- Patch v1.10 - Team modes and more! - 17 April 2020
We're excited to bring you a new patch that adds some fun new ways to play the game! And in case you missed it, Hyper Jam is now out on Nintendo Switch! The optimisations we made for Switch also improved performance on other platforms, so the game should run better than ever (you may even be able to bump up a quality level or two!). Team Modes Teams have been one of our most requested features, and we’re happy to announce their arrival with two new modes! Elimination is a new team-based mode which supports both 1v1 and 2v2, and awards a single point for winning a round - first to the score limit wins! First perk choice is given to the team that lost the previous round, removing the viability of throwing early rounds to gain perk advantage. You'll do half damage to team members by default, but you can also choose full or no damage. You can also turn on “Win by two” to make the finale mor…
- Patch v1.9.0 - 24 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27100638%2F61ab5c660a94b35e630e693170ca02aabe6b3f10.png We’ve got a bigger patch in the works, but in the meantime we’ve fixed a few bugs and added three new languages! Improvements Hyper Jam is now available in Russian, Korean and Simplified Chinese, in addition to French, Italian, German, and Spanish You can now set the game language from within Steam It should now default to whichever language you use for Steam itself, rather than your operating system’s language You can also choose a language for Hyper Jam specifically by right-clicking on the game in your Steam library, selecting “Properties”, and heading over to the “Language” tab If you had previously set up a language override using launch arguments, that language will still take priority, and you’ll need to remove the launch argument to use the Steam language pick…
- Hyper Jam On Sale Now! - 30 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27100638%2F4daa3c22cc7478f31deb862da0f1c15c8602205e.png For anyone who's been waiting on a bargain for themselves or a friend, your time has come since Hyper Jam is 10% off on Steam for the whole week!
- Patch v1.8.0 - 29 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27100638%2F61ab5c660a94b35e630e693170ca02aabe6b3f10.png This patch focuses on matchmaking improvements that’ll make it easier to get into games and give you more to do while you wait, in addition to a number of bug fixes! Join in progress You can now be backfilled into a match that's already in progress! This should help you find games faster and avoid just missing out on a potential match. For those looking for more competitive play without the possibility of backfill, feel free to continue organising private matches via the Discord! We support Discord lobby integration, so it's super easy to invite other Discord users to join your lobby without having to add them on Steam. When you join a match that's already in progress you'll be given a random selection of perks for each round you've missed, start equal with the lowest…
- Patch v1.7.0 - 15 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27100638%2F61ab5c660a94b35e630e693170ca02aabe6b3f10.png This patch includes some long-awaited balance changes, as well as a number of small improvements and fixes, some of which lay the groundwork for future patches! Improvements The taskbar icon will now flash if something important happens while the game is in the background Eg. when a matchmaking game is found, when it’s your turn to pick a perk, when your character has been spawned You can now delete profiles while using keyboard/mouse Button prompts no longer show gamepad icons while using keyboard/mouse We still hope to improve the overall mouse experience further in the future Added some fallback latency tests in case the standard tests fail Added some more specific messages for certain errors Balance changes Katana: Increased slash cooldown from 0.3s to 0.4s per sl…
- Patch v1.6.0 - 23 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27100638%2F61ab5c660a94b35e630e693170ca02aabe6b3f10.png This is a small patch to fix some of the main known bugs, and also contains a few small quality of life improvements. We hope to have another patch out soon with more improvements and some balance tweaks! Improvements Enabled background audio Added a slider for volume options, allowing for smaller increments Reduced default game volume Added an option to separate keyboard and gamepad This will enable those with only a single gamepad to have an additional player on keyboard/mouse Fixes Fixed an issue causing weapons to occasionally get stuck on zero ammo in online games Fixed sudden death announcement not slowing time in matchmaking games Fixed mouse-only camera mode option not being saved Fixed "player has left" notifications not being shown in certain online games Th…
- Hyper Jam has launched! - 14 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27100638%2F9b1aebd5b22a164f9fd2d216732a5562e1d122bb.png The game is now available on Steam, PS4, and Xbox One - join us on the official Discord server to organize matches and have your say on what we should add next! https://i.imgur.com/4Wra6SU.gif You may have also seen on our social pages that we are giving away a PS4 Pro and 20 copies of the game. https://i.imgur.com/QCFIshJ.png Enter here Entries closes on the 18th of February (3 days from now) so get on it!
- Hyper Jam Release Date - 7 January 2019
Hello everyone, we have some very exciting news for you today. We are thrilled to announce that Hyper Jam will be launching with online-crossplay on PC, Xbox One and PS4 on the 12th of February 2019! https://i.imgur.com/A8SUrHG.jpg https://i.imgur.com/5CWx3DR.png As some of you may know, we are only a small team and have been working very hard on this game for years now. For us to finally be able to get the game into your hands is a huge milestone for us, and we cannot wait to hear what you think, and continue adding to the game moving forwards. It's been a while since we last posted a progress update, so here are some of the feature highlights that you'll see in the full release: New Arena: Jungle https://i.imgur.com/fGFwbLm.gif This is a larger arena full of shortcuts and places to out-manoeuvre your opponents set atop of a high-tech jungle base! New Arena: Skyline https://i.imgur.com…
- Progress Update and PAX Aus 2017 - 1 November 2017
Hello everyone! First of all, thank you to everyone who played the game at PAX Aus this year. We had an awesome time and got a tonne of positive feedback. Seeing your reaction makes us even more excited to get the game into your hands! For those of you who didn’t get a chance to see us at PAX, we wanted to check in and share some of the what we've been up to over the past few months. New level: Overpass https://i.imgur.com/bHXIylA.gif This level is a lot of fun to play on, especially using the rotating billboards to get grenade trickshots, and knocking each other into the abyss. After completing Overpass we found ourselves wanting to take another look at our older levels, and ended up making some huge improvements to both their mechanics and their visuals. Subway https://i.imgur.com/usT5hDC.gif Subway has always been a favourite, so we didn't want to change the design much mechanically.…
- Progress Update and PAX Aus 2017 - 1 November 2017
Hello everyone! First of all, thank you to everyone who played the game at PAX Aus this year. We had an awesome time and got a tonne of positive feedback. Seeing your reaction makes us even more excited to get the game into your hands! For those of you who didn’t get a chance to see us at PAX, we wanted to check in and share some of the what we've been up to over the past few months. New level: Overpass https://i.imgur.com/bHXIylA.gif This level is a lot of fun to play on, especially using the rotating billboards to get grenade trickshots, and knocking each other into the abyss. After completing Overpass we found ourselves wanting to take another look at our older levels, and ended up making some huge improvements to both their mechanics and their visuals. Subway https://i.imgur.com/usT5hDC.gif Subway has always been a favourite, so we didn't want to change the design much mechanically.…
- Update regarding Early Access - 22 June 2017
Hey followers, Some of you might have noticed that our estimate of early 2017 for an early access launch has come and gone. The reason we haven't made any announcement about the launch (or a delay) yet is that we haven't been able to post all of the information publicly until now. While we were initially wanting to get an early access build out to you all earlier in the year, we've got some great news which has caused us to reconsider that choice: We're happy to announce that Hyper Jam has the support of Film Victoria for its remaining development. This means we're now able to work full-time on the game, and as such we've decided to instead go straight to a full release rather than doing early access first. The downside to this is that you'll have to wait a little bit longer to play Hyper Jam, but in return you'll get a much more complete, more polished, higher quality game. We're curre…
- Update regarding Early Access - 22 June 2017
Hey followers, Some of you might have noticed that our estimate of early 2017 for an early access launch has come and gone. The reason we haven't made any announcement about the launch (or a delay) yet is that we haven't been able to post all of the information publicly until now. While we were initially wanting to get an early access build out to you all earlier in the year, we've got some great news which has caused us to reconsider that choice: We're happy to announce that Hyper Jam has the support of Film Victoria for its remaining development. This means we're now able to work full-time on the game, and as such we've decided to instead go straight to a full release rather than doing early access first. The downside to this is that you'll have to wait a little bit longer to play Hyper Jam, but in return you'll get a much more complete, more polished, higher quality game. We're curre…