- Update 6 - Jukebox - 3 October 2017
Greetings Fellow Trainscapers! If you can't get Evan Alderete's Toybox tune out of your head, we've added 2 more (music) tracks to the mix. Simply use the brand new Jukebox in the workshop! Now kick back, relax, and keep building to these new beats! Team Bit Toys Update Notes Added Jukebox to the workshop. Use God-mote to switch tracks, change volume, or enter drift mode and shuffle the tunes. Sunset Serenade by guest composer Emmaline Sanders Loco Motion by our resident composer Evan Alderete Various audio improvements
- Update 6 - Jukebox - 3 October 2017
Greetings Fellow Trainscapers! If you can't get Evan Alderete's Toybox tune out of your head, we've added 2 more (music) tracks to the mix. Simply use the brand new Jukebox in the workshop! Now kick back, relax, and keep building to these new beats! Team Bit Toys Update Notes Added Jukebox to the workshop. Use God-mote to switch tracks, change volume, or enter drift mode and shuffle the tunes. Sunset Serenade by guest composer Emmaline Sanders Loco Motion by our resident composer Evan Alderete Various audio improvements
- Update 5 - Sandbox Mode - 18 September 2017
Greetings Trainscapers: It's time to build to your heart's content. Introducing Sandbox Mode, which has no quantity restriction on trains, props, and all sorts of fun objects! To access the Sandbox Mode, simply use God-mote on the door. The building interface is the same and layouts saved within Sandbox Mode will have a little label on them. Use the door to return to Normal Mode, where you'd have access to your Steam Inventory objects. Thank you for CHOO-ing Trainscape and happy building! Team Bit Toys Sandbox Mode Toggle between Sandbox Mode and Normal Mode with the God-mote and the workshop door While in Sandbox Mode, gain access to unlimited quantities of select objects with Mr. Claw Saved layout will have an additional SB label Steam Inventory objects are inaccessible while in Sandbox Mode Build and decorate just like the Normal Mode Other Changes & Bug Fixes Improved auto-connect w…
- Update 5 - Sandbox Mode - 18 September 2017
Greetings Trainscapers: It's time to build to your heart's content. Introducing Sandbox Mode, which has no quantity restriction on trains, props, and all sorts of fun objects! To access the Sandbox Mode, simply use God-mote on the door. The building interface is the same and layouts saved within Sandbox Mode will have a little label on them. Use the door to return to Normal Mode, where you'd have access to your Steam Inventory objects. Thank you for CHOO-ing Trainscape and happy building! Team Bit Toys Sandbox Mode Toggle between Sandbox Mode and Normal Mode with the God-mote and the workshop door While in Sandbox Mode, gain access to unlimited quantities of select objects with Mr. Claw Saved layout will have an additional SB label Steam Inventory objects are inaccessible while in Sandbox Mode Build and decorate just like the Normal Mode Other Changes & Bug Fixes Improved auto-connect w…
- Update 4 - Triggers - 8 September 2017
Greetings Fellow Trainscapers! As hinted in Update 3, we were working on a new & complex system. It is by no means complete, but we felt it's time to let you have a run at it. Triggers are special objects that can be linked to any remote-controllable objects. An example of a remote-controllable object is the Locomotive, which you turn on/off, blow whistle, and change the speed. Though the number of such objects are limited at this moment, we plan to add more as time goes on. By placing a Trigger in the world and link it to a remote-controllable object, you can then program the Trigger to one of the commands of the linked remote-controllable object. For instance, turn the Locomotive on/off. Once that's done, whenever an object collides with the Trigger, it would fire that command to the remote-controllable object. Triggers are handy when you want to conduct trains quickly without using t…
- Update 4 - Triggers - 8 September 2017
Greetings Fellow Trainscapers! As hinted in Update 3, we were working on a new & complex system. It is by no means complete, but we felt it's time to let you have a run at it. Triggers are special objects that can be linked to any remote-controllable objects. An example of a remote-controllable object is the Locomotive, which you turn on/off, blow whistle, and change the speed. Though the number of such objects are limited at this moment, we plan to add more as time goes on. By placing a Trigger in the world and link it to a remote-controllable object, you can then program the Trigger to one of the commands of the linked remote-controllable object. For instance, turn the Locomotive on/off. Once that's done, whenever an object collides with the Trigger, it would fire that command to the remote-controllable object. Triggers are handy when you want to conduct trains quickly without using t…
- Update 3 - Multiple Save Slots - 18 August 2017
Greetings Fellow Trainscapers! Update 3 is relatively small but adds a feature that many of us wanted when we first shipped the game - multiple save slots! Now you can create new layouts without overwriting previous creations. We are also working on a big system for Update 4. It is rather complex but a very exciting one. We will share details when we make more forward progress. Keep chugging! Team Bit Toys ===== Multiple Save Slots Access Save/Load menu via non-tool hand's Menu Button Up to 7 save slots are available, in addition to auto-save Save files can be found under Trainscape/Saves folder Previous save file will be migrated to Save 1 Other Changes Un-opened Gift Boxes can be found under the Goodies category with Mr. Claw tool While taking screenshots, swipe non-tool hand's D-Pad to zoom in and out Train audio will no longer play when Track Gun tool is active Undo an auto-closed t…
- Update 3 - Multiple Save Slots - 18 August 2017
Greetings Fellow Trainscapers! Update 3 is relatively small but adds a feature that many of us wanted when we first shipped the game - multiple save slots! Now you can create new layouts without overwriting previous creations. We are also working on a big system for Update 4. It is rather complex but a very exciting one. We will share details when we make more forward progress. Keep chugging! Team Bit Toys ===== Multiple Save Slots Access Save/Load menu via non-tool hand's Menu Button Up to 7 save slots are available, in addition to auto-save Save files can be found under Trainscape/Saves folder Previous save file will be migrated to Save 1 Other Changes Un-opened Gift Boxes can be found under the Goodies category with Mr. Claw tool While taking screenshots, swipe non-tool hand's D-Pad to zoom in and out Train audio will no longer play when Track Gun tool is active Undo an auto-closed t…
- Update 2 - Say Cheese! - 1 August 2017
Greetings Fellow Trainscapers! With Update 2, you now have the ability to quickly take screenshots within Trainscape and share it with rest of the Steam Community. Show everybody your favorite Kodak moments and your creations! Next stop, Update 3! Team Bit Toys ===== Screenshots Turn your non-tool hand 90 degrees, and a photo frame will appear Frame your shot, then press D-Pad UP to save it Upon exiting, Steam will allow you to upload selected screenshots The full image can also be found in your Trainscape/Screenshots folder System Left / right hand icons are now displayed on controllers Switch hands by bumping the base of Vive controllers Improved sound effects throughout the game Trains are less likely to break from each other after a minor crash Improved haptic feedback Sped up unboxing experience for Starter Kit Pose-able characters will no longer slide on the table Opening previous…
- Update 2 - Say Cheese! - 1 August 2017
Greetings Fellow Trainscapers! With Update 2, you now have the ability to quickly take screenshots within Trainscape and share it with rest of the Steam Community. Show everybody your favorite Kodak moments and your creations! Next stop, Update 3! Team Bit Toys ===== Screenshots Turn your non-tool hand 90 degrees, and a photo frame will appear Frame your shot, then press D-Pad UP to save it Upon exiting, Steam will allow you to upload selected screenshots The full image can also be found in your Trainscape/Screenshots folder System Left / right hand icons are now displayed on controllers Switch hands by bumping the base of Vive controllers Improved sound effects throughout the game Trains are less likely to break from each other after a minor crash Improved haptic feedback Sped up unboxing experience for Starter Kit Pose-able characters will no longer slide on the table Opening previous…
- Trainscape Update 1 - Ride the Train! - 13 July 2017
Greetings Fellow Trainscapers! We are happy to release our first update. The most requested feature since launch was the ability to ride the train. Now you can do that! Also, new content are made available through free Gift Boxes. At least one will be given out each week. You must login to claim your box. So grab the update and hop on. Please let us know what you think of the game so far. And we are off to Update 2! Team Bit Toys ===== Tool: God-mote Ride the locomotive! Highlight a train with the God-mote and use D-Pad UP to jump inside the cabin. While riding the train, you can continue to swipe D-Pad LEFT/RIGHT to change its speed. Use D-Pad DOWN to exit. You can even blow the whistle with D-Pad LEFT! Switch TV channels when there is more than 1 locomotive on the table TV will automatically turn off when there are no valid locomotives in play Tool: Mr. Claw Highlighting a pose-able c…
- Trainscape Update 1 - Ride the Train! - 13 July 2017
Greetings Fellow Trainscapers! We are happy to release our first update. The most requested feature since launch was the ability to ride the train. Now you can do that! Also, new content are made available through free Gift Boxes. At least one will be given out each week. You must login to claim your box. So grab the update and hop on. Please let us know what you think of the game so far. And we are off to Update 2! Team Bit Toys ===== Tool: God-mote Ride the locomotive! Highlight a train with the God-mote and use D-Pad UP to jump inside the cabin. While riding the train, you can continue to swipe D-Pad LEFT/RIGHT to change its speed. Use D-Pad DOWN to exit. You can even blow the whistle with D-Pad LEFT! Switch TV channels when there is more than 1 locomotive on the table TV will automatically turn off when there are no valid locomotives in play Tool: Mr. Claw Highlighting a pose-able c…
- Sneak Peek: Riding Trains - 7 July 2017
Greetings Fellow Trainscapers! The most requested feature since we launched a week ago was the ability to ride your own trains. So we bumped that to the top of our priority list, and here are a couple of screenshots. Enjoy!! Team Bit Toys
- Sneak Peek: Riding Trains - 7 July 2017
Greetings Fellow Trainscapers! The most requested feature since we launched a week ago was the ability to ride your own trains. So we bumped that to the top of our priority list, and here are a couple of screenshots. Enjoy!! Team Bit Toys
- Welcome to Trainscape - 28 June 2017
We are LIVE! After a solid year of love and labor, we are proud to share our progress with you through Steam Early Access. This is only the tip of the iceberg! Trainscape is best played in VR as it takes full advantage of its interface. Players can create and manipulate intuitively. We currently support HTC Vive and will support Oculus Touch as soon as we can. Over the next few weeks, we will be fixing bugs, polishing rough edges, updating art assets, and collect feedback from our players. Once things settle down a bit, we will shift gear back into development with more features and more content. Meanwhile, please support us by taking advantage of the Steam Summer Sale. And help spread words among your friends and family! Happy Choo-Choo! Team Bit Toys
- Welcome to Trainscape - 28 June 2017
We are LIVE! After a solid year of love and labor, we are proud to share our progress with you through Steam Early Access. This is only the tip of the iceberg! Trainscape is best played in VR as it takes full advantage of its interface. Players can create and manipulate intuitively. We currently support HTC Vive and will support Oculus Touch as soon as we can. Over the next few weeks, we will be fixing bugs, polishing rough edges, updating art assets, and collect feedback from our players. Once things settle down a bit, we will shift gear back into development with more features and more content. Meanwhile, please support us by taking advantage of the Steam Summer Sale. And help spread words among your friends and family! Happy Choo-Choo! Team Bit Toys