- Snailiens is out! - 20 November 2018
Alright you cabbage loving savages, this isn't a drill. Snailiens is fully released! Now with a new boss, achievements, trading cards, and more! Get back in there and save some vegetables.
- Japan Update Out! Go Play Now! - 30 May 2017
https://www.youtube.com/watch?v=hq3G3HlneCA That's right boys and girls, the first content patch for Japan is out now to go and play. If you haven't started playing Snailiens, now's a great time to pick it up. If you're a veteran, we look forward to hearing how you like the new content. Now for some patch notes: V.0.7.3.9.0: Japan Update New Krabber Mechanics First we gave you krabbers. Now, presenting Krabbers as bombs! What are these bombs you ask? Oh, well now you can suck up Krabbers and use them as explosive grenades. Careful though, they explode with their element’s damage and can really knock you on your butt if you don’t throw them far enough. New Elemental Interaction: Ice With Krabbers now throwable, Ice type damage is available in the elemental system (Warning, don’t lick frozen snails). New Japan Levels More levels! Everyone likes more levels. This update brings you the firs…
- Japan Update Out! Go Play Now! - 30 May 2017
https://www.youtube.com/watch?v=hq3G3HlneCA That's right boys and girls, the first content patch for Japan is out now to go and play. If you haven't started playing Snailiens, now's a great time to pick it up. If you're a veteran, we look forward to hearing how you like the new content. Now for some patch notes: V.0.7.3.9.0: Japan Update New Krabber Mechanics First we gave you krabbers. Now, presenting Krabbers as bombs! What are these bombs you ask? Oh, well now you can suck up Krabbers and use them as explosive grenades. Careful though, they explode with their element’s damage and can really knock you on your butt if you don’t throw them far enough. New Elemental Interaction: Ice With Krabbers now throwable, Ice type damage is available in the elemental system (Warning, don’t lick frozen snails). New Japan Levels More levels! Everyone likes more levels. This update brings you the firs…
- DEVLOG WEEK 13: Japan Incoming - 30 April 2017
We're back! After a few weeks of no devlogs, we're finally ready to show some seriously cool stuff. We hope to get everyone in playing the first bit of Japan very soon! https://www.youtube.com/watch?v=qsI58emNOlM As always, if you have any feedback at all or just want to get in touch, send us a message at [email protected] You can find all our news over at 562interactive.com/news
- DEVLOG WEEK 13: Japan Incoming - 30 April 2017
We're back! After a few weeks of no devlogs, we're finally ready to show some seriously cool stuff. We hope to get everyone in playing the first bit of Japan very soon! https://www.youtube.com/watch?v=qsI58emNOlM As always, if you have any feedback at all or just want to get in touch, send us a message at [email protected] You can find all our news over at 562interactive.com/news
- DEVLOG WEEK 9: CHAIN BLADES AND BIG BOSSES - 4 April 2017
Week 9 sees some more development on Japan in the form of big bosses and big hammers. We'll be putting out an update that fixes some things and introduces another weapon at some point this week. https://www.youtube.com/watch?v=xOLkAMvQm2s&feature=youtu.be In other news, we took the weekend off and did the Unreal Engine spring game jam. Over Saturday and Sunday, we worked on a little game that was centered around a cool weapon we've always loved in games, the chain blade. Not only have we made said weapon, but you can go play with it right now in a completely new game made in just two days. But wait, there's more! We're going to be adding it to Snailiens at some point in the near future. Enjoy! Download Slash Slash Revolution here: https://562interactive.itch.io/slash-slash-revolution As always, if you have any feedback at all or just want to get in touch, send us a message at support@56…
- DEVLOG WEEK 9: CHAIN BLADES AND BIG BOSSES - 4 April 2017
Week 9 sees some more development on Japan in the form of big bosses and big hammers. We'll be putting out an update that fixes some things and introduces another weapon at some point this week. https://www.youtube.com/watch?v=xOLkAMvQm2s&feature=youtu.be In other news, we took the weekend off and did the Unreal Engine spring game jam. Over Saturday and Sunday, we worked on a little game that was centered around a cool weapon we've always loved in games, the chain blade. Not only have we made said weapon, but you can go play with it right now in a completely new game made in just two days. But wait, there's more! We're going to be adding it to Snailiens at some point in the near future. Enjoy! Download Slash Slash Revolution here: https://562interactive.itch.io/slash-slash-revolution As always, if you have any feedback at all or just want to get in touch, send us a message at support@56…
- The Deadshot Update is Live - 26 March 2017
Build 0.7.3.8.4 is now live for everyone to enjoy. Here's the important parts: https://media.giphy.com/media/3og0IMMq6VySmmyHlK/giphy.gif New pointers for selecting and build phases. We've replaced the vive controllers with hands. They look pretty cool. The Deadshot is live. You can buy the Deadshot in the store now and play around with the first two handed weapon in the game! As always, if you have any feedback at all or just want to get in touch, send us a message at [email protected] You can find all our news over at 562interactive.com/news
- The Deadshot Update is Live - 26 March 2017
Build 0.7.3.8.4 is now live for everyone to enjoy. Here's the important parts: https://media.giphy.com/media/3og0IMMq6VySmmyHlK/giphy.gif New pointers for selecting and build phases. We've replaced the vive controllers with hands. They look pretty cool. The Deadshot is live. You can buy the Deadshot in the store now and play around with the first two handed weapon in the game! As always, if you have any feedback at all or just want to get in touch, send us a message at [email protected] You can find all our news over at 562interactive.com/news
- DEVLOG WEEK 8: GOING MEDIEVAL - 25 March 2017
Hey, we heard people like VR bows and arrows. Well we have good news! Snailiens' first two handed weapon is a sweet techo bow. We'll be rolling out an update releasing this new weapon, the Deadshot, in the next day or so. Have fun and stay slimy! https://www.youtube.com/watch?v=L8uGjB_AVuk As always, if you have any feedback at all or just want to get in touch, send us a message at [email protected] You can find all our news over at 562interactive.com/news
- DEVLOG WEEK 8: GOING MEDIEVAL - 25 March 2017
Hey, we heard people like VR bows and arrows. Well we have good news! Snailiens' first two handed weapon is a sweet techo bow. We'll be rolling out an update releasing this new weapon, the Deadshot, in the next day or so. Have fun and stay slimy! https://www.youtube.com/watch?v=L8uGjB_AVuk As always, if you have any feedback at all or just want to get in touch, send us a message at [email protected] You can find all our news over at 562interactive.com/news
- Snailiens Locomotion Bug Fix Out Now - 17 March 2017
Well, it was bound to happen. We pushed out an update that broke player locomotion in the base. This effectively made the game unplayable. We still aren't quite sure what happened; a huge section of code seems to have self-deleted from the engine. It's fixed and we're currently hunting down the gremlin responsible. This new patch should fix all the problems in the moon base and everyone should be able to enjoy the game again. Sorry about that guys!
- Snailiens Locomotion Bug Fix Out Now - 17 March 2017
Well, it was bound to happen. We pushed out an update that broke player locomotion in the base. This effectively made the game unplayable. We still aren't quite sure what happened; a huge section of code seems to have self-deleted from the engine. It's fixed and we're currently hunting down the gremlin responsible. This new patch should fix all the problems in the moon base and everyone should be able to enjoy the game again. Sorry about that guys!
- Snailiens v.0.7.3.8.0 is live! - 11 March 2017
The new patch for Snailiens is out. We've made some major changes to the game, come take a look! In case you missed the patch notes from the weekly devlog we'll post them one more time: Snailiens v0.7.3.8.0 patch notes Added the Krabber to the game. Added animations, textures, and implemented them in levels: Krabbers can now be seen scuttling around in levels! Heads up, there’s one for every elemental type. This addition marks the first “small” class enemy in the game and greatly improves the meta of the game. Improved level performance. With the addition of the very efficient Krabber, we have freed up cpu and gpu power for other things! Slimeback animations and initial mechanics added to game. Not yet implemented in live levels: We’ve started internal testing the Slimeback and the new “large” class enemy mechanics. Things are looking real great. Added new system for player to take dama…
- Snailiens v.0.7.3.8.0 is live! - 11 March 2017
The new patch for Snailiens is out. We've made some major changes to the game, come take a look! In case you missed the patch notes from the weekly devlog we'll post them one more time: Snailiens v0.7.3.8.0 patch notes Added the Krabber to the game. Added animations, textures, and implemented them in levels: Krabbers can now be seen scuttling around in levels! Heads up, there’s one for every elemental type. This addition marks the first “small” class enemy in the game and greatly improves the meta of the game. Improved level performance. With the addition of the very efficient Krabber, we have freed up cpu and gpu power for other things! Slimeback animations and initial mechanics added to game. Not yet implemented in live levels: We’ve started internal testing the Slimeback and the new “large” class enemy mechanics. Things are looking real great. Added new system for player to take dama…
- DEVLOG WEEK 6: VISUAL AND GAMEPLAY UPGRADES - 10 March 2017
We’ve made some noticeable changes to the game this week. It’s been an effort that started before we launched early access and continues into Japan. When we launched early access in early February, we took a minute and had people play it, played it ourselves, and thought about the direction of Snailiens. For us, there was still something missing. Something we often find is missing in other tower defense games. That’s when we had some new ideas for how enemies, damage, mechanics, and story could work. In order to bring that to everyone in Japan, we had to gut and rebuild a few core tools so we could have the creative and graphical overhead to make them. Many of those tools got ‘done’ this week. We felt putting them in Georgia greatly improved gameplay and gave players a good indicator of where we're headed in the future. We hope you enjoy these early changes to the game, we sincerely wan…
- DEVLOG WEEK 6: VISUAL AND GAMEPLAY UPGRADES - 10 March 2017
We’ve made some noticeable changes to the game this week. It’s been an effort that started before we launched early access and continues into Japan. When we launched early access in early February, we took a minute and had people play it, played it ourselves, and thought about the direction of Snailiens. For us, there was still something missing. Something we often find is missing in other tower defense games. That’s when we had some new ideas for how enemies, damage, mechanics, and story could work. In order to bring that to everyone in Japan, we had to gut and rebuild a few core tools so we could have the creative and graphical overhead to make them. Many of those tools got ‘done’ this week. We felt putting them in Georgia greatly improved gameplay and gave players a good indicator of where we're headed in the future. We hope you enjoy these early changes to the game, we sincerely wan…
- DEVLOG WEEK 5: NEW ENEMIES, NEW GAMEPLAY, NEW STORY... KINDA - 3 March 2017
Another busy week making the game better. We're going to start rolling out new enemies and new gameplay to existing levels as it gets finished up. Hopefully you'll see some of it this week! https://www.youtube.com/watch?v=Mk1cYHTCX3c&t As always, if you have any feedback at all or just want to get in touch, send us a message at [email protected] You can find all our news over at 562interactive.com/news
- DEVLOG WEEK 5: NEW ENEMIES, NEW GAMEPLAY, NEW STORY... KINDA - 3 March 2017
Another busy week making the game better. We're going to start rolling out new enemies and new gameplay to existing levels as it gets finished up. Hopefully you'll see some of it this week! https://www.youtube.com/watch?v=Mk1cYHTCX3c&t As always, if you have any feedback at all or just want to get in touch, send us a message at [email protected] You can find all our news over at 562interactive.com/news
- DEVLOG WEEK 4: PATCH NOTES, NEW FEATURES, AND A SNEAK PEEK AT JAPAN - 26 February 2017
Another week at work on Snailiens. There's an update, check out what's in store! https://www.youtube.com/watch?v=EWFcrypHmRg&t=126s As always, if you have any feedback at all or just want to get in touch, send us a message at [email protected] You can find all our news over at 562interactive.com/news p.s. We know the audio is quiet. We're going to figure it out in one of these videos... eventually.