- Chinatown Detective Agency, our 2nd game, is on Kickstarter - 29 March 2020
Chinatown Detective Agency is a cybernoir point and click adventure inspired by the classic Carmen Sandiego games, blending stunning retro design with innovative mechanics. Manage your detective agency and use real world research to solve cases as you unravel a global conspiracy. About 3 days ago, we launched our Kickstarter campaign to amazing support from both those who have been following the game's development the past year, as well as from the game industry. Right now, we're sitting at 43% funded! If you like the idea of the game, please do visit our Kickstarter page where you can watch our trailer, check out screenshots and learn about the world and the characters of the game! We've also got links to our free alpha demo on itch.io and to our Discord server where you can join in the conversation. Thank you all for the continued support! MARK
- Big Update: Terroir 2.5 - 20 December 2018
Happy Holidays, winemakers! We bring you new content and tweaks -- behold! A quick note to our Chinese and German speaking players: we are currently localizing the new content as I'm writing this, so please stay tuned for updates. New Grape Varieties The game now has two new grapes - one red and one white - that you can try planting for quick and massive profits. They're grapes from beyond the traditional winemaking regions of France and neighboring countries, and will require some patience to grow. Zinfandel is a grape that is more popularly known as one of the most important in the California wine-growing regions. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28768468%2Fb9a298be0bcfcbf801fdc899e85fd9b344c7c0f1.png Rkatsiteli is one of the most important grapes grown in the country of Georgia, where winemaking can trace its very early roots to. https://steamcdn-a.aka…
- Oh, We're Also Releasing The Soundtrack - 19 December 2018
We've been getting a lot of positive feedback about the music, so we decided to release the soundtrack to you: absolutely free of charge. We'll make it so that you can either download the tracks via our Steam store page, or a link to our website for a direct download. A lot of work went into the soundtrack -- it was composed and recorded by a quintet of very talented musicians just for the game, so of course we'd be super happy to let you include the tracks in your music library! Just another way to show how much we appreciate you guys! MARK et JENNY
- A New Update (And New Content) Coming This Week - 19 December 2018
Winemakers! We missed you! We apologize for such a long period of silence. We were busy working on another project which took more time than we planned. But even during those months, we had the community page perpetually open on our screens. We continue to read your suggestions, and we continue to enjoy keeping track of your screenshots, guides and videos. And what we've done is we've taken a few of those suggestions and made tweaks to some in-game mechanics -- things we felt would improve the game and make it more competitive. And we have also created two new grape varietals which offer a new challenge -- we won't spoil it, but let's just say they'll take a little more patience and work (much like how Semillon and Grenache introduced a new way to make wine). We'll release the update by the end of this week, so do stay tuned! Very many thanks to all of you! MARK et JENNY
- Update: Terroir Version 2.4.2 - 6 July 2018
Hello winemakers! It's been a while since we last spoke, and as usual, it's because we've been scouring through the forums on the lookout for bugs or errors, and other areas of improvement. In this new update, we've got the following changes: Fixed a financial report bug that displayed cash flow incorrectly. Fixed an issue with barreling (monthly barrel change reduces to lowest possible value correctly now). Fixed tooltip flicker that occurred with some resolutions. Fixed a bug in German wherein the character "ß" didn't display correctly. Fixed award mission length. We'll continue to read through the discussion boards and continue to improve the game moving forward. Your feedback has, and always will be, extremely valuable to us. Also, Terroir turned 1-year old in May (which was when we released in Early Access). It's so amazing to see so many players enjoy the game. It has really come…
- Hotfix: Terroir Version 2.4.1 - 1 May 2018
Winemakers! It is so encouraging to see our community grow larger everyday. Please note that Jenny and I are always listening in at the discussion boards and reviewing your feedback. We learned early today that there was a bug affecting the CIVO menu, causing it to not function properly -- it had to do with our last update to the Unity engine. We've managed to fix this issue, and thr menu should be fully functional. Should you continue to experience any problems, please let us know at the discussion boards or at [email protected] We also added more tweaks and fixes to the German localization, which we are progressively trying to improve. Thank you all so much for your continued support! MARK et JENNY
- Version 2.4: Terroir is now in German! - 30 April 2018
Hello, German-speaking winemakers! At long last, we have finally finished German localization of Terroir. You can now choose German as an option in your language settings. We are continuing to improve on the localization, with a few minor additions and possibly tweaks in the next coming weeks, but by and large, it's now playable in German. Danke! Mark und Jenny
- Hotfix: Terroir Version 2.3.3.2 (Mac Issues) - 10 April 2018
Hello winemakers. We've been receiving a small number of reports of a bug that affects certain players who play on Mac systems, which shows large random text all over the screen, rendering it non-interactable. One of our players managed to send us an output log file, which points to the root of the problem: a Unity bug related to a the engine's video decoder, which is unable to play the tutorial videos. We've reached out to Unity, who have admitted that it is indeed a bug within the game engine, and have asked us for help with sorting it out. Since we can't really do anything much about that bug, we did manage to create a workaround. When the game detects that Unity can't play the tutorial videos, they will be disabled, and only the text and voice over will appear in the tutorial pop-ups. Also, if it's taking too long for the videos to load, they will also be disabled (the threshold for…
- Hotfix: Terroir Version 2.3.3.2 (Mac Issues) - 10 April 2018
Hello winemakers. We've been receiving a small number of reports of a bug that affects certain players who play on Mac systems, which shows large random text all over the screen, rendering it non-interactable. One of our players managed to send us an output log file, which points to the root of the problem: a Unity bug related to a the engine's video decoder, which is unable to play the tutorial videos. We've reached out to Unity, who have admitted that it is indeed a bug within the game engine, and have asked us for help with sorting it out. Since we can't really do anything much about that bug, we did manage to create a workaround. When the game detects that Unity can't play the tutorial videos, they will be disabled, and only the text and voice over will appear in the tutorial pop-ups. Also, if it's taking too long for the videos to load, they will also be disabled (the threshold for…
- Update: Terroir Version 2.3.3.1 (A Few Fixes) - 23 February 2018
Hello Winemakers! I'll keep this brief: some players have reported a few bugs, and we've released the fixes to smoothen those out in this new version. They include: Fixed a bug preventing players from scrolling back through their grape varieties in the winemaking process menus. Fixed a bug wherein having a controller plugged in (other than your mouse or keyboard) made players unable to interact with the game. Changed the way A.I. decides how to accept bids from Players trying to buy their tiles. An A.I. winemaker will now accept a bid if it has less than 3x the amount of money placed in the bid. We hope these changes improve your gaming experience, and as always, keep the feedback coming in the discussion boards. Many thanks, MARK et JENNY
- Update: Terroir Version 2.3.3.1 (A Few Fixes) - 23 February 2018
Hello Winemakers! I'll keep this brief: some players have reported a few bugs, and we've released the fixes to smoothen those out in this new version. They include: Fixed a bug preventing players from scrolling back through their grape varieties in the winemaking process menus. Fixed a bug wherein having a controller plugged in (other than your mouse or keyboard) made players unable to interact with the game. Changed the way A.I. decides how to accept bids from Players trying to buy their tiles. An A.I. winemaker will now accept a bid if it has less than 3x the amount of money placed in the bid. We hope these changes improve your gaming experience, and as always, keep the feedback coming in the discussion boards. Many thanks, MARK et JENNY
- Update: Terroir Version 2.3.3 - 6 February 2018
Hello once again, winemakers! Good to see our community continue to grow and interest in the game continue to spread to every corner of the known world. While you guys were trying to keep your estates afloat amid a somewhat unpredictable market and against competing wine estates who think they've got you figured out, we've been working on some minor tweaks, as well as straightening out a few more bugs. Here's the full change log: Added scroll bars to the Save and Load menu Fixed the scroll areas, so you can click in between items to scroll Amended tutorial information regarding the Wine Awards and the Steel Vats, as well as information on the Wine Awards menu Fixed the way non-player estates win awards for a more competitive playing field Fixed a bug where having the Noble Rot status effect took away one star from the wine's final review Fixed an error where characteristics would be ove…
- Update: Terroir Version 2.3.3 - 6 February 2018
Hello once again, winemakers! Good to see our community continue to grow and interest in the game continue to spread to every corner of the known world. While you guys were trying to keep your estates afloat amid a somewhat unpredictable market and against competing wine estates who think they've got you figured out, we've been working on some minor tweaks, as well as straightening out a few more bugs. Here's the full change log: Added scroll bars to the Save and Load menu Fixed the scroll areas, so you can click in between items to scroll Amended tutorial information regarding the Wine Awards and the Steel Vats, as well as information on the Wine Awards menu Fixed the way non-player estates win awards for a more competitive playing field Fixed a bug where having the Noble Rot status effect took away one star from the wine's final review Fixed an error where characteristics would be ove…
- Update: Terroir Version 2.3.2.1 - 16 January 2018
Hello, winemakers! First thing's first - a belated happy new year to everyone! Both Jenny and I have been very busy taking care of our year-end stuff (including, at least on my part, the consumption of copious amounts of wine!), but continue to keep tabs on all your feedback in the discussion boards. As soon as we got back to work, we hit the ground running, and have released a new patch last night that was meant to address some of the issues you've encountered recently. There are still a few issues that we're doing our best to get to the bottom of, and in those cases, we've enabled more information to be printed onto the output_log so we can get a better understanding of an issue or bug. Here's a more detailed list of all the new changes in this week's update: Allowed panning when game is paused Fixed a bug with AI that caused the AI to stop earning money when player has lots of 5 star…
- Update: Terroir Version 2.3.2.1 - 16 January 2018
Hello, winemakers! First thing's first - a belated happy new year to everyone! Both Jenny and I have been very busy taking care of our year-end stuff (including, at least on my part, the consumption of copious amounts of wine!), but continue to keep tabs on all your feedback in the discussion boards. As soon as we got back to work, we hit the ground running, and have released a new patch last night that was meant to address some of the issues you've encountered recently. There are still a few issues that we're doing our best to get to the bottom of, and in those cases, we've enabled more information to be printed onto the output_log so we can get a better understanding of an issue or bug. Here's a more detailed list of all the new changes in this week's update: Allowed panning when game is paused Fixed a bug with AI that caused the AI to stop earning money when player has lots of 5 star…
- Very Big Update: Terroir v2.3 - 22 December 2017
To our amazing Terroir players, We hope that the holiday season finds you well (and if you don't subscribe to the relevant belief system, we hope you're doing just as well). We've got a huge update for you, and one that we kept under wraps this whole time. See, we've announced in the past that the next update after the last was going to have one simple addition: the Blending feature. But Jenny and I really thought this one through - sure, adding the Blending feature would add another activity in the winemaking process, but would it really enrich the game beyond just having new choices and decisions to make? Actually, yeah, maybe. But what we felt would truly add a whole new dimension to Terroir, and bring much more replayability and value to the game was to introduce some form of competition - it would be more fun to run your own wine Estate while competing with others. So, after 2 week…
- Very Big Update: Terroir v2.3 - 22 December 2017
To our amazing Terroir players, We hope that the holiday season finds you well (and if you don't subscribe to the relevant belief system, we hope you're doing just as well). We've got a huge update for you, and one that we kept under wraps this whole time. See, we've announced in the past that the next update after the last was going to have one simple addition: the Blending feature. But Jenny and I really thought this one through - sure, adding the Blending feature would add another activity in the winemaking process, but would it really enrich the game beyond just having new choices and decisions to make? Actually, yeah, maybe. But what we felt would truly add a whole new dimension to Terroir, and bring much more replayability and value to the game was to introduce some form of competition - it would be more fun to run your own wine Estate while competing with others. So, after 2 week…
- Big Update: Terroir Version 2.2 (New Grapes, New Features, New Fixes) - 22 November 2017
Winemakers! It's so good to see our community grow day by day. In our journey to providing you with as rich and fulfilling a game as we can make, we are happy to announce a big new update in Terroir v2.2 today. So here's a quick rundown of what you'll find in this new version: New Grape Varieties We've got 2 new grape varieties: Sémillon and Grenache. Sémillon is a white wine grape variety, and Grenache makes reds. They're perfectly fins on their own, and you can make 5-star wines out of them. But to really make the most out of them, you'll need an extra step in the winemaking process. Sémillon can be made into a sweet wine (inspired by the famous sweet wines of Sauternes and Barsac) that, if rated by the most prestigious wine critics, is the most expensive wine in the game. To create it, you'll have to do something most of you dread - allow Fungal Rot to infect the grape. At the end of…
- Big Update: Terroir Version 2.2 (New Grapes, New Features, New Fixes) - 22 November 2017
Winemakers! It's so good to see our community grow day by day. In our journey to providing you with as rich and fulfilling a game as we can make, we are happy to announce a big new update in Terroir v2.2 today. So here's a quick rundown of what you'll find in this new version: New Grape Varieties We've got 2 new grape varieties: Sémillon and Grenache. Sémillon is a white wine grape variety, and Grenache makes reds. They're perfectly fins on their own, and you can make 5-star wines out of them. But to really make the most out of them, you'll need an extra step in the winemaking process. Sémillon can be made into a sweet wine (inspired by the famous sweet wines of Sauternes and Barsac) that, if rated by the most prestigious wine critics, is the most expensive wine in the game. To create it, you'll have to do something most of you dread - allow Fungal Rot to infect the grape. At the end of…
- Roadmap: What to expect in the coming month - 18 November 2017
Hi everyone, We are extremely happy at the positive feedback we've been getting from players and the press, and incredibly motivated to keep making the game better thanks to the critical feedback from some players. To anyone who has stayed with us since the early days when the game was still on Early Access, you'll know that we are committed to making Terroir better through your feedback and continued support. Having said that, we believe you guys deserve at the very least a sneak peek into the content we're working on for future updates. First thing's first - the next update. Some time next week, hopefully before the 21st or 22nd of November, we'll be releasing a very large update with a lot of new content and features. These include: A Wine Log, which will show you details of all the wines you've ever bottled, their rating, their price and their characteristics and flavors. A progress…