- Update 34.1 (August 2026) - HotFix - 27 August 2026
Patch Notes-Adjusted LODs in Autumn-Fixed SteamVR Input profiles-Fixed issue where PS5 players were immune from kick-rejoins-Fixed glow sights on Cartel m4 and Dave Diner-Fixed LOD issue with knives -Fixed issue in Plaza Central where bombs would get stuck in bushes-Fixed a bullet penetration wall exploit in mid for Harbor-Fixed a Harbor A-site hide spot in pipe-Fixed a player collision issue on bike rack in Autumn
- Update 34 (August 2026) - Steam Frame, Refinements, Gloves & Watches - 12 August 2026
Hey everyone! We are incredibly excited to announce that Pavlov Shack will be officially available to the Steam Frame! All current Steam owners of Pavlov will be able to redeem Pavlov Shack for free!Expanding the game to new platforms and welcoming new players into our community has been a massive goal for our team, and we’re thrilled to finally share it with you. To celebrate this milestone, today’s update is entirely focused on refinement and quality of life. We’ve been listening to your feedback and wanted to make sure the core experience of Pavlov is as smooth, stable, and polished as possible. While our primary focus recently has been the technical heavy lifting of the Steam Frame port, we’ve packed in plenty of under-the-hood optimizations and community requested tweaks.Custom Gloves and WatchesAfter many requests for customized gloves, we have made them available. We also took it…
- Update 33 (December 2025) - Japan, Stats, Co-op Killhouse - 19 December 2025
Hey Folks, Update 33 is here! Let's go over what's included in this update. StatsStats are finally here! Track your kills, accuracy, kill/death ratios, Push & SND objectives and more. Put the scrub accusations to the test and let the numbers do the talking. Weapon CamosWe're giving out weapon skins, but you're going to have to work for them. Rack up kills and headshots to unlock camo cosmetics for your gun and knife. Each respective weapon will have 10 tiers of unlocks each with a total of 20 unlocks per weapon. JapanThis is the first Search and Destroy map we involved the community from it's most early inception. We posted the greybox design as a mod and gathered feedback from both casual and hardcore SND players. Set in a winter downtown location in Japan, this beautiful cityscape hosts the latest scrimmage between RUS and NATO forces set just after dawn. Just don't eat the yellow sno…
- Update 32 (February 2025) - Plaza Central - 25 February 2025
Hey Folks! First update of the 2025 calendar year! Running multiple content mods in lobbies will now be better than ever! Here's what's in the update: Content Mods in lobbies https://media0.giphy.com/media/v1.Y2lkPTc5MGI3NjExajJuOTc4d240bDQ5eGh2b2xsMGIwbDhqd3RoeGtjamlobnR4cWkwZyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/l3QoeE1TKksY2Wmqlt/giphy.gif Previously, content mod dependencies could only be loaded in lobbies if the parent Map or Game mode called for them. Today, that changes with the ability to load content mods lobbies decoupled from maps or game modes. You can load up to 10 content mods at a time now and mix your own sets of weapon packs or gameplay modifications. Plaza Central https://media2.giphy.com/media/v1.Y2lkPTc5MGI3NjExNmgzdDhqNHp6YTk5emlreGhpc2IyZnFhcGt5MGltYWMxMHFhcXAyYyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/vzaHT7eF6a25xghVdj/giphy.gif All scheduled trains have been…
- Update 31 - Hotfix - 6 December 2024
Some minor fixes for the last update. Based on feedback from community server owners we have added an option to force mandatory VOIP capture for replays to help with moderation. The server information tab in the community server browser will disclose if VOIP capture is forced on a server. Patchnotes Core -Adjusted EULA -Adjusted oilrig scissorlift to allow penetration to match original map -Fixed OG containers not showing up -Fixed a SKS skin having an issue with magazine -Fixed an out of bounds exploit in Siberia The Hide -Fixed The Hide Free Roam mode not working -Increased The Hide grenade % to 0.45 -Reduced gas grenade damage taken for the monster -Prevented gas grenade pin being pulled before the round starts Community Servers -Added VOIP Capture options for Pavlov TV: PavTVVOIPMode=1 0 = no voip recorded 1 = voip recorded if users opt in (default) 2 = force enable voip capture for…
- Update 31 - Pavlov TV, New Maps, Weapon Cosmetics - 4 December 2024
Hey Folks! We're bringing 2024 to a close with a December update. This comes with an official Shack map pack, new cosmetics system, and a completely overhauled Pavlov TV. Weapon Cosmetics https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExbzlrMW45ZDVxNmRranBsZ2t5Z3lvMmVzdHA4cHEwdzNsa2c2eGtsNSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/S1Z9Kle1yJymgAZgr9/giphy.gif We have finally brought a cosmetics system to Pavlov. These cosmetics are purchased through Jared Coins. Jared coin packs can be purchased through the Steam store page for Pavlov. Once you have purchased a coin pack, you can then navigate to the customize button in the main menu to purchase new cosmetics, or manage your inventory of your owned cosmetics. Knife cosmetics are custom meshes with many of them having custom kill notification sounds! New Maps https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExY3NiNTVpYm9lMzBzZGJ1bnVjb2I2bWYybmUxMXB…
- Compatibility Issues with Meta PC software update v68 - 31 July 2024
Update: Meta has since resolved the issue, please make sure you're on the most up to date version of the Meta software. Recently Meta pushed an update for their PC client that has broken compatibility with some OpenXR titles including Pavlov. The game will launch in flat screen, but not in the headset. We are in communication with Meta in resolving this issue. There are some methods players can use to downgrade their versions, but we cannot distribute this software ourselves nor can we recommend downloading older clients from an unverified source. If you are using a Quest there are alternative streaming methods you can use such as Steam Link, Virtual Desktop, or ALVR. This will require you to change your OpenXR runtime to SteamVR instead of Meta/Oculus. We appreciate your patience while we work with Meta on resolving this ASAP with an official update for their software.
- Update 30.1 - More Modkit - 3 May 2024
Hey folks, we have a minor update. Modkit We’re now adding plugin/source-sharing support. If you are a modder who requires anyone adopting your mod to place actors, for example, now they can be shared via mod.io. Source sharing will make collaboration with complex projects even more streamlined between members of a modding group. Additionally, we have set up content mods to use other content mods as dependencies. This will help when modding frameworks need to be correctly added. You can chain multiple dependencies together now. Get the latest modkit on Github Community server replays Community servers can now save replays of matches and play them back on Pavov TV. If you try to playback a replay with Mod dependencies on Pavlov TV, they will automatically download from Mod.io. Patch notes Core -Added PP-Bizon (ID: ak) mag-slap -Added haptic pulsing if your gun is inside a wall -Fixed Bri…
- Update 30 - 15 April 2024
Hey Folks, This update has been coming for a long time! Let's get started on what's included in this update. Autumn https://media2.giphy.com/media/v1.Y2lkPTc5MGI3NjExb200ZWRpeWg2amc5ZWQ0M3M3a2prM2d1ZncxbmI4eWJ1aW5lamJnYSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/uUV6ujTzMkDcwsN4rX/giphy.gif War is brought to Scotland's doorstep in the most peculiar of cities. Autumn is loosely based on the capital city of Edinburgh. The citizens quickly evacuated as the insurgent forces descended into the town square to set up a base. The eerie feeling of an empty major city without its home residents provides a haunting reminder of the cost of war. Carnival https://media2.giphy.com/media/v1.Y2lkPTc5MGI3NjExMmxubTI1YmNxMXIwaW51djFwNzNoaHI4amFjZnlxcjZjbGR6YmF0bCZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/RbiO22KwWGLx52W3Wv/giphy.gif Carnival is an abandoned amusement park in Macedonia. The company hired thril…
- Pavlov News - November 2023 - 28 November 2023
Pavlov Shack has finally shipped to the Meta Quest store! This is going to benefit the PC version in the next release due to our continued work towards optimizing the game. We have also addressed other quality of life enhancements, such as improving voice chat. That’s not all; while we were working on delivering the shack build with the engineering team, our art team spent the better part of 2023 crafting some of the most detailed maps we have created to date! Both of these maps have been created for the SnD community and are designed with Search and Destroy, as many of our other maps. New maps https://media2.giphy.com/media/v1.Y2lkPTc5MGI3NjExYXgwNGMxbnB4YW9yMzZiZWI5anc2NmZqczgyd3ltcm9rZmd5bDI1bCZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/sYit8kbuK2mkVbsEFo/giphy.gif Autumn is set in a Scottish town, once a bustling hub of maritime commerce, but now serves as a main town square for its lo…
- The best Counter-Strike 2 alternative comes with a catch - 27 November 2023
Finding a solid alternative to Counter-Strike 2 wasn't easy. Perseverance, however, has led me to discover a game that just gets the mechanics, action, and competitive spirit of Valve's FPS - and, for me, eclipses CS2's current version in some ways. That game is Pavlov Shack , which is first and foremost a team-based multiplayer shooter with realistic weapon handling and a decently high skill ceiling. The caveat? It's a VR game. Read the rest of the story... RELATED LINKS: Virtual reality Counter-Strike is real thanks to Pavlov VR mods
- Update 29.1 - 7 August 2023
This update brings quite a number of fixes and enhancements to Pavlov. We have addressed the issues with the audio and audio devices not being recognized. We have also fixed quite a number of unique issues with controllers due to the switch to OpenXR input. Night maps can now be played in SnD and Deathmatch games modes with the addition of the flashlight in the buy menu. If you have any issues running Pavlov please reach out to our support team: [email protected] Patch Notes Core -Added render scaling back to settings -Added toggle grip setting for oculus/wmr/focus 3 controllers since they can no longer access it via steamvr bindings -Added vive focus3 controllers -Added "No players to report." text when report player list is empty -Adjusted the tanktdm grenade to the mk2 -Adjusted dollhouse mode to wait 1.5 seconds after death to prevent accidental dollhouse scaling -Adjusted UI on…
- Update 29 - Hotfix 1 - 13 June 2023
This hotfix is addressing some of the issues players are reporting. We appreciate everyone's patience while we address these problems in a timely manner! We will continue to address issues in future hotfixes. If you are still having launch issues, please visit our troubleshooting FAQ, join our Discord #pc-troubleshooting channel, or email our support team at [email protected] Patchnotes -Added setting to enable/disable hand smoothing -Added Vive OpenXR plugin for Cosmos + Focus 3 controller support -Added Varjo OpenXR Plugin -Adjusted framerate for scopes to unlimited -Adjusted cosmos controllers from hold to grip to toggle grip -Adjusted Knuckles squeeze grip threshold to require less force (requires new gameusersettings.ini file generation) -Fixed swap locomotion + left hand dominant hand cause scoreboard to be on left hand -Fixed gun adjuster if using swap locomotion -Fixed modera…
- Update 29 - 12 June 2023
Unreal Engine 5 + OpenXR Pavlov has moved to Unreal Engine 5.1 and the OpenXR input standard. The physics system has additionally changed to Chaos. The benefits of upgrading the engine will become more apparent as the modders embrace better workflows and new engine features to make development much more enjoyable. Lobby overhaul & Crossplay with Playstation VR2 https://media0.giphy.com/media/v1.Y2lkPTc5MGI3NjExNGY5MGU2YTEyMjA0YzlkNjYxMjNlOTBmN2ZjODMyNDIwNGY1YjU1ZiZlcD12MV9pbnRlcm5hbF9naWZzX2dpZklkJmN0PWc/5yaC6Hz32GYoLcQ8dR/giphy.gif You can now play the standard maps and game modes with PS5 players via crossplay. No downgrades were necessary! Additionally, we overhauled the lobby and server browser experience to make more information accessible. Maps https://media1.giphy.com/media/v1.Y2lkPTc5MGI3NjExZTQ1ZDkyNmRmNjQ2MDZkM2UwZmVlY2RkNDc3ODhkYTMyMmQ0ODEyNCZlcD12MV9pbnRlcm5hbF9naWZzX2dpZklk…
- Update 29 Final beta - 5 May 2023
We’re on the home stretch for Update 29 release. This will be our final beta before release. We will use this opportunity to get the update in the players' hands to receive feedback for bugs and issues. Once we have finalized the update after beta testing, the build will get submitted to Sony Playstation for review. This is necessary as we must have the compiled builds on both platforms on the same version to ensure crossplay compatibility. While crossplay will not be enabled for this beta test, it will be for the final release. We also want to address the elephant in the room regarding feedback we have received from the last new post. We want to clarify that Pavlov is on a different engine version from the previous update. Despite moving from Workshop to Mod.io, the maps would have been incompatible, and we have to start with a fresh slate regardless. We intend to keep a branch availab…
- Update 29 FAQ - 16 February 2023
Why is the modkit taking so long? We are continuing to work on the mod.io integration and some of the newer features. We are trying to make upgrading your UE 4.21 content as easy as possible. Why is the update taking so long? We're trying to get Unreal on a stable version that will work with all the platforms we currently plan to service. For example, we have to upgrade to 5.1.1, and perhaps we may have to upgrade again to 5.2. What has the team worked on since the last beta? We have been working on new map designs and other assets for both Pavlov Shack and Pavlov. Optimizing current maps and beginning a new process for revamping the lighting Added our new intro and main menu theme song composed by Anthony Casalena Overhauled the offset adjuster in the shooting range based on feedback Addressed some launching issues for some folks who could not run the beta Refactoring our server infras…
- Update 29 Beta - 17 December 2022
Notice: Steam VR beta branch is causing memory leak issues and crashing. If you are experiencing performance issues, ensure your runtime is not using the SteamVR beta. Blood, sweat, and many, many tears went into Pavlov's development in 2022. Finally, after several engine upgrade iterations, we are ready to show you all a peak into Update 29. This update brings forth the Unreal 5.1 upgrade and our conversion to the OpenXR standard to future-proof Pavlov for the years to come. This update comes with several overhauls, bug fixes, and new features. Join us in the Steam Beta Here is how to access the beta on Steam: Right-click Pavlov VR in Steam Go to properties Click Betas Tab Select "beta" from the drop-down We want your participation to stress test this beta for yourself and provide some feedback! Join our discord! Maps We completely overhauled Sand to bring the art direction up to the s…
- Update 28 - Hotfix 2 - 24 January 2022
This hotfix addresses some of the issues related to steam profile pictures, and the arm kill feed being forced on. Additionally, after feedback of performance issues with servers with too many players, we are playing a cap at 24 players for community servers. This may be the last update that we are going to ship on Unreal Engine version 4.21.2 while we continue our efforts to upgrading to Pavlov 4.27. Our update cycle may slow down as a result, but this doesn't mean we are finished with Pavlov VR quite yet. However, there may be a loss of workshop content if it is not updated by the authors. We are going to release a beta modkit for the new engine well before we intend to update Pavlov to give the map authors ample time to test and update their maps to the new engine in preparation. Core -Added Snow thin physical material to modkit, snow thick will no longer have penetration by default…
- Update 28 - Hotfix - 22 December 2021
Core -Fixed SSL issue with Intel 11 generation and up CPUs from preventing Pavlov launching -Fixed memory leak issue -Fixed scoreboard flickering issue TTT -Fixed scoreboard buttons and buymenus not updating correctly in TTT The Hide -Adjusted monster visibility in all objective phases -Adjusted monster blade damage to 34 in the first phase
- Update 28 - Push - 15 December 2021
Get back to the battlefield, soldier! A tiger tank pins down your unit, and you've got the ordinance. Get your ass back in formation and link up with your squad, and for Pete's sake, don't drop the damn bazooka in the mud. Point Bravo is under heavy defense, so get moving private. Bring up that TNT while you're at it! Push is a class-based, progressively changing objective game mode. The respawn locations will focus on the following objectives when the attacking team captures a set of capture points. TNT will be primed and placed on the capture point to trigger a fuse countdown that the defending team will need to defuse in the allotted time. The attacking team will have a limited number of reinforcements and must complete the objectives before the round or tickets run out. Anti-personnel and anti-vehicle mines have also been added to the game to assist in defensive maneuvers or area de…