- Update v1.5 released! - 8 March 2018
void LINK v1.5 brings number of quality updates that were long overdue (careful with the Kamikazes now!). Enjoy! Find our detailed roadmap here: http://steamcommunity.com/games/560550/announcements/detail/1592451506866171355
- Update v1.5 released! - 8 March 2018
void LINK v1.5 brings number of quality updates that were long overdue (careful with the Kamikazes now!). Enjoy! Find our detailed roadmap here: http://steamcommunity.com/games/560550/announcements/detail/1592451506866171355
- Update v1.4 released! - 4 March 2018
void LINK v1.4 brings a revisited AI so Practice play should present more of a challenge for you. It also varies play-style randomly, so you will have to do the same to ace it. Enjoy! Find details on this and other added features here: http://steamcommunity.com/games/560550/announcements/detail/1592451506866171355
- Update v1.4 released! - 4 March 2018
void LINK v1.4 brings a revisited AI so Practice play should present more of a challenge for you. It also varies play-style randomly, so you will have to do the same to ace it. Enjoy! Find details on this and other added features here: http://steamcommunity.com/games/560550/announcements/detail/1592451506866171355
- Update v1.3 released! - 7 February 2018
Committed to solo play, void LINK v1.3 brings 3 new single-player missions, hand-crafted to introduce select gameplay aspects, such as sensor ranges, tactical positioning and efficient harvesting. Find details on this and other added features here: http://steamcommunity.com/games/560550/announcements/detail/1592451506866171355
- Update v1.3 released! - 7 February 2018
Committed to solo play, void LINK v1.3 brings 3 new single-player missions, hand-crafted to introduce select gameplay aspects, such as sensor ranges, tactical positioning and efficient harvesting. Find details on this and other added features here: http://steamcommunity.com/games/560550/announcements/detail/1592451506866171355
- Update v1.2 released! - 11 January 2018
void LINK now let's you play 1-Player missions while Matchmaking, switching to 2-Player Encounters as they come in. Find details on this and other added features here: http://steamcommunity.com/games/560550/announcements/detail/1592451506866171355
- Update v1.2 released! - 11 January 2018
void LINK now let's you play 1-Player missions while Matchmaking, switching to 2-Player Encounters as they come in. Find details on this and other added features here: http://steamcommunity.com/games/560550/announcements/detail/1592451506866171355
- Roadmap - 3 January 2018
The official void LINK Development Roadmap (to be updated incrementally) Next up: v1.6 - Proc Gen May 30 Mission 'Scramble' evolved into 'Endless' play mode. Missions 'Pathfinder' and 'Ambush' merged into 'Guerilla' play mode: procedurally generated strategical conundra. Released: v1.5 - Homework Mar 8 UX: Rotate map at Encounter begin so local player always faces the opposing fleet. UX: Dialog displays size and positioning adjusted for easier reading. Tactics: Kamikaze ships with assigned hostile target won't try to avoid other hostile ship obstacles. GUI: Navigate to title menu from main menu (by clicking the pylon). Visuals: Propulsion exhaust glow removed before ship explosion. Visuals: Module explosions correctly aligned with geometry. UX: Controller button highlights precision increased (Tutorial) Visuals: Sky unblurred only during Encounter play. other minor quality upgrades. v1.…
- Roadmap - 3 January 2018
The official void LINK Development Roadmap (to be updated incrementally) Next up: v1.6 - Proc Gen April 21 Mission 'Scramble' evolved into 'Endless' play mode. Missions 'Pathfinder' and 'Ambush' merged into 'Guerilla' play mode: procedurally generated strategical conundra. Released: v1.5 - Homework Mar 8 UX: Rotate map at Encounter begin so local player always faces the opposing fleet. UX: Dialog displays size and positioning adjusted for easier reading. Tactics: Kamikaze ships with assigned hostile target won't try to avoid other hostile ship obstacles. GUI: Navigate to title menu from main menu (by clicking the pylon). Visuals: Propulsion exhaust glow removed before ship explosion. Visuals: Module explosions correctly aligned with geometry. UX: Controller button highlights precision increased (Tutorial) Visuals: Sky unblurred only during Encounter play. other minor quality upgrades. v…
- Finding peers to Play - 29 December 2017
To find peers to play void LINK 1v1 online, first of all ... make sure that you have the latest version of the client! As of Feb 5 2018 that's v1.3. Your clients version is stated behind the void LINK logo in the game title menu. But if you still have a hard time finding anyone in the "Play Encounter" submenu, we recommend you ... play during ' void LINK Hour '! void LINK Hours are 2 times of the day (synced globally) with which we encourage all void LINK 'Coordinators' to align their play schedule, in order to find the most available 'Encounters' (1v1 peers) in the lobby. void LINK Hour is daily ... CET: 1am-2am and 1pm-2pm (Berlin, Paris, Rome) EST: 7am-8am and 7pm-8pm (New York) PST: 4am-5am and 4pm-5pm (Los Angeles) CST: 8am-9am and 8pm-9pm (Hong Kong) Times were chosen to accomodate time zones with the most players first. The choice is tentative and may change with evolving player…
- Finding peers to Play - 29 December 2017
To find peers to play void LINK 1v1 online, first of all ... make sure that you have the latest version of the client! As of Feb 5 2018 that's v1.3. Your clients version is stated behind the void LINK logo in the game title menu. But if you still have a hard time finding anyone in the "Play Encounter" submenu, we recommend you ... play during ' void LINK Hour '! void LINK Hours are 2 times of the day (synced globally) with which we encourage all void LINK 'Coordinators' to align their play schedule, in order to find the most available 'Encounters' (1v1 peers) in the lobby. void LINK Hour is daily ... CET: 1am-2am and 1pm-2pm (Berlin, Paris, Rome) EST: 7am-8am and 7pm-8pm (New York) PST: 4am-5am and 4pm-5pm (Los Angeles) CST: 8am-9am and 8pm-9pm (Hong Kong) Times were chosen to accomodate time zones with the most players first. The choice is tentative and may change with evolving player…
- Release 'Early Access' (v1.1) - 28 December 2017
A small step for mankind, but ... as promised, void LINK's public initiation happens tonight. Now. We hope you all have charged your controllers, remember that space has always had 3 dimensions and come on over for some tricky spatial gambits. Rocks'n'Stars, Lasers, Shields, nothing unusual, but warped all across your living rooms. Far from being done with development here we are keen to get your feedback and enter discourse on the future of this game. Please expect a roadmap (from here to Full Release) in one of our following posts here, which shall grow more detailed over time, cued by your input. And off we go.
- Release 'Early Access' (v1.1) - 28 December 2017
A small step for mankind, but ... as promised, void LINK's public initiation happens tonight. Now. We hope you all have charged your controllers, remember that space has always had 3 dimensions and come on over for some tricky spatial gambits. Rocks'n'Stars, Lasers, Shields, nothing unusual, but warped all across your living rooms. Far from being done with development here we are keen to get your feedback and enter discourse on the future of this game. Please expect a roadmap (from here to Full Release) in one of our following posts here, which shall grow more detailed over time, cued by your input. And off we go.
- Discord server - 24 December 2017
Zentrifuge has created an official Discord server today, first and foremost to further aid void LINK players in finding peers for online Encounters. Here's the invite: https://discord.gg/GcuxKbx
- Discord server - 24 December 2017
Zentrifuge has created an official Discord server today, first and foremost to further aid void LINK players in finding peers for online Encounters. Here's the invite: https://discord.gg/GcuxKbx
- Welcome to void LINK - 24 December 2017
With the Early Access 3 days out it's about time to send a warm Welcome to all who follow this game and all who might join us later on! You are here to weigh in on design decisions and balancing? To point out bugs or other issues? Or just to peek behind the scenes a bit? Please come in, make yourself comfortable, and - with a dose of self-moderation - speak your mind! On this community site we try to answer your questions and to cater to your needs for enjoying our game. Please understand however that we might at times not be able to resolve all issues immediately. But we'll give our best. void LINK has seen some 14 months of crafting by a minimal dev team (basically 1 guy with loving support from close friends and helping angels), and now we've finally grown confident enough to open up the first iteration of our casual space RTS to you players: The core experience is in place, ready to…
- Welcome to void LINK - 24 December 2017
With the Early Access 3 days out it's about time to send a warm Welcome to all who follow this game and all who might join us later on! You are here to weigh in on design decisions and balancing? To point out bugs or other issues? Or just to peek behind the scenes a bit? Please come in, make yourself comfortable, and - with a dose of self-moderation - speak your mind! On this community site we try to answer your questions and to cater to your needs for enjoying our game. Please understand however that we might at times not be able to resolve all issues immediately. But we'll give our best. void LINK has seen some 14 months of crafting by a minimal dev team (basically 1 guy with loving support from close friends and helping angels), and now we've finally grown confident enough to open up the first iteration of our casual space RTS to you players: The core experience is in place, ready to…