- Darwin's Demons is now FREE! - 13 February 2020
We're celebrating Darwin's Day this year by making Darwin's Demons FREE!
- Ia Flaghn! (Happy Mother’s Day!) - 13 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27755770%2F13fd5feaf3c9212e5d3a83812fbb0518efdf1d54.png This Mother’s Day, in honor of Shub-Niggurath, The Black Goat of the Woods with a Thousand (unlocked) Young, Polymorphic Games is releasing the unlocked version of Darwin’s Demons of Steam. Test the awesome power of the Uvha-X1’s Blood Laser. Try to defeat the Protean Swarm with the swirling vortexes of madness generated by the Cthu-X1. And of course, unleash the Thousand Screaming Young of the Shub-X1.
- FANTASY PACK UPDATE! - 25 April 2017
Announcing a major update to Darwin’s Demons, with TONS of new content! New genes in the Protean Genome! Nine powerful new ships! Fantastical new backgrounds! Release is planned for early May, 2017. New Genes specifying Protean Shield Type: 5 new genes have been encoded in the genome, each specifying a particular shield type. The shield types mirror the alien fire types (cold, acid, fire, electric, psychic), and their effectiveness depends on your projectile type (explosive, physical, hard-light, laser, electric). Nine powerful new ships: Introducing the ARCADE class (AvataR Casting via Augmented Dimensional Entropy)! When Moirai scientists developed hard-light technology, it was quickly adopted by the Psychic Combat Corps. PCC pilots capable of multi-dimensional visualization soon learned to remodel the hulls of their hard-light ships. While limited by the availability of pilots with t…
- FANTASY PACK UPDATE! - 25 April 2017
Announcing a major update to Darwin’s Demons, with TONS of new content! New genes in the Protean Genome! Nine powerful new ships! Fantastical new backgrounds! Release is planned for early May, 2017. New Genes specifying Protean Shield Type: 5 new genes have been encoded in the genome, each specifying a particular shield type. The shield types mirror the alien fire types (cold, acid, fire, electric, psychic), and their effectiveness depends on your projectile type (explosive, physical, hard-light, laser, electric). Nine powerful new ships: Introducing the ARCADE class (AvataR Casting via Augmented Dimensional Entropy)! When Moirai scientists developed hard-light technology, it was quickly adopted by the Psychic Combat Corps. PCC pilots capable of multi-dimensional visualization soon learned to remodel the hulls of their hard-light ships. While limited by the availability of pilots with t…
- Hotfix - Version 1.0.4! - 6 March 2017
Fixes a few bugs: Occasional crashes with highly upgraded homing missiles Play instructions of title screen sometimes wouldn't disappear entirely Acid alien bullets would sometimes stand still
- Hotfix - Version 1.0.4! - 6 March 2017
Fixes a few bugs: Occasional crashes with highly upgraded homing missiles Play instructions of title screen sometimes wouldn't disappear entirely Acid alien bullets would sometimes stand still
- Hotfix - Version 1.0.3! - 22 February 2017
We're pushing a small update to deal with the following issues: Some achievements weren't unlocking properly. Turning off Steam Cloud Saves caused data loss.
- Hotfix - Version 1.0.3! - 22 February 2017
We're pushing a small update to deal with the following issues: Some achievements weren't unlocking properly. Turning off Steam Cloud Saves caused data loss.
- Hotfix - Version 1.0.2! - 16 February 2017
We've pushed an update addressing the following issues: Scores now save when you quit the game before losing all your lives. Fixed various bugs with achievements, particularly associated with awards not unlocking. Credits accrual now scales with difficulty level. Removed genetic anomalies from easy mode. Fixed an issue with planetary shield upgrades. Fixed some text issues in multiplayer mode.
- Hotfix - Version 1.0.2! - 16 February 2017
We've pushed an update addressing the following issues: Scores now save when you quit the game before losing all your lives. Fixed various bugs with achievements, particularly associated with awards not unlocking. Credits accrual now scales with difficulty level. Removed genetic anomalies from easy mode. Fixed an issue with planetary shield upgrades. Fixed some text issues in multiplayer mode.
- Hotfix! Version 1.0.1 - 14 February 2017
Our ace developer has fixed a few minor issues identified by users today. 1) Fixed an issue with mouse selection on unlock window. 2) Fixed an issue in which players could earn credits in experiment mode. 3) Fixed an issue with the graph displaying up/down movement genes. 4) Fixed an issue cause depletion of omni shield. Thanks everyone for a great release day!
- Hotfix! Version 1.0.1 - 14 February 2017
Our ace developer has fixed a few minor issues identified by users today. 1) Fixed an issue with mouse selection on unlock window. 2) Fixed an issue in which players could earn credits in experiment mode. 3) Fixed an issue with the graph displaying up/down movement genes. 4) Fixed an issue cause depletion of omni shield. Thanks everyone for a great release day!
- Scot Manley plays Darwin's Demons! - 13 February 2017
Scott Manley posted a 13 minute video on Darwin's Demons on Darwin Day. Check it out here: https://www.youtube.com/watch?v=iKBMY0vcDj4&t=2s
- Scot Manley plays Darwin's Demons! - 13 February 2017
Scott Manley posted a 13 minute video on Darwin's Demons on Darwin Day. Check it out here: https://www.youtube.com/watch?v=iKBMY0vcDj4&t=2s
- Darwin's Demons on Darwin Day! - 9 February 2017
Assuming app review goes well, Darwin's Demons will release on February 13th, the first business day after Darwin Day 2017. We've been busy putting the finishing touches on the game, testing and balancing, and generally trying to make Darwin's Demons as great as we can make it. If you don't already know, Darwin's Demons was created by undergraduate students at Polymorphic Games, a game design lab at the University of Idaho. Polymorphic Games creates video games built on real models of biological evolution. We've had the privilege of working with some insanely talented students from almost every discipline at the University of Idaho, including art, music, biology, computer science, entrepreneurship, english, theater, and journalism. If you decide to purchase our game, THANK YOU. The proceeds from game sales go directly toward hiring the next cohort of insanely talented students who will…
- Darwin's Demons on Darwin Day! - 9 February 2017
Assuming app review goes well, Darwin's Demons will release on February 13th, the first business day after Darwin Day 2017. We've been busy putting the finishing touches on the game, testing and balancing, and generally trying to make Darwin's Demons as great as we can make it. If you don't already know, Darwin's Demons was created by undergraduate students at Polymorphic Games, a game design lab at the University of Idaho. Polymorphic Games creates video games built on real models of biological evolution. We've had the privilege of working with some insanely talented students from almost every discipline at the University of Idaho, including art, music, biology, computer science, entrepreneurship, english, theater, and journalism. If you decide to purchase our game, THANK YOU. The proceeds from game sales go directly toward hiring the next cohort of insanely talented students who will…