ✅ New SteamVR version ✅… major improvements and optimizations See you in the game! Sebastian ps. If you use another headset then Vive or Rift - please make sure you have configured SteamVR controller binding for the game :)
- Racket Fury: Table Tennis VR - Cross-Platform Multiplayer Update is almost there - Sign up for beta tests! - 21 December 2018
Hello everyone! I have almost finished the biggest update since Racket Fury release! The upcoming update features things like: Entirely new Cross Platform Online Multiplayer! Standalone(Oculus/Steam) vs Mobile(OculusGO) arcade multiplayer support ( prototype - can't guarantee to be included in the final version) Cross-platform Friends support Improved physics in simulation mode Sceneries optimizations some minor improvements To help me out I encourage you to sign-up for closed beta tests to make sure everything works fine. You will receive a notification via email if you are chosen. You can sign up here: https://docs.google.com/forms/d/e/1FAIpQLSeuAXm8EJALBH8LmGO-GTtrHtnstdwmYIA6ivd5QGeTJkaahw/viewform?usp=sf_link You can expect the newest update around January! :) See you in the game! Sebastian
- Save 33% on Racket Fury: Table Tennis VR! - 20 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28128134%2Fea1c22beee597058ee52634546f8981bc6d23ce2.jpg Hello everyone, If you always wanted to try out our futuristic table tennis then now is the perfect time as the 33% discount is live! Can you defeat the infamous Division of Steel? http://store.steampowered.com/app/555050/Racket_Fury_Table_Tennis_VR/ Our bundle is also discounted, so if you want to watch your favorite movies in VR, our Cmoar VR Cinema has got you covered! We highly recommend the bundle as you get an additional discount for completing the set! Until next time!
- Racket Fury: Table Tennis VR Available Now on Gear VR! - 15 March 2018
Hello everyone, We just wanted to let you guys know that we have officially released Racket Fury: Table Tennis VR on Gear VR! So, if anyone is curious to see how our game fares on a mobile headset, you are more than welcome to check it out here Until next time! :)
- Racket Fury: Table Tennis VR Available Now on Gear VR! - 15 March 2018
Hello everyone, We just wanted to let you guys know that we have officially released Racket Fury: Table Tennis VR on Gear VR! So, if anyone is curious to see how our game fares on a mobile headset, you are more than welcome to check it out here Until next time! :)
- Racket Fury: Table Tennis VR is fully released NOW! - 9 November 2017
Dear Racket Fury contestants, You might know that Racket Fury has evolved a lot in the past months it has spent in Early Access. Following your invaluable and insightful suggestions and continually getting rid of lingering bugs, we’ve made sure the content is rich and immersive, while the gameplay is well-balanced and competitive. Therefore, we’re ready to finally move out of Early Access with full Vive and Oculus support! We can’t thank you enough for helping us reach this crucial moment. It’s been four months of community-driven development, and your support let us create the game accessible to everyone - either you’re a professional or a casual table tennis player. Generally speaking, we tried to listen to community’s voice and hopefully, you can notice big and small improvements and fixes you’ve asked for. A full list of changes: # Improved AI behavior - Every shot the AI makes has…
- Racket Fury: Table Tennis VR is fully released NOW! - 9 November 2017
Dear Racket Fury contestants, You might know that Racket Fury has evolved a lot in the past months it has spent in Early Access. Following your invaluable and insightful suggestions and continually getting rid of lingering bugs, we’ve made sure the content is rich and immersive, while the gameplay is well-balanced and competitive. Therefore, we’re ready to finally move out of Early Access with full Vive and Oculus support! We can’t thank you enough for helping us reach this crucial moment. It’s been four months of community-driven development, and your support let us create the game accessible to everyone - either you’re a professional or a casual table tennis player. Generally speaking, we tried to listen to community’s voice and hopefully, you can notice big and small improvements and fixes you’ve asked for. A full list of changes: # Improved AI behavior - Every shot the AI makes has…
- Major update - Arcade mode, new scenery, Chinese localization and practice mode! - 17 October 2017
We’d like to announce Racket Fury keeps changing for the better and is getting closer to Full Release! With this major update, we’re bringing several changes and improvements into the game. 1) Two modes to choose from - Full Simulation and Arcade mode So far, Racket Fury has been all about real-life table tennis experience. We’ve put lots of effort into developing the most accurate in-game physics as possible, by tweaking it with professional table tennis players. Anyway, there’s also a certain group of players who are looking for pure fun while playing table tennis. Hence our decision to let the players choose between two variants of the game - Full Simulation or Arcade Mode that provides gameplay assist. In arcade mode, your reflexes and tactics are top priorities and they’re of much greater importance than your skills. Adding the Arcade mode extends the scope of in-game content, as t…
- Major update - Arcade mode, new scenery, Chinese localization and practice mode! - 17 October 2017
We’d like to announce Racket Fury keeps changing for the better and is getting closer to Full Release! With this major update, we’re bringing several changes and improvements into the game. 1) Two modes to choose from - Full Simulation and Arcade mode So far, Racket Fury has been all about real-life table tennis experience. We’ve put lots of effort into developing the most accurate in-game physics as possible, by tweaking it with professional table tennis players. Anyway, there’s also a certain group of players who are looking for pure fun while playing table tennis. Hence our decision to let the players choose between two variants of the game - Full Simulation or Arcade Mode that provides gameplay assist. In arcade mode, your reflexes and tactics are top priorities and they’re of much greater importance than your skills. Adding the Arcade mode extends the scope of in-game content, as t…
- Racket Fury DEMO - Menu issue fixed - 27 August 2017
Yesterday we released a Demo but it appears there was a problem with the menu. The good news is that this problem is already fixed, so you can fully experience the Racket Fury Demo :)
- Racket Fury DEMO - Menu issue fixed - 27 August 2017
Yesterday we released a Demo but it appears there was a problem with the menu. The good news is that this problem is already fixed, so you can fully experience the Racket Fury Demo :)
- Racket Fury - Gets a Demo! - 26 August 2017
To allow the users to preview the game prior to purchase, we’re releasing the demo of Racket Fury! Now you can decide for yourself whether it should earn a place in your library :-) We believe the demo is a good way to show off the game and to give the users the opportunity to check out the overall feel the game provides. In a demo version, you can compete with two players. The first one (easier) is from Rusty Challenge (1st Cup), while the second one (more difficult, not to say MUCH more difficult ;-) is from the Gold Clash (3rd Cup). Feel free to share your opinions! ps. If you can share this information on other channels like reddit /facebook/twitter it will be super helpful!
- Racket Fury - Gets a Demo! - 26 August 2017
To allow the users to preview the game prior to purchase, we’re releasing the demo of Racket Fury! Now you can decide for yourself whether it should earn a place in your library :-) We believe the demo is a good way to show off the game and to give the users the opportunity to check out the overall feel the game provides. In a demo version, you can compete with two players. The first one (easier) is from Rusty Challenge (1st Cup), while the second one (more difficult, not to say MUCH more difficult ;-) is from the Gold Clash (3rd Cup). Feel free to share your opinions! ps. If you can share this information on other channels like reddit /facebook/twitter it will be super helpful!
- Racket Fury - EA Update #1 : Multiplayer Physics Fix & Improved AI behavior - 20 August 2017
Hello everyone, We'd like to share some improvements with you (those we are capable of publishing right now). #1 Fixed multiplayer physics issue - now you shouldn't experience any problems with physics in multiplayer mode. #2 Improved AI behavior in single player mode - taking into account GD73FIVR's feedback, we managed to make some corrections in AI behavior. Right now, every shot the AI makes has some spin (like in real life). Naturally, the higher the cup, the more advanced and stronger shots the AI is capable of. What we learned is that on the higher levels (Gold Clash+) every shot AI makes should with any doubts be on the pro level (no more weak shoots at this level!). More updates are coming so you can expect several things to be changed/improved/fixed/added such as: - replay mode, - advanced practice mode, - multiplayer 'friends' feature, - many, many more ;-) Perhaps the change…
- Racket Fury - EA Update #1 : Multiplayer Physics Fix & Improved AI behavior - 20 August 2017
Hello everyone, We'd like to share some improvements with you (those we are capable of publishing right now). #1 Fixed multiplayer physics issue - now you shouldn't experience any problems with physics in multiplayer mode. #2 Improved AI behavior in single player mode - taking into account GD73FIVR's feedback, we managed to make some corrections in AI behavior. Right now, every shot the AI makes has some spin (like in real life). Naturally, the higher the cup, the more advanced and stronger shots the AI is capable of. What we learned is that on the higher levels (Gold Clash+) every shot AI makes should with any doubts be on the pro level (no more weak shoots at this level!). More updates are coming so you can expect several things to be changed/improved/fixed/added such as: - replay mode, - advanced practice mode, - multiplayer 'friends' feature, - many, many more ;-) Perhaps the change…