- Brotherhood – OUT NOW! - 26 November 2025
Hey everyone! Today is a big day for us - Brotherhood is officially out! We've spent a long time working on the game, listening to your feedback, tweaking the mechanics and polishing the atmosphere, and now we’re finally ready to share the full experience with you. What’s waiting for you in the full release: 24 large, labyrinth-like levels - six themed acts that will take you from a brutal prison break to secret labs, scorching dunes, an ancient castle, and much more. Classic old-school shooter gameplay - fast, punchy combat inspired by retro FPS design: medkits, ammo hunting, keycards, weapon upgrades, exploration, and plenty of hidden secrets. 20+ enemy types - relentless foes who will do anything to stop you. Use your mutagen-enhanced abilities together with a hefty arsenal of weapons to fight back. Improvements based on the demo and early feedback - refined gameplay, updated visuals…
- Stones Keeper II: Chaos Lord – Playtest Sign-Ups Now Open! Exclusive Reward Awaits! - 26 November 2025
Greetings, dear players! We are thrilled to announce that playtest sign-ups for Stones Keeper II: Chaos Lord are now officially open! You can register right now by clicking the button on the store page. By taking part in the playtest, you’ll be able to earn exclusive rewards that will be available in the full game. The playtest is planned to begin in early 2026 - details about the rewards can be found below. ABOUT THE PLAYTEST Before we dive into the full details, we invite you to watch the trailer released specifically for the start of playtest sign-ups. We’re also delighted to announce that we’ve been selected for The Winter OTK Games Expo - a major event for indie developers. The expo kicks off on November 22. WHAT AWAITS PLAYTESTERS You’ll be able to experience: - The first chapter of the Undead campaign, led by the Chaos Lord — introducing the story and core gameplay mechanics. - T…
- Decadent Heir – Playtest Sign-Ups Now Open! Exclusive Reward Awaits! - 12 November 2025
Hello, dear players! We’re excited to announce that Decadent Heir is now open for playtest registration! You can sign up right now by clicking the “Request Access” button on the game’s Steam page. Why this matters — you’ll find out below. Playtests are planned to begin in the first quarter of 2026, or even earlier if there’s high player demand. If this is your first time hearing about the game, let us introduce it briefly. Decadent Heir is a narrative RPG set in the decadent twilight of the Russian Empire — a world where politics, betrayal, and luxury intertwine in a deadly dance of ambition. What Makes Decadent Heir Unique? You literally begin the game at your character’s birth and shape their personality through choices you make along the way — developing skills and traits that influence every aspect of the story. Every decision matters — even small ones, like spending time with your…
- DREAMOUT out now! - 20 October 2025
Hey everyone! Today is a very special day for me. Dreamout is out now! Yes, this isn’t my first game, but it’s a very special one for me. I’ve poured my heart into this project. Dreamout was created from a simple idea - “about a drunken alpaca wandering the world.” If you enjoy absurd humor and adventures where nothing goes according to plan - give Dreamout a try. To celebrate the release, there’s a 15% discount during the first week! https://store.steampowered.com/app/1820100/DREAMOUT/ It’s time to set off on an adventure with the most unpredictable alpaca! Ask the Developer Join our Discord community and ask your questions.
- Heads Will Roll: Reforged - Sins of the Floating City — Now Available! - 5 September 2025
The fourth major expansion for Heads Will Roll: Reforged has been released! https://store.steampowered.com/app/3857000/Heads_Will_Roll_Reforged__Sins_of_the_Floating_City/ What awaits you in the DLC: - No step too far, no measure too desperate: Become the right hand man of the Venetian Doge and plunge headlong into the maelstrom of European politics to help Venice survive the onslaught of an alliance of its many rivals. Enlist the help of allies and defeat your enemies on the battlefield or, through cunning intrigues and sophisticated machinations, set them against each other in order to reap the fruits of their discord. Deception, betrayal, bribery and political assassinations - achieve your goal by any means available and dare to take the most desperate steps for the sake of the greatness of Venice. - A descent into darkness: Enter the service of an influential Italian noble house, su…
- NO MERCY RETRO FPS — Meet HMUR! - 6 August 2025
Greetings to all old-school shooter fans! Let us introduce HMUR — a fast-paced retro FPS that throws you into a twisted, alternative version of the Soviet Union in the 1990s. Combining the insane mechanics of 90s shooters, Soviet sci-fi aesthetics, and a pounding hardbass soundtrack, the game becomes a relentless dance of speed, precision, and madness. You are Sergey, an ordinary worker. Something went terribly wrong, and now your only chance to survive is to be faster than death. Be sure to watch the trailer: PLAYTEST SIGN-UPS ARE NOW OPEN! Want to be among the first to push HMUR to its limits? Sign up for the playtests right now on the game’s Steam page. When the playtests begin, you’ll receive a notification. WHAT AWAITS PLAYTEST PARTICIPANTS: One life and endless restarts — in the spirit of Hotline Miami. Maximum mobility: dodge, jump, flank your enemies. Non-linear levels — choose…
- Embark on a Surreal Adventure with DREAMOUT – Coming Soon! - 24 January 2025
Hey there, gamers! 🦙🍹 We’re thrilled to announce the latest addition to our lineup: DREAMOUT – a wacky, hilarious, and totally unexpected adventure starring an alpaca with a taste for a good drink and even better chaos! In DREAMOUT, you’ll step into the hooves of our quirky, cocktail-loving alpaca protagonist. From stumbling into wild escapades to solving bizarre problems, this game is packed with laugh-out-loud moments and crazy surprises. Whether it’s outrunning trouble, making questionable decisions, or just vibing with the world’s weirdest situations, DREAMOUT promises an unforgettable, booze-fueled journey. WISHLIST NOW! PLAY THE DEMO! https://store.steampowered.com/app/1820100/DREAMOUT/ So grab your drink (responsibly, of course 😉), gear up for the adventure of a lifetime, and let’s get this alpaca party started! Coming Soon!
- Weeklong deal - 60% off - 1 September 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27154293%2F267f59262d610f56d80686e91579e0fa07b583b7.png If you haven't had the chance to play A Demon's Game - Episode 1 yet, this is your chance, for the first week of September the game will be 60% off. Don't get lost now. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27154293%2F07c843958af4061d00f8ec541e7d3624117ecb6c.jpg
- A Demon's Game - Episode 1 fully releases on steam! - 10 February 2017
We are now live with the first episode of ADG! If the game is not downloading or installing, try to restart Steam. If you have any other issues, please visit the community hub forums to get help. Thank you everyone who have been supporting me, helping out with testing the game, streaming it and thanks for helping me spread the word. I'm looking at how things are going and are working on ensuring that you can play without any issues. If there is something that is not working properly, you can expect a patch in the coming days. Fixes and more content will keep arriving throughout the next few months, so keep an eye out! A Demon's Game - Episode 1 is 20% off until the 17th of February. Hope you enjoy the game, Ruben
- A Demon's Game - Episode 1 fully releases on steam! - 10 February 2017
We are now live with the first episode of ADG! If the game is not downloading or installing, try to restart Steam. If you have any other issues, please visit the community hub forums to get help. Thank you everyone who have been supporting me, helping out with testing the game, streaming it and thanks for helping me spread the word. I'm looking at how things are going and are working on ensuring that you can play without any issues. If there is something that is not working properly, you can expect a patch in the coming days. Fixes and more content will keep arriving throughout the next few months, so keep an eye out! A Demon's Game - Episode 1 is 20% off until the 17th of February. Hope you enjoy the game, Ruben
- Devblog #3 - Week before release. Interviews and Promotion. - 5 February 2017
As I'm writing this, only 6 days remain for the official launch of Episode 1. So you're probably wondering how I'm spending the last few days. Well, it's simple, when I'm not freaking out and reminding people when it's coming I'm playtesting the levels a lot, I'm taking care of press and trying to promote the game as much as possible, speaking of which, here's a few cool things that happened this week. Firstly, I was approached by GameTyrant for an interview, the interviewer was a great guy with a really big interest in horror games, needless to say, we both had a blast talking about the project, you can read the article here: http://gametyrant.com/news/interview-the-depths-of-a-demons-game Secondly, you might be aware that I'm just one person developing the game, and asking people to "play my game" is often considered begging and/or annoying. So I decided to launch a campaign on Thunde…
- Devblog #3 - Week before release. Interviews and Promotion. - 5 February 2017
As I'm writing this, only 6 days remain for the official launch of Episode 1. So you're probably wondering how I'm spending the last few days. Well, it's simple, when I'm not freaking out and reminding people when it's coming I'm playtesting the levels a lot, I'm taking care of press and trying to promote the game as much as possible, speaking of which, here's a few cool things that happened this week. Firstly, I was approached by GameTyrant for an interview, the interviewer was a great guy with a really big interest in horror games, needless to say, we both had a blast talking about the project, you can read the article here: http://gametyrant.com/news/interview-the-depths-of-a-demons-game Secondly, you might be aware that I'm just one person developing the game, and asking people to "play my game" is often considered begging and/or annoying. So I decided to launch a campaign on Thunde…
- Devblog #2 - Release date confirmed, last level finishes up. - 26 January 2017
After going radio silent for a week I return with some really, really good news. First and foremost, the last level of the first episode is finished, I'm currently testing it out and seeing if I can break it before I upload a beta build to steam. After a couple days of it being there, if there aren't any issues, I will be launching the game on february 10th. Yes, you can quote me on that. I have to tell you though, making this level was not easy at all, I had so many ideas that never saw the light of day, but I hope that the way I created things work out for the better and I hope to use those scrapped ideas in the future someway. So here's a bit of information for the last level for those of you who've been wanting to play it: There's a way to kill the demon. There's a way to escape without killing him. The last level has 5 different variations depending on what you do. It goes without…
- Devblog #2 - Release date confirmed, last level finishes up. - 26 January 2017
After going radio silent for a week I return with some really, really good news. First and foremost, the last level of the first episode is finished, I'm currently testing it out and seeing if I can break it before I upload a beta build to steam. After a couple days of it being there, if there aren't any issues, I will be launching the game on february 10th. Yes, you can quote me on that. I have to tell you though, making this level was not easy at all, I had so many ideas that never saw the light of day, but I hope that the way I created things work out for the better and I hope to use those scrapped ideas in the future someway. So here's a bit of information for the last level for those of you who've been wanting to play it: There's a way to kill the demon. There's a way to escape without killing him. The last level has 5 different variations depending on what you do. It goes without…
- Steam update #7 - 0.4.5 | New Lucifer cut-scene, more bug fixing. - 18 January 2017
General: -Changed the first encounter with lucifer. -Various fixes to the deliverance of voice acting and sfx. -Various fixes to the lighting in all the levels. Sewers 1: -Fixed the flashlight being usable before picking it up, derp. -Fixed the restart option not restarting the level sometimes. Sewers 2: -Misc collision bug fixes. Sewers 2_3: -Fixed the game not loading the next segment. -Fixed crashing. Sewers 3: -Misc bug fixes. Sewers 4_1: -Optimized performance a bit. Please let me know if you find more issues with the game!
- Steam update #7 - 0.4.5 | New Lucifer cut-scene, more bug fixing. - 18 January 2017
General: -Changed the first encounter with lucifer. -Various fixes to the deliverance of voice acting and sfx. -Various fixes to the lighting in all the levels. Sewers 1: -Fixed the flashlight being usable before picking it up, derp. -Fixed the restart option not restarting the level sometimes. Sewers 2: -Misc collision bug fixes. Sewers 2_3: -Fixed the game not loading the next segment. -Fixed crashing. Sewers 3: -Misc bug fixes. Sewers 4_1: -Optimized performance a bit. Please let me know if you find more issues with the game!
- Devblog #1 - Release date, coming changes and more. - 11 January 2017
Hey gents! First and foremost, I would like to apologize for my lack of updates the last week, personal life took a big hit and I got extremely busy, but rest assured that updates for the game will follow as soon as possible since I now have time to focus on it. So what have I got planned? First piece of news is the upcoming 0.4.5 update, it will launch sometime after the next engine update. Most important features of that update are: -Performance boosts. (Thanks to the way lights and objects affect each other being rewritten) -Size of the game will drastically decrease. (Thanks to ogg support) -More bug fixes. I will keep you updated on when I'm thinking of releasing this patch, and yes it will arrive before the first episode's official launch, speaking of which... Release date for any game is a critical thing to nail down, and looks like I got extremely unlucky this year, as RE7, Outl…
- Devblog #1 - Release date, coming changes and more. - 11 January 2017
Hey gents! First and foremost, I would like to apologize for my lack of updates the last week, personal life took a big hit and I got extremely busy, but rest assured that updates for the game will follow as soon as possible since I now have time to focus on it. So what have I got planned? First piece of news is the upcoming 0.4.5 update, it will launch sometime after the next engine update. Most important features of that update are: -Performance boosts. (Thanks to the way lights and objects affect each other being rewritten) -Size of the game will drastically decrease. (Thanks to ogg support) -More bug fixes. I will keep you updated on when I'm thinking of releasing this patch, and yes it will arrive before the first episode's official launch, speaking of which... Release date for any game is a critical thing to nail down, and looks like I got extremely unlucky this year, as RE7, Outl…
- Steam update #6 - 0.4.4 | Chase changes. - 27 December 2016
General: -Added a 15 second timer to all chase sequences. Sewers 3: -Fixed an issue causing the "Code already inserted" interaction to show up first. -Fixed several models being inside the walls. -Fixed some decals glitching through the floor. Sewers 4_2 -Added a check asking the player if he's sure he wants to save Thomas.
- Steam update #6 - 0.4.4 | Chase changes. - 27 December 2016
General: -Added a 15 second timer to all chase sequences. Sewers 3: -Fixed an issue causing the "Code already inserted" interaction to show up first. -Fixed several models being inside the walls. -Fixed some decals glitching through the floor. Sewers 4_2 -Added a check asking the player if he's sure he wants to save Thomas.