- Small patch - 19 November 2018
Just a quick patch for two requested fixes. I'll still be looking into bringing the performance improvements from the console version on steam, but I piled up my table with other enhancements that made things more complicated. I'll let you know if something is on the way! Patch Notes from 11/19/2018 General Fixed a typo in one of the memory pieces Split "Camera Speed" into "Camera Speed X" and "Camera Speed Y" Best Regards, Odrez https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27526702%2Fbff3a3f4675345cd0120846934a902e575ee2b4b.gif
- Fumiko! is part of this week's GDWC fan favorite vote! - 13 June 2018
I have been given the honor and the chance to participate in this week's GDWC Fan Favorite Vote! If you want to support this game, I would be eternally grateful if you would take the few seconds it takes to go over to https://thegdwc.com/ and vote for Fumiko! so that it has a chance! Of course you should also check out the other participants as well, they look great too. Thank you for your interest! Best Regards, Odrez
- Fumiko! is coming to Xbox One! - 29 January 2018
When I first started working on the Xbox One port of the game I did not give the warning signs enough credit. As a solo dev, porting a game to a console is an unforgivingly challenging task. To quote a member from the development forums who shared a general step-by-step guide for other partners, this basically sums it up pretty well: "I want to warn you if you're on a small team or by yourself porting a game. Some portions of the porting process expect very high levels of knowledge regarding a subject matter and a lot of time to complete. Most of the time I felt like I was battling a boss in dark souls blind folded kicking my feet up into the air hoping something would hit only to see a death screen again. Yes many people have done it but don't expect it be a walk in the park, in fact expect it to be a walk on the side of mount Everest, naked." Nevertheless, I did not slip and fall to a…
- Fumiko! is coming to Xbox One! - 29 January 2018
When I first started working on the Xbox One port of the game I did not give the warning signs enough credit. As a solo dev, porting a game to a console is an unforgivingly challenging task. To quote a member from the development forums who shared a general step-by-step guide for other partners, this basically sums it up pretty well: "I want to warn you if you're on a small team or by yourself porting a game. Some portions of the porting process expect very high levels of knowledge regarding a subject matter and a lot of time to complete. Most of the time I felt like I was battling a boss in dark souls blind folded kicking my feet up into the air hoping something would hit only to see a death screen again. Yes many people have done it but don't expect it be a walk in the park, in fact expect it to be a walk on the side of mount Everest, naked." Nevertheless, I did not slip and fall to a…
- Happy Winter Sale! - 21 December 2017
I know you're eager to put as many cool indie games in your cart as possible and we all know how easily that piles up. If you want to know if Fumiko! is something worth spending your time on, check out the latest episode of "Indie Games You Missed in 2017" from HeavyEyed: https://www.youtube.com/watch?v=g7N3ts0RStc Enjoy the holidays with your friends and families. Best Regards, Odrez
- Happy Winter Sale! - 21 December 2017
I know you're eager to put as many cool indie games in your cart as possible and we all know how easily that piles up. If you want to know if Fumiko! is something worth spending your time on, check out the latest episode of "Indie Games You Missed in 2017" from HeavyEyed: https://www.youtube.com/watch?v=g7N3ts0RStc Enjoy the holidays with your friends and families. Best Regards, Odrez
- We have a guide now! - 15 December 2017
For a special occasion I needed to write a 100% completion guide for the game and I don't want you guys to miss out. Follow the guide here to never get stuck or get your remaining secrets & achievements! http://steamcommunity.com/sharedfiles/filedetails/?id=1232013304
- We have a guide now! - 15 December 2017
For a special occasion I needed to write a 100% completion guide for the game and I don't want you guys to miss out. Follow the guide here to never get stuck or get your remaining secrets & achievements! http://steamcommunity.com/sharedfiles/filedetails/?id=1232013304
- New Patch! - 18 August 2017
Hey folks! I am excited about this patch, even if it is a small one. These changes include some tweaks to the camera and some more improvements I felt were necessary or helpful for the gameplay experience. Camera - The camera will now follow more smoothly, especially on the Y axis. This is both more polished and just feels right. Idle Animations - I created a complete set of idle animations for Fumiko. I always felt like there was something missing without them. https://www.youtube.com/watch?v=E1bE8jeYNR4 Other improvements - Fumiko now leaves trails of numbers while jumping, helping with depth perception (while also looking really cool) - Tweaked some of the level design for Kronos Gate - Tweaked the pull enemy in the fourth chapter to be smaller and thus less annoying - Fixed some typos - Implemented functionality to translate the game in the future - Performance improvements in Hyper…
- New Patch! - 18 August 2017
Hey folks! I am excited about this patch, even if it is a small one. These changes include some tweaks to the camera and some more improvements I felt were necessary or helpful for the gameplay experience. Camera - The camera will now follow more smoothly, especially on the Y axis. This is both more polished and just feels right. Idle Animations - I created a complete set of idle animations for Fumiko. I always felt like there was something missing without them. https://www.youtube.com/watch?v=E1bE8jeYNR4 Other improvements - Fumiko now leaves trails of numbers while jumping, helping with depth perception (while also looking really cool) - Tweaked some of the level design for Kronos Gate - Tweaked the pull enemy in the fourth chapter to be smaller and thus less annoying - Fixed some typos - Implemented functionality to translate the game in the future - Performance improvements in Hyper…
- Fumiko! is now available on macOS! - 13 June 2017
While I was working on the latest update I was finally able to get my hands on a MacBook Air to do some testing for the Mac version of Fumiko. For this reason I'm now proud to release Fumiko! on its third platform yet - macOS. The MacBook Air had the following specs: Intel i7 1,7 Ghz Intel HD Graphics 5000 8GB 1600 Mhz DDR3 The minimum system requirements will be a bit lower than that, an i5 or i3 should be totally fine, but an actual graphics card or performant chip is required to play Fumiko. The game ran fine on the machine tested above. The minimum graphics card required for a PC is a GT 520, which is a reaally old graphics card with minimal specs. The game does not require huge power, but the difference between having a dedicated card and only a cheap chip is noticable. Fumiko was tested on an Intel Core 2 Duo and ran fine. I don’t own the hardware to test the game on older mac har…
- Fumiko! is now available on macOS! - 13 June 2017
While I was working on the latest update I was finally able to get my hands on a MacBook Air to do some testing for the Mac version of Fumiko. For this reason I'm now proud to release Fumiko! on its third platform yet - macOS. The MacBook Air had the following specs: Intel i7 1,7 Ghz Intel HD Graphics 5000 8GB 1600 Mhz DDR3 The minimum system requirements will be a bit lower than that, an i5 or i3 should be totally fine, but an actual graphics card or performant chip is required to play Fumiko. The game ran fine on the machine tested above. The minimum graphics card required for a PC is a GT 520, which is a reaally old graphics card with minimal specs. The game does not require huge power, but the difference between having a dedicated card and only a cheap chip is noticable. Fumiko was tested on an Intel Core 2 Duo and ran fine. I don’t own the hardware to test the game on older mac har…
- v1.1 Patch Notes - 1 June 2017
Patch Notes from 01/06/2017 General All memory pieces can now be found in the main menu once unlocked A message is now shown on the screen when a new objective is given Completely overhauled menu, giving much easier access to the game's settings You can now store and load savegames manually & the game creates backup savegames for key plot moments, giving an easy way to go back and continue exploration Can now scroll the last text log Gameplay Improved drop shadow visibility Drop shadow now also goes downwards from fumiko and connects to the lower drop shadown, giving a clearer hint on where to land Increased collider sizes to collect flying orbs by a huge margin Reduced player respawn time to 2 seconds Added new ability: Drop downwards by pressing X or f (a downwards jump with infinite charges) Endless jumping is now introduced earlier in the game Multijump is now introduced earlier in…
- v1.1 Patch Notes - 1 June 2017
Patch Notes from 01/06/2017 General All memory pieces can now be found in the main menu once unlocked A message is now shown on the screen when a new objective is given Completely overhauled menu, giving much easier access to the game's settings You can now store and load savegames manually & the game creates backup savegames for key plot moments, giving an easy way to go back and continue exploration Can now scroll the last text log Gameplay Improved drop shadow visibility Drop shadow now also goes downwards from fumiko and connects to the lower drop shadown, giving a clearer hint on where to land Increased collider sizes to collect flying orbs by a huge margin Reduced player respawn time to 2 seconds Added new ability: Drop downwards by pressing X or f (a downwards jump with infinite charges) Endless jumping is now introduced earlier in the game Multijump is now introduced earlier in…
- Patch v1.1 released! - 1 June 2017
Fumiko! received a big patch! We've added new content, new dialogue, new mechanics and a better menu. Players will be able to focus more on the narrative of the game and less on searching their way through the network. Many things have been implemented to improve accessibility for players who might be unfamiliar with 3D platforming. New Trailer New to Fumiko? Looking for a way to learn what the game is about in less than 2 minutes? Give the new trailer a shot! https://www.youtube.com/watch?v=ynlS8F0ImuA New Homeworlds I was asked where all the social activity is in the biggest social area of the game: Hyperion. This has multiple reasons. The size of the place was a perfect opportunity to hide secrets. I wanted the first homeworlds I added to be something the players had to look for. Something off track that can be found when careful. But what happens to the players who do not stumble up…
- Patch v1.1 released! - 1 June 2017
Fumiko! received a big patch! We've added new content, new dialogue, new mechanics and a better menu. Players will be able to focus more on the narrative of the game and less on searching their way through the network. Many things have been implemented to improve accessibility for players who might be unfamiliar with 3D platforming. New Trailer New to Fumiko? Looking for a way to learn what the game is about in less than 2 minutes? Give the new trailer a shot! https://www.youtube.com/watch?v=ynlS8F0ImuA New Homeworlds I was asked where all the social activity is in the biggest social area of the game: Hyperion. This has multiple reasons. The size of the place was a perfect opportunity to hide secrets. I wanted the first homeworlds I added to be something the players had to look for. Something off track that can be found when careful. But what happens to the players who do not stumble up…
- New Homeworlds - 9 May 2017
http://i.imgur.com/a5EtLjU.gif Hey Community! Another update to show you some things that'll be part of the game very soon. I'm trying my best to iron out all the little things that are left. Many things have changed and there is some new content in the game. A part of that content are the new homeworlds in Hyperion. New Homeworlds in Hyperion The new homeworlds in Hyperion are an addition to the existing 5 homeworlds. A homeworld is something the NPCs in Fumiko! are renting - They are acting kind of like a player home. The owners are able to buy virtual furniture and place it in their homeworld. The existing homeworlds are giving you an interesting optional experience that you shouldn't miss out during your time in Hyperion. To give Hyperion a more social aspect, there'll 6 new homeworlds representing casual social life to give Hyperion even more depth. With the new map you'll be able…
- New Homeworlds - 9 May 2017
http://i.imgur.com/a5EtLjU.gif Hey Community! Another update to show you some things that'll be part of the game very soon. I'm trying my best to iron out all the little things that are left. Many things have changed and there is some new content in the game. A part of that content are the new homeworlds in Hyperion. New Homeworlds in Hyperion The new homeworlds in Hyperion are an addition to the existing 5 homeworlds. A homeworld is something the NPCs in Fumiko! are renting - They are acting kind of like a player home. The owners are able to buy virtual furniture and place it in their homeworld. The existing homeworlds are giving you an interesting optional experience that you shouldn't miss out during your time in Hyperion. To give Hyperion a more social aspect, there'll 6 new homeworlds representing casual social life to give Hyperion even more depth. With the new map you'll be able…
- Overhaul almost finished + Menu improved - 4 May 2017
http://i.imgur.com/hnrkAU3.gif Hey folks! I just wanted to give another quick status update before the patch finally hits. I am currently in a phase where I am almost finished but here and there small things come to my attention that I want to adress now rather than later. One of these things happened to be the menu, so.. well. That took a few days. I am really proud of the iterations I had with the menu. From the floating menu in the old days, as seen in this video: Old menu To the new one: New Menu You can now properly change the settings without having to carefully read the hotkeys. The main goal was to align the menu more with video game conventions, reducing the amount of weird mechanics I introduced in the old one. In addition to that, the game will now feature a simple but reliable savegame menu, allowing you to quickly visit the past: http://i.imgur.com/iUw1HuH.gif Thank you! Fo…
- Overhaul almost finished + Menu improved - 4 May 2017
http://i.imgur.com/hnrkAU3.gif Hey folks! I just wanted to give another quick status update before the patch finally hits. I am currently in a phase where I am almost finished but here and there small things come to my attention that I want to adress now rather than later. One of these things happened to be the menu, so.. well. That took a few days. I am really proud of the iterations I had with the menu. From the floating menu in the old days, as seen in this video: Old menu To the new one: New Menu You can now properly change the settings without having to carefully read the hotkeys. The main goal was to align the menu more with video game conventions, reducing the amount of weird mechanics I introduced in the old one. In addition to that, the game will now feature a simple but reliable savegame menu, allowing you to quickly visit the past: http://i.imgur.com/iUw1HuH.gif Thank you! Fo…