- July 2026 Patch - 1 July 2026
Hey Everyone,A new patch is incoming with the following fixes and additions: Fixed volcano event camera issue. Fixed herd pathing to reduce bunching and stuttering. Adjusted some cvars to improve performance. In system.config, r_HeightMapAO=0 can be used to stop stutters when moving due to AO update. Auto save enabled by default (default 5 minutes) cvar can be set to 0 to disable. Added quick save ability using F5 Note: There has been reports of frame gen causing performance issues and crashing, if you experienced this please try disabling it.
- v1.0 Release - Collision Course is out of Early Access! - 30 May 2026
We are excited to announce that Collision Course is now out of Early Access! Thank you so much for everyone’s support and feedback over the years. It’s been an incredible journey.Going forward, we consider the game feature-complete and don’t have any plans for major content updates. We do still plan on providing bug fixes if needed, so if you do come across any bugs please post them in the discussion forums.Thanks Everyone, Enjoy!
- Screenshots of New Content - 4 March 2022
Hey Everyone, We wanted to share with you a few screenshots of some of the things we've been working on. New signs of life spotted. Yep, even the ocean is dangerous now. Also shows off the new player suit and underwater effects. A new craftable water trap. There will also be a land trap. A new console system to interact with different devices and missions. Tanks that feel great when breaking!
- New Screenshots - 14 December 2021
Hey Everyone, We're still here and making progress. It's been awhile since we've shown off anything so we wanted to share with you some screenshots of the new gameplay related things we've been working on. New Electric Fence (will be involved in a mission) Lift System - This should help you get around a little easier. This is a large outpost you'll be able to explore. Repairable Beacon (used to request item drops from a ship) They're still a work in progress so they may look a bit different when finished. In addition to these there are some other interactive things we've implemented too like elevators, control consoles, more breakable objects and other mission related items.
- Screenshots of New Locations - 16 May 2021
Hey Everyone, We wanted to share with you some screenshots of a few things we're doing with the map and mission content. It's still very much a work in progress but it gives you an idea of the things you'll see in the future. One of several different outposts to explore, some of which involve objectives. An overview of a piece of the new area showing plains and mountains. A rock maze where a mission will take place.
- Latest Update - 11 May 2020
Thanks everyone for the patience on this update. We know it's taking more time than previously expected but we're still committed to delivering a finish product. A special thanks to everyone who helped out while in the beta version. Release Notes Map - Expanded to New Area includes Mangrove Swamp/Volcanic/Desert/Ocean biomes with new points of interest areas. - The "final map area" is fairly complete as well but it's currently not accessible in this release. - General map improvements to textures, rocks, particles and vegetation. - Improvement to existing map areas. - New vegetation bending system. Audio - Players voice added with 50+ quips - Point of Interest discovery music added - New Ambiance Sounds - New AI Sound Effects Herds - Support for all herbivores. - Includes size variations. - Herds(except for Brach) can go almost anywhere. New AI Models/Textures for: - TRex - Brachiosauru…
- v.11 Update News - 7 December 2019
Hey Everyone, Earlier this year we decided to try and finish off the story/main missions with this next update. We’re making good progress but it’s taking longer than expected to implement it, along with other additions and the map expansion. Therefore, we’ve decided to shift gears a bit and wrap up some things we’ve been working on that are standalone (not directly connected to the story) and are close to completion. By doing this it should allow us to get a new release out in February. One drawback to releasing like this is that our old missions will not be included since they are still undergoing a lot of changes. This means it will be sandbox only this time. Many of the things we discussed and showed off before will be included. A new very large area of the map will be available (larger than the last expansion) but not the entire final size quite yet. You’ll hear some music, player…
- T-Rex Redesign - 28 November 2019
Hey Everyone, Happy Thanksgiving for those in the US! We wanted to give you a peak of some of what we're working on and thought you might like to see the redesign of everyone's favorite turkey. :P https://www.youtube.com/watch?v=ef0gUd5VxdU Thanks Everyone!
- Update News - 10 May 2019
Hey Everyone, We wanted to give you an update and let you know where things are headed with the game. First off, for a number of reasons we’ve decided to hold off on our previously planned spring release. We know this will be disappointing to some but the game is going through a lot of changes and it just doesn’t make sense from a development or game-play perspective for a release right now. With that said, the map expansion is coming along well. We’ve also begun to shift our focus to the final story/missions. We’re implementing a custom sound/music system now and moving toward finishing the script, complete with voice acting. And of course we’re always working on adding new creatures and other content. Progress is slow but steady, we’ve still got a ways to go but we’ll be able to get a release out later this year that is a lot closer to the final version of the game. We'll keep you pos…
- v0.11 Preview - 28 February 2019
Hey Everyone, It's a quetzalcoatlus, it's a meteor? Nope, just a teaser of one of the things we're working on for the next release. :) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27349817%2Fb549debbf80e1b5ce37a52782e69b2493aed7dee.png
- v0.1 Released! - 10 December 2018
v0.1 Release Notes - Playable Map Size has doubled! - New Dino Parasaur(Parasaurolophus) - New grasslands/plains area. - Prisoner Encampments with Dedicated Traders - AI Herding System - first iteration, will expand use in future for other herbivores - Snare Craftable - snares can be placed on tree limbs that stick out. Can currently catch humans, utahraptors, leaelly,, baby raptors, compys. - Explosive Tripwire Craftable - 8 new pod locations in new area and 2 new crash sites and a new cave with a cinematic sequence, other hidden secret areas. - Active Volcanic Eruptions - New MedPack item for 25% health boost. New Winch and Sensor items. - Fast Travel - this is done from the map screen by selecting the home/shelter icon(during travel time passes based on distance and thirst, hunger, stamina won't be decremented) Can't fast travel if hostile AI nearby. - New Player hit reactions - New…
- v0.1 Preview 2 - 16 September 2018
Hey Everyone, Another small preview of some of the things that are coming in the next release. There is still some work to do yet but it's starting to really come together now. Thanks for all your patience. Map Expansion https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27349817%2Fb7b74132a40e30cb68e358873465a7434c3ac7c6.jpg Tripwire Craftable https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27349817%2F905be830d1597f6983104aa1d8967aa85ff596a0.jpg
- v0.1 Preview - 28 July 2018
Hey Everyone, Just a small update, we wanted to share with you some of the things we've been working on for v0.1. Keep in mind they are still a work in progress and may change a bit. Clickable Map Icons and Fast Travel https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27349817%2Fbff1220c0a203b01aefa636034f8965f593cf12b.png Map Expansion: Grasslands https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27349817%2F2c02cfff34224dd599cd060b3cacc91738b89b2f.png More surprises to come! :)
- v0.09 Released! - 15 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27349817%2F2e46174ca8c4eb2d60c5add986573379ae040d3b.png Hey Everyone, This release took longer than expected and isn’t quite a large as some in the past, we apologize. We’ve had to take on some additional outside work which has slowed development down. On top of that we also encountered a few setbacks including a hardware failure. It’s true progress has been slower but we’re as excited and motivated as ever to continue development but at this time we’ll need to do it at a pace that can prevent burnout and allows us to keep moving forward. Circumstances may change in the future that permit us to speed up development time again but as of right now this is the only way we can envision a sustainable path to long term success. You, the community have been amazing over the last several years and we hope you’ll understand and sta…
- v0.09 - Preview 2 - 9 April 2018
Just a glimpse of the new inhabitant. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27349817%2F79a72bc6007aae3c9c6e5de088286f849adecf19.png
- v0.09 - Preview 2 - 9 April 2018
Just a glimpse of the new inhabitant. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27349817%2F79a72bc6007aae3c9c6e5de088286f849adecf19.png
- v0.09 Preview - 24 February 2018
Hey Everyone, We thought we'd show off one of the things we're working on for v0.09 and get your feedback. Steamworks integration is now functioning well. Our first step is to utilize the stats system to keep track of a variety of player stats and expose them through the UI. These will persist across updates and playthroughs. In later releases we'll utilize these to build achievements from as well as some other things. Give us some ideas for stats you'd like to see. :) We're also working on several other things which aren't quite ready to show off yet. Two of the most common crashes are now fixed so the game should be a lot more stable. Thanks for everyone who sent us their .dmp files and descriptions which helped us to track these down. We experienced a few setbacks this release which are pushing things back a bit so please bear with us. Thanks Everyone!
- v0.09 Preview - 24 February 2018
Hey Everyone, We thought we'd show off one of the things we're working on for v0.09 and get your feedback. Steamworks integration is now functioning well. Our first step is to utilize the stats system to keep track of a variety of player stats and expose them through the UI. These will persist across updates and playthroughs. In later releases we'll utilize these to build achievements from as well as some other things. Give us some ideas for stats you'd like to see. :) We're also working on several other things which aren't quite ready to show off yet. Two of the most common crashes are now fixed so the game should be a lot more stable. Thanks for everyone who sent us their .dmp files and descriptions which helped us to track these down. We experienced a few setbacks this release which are pushing things back a bit so please bear with us. Thanks Everyone!
- Future Development - 23 January 2018
Hey Everyone, Thanks for being part of the journey this past year, it’s been an exciting one! We wanted to give you an update of what to expect in v0.09 and beyond. We’ve decided to put new missions and story elements on the back burner until we can further expand the map and add more content overall. New dinosaurs, items, features, optimizations and critical bug fixes are all in the works. Expect a short video soon showcasing one of these new features. Once we have the core map, sandbox/survival features, items and AI in place and working good we'll separate the modes and then change our focus to the final story and missions. This may be released in stages or worked on behind closed doors and released all at once. We’re still figuring out the best way to approach it. You may however encounter things in the meantime which may not make complete sense until the story/missions are add to t…
- Future Development - 23 January 2018
Hey Everyone, Thanks for being part of the journey this past year, it’s been an exciting one! We wanted to give you an update of what to expect in v0.09 and beyond. We’ve decided to put new missions and story elements on the back burner until we can further expand the map and add more content overall. New dinosaurs, items, features, optimizations and critical bug fixes are all in the works. Expect a short video soon showcasing one of these new features. Once we have the core map, sandbox/survival features, items and AI in place and working good we'll separate the modes and then change our focus to the final story and missions. This may be released in stages or worked on behind closed doors and released all at once. We’re still figuring out the best way to approach it. You may however encounter things in the meantime which may not make complete sense until the story/missions are add to t…