- Gladius 1.2 now live! - 8 July 2023
Hi everyone! Gladius 1.2 is now live! - Re-created the enemy ragdolls so they are much more stable when simulating physics. - Improved the getting up from ground animation. Now is smoother and doesn't skip animation frames. - Added an option to run by just moving your arms instead of pressing a button. - Fixed some cases where the enemy would not die but was lying on the floor unconscious. - Fixed some cases where weapons stored in the belt would accidentally drop while climbing. - Fixed enemies not dying when falling into the water in day 4 sometimes. - Fixed not being able to cut the left arm in the tutorial. - Fixed enemy blood spawning in incorrect places sometimes. - Fixed being able to loot enemy weapons multiple times. - Fixed weapons being grabbed by the pommel tip sometimes after distance grabbing. - Fixed the game continuing when killing the last enemy in the round right after…
- Gladius 1.1 now live! - 14 May 2023
Hi everyone! Gladius v1.1 is now live! - Upgraded visuals for the endless arenas and training arena. - Achievements! Added new achievements to the profile, such as kill 1000 gladiators, behead 25 gladiators, etc. Will add more in future updates. - Improved parry animations - Improved getting up animations - Improved food grip poses - Fixed not being able to teleport while holding certain weapons (specifically the claws). - Fixed Gladiators not dying sometimes in day4 - Fixed being able to kill the tutorial guy - Fixed weapons disappearing from hands sometimes - Fixed dead enemies disappearing in front of you at the beginning of rounds Cheers!
- Patch 1.02 live! - 9 November 2022
Hey everyone! I just uploaded a small patch that fixes the loading screen. It makes the transition from one level to another much smoother. Also fixed Day 7 would not showing the Titan sometimes. Cheers!
- Gladius v1.0 is live! - 29 October 2022
Hi everyone! I'm very happy to announce that Gladius v1.0 is finally live! After many, many months of work fusing the code bases from both Steam and Quest, optimizing the performance, and adding a ton of new features I finally have a single code base that I can release in all platforms at once, so it will be much easier to release new updates to all platforms in the future. What's new in 1.0 There are a ton of improvements to the game vs the previous Steam version. - Completely revamped weapon and enemy physics: All weapons and enemy interactions are now 100% physics based. - Two handed weapons revamp and many new 2h weapons added such as the war hammer or the glaive. - Custom grabbing poses - AI improvements - New tigers and female gladiators - Bhaptics support - Performance improvements: rebuild and optimized almost all the assets in the game. - Completely revamped the access to the a…
- Update 1.30 - Day 7: Pharaoh Palace - 13 December 2019
Hi everyone! First of all, my apologies for the delay... I try to publish an update every 2-3 months approx (this is update number 30 since we started Early Access!), but this one has taken much longer than expected. The two main reasons have been a lot of technical issues upgrading to UE4.22, and lack of funds, which required me to take some paid work on the side to continue developing the game. The good news is the wait is over! :) Also, I´m adding two more levels to the game! Day 7: Pharaoh Palace (coming with this update) and Day 8: Jungle (coming in the next update). With this change Prometheus is now Day 9; which brings to total number of days to 9. Two more than originally planed for Early Access :) So, here it is, I hope you guys like it! New Day: Pharaoh Palace! In this level you have to survive the usual 3 waves, but here you have a whole palace to explore while you fight. The…
- Update 1.29 - Day 7: Mount Olympus! - 26 January 2019
Hi Gladiators! Sorry it took so long, but the new update is finally here! This update adds new units, new weapons, new mechanics, and.. the last day! Here is the list of improvements, I hope you guys like it! Day7: Mount Olympus! In the final day of the game you relive the legend of Prometheus, the Greek hero that stole the fire from the Gods to give it to humanity. The day has 4 stages: Stage 1: You need to throw (dead or alive) a gladiator into one of the fire pits to sacrifice them to the Gods. Stage 2: Steal the fire; enter the temple, and light the torch. Stage 3: Kill the temple guards. You can use the new incendiary arrows and the explosive barrels to make your job easier. Stage 4: Kill the Titan! This is the final boss of the game. Have fun! ;) https://steamcommunity.com/sharedfiles/filedetails/?id=1634151997 https://gfycat.com/SpeedyFluidAntarcticgiantpetrel https://steamcdn-a.…
- Update 1.28 - Fixes, difficulty adjustments and improvements - 2 September 2018
Hi everyone, I just uploaded a small update with some fixes, difficulty adjustments, and quality of life improvements based on what you guys told me since the last big update. Training New arena! Added colosseum at night arena (Egyptian theme) Added configurable number of total enemies to spawn and max enemies at the same time. Improvements Ballistas now don´t reset their loading position if you lose grip of the handle. This makes it much easier to use them in the heat of the combat. Changed the colosseum sand back to original color (more saturated). Changed the name "spectator screen" for "PC Screen" and modified the position to make it more visible and understandable. Flail damage reduced to 30 from 45. Trackpad movement speed is now independent from framerate. Makes trackpad locomotion smoother if you get into reprojection. Grabbing a ladder now makes a sound for improved feedback. E…
- Update 1.27 - Summer big update! Stabbing, Grabbing, Better AI, New Crowd and much more! - 25 August 2018
Hello Gladiators! I hope the heat of the summer is not preventing you from a good battle in the arena, because the new update is finally here and with a ton of improvements and gameplay changes! ːsteamhappyː Weapon Grip Improvements You can now grab swords or knives depending on the direction of your hand. You still can use double trigger to switch between those two positions (very useful for sticky or lock grip modes) For a more spectacular gameplay, I strongly recommend using the "hold" grip. This is the default grip mode now :) https://gfycat.com/PersonalUnhealthyAmphiuma Stabbing completely revamped! Stabbing is now much easier than before. I reduced min stab speed to 125 (from 200), and increased min angle from 20 to 35. Stabbing a human enemy on their chest or face will instantly kill them if you are close enough to them (
- Update 1.26 - Day 2 and bow improvements - 6 July 2018
Hello! Time for a new Gladius update! This one is much smaller than v1.25, but it comes with some important improvements, especially the new Day 2, the bow mechanics, and a fix to the endless mode ladder scoring system. Day 2 scenario improved Changed the scenario to an Egyptian temple! The fights against mummies and skeletons take place in smaller areas within the temple, and the fight against the Minotaur on the arena. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27020228%2F89b22fa2867fa0ac1a7274f2efd190bb74dd4460.jpg The minotaur now bursts through the gates in stage 3 and now looks at the player from behind the gate. Fixed bug that would stop spawning mummies after repeating the level several times. https://steamcommunity.com/sharedfiles/filedetails/?id=1433138054 Bow mechanics improved The arrow is now positioned to the left side or the right side of the bow dep…
- Update 1.25 - Massive update! - 21 June 2018
Hi everyone! The new update is finally here! This one is probably the biggest update since we started early access. It brings a lot of improvements and fixes, and some of these considerably change gameplay in all game modes. That's why as of today, all leaderboards will be wiped so the rankings reflect players performance under this new system. Here it goes! Combat improvements Increased enemies animation speed in normal difficulty by 10%. Your helmet breaks when you don't have any armor left, making more "visible" the need to grab a new one. While you still have your helmet on, if you are hit by an enemy your vision will blurry but not become red. Increased a bit the blurry time when hit. Engage system will unlock when enemies are knocked out. Engage system is not experimental anymore and can be activated at the difficulty menu. Enemies in the blood arena now have full health instead o…
- Update 1.24 - Day 6: Maze! - 9 April 2018
Hi everyone! Time for another update! This one brings a new level, "Day 6: Maze" and several improvements and bug fixes, specially in Day 4. Day 6 Maze: NEW LEVEL! In this new level you have to find the exit to two increasingly complex dynamic mazes. Each time you play, their layout changes. In this level you also have two friendlies that will help you survive. Stage 1: You have to find the key in the maze and then find the exit. You will see a minimap of the maze at the entrance to help you navigate through it. Stage 2: Same as before, but this time with a much larger maze. Be careful, in this maze there are maze crawlers everywhere (new unit). Stage 3: Kill the final boss. Scorpio! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27020228%2Fc2ccea607978fa6f2c49f22a47552607df622d06.png Day 5 improvements: Food will spawn closer to the player. Day 4 improvements: Adjustm…
- Patch 1.24 - Day 6: Maze! - 9 April 2018
Hi everyone! Time for another update! This one brings a new level, "Day 6: Maze" and several improvements and bug fixes, specially in Day 4. Day 6 Maze: NEW LEVEL! In this new level you have to find the exit to two increasingly complex dynamic mazes. Each time you play, their layout changes. In this level you also have two friendlies that will help you survive. Stage 1: You have to find the key in the maze and then find the exit. You will see a minimap of the maze at the entrance to help you navigate through it. Stage 2: Same as before, but this time with a much larger maze. Be careful, in this maze there are maze crawlers everywhere (new unit). Stage 3: Kill the final boss. Scorpio! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27020228%2Fc2ccea607978fa6f2c49f22a47552607df622d06.png Day 5 improvements: Food will spawn closer to the player. Day 4 improvements: Adjustm…
- Patch 1.23 - Day 5: Siege of Troy! - 18 February 2018
Hi! New update! This one adds brings the new Day 5 plus a couple of other improvements and fixes. I hope you like it! Day 5: Siege of Troy Added a new Day to the campaign mode. In this Day you have to assault a fortress and rescue a hostage. It has 3 stages as usual: Stage 1: You have to kill all the enemies on the arena while catapults are firing at you. If a rock hits you (or any enemy) it will kill you instantly. Stage 2: Enter the crocodile area and get the key that's on top of the platform. Once you get it open the door to move to the next stage. Stage 3: You need to rescue the hostage that is hanging from one of the towers inside de fortress. You have 2 minutes to rescue her or she will die (and you with her). Arena Challenge improvements: Removed the Minotaur from list of possible enemies in the knives and stones levels. Added food for easy and normal difficulties in the 6th leve…
- Update 1.23 - Day 5: Siege of Troy! - 18 February 2018
Hi! New update! This one adds brings the new Day 5 plus a couple of other improvements and fixes. I hope you like it! Day 5: Siege of Troy Added a new Day to the campaign mode. In this Day you have to assault a fortress and rescue a hostage. It has 3 stages as usual: Stage 1: You have to kill all the enemies on the arena while catapults are firing at you. If a rock hits you (or any enemy) it will kill you instantly. Stage 2: Enter the crocodile area and get the key that's on top of the platform. Once you get it open the door to move to the next stage. Stage 3: You need to rescue the hostage that is hanging from one of the towers inside de fortress. You have 2 minutes to rescue her or she will die (and you with her). Arena Challenge improvements: Removed the Minotaur from list of possible enemies in the knives and stones levels. Added food for easy and normal difficulties in the 6th leve…
- Patch 1.22 - Arena Challenge, new flail, trident and net, and claws! - 15 January 2018
Hello Gladiators! First update after a very needed holidays break! :) This update completes the "Arena" section of the game with the remaining game mode: arena challenge! I also added a few new weapons, improvements and fixes as usual. I hope you like it! NEW GAME MODE! Arena Challenge: This game mode is set in the new gladiator school scene, and it's unlocked after you complete Day3. It's a very small arena, the game is fast paced, and forces you to use a sequence of weapons killing all enemies as fast as you can. The sequence is as follows: Sword and shield Two swords One sword Claws (New Weapon!) Knives Bow War hammer Stones Flail (new version) Halberd Axes Trident and net (New Weapons!) Enemies can come through 2 doors only and have more hp than in the blood arena, and there are between 2 and 3 enemies per wave. I added a new ladder in the lobby for this new game mode. New Weapons!…
- Update 1.22 - Arena Challenge, new flail, trident and net, and claws! - 15 January 2018
Hello Gladiators! First update after a very needed holidays break! :) This update completes the "Arena" section of the game with the remaining game mode: arena challenge! I also added a few new weapons, improvements and fixes as usual. I hope you like it! NEW GAME MODE! Arena Challenge: This game mode is set in the new gladiator school scene, and it's unlocked after you complete Day3. It's a very small arena, the game is fast paced, and forces you to use a sequence of weapons killing all enemies as fast as you can. The sequence is as follows: Sword and shield Two swords One sword Claws (New Weapon!) Knives Bow War hammer Stones Flail (new version) Halberd Axes Trident and net (New Weapons!) Enemies can come through 2 doors only and have more hp than in the blood arena, and there are between 2 and 3 enemies per wave. I added a new ladder in the lobby for this new game mode. New Weapons!…
- Patch 1.21 - AI improvements, Crowd bar and engage mode! - 1 December 2017
Hi everyone! New update!! This one introduces two new game mechanics as well as a lot of improvements in AI, combat, etc. NEW! Crowd Bar 1.0: The new crowd bar shows you how happy the crowd is at any time during combat, and works as follows: You receive points by: Hitting an enemy: +5 points Regular kills: +10 points Stabbing: +20 points Dismember: +25 points Behead or cut in half: +35 points Cheer the crowd: +5 points but only when the crowd bar is negative You lose points by: Passing Time: -1 points per second Boos: -10 points per second. You reset the 'boring counter' by hitting the enemy. Once the bar is full you will hear a sound and then you have 3 seconds to claim your present from the crowd by cheering them (raising and lowering hands). The present can be: - Weapons - Food - Gold (500 gold each time) - Invincibility for 20s if you drink the flask Once the crowd gives you the pre…
- Update 1.21 - AI improvements, Crowd bar and engage mode! - 1 December 2017
Hi everyone! New update!! This one introduces two new game mechanics as well as a lot of improvements in AI, combat, etc. NEW! Crowd Bar 1.0: The new crowd bar shows you how happy the crowd is at any time during combat, and works as follows: You receive points by: Hitting an enemy: +5 points Regular kills: +10 points Stabbing: +20 points Dismember: +25 points Behead or cut in half: +35 points Cheer the crowd: +5 points but only when the crowd bar is negative You lose points by: Passing Time: -1 points per second Boos: -10 points per second. You reset the 'boring counter' by hitting the enemy. Once the bar is full you will hear a sound and then you have 3 seconds to claim your present from the crowd by cheering them (raising and lowering hands). The present can be: - Weapons - Food - Gold (500 gold each time) - Invincibility for 20s if you drink the flask Once the crowd gives you the pre…
- Patch 1.20 - Day 4: Naval Battle! - 25 October 2017
Hi everyone! The new update is finally here and brings a several improvements in hit satisfaction, performance, locomotion and a whole new level! I hope you like it! Day 4: Naval battle The new level is finally here! Experience what was like to fight in the Colosseum full of water! The level has 3 stages as always: Stage 1: Reach the boat and kill the archer with the giant ballista. The ballista automatically reloads every time you arm it. Stage 2: Reach the big platform in the middle of the colosseum. To do it, pull the lever on your boat to move forward and sink other boats as they board you. Once you kill all the enemies in the boat, break the stone to move forward again. Stage 3: Survive for 2 minutes! Be careful with the ballista that fires at you, if you stay still for too long it will kill you. Note: If you fall in the water the Shark will kill you :) Teleport Improvements Added…
- Update 1.20 - Day 4: Naval Battle! - 25 October 2017
Hi everyone! The new update is finally here and brings a several improvements in hit satisfaction, performance, locomotion and a whole new level! I hope you like it! Day 4: Naval battle The new level is finally here! Experience what was like to fight in the Colosseum full of water! The level has 3 stages as always: Stage 1: Reach the boat and kill the archer with the giant ballista. The ballista automatically reloads every time you arm it. Stage 2: Reach the big platform in the middle of the colosseum. To do it, pull the lever on your boat to move forward and sink other boats as they board you. Once you kill all the enemies in the boat, break the stone to move forward again. Stage 3: Survive for 2 minutes! Be careful with the ballista that fires at you, if you stay still for too long it will kill you. Note: If you fall in the water the Shark will kill you :) Teleport Improvements Added…