Overview
When Our Journey Ends - A Visual Novel comes from Afterthought Studios and is published by Afterthought Studios. It arrived on Steam on Jan 30, 2017, and it sits naturally among Single-player, Steam Achievements, Steam Trading Cards, and Family Sharing. SteamPulse tracks it across Windows, macOS, Linux, and Steam so readers get a quick useful snapshot, not just a wall of numbers.
Players and reviews
When Our Journey Ends - A Visual Novel's latest SteamPulse observation recorded 0 players at 22 September 2026 - 05:35:15 UTC, with a tracked peak near 5. This peak is the highest value in the available SteamPulse record and may not include activity before tracking began. Player reaction is 69% positive across 48 reviews.
Language and system requirements
When Our Journey Ends - A Visual Novel is available in 2 languages including:
3 regional rating boards including dejus, steam germany, and igrs
| Platform | Type | OS | Processor | Memory | Graphics | Storage |
|---|---|---|---|---|---|---|
| Windows | Minimum | Not listed | 1.0 Ghz or above | 1 GB RAM | Any DirectX 9.0 supported card | 400 MB available space |
| macOS | Minimum | 10.6+ | Any 64 bit processor | 1 GB RAM | OpenGL compatible card | 410 MB available space |
| Linux | Minimum | x86/x86_64 | 1.2 GHz Pentium 4 | 1 GB RAM | OpenGL compatible card | 400 MB available space |
Sales, recommendations, and streams
When Our Journey Ends - A Visual Novel has sold up to 32,628 units and has recommendation data pending. The estimated VGI revenue is $170,000. On Twitch, 0 streamers are live with around 0 total watchers.
